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33 lines
1.2 KiB
C
33 lines
1.2 KiB
C
#if 0 // not used anymore
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/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include <unistd.h>
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#include <string.h>
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void Com_Memcpy (void* dest, const void* src, const size_t count) {
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memcpy(dest, src, count);
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}
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void Com_Memset (void* dest, const int val, const size_t count) {
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memset(dest, val, count);
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}
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#endif
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