ioef/code
Tim Angus aa5e852056 * Unconditionally place a '\' at the start of the command buffer when
autocompleting -- you're still all WRONG :p
* Fix bugette where the completee didn't get its case copied from
  the completed token
* Add functionality to autocomplete key names
* Don't build client command completion on the dedicated server
2007-10-12 22:34:45 +00:00
..
AL * Updated AL headers 2005-12-01 20:53:28 +00:00
asm * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
botlib * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
cgame * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
client * Unconditionally place a '\' at the start of the command buffer when 2007-10-12 22:34:45 +00:00
game * Add missing ) 2007-09-24 10:01:10 +00:00
jpeg-6 * Replace the ugliness in qgl.h with SDL_opengl.h 2007-09-05 18:56:39 +00:00
libcurl/curl * add cURL support for HTTP/FTP downloading (bug 2661) 2006-09-11 16:41:55 +00:00
libs * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
null * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
q3_ui * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00
qcommon * Unconditionally place a '\' at the start of the command buffer when 2007-10-12 22:34:45 +00:00
renderer * Revert 1176 -- MinGW's headers are too old *sigh* 2007-09-12 18:02:38 +00:00
sdl * Fix bug that prevented key up events getting to cgame/ui when not in game 2007-10-02 14:14:45 +00:00
SDL12/include * updated the included libSDL header files and Mac OS X lib to SDL 1.2.11 2007-05-22 03:46:11 +00:00
server * rewrite of the win32 dedicated console: 2007-09-15 02:22:58 +00:00
sys * Grr. Argh. Whitespace. etc. 2007-10-09 20:50:18 +00:00
tools * Remove redundant win32 code in LCC which drew -I flags from the "include" 2007-09-15 00:02:50 +00:00
ui * Merge unified-sdl to trunk 2007-09-05 18:17:46 +00:00