ioef/code/game/g_cmds.c
2005-08-28 17:54:51 +00:00

1701 lines
42 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//
#include "g_local.h"
#include "../../ui/menudef.h" // for the voice chats
/*
==================
DeathmatchScoreboardMessage
==================
*/
void DeathmatchScoreboardMessage( gentity_t *ent ) {
char entry[1024];
char string[1400];
int stringlength;
int i, j;
gclient_t *cl;
int numSorted, scoreFlags, accuracy, perfect;
// send the latest information on all clients
string[0] = 0;
stringlength = 0;
scoreFlags = 0;
numSorted = level.numConnectedClients;
for (i=0 ; i < numSorted ; i++) {
int ping;
cl = &level.clients[level.sortedClients[i]];
if ( cl->pers.connected == CON_CONNECTING ) {
ping = -1;
} else {
ping = cl->ps.ping < 999 ? cl->ps.ping : 999;
}
if( cl->accuracy_shots ) {
accuracy = cl->accuracy_hits * 100 / cl->accuracy_shots;
}
else {
accuracy = 0;
}
perfect = ( cl->ps.persistant[PERS_RANK] == 0 && cl->ps.persistant[PERS_KILLED] == 0 ) ? 1 : 0;
Com_sprintf (entry, sizeof(entry),
" %i %i %i %i %i %i %i %i %i %i %i %i %i %i", level.sortedClients[i],
cl->ps.persistant[PERS_SCORE], ping, (level.time - cl->pers.enterTime)/60000,
scoreFlags, g_entities[level.sortedClients[i]].s.powerups, accuracy,
cl->ps.persistant[PERS_IMPRESSIVE_COUNT],
cl->ps.persistant[PERS_EXCELLENT_COUNT],
cl->ps.persistant[PERS_GAUNTLET_FRAG_COUNT],
cl->ps.persistant[PERS_DEFEND_COUNT],
cl->ps.persistant[PERS_ASSIST_COUNT],
perfect,
cl->ps.persistant[PERS_CAPTURES]);
j = strlen(entry);
if (stringlength + j > 1024)
break;
strcpy (string + stringlength, entry);
stringlength += j;
}
trap_SendServerCommand( ent-g_entities, va("scores %i %i %i%s", i,
level.teamScores[TEAM_RED], level.teamScores[TEAM_BLUE],
string ) );
}
/*
==================
Cmd_Score_f
Request current scoreboard information
==================
*/
void Cmd_Score_f( gentity_t *ent ) {
DeathmatchScoreboardMessage( ent );
}
/*
==================
CheatsOk
==================
*/
qboolean CheatsOk( gentity_t *ent ) {
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
return qfalse;
}
if ( ent->health <= 0 ) {
trap_SendServerCommand( ent-g_entities, va("print \"You must be alive to use this command.\n\""));
return qfalse;
}
return qtrue;
}
/*
==================
ConcatArgs
==================
*/
char *ConcatArgs( int start ) {
int i, c, tlen;
static char line[MAX_STRING_CHARS];
int len;
char arg[MAX_STRING_CHARS];
len = 0;
c = trap_Argc();
for ( i = start ; i < c ; i++ ) {
trap_Argv( i, arg, sizeof( arg ) );
tlen = strlen( arg );
if ( len + tlen >= MAX_STRING_CHARS - 1 ) {
break;
}
memcpy( line + len, arg, tlen );
len += tlen;
if ( i != c - 1 ) {
line[len] = ' ';
len++;
}
}
line[len] = 0;
return line;
}
/*
==================
SanitizeString
Remove case and control characters
==================
*/
void SanitizeString( char *in, char *out ) {
while ( *in ) {
if ( *in == 27 ) {
in += 2; // skip color code
continue;
}
if ( *in < 32 ) {
in++;
continue;
}
*out++ = tolower( *in++ );
}
*out = 0;
}
/*
==================
ClientNumberFromString
Returns a player number for either a number or name string
Returns -1 if invalid
==================
*/
int ClientNumberFromString( gentity_t *to, char *s ) {
gclient_t *cl;
int idnum;
char s2[MAX_STRING_CHARS];
char n2[MAX_STRING_CHARS];
// numeric values are just slot numbers
if (s[0] >= '0' && s[0] <= '9') {
idnum = atoi( s );
if ( idnum < 0 || idnum >= level.maxclients ) {
trap_SendServerCommand( to-g_entities, va("print \"Bad client slot: %i\n\"", idnum));
return -1;
}
cl = &level.clients[idnum];
if ( cl->pers.connected != CON_CONNECTED ) {
trap_SendServerCommand( to-g_entities, va("print \"Client %i is not active\n\"", idnum));
return -1;
}
return idnum;
}
// check for a name match
SanitizeString( s, s2 );
for ( idnum=0,cl=level.clients ; idnum < level.maxclients ; idnum++,cl++ ) {
if ( cl->pers.connected != CON_CONNECTED ) {
continue;
}
SanitizeString( cl->pers.netname, n2 );
if ( !strcmp( n2, s2 ) ) {
return idnum;
}
}
trap_SendServerCommand( to-g_entities, va("print \"User %s is not on the server\n\"", s));
return -1;
}
/*
==================
Cmd_Give_f
Give items to a client
==================
*/
void Cmd_Give_f (gentity_t *ent)
{
char *name;
gitem_t *it;
int i;
qboolean give_all;
gentity_t *it_ent;
trace_t trace;
if ( !CheatsOk( ent ) ) {
return;
}
name = ConcatArgs( 1 );
if (Q_stricmp(name, "all") == 0)
give_all = qtrue;
else
give_all = qfalse;
if (give_all || Q_stricmp( name, "health") == 0)
{
ent->health = ent->client->ps.stats[STAT_MAX_HEALTH];
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "weapons") == 0)
{
ent->client->ps.stats[STAT_WEAPONS] = (1 << WP_NUM_WEAPONS) - 1 -
( 1 << WP_GRAPPLING_HOOK ) - ( 1 << WP_NONE );
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "ammo") == 0)
{
for ( i = 0 ; i < MAX_WEAPONS ; i++ ) {
ent->client->ps.ammo[i] = 999;
}
if (!give_all)
return;
}
if (give_all || Q_stricmp(name, "armor") == 0)
{
ent->client->ps.stats[STAT_ARMOR] = 200;
if (!give_all)
return;
}
if (Q_stricmp(name, "excellent") == 0) {
ent->client->ps.persistant[PERS_EXCELLENT_COUNT]++;
return;
}
if (Q_stricmp(name, "impressive") == 0) {
ent->client->ps.persistant[PERS_IMPRESSIVE_COUNT]++;
return;
}
if (Q_stricmp(name, "gauntletaward") == 0) {
ent->client->ps.persistant[PERS_GAUNTLET_FRAG_COUNT]++;
return;
}
if (Q_stricmp(name, "defend") == 0) {
ent->client->ps.persistant[PERS_DEFEND_COUNT]++;
return;
}
if (Q_stricmp(name, "assist") == 0) {
ent->client->ps.persistant[PERS_ASSIST_COUNT]++;
return;
}
// spawn a specific item right on the player
if ( !give_all ) {
it = BG_FindItem (name);
if (!it) {
return;
}
it_ent = G_Spawn();
VectorCopy( ent->r.currentOrigin, it_ent->s.origin );
it_ent->classname = it->classname;
G_SpawnItem (it_ent, it);
FinishSpawningItem(it_ent );
memset( &trace, 0, sizeof( trace ) );
Touch_Item (it_ent, ent, &trace);
if (it_ent->inuse) {
G_FreeEntity( it_ent );
}
}
}
/*
==================
Cmd_God_f
Sets client to godmode
argv(0) god
==================
*/
void Cmd_God_f (gentity_t *ent)
{
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_GODMODE;
if (!(ent->flags & FL_GODMODE) )
msg = "godmode OFF\n";
else
msg = "godmode ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Notarget_f
Sets client to notarget
argv(0) notarget
==================
*/
void Cmd_Notarget_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
ent->flags ^= FL_NOTARGET;
if (!(ent->flags & FL_NOTARGET) )
msg = "notarget OFF\n";
else
msg = "notarget ON\n";
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_Noclip_f
argv(0) noclip
==================
*/
void Cmd_Noclip_f( gentity_t *ent ) {
char *msg;
if ( !CheatsOk( ent ) ) {
return;
}
if ( ent->client->noclip ) {
msg = "noclip OFF\n";
} else {
msg = "noclip ON\n";
}
ent->client->noclip = !ent->client->noclip;
trap_SendServerCommand( ent-g_entities, va("print \"%s\"", msg));
}
/*
==================
Cmd_LevelShot_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_LevelShot_f( gentity_t *ent ) {
if ( !CheatsOk( ent ) ) {
return;
}
// doesn't work in single player
if ( g_gametype.integer != 0 ) {
trap_SendServerCommand( ent-g_entities,
"print \"Must be in g_gametype 0 for levelshot\n\"" );
return;
}
BeginIntermission();
trap_SendServerCommand( ent-g_entities, "clientLevelShot" );
}
/*
==================
Cmd_LevelShot_f
This is just to help generate the level pictures
for the menus. It goes to the intermission immediately
and sends over a command to the client to resize the view,
hide the scoreboard, and take a special screenshot
==================
*/
void Cmd_TeamTask_f( gentity_t *ent ) {
char userinfo[MAX_INFO_STRING];
char arg[MAX_TOKEN_CHARS];
int task;
int client = ent->client - level.clients;
if ( trap_Argc() != 2 ) {
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
task = atoi( arg );
trap_GetUserinfo(client, userinfo, sizeof(userinfo));
Info_SetValueForKey(userinfo, "teamtask", va("%d", task));
trap_SetUserinfo(client, userinfo);
ClientUserinfoChanged(client);
}
/*
=================
Cmd_Kill_f
=================
*/
void Cmd_Kill_f( gentity_t *ent ) {
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
if (ent->health <= 0) {
return;
}
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = -999;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
/*
=================
BroadCastTeamChange
Let everyone know about a team change
=================
*/
void BroadcastTeamChange( gclient_t *client, int oldTeam )
{
if ( client->sess.sessionTeam == TEAM_RED ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the red team.\n\"",
client->pers.netname) );
} else if ( client->sess.sessionTeam == TEAM_BLUE ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the blue team.\n\"",
client->pers.netname));
} else if ( client->sess.sessionTeam == TEAM_SPECTATOR && oldTeam != TEAM_SPECTATOR ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the spectators.\n\"",
client->pers.netname));
} else if ( client->sess.sessionTeam == TEAM_FREE ) {
trap_SendServerCommand( -1, va("cp \"%s" S_COLOR_WHITE " joined the battle.\n\"",
client->pers.netname));
}
}
/*
=================
SetTeam
=================
*/
void SetTeam( gentity_t *ent, char *s ) {
int team, oldTeam;
gclient_t *client;
int clientNum;
spectatorState_t specState;
int specClient;
int teamLeader;
//
// see what change is requested
//
client = ent->client;
clientNum = client - level.clients;
specClient = 0;
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "scoreboard" ) || !Q_stricmp( s, "score" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_SCOREBOARD;
} else if ( !Q_stricmp( s, "follow1" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -1;
} else if ( !Q_stricmp( s, "follow2" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FOLLOW;
specClient = -2;
} else if ( !Q_stricmp( s, "spectator" ) || !Q_stricmp( s, "s" ) ) {
team = TEAM_SPECTATOR;
specState = SPECTATOR_FREE;
} else if ( g_gametype.integer >= GT_TEAM ) {
// if running a team game, assign player to one of the teams
specState = SPECTATOR_NOT;
if ( !Q_stricmp( s, "red" ) || !Q_stricmp( s, "r" ) ) {
team = TEAM_RED;
} else if ( !Q_stricmp( s, "blue" ) || !Q_stricmp( s, "b" ) ) {
team = TEAM_BLUE;
} else {
// pick the team with the least number of players
team = PickTeam( clientNum );
}
if ( g_teamForceBalance.integer ) {
int counts[TEAM_NUM_TEAMS];
counts[TEAM_BLUE] = TeamCount( ent->client->ps.clientNum, TEAM_BLUE );
counts[TEAM_RED] = TeamCount( ent->client->ps.clientNum, TEAM_RED );
// We allow a spread of two
if ( team == TEAM_RED && counts[TEAM_RED] - counts[TEAM_BLUE] > 1 ) {
trap_SendServerCommand( ent->client->ps.clientNum,
"cp \"Red team has too many players.\n\"" );
return; // ignore the request
}
if ( team == TEAM_BLUE && counts[TEAM_BLUE] - counts[TEAM_RED] > 1 ) {
trap_SendServerCommand( ent->client->ps.clientNum,
"cp \"Blue team has too many players.\n\"" );
return; // ignore the request
}
// It's ok, the team we are switching to has less or same number of players
}
} else {
// force them to spectators if there aren't any spots free
team = TEAM_FREE;
}
// override decision if limiting the players
if ( (g_gametype.integer == GT_TOURNAMENT)
&& level.numNonSpectatorClients >= 2 ) {
team = TEAM_SPECTATOR;
} else if ( g_maxGameClients.integer > 0 &&
level.numNonSpectatorClients >= g_maxGameClients.integer ) {
team = TEAM_SPECTATOR;
}
//
// decide if we will allow the change
//
oldTeam = client->sess.sessionTeam;
if ( team == oldTeam && team != TEAM_SPECTATOR ) {
return;
}
//
// execute the team change
//
// if the player was dead leave the body
if ( client->ps.stats[STAT_HEALTH] <= 0 ) {
CopyToBodyQue(ent);
}
// he starts at 'base'
client->pers.teamState.state = TEAM_BEGIN;
if ( oldTeam != TEAM_SPECTATOR ) {
// Kill him (makes sure he loses flags, etc)
ent->flags &= ~FL_GODMODE;
ent->client->ps.stats[STAT_HEALTH] = ent->health = 0;
player_die (ent, ent, ent, 100000, MOD_SUICIDE);
}
// they go to the end of the line for tournements
if ( team == TEAM_SPECTATOR ) {
client->sess.spectatorTime = level.time;
}
client->sess.sessionTeam = team;
client->sess.spectatorState = specState;
client->sess.spectatorClient = specClient;
client->sess.teamLeader = qfalse;
if ( team == TEAM_RED || team == TEAM_BLUE ) {
teamLeader = TeamLeader( team );
// if there is no team leader or the team leader is a bot and this client is not a bot
if ( teamLeader == -1 || ( !(g_entities[clientNum].r.svFlags & SVF_BOT) && (g_entities[teamLeader].r.svFlags & SVF_BOT) ) ) {
SetLeader( team, clientNum );
}
}
// make sure there is a team leader on the team the player came from
if ( oldTeam == TEAM_RED || oldTeam == TEAM_BLUE ) {
CheckTeamLeader( oldTeam );
}
BroadcastTeamChange( client, oldTeam );
// get and distribute relevent paramters
ClientUserinfoChanged( clientNum );
ClientBegin( clientNum );
}
/*
=================
StopFollowing
If the client being followed leaves the game, or you just want to drop
to free floating spectator mode
=================
*/
void StopFollowing( gentity_t *ent ) {
ent->client->ps.persistant[ PERS_TEAM ] = TEAM_SPECTATOR;
ent->client->sess.sessionTeam = TEAM_SPECTATOR;
ent->client->sess.spectatorState = SPECTATOR_FREE;
ent->client->ps.pm_flags &= ~PMF_FOLLOW;
ent->r.svFlags &= ~SVF_BOT;
ent->client->ps.clientNum = ent - g_entities;
}
/*
=================
Cmd_Team_f
=================
*/
void Cmd_Team_f( gentity_t *ent ) {
int oldTeam;
char s[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
oldTeam = ent->client->sess.sessionTeam;
switch ( oldTeam ) {
case TEAM_BLUE:
trap_SendServerCommand( ent-g_entities, "print \"Blue team\n\"" );
break;
case TEAM_RED:
trap_SendServerCommand( ent-g_entities, "print \"Red team\n\"" );
break;
case TEAM_FREE:
trap_SendServerCommand( ent-g_entities, "print \"Free team\n\"" );
break;
case TEAM_SPECTATOR:
trap_SendServerCommand( ent-g_entities, "print \"Spectator team\n\"" );
break;
}
return;
}
if ( ent->client->switchTeamTime > level.time ) {
trap_SendServerCommand( ent-g_entities, "print \"May not switch teams more than once per 5 seconds.\n\"" );
return;
}
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
trap_Argv( 1, s, sizeof( s ) );
SetTeam( ent, s );
ent->client->switchTeamTime = level.time + 5000;
}
/*
=================
Cmd_Follow_f
=================
*/
void Cmd_Follow_f( gentity_t *ent ) {
int i;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc() != 2 ) {
if ( ent->client->sess.spectatorState == SPECTATOR_FOLLOW ) {
StopFollowing( ent );
}
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
i = ClientNumberFromString( ent, arg );
if ( i == -1 ) {
return;
}
// can't follow self
if ( &level.clients[ i ] == ent->client ) {
return;
}
// can't follow another spectator
if ( level.clients[ i ].sess.sessionTeam == TEAM_SPECTATOR ) {
return;
}
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.sessionTeam != TEAM_SPECTATOR ) {
SetTeam( ent, "spectator" );
}
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
ent->client->sess.spectatorClient = i;
}
/*
=================
Cmd_FollowCycle_f
=================
*/
void Cmd_FollowCycle_f( gentity_t *ent, int dir ) {
int clientnum;
int original;
// if they are playing a tournement game, count as a loss
if ( (g_gametype.integer == GT_TOURNAMENT )
&& ent->client->sess.sessionTeam == TEAM_FREE ) {
ent->client->sess.losses++;
}
// first set them to spectator
if ( ent->client->sess.spectatorState == SPECTATOR_NOT ) {
SetTeam( ent, "spectator" );
}
if ( dir != 1 && dir != -1 ) {
G_Error( "Cmd_FollowCycle_f: bad dir %i", dir );
}
clientnum = ent->client->sess.spectatorClient;
original = clientnum;
do {
clientnum += dir;
if ( clientnum >= level.maxclients ) {
clientnum = 0;
}
if ( clientnum < 0 ) {
clientnum = level.maxclients - 1;
}
// can only follow connected clients
if ( level.clients[ clientnum ].pers.connected != CON_CONNECTED ) {
continue;
}
// can't follow another spectator
if ( level.clients[ clientnum ].sess.sessionTeam == TEAM_SPECTATOR ) {
continue;
}
// this is good, we can use it
ent->client->sess.spectatorClient = clientnum;
ent->client->sess.spectatorState = SPECTATOR_FOLLOW;
return;
} while ( clientnum != original );
// leave it where it was
}
/*
==================
G_Say
==================
*/
static void G_SayTo( gentity_t *ent, gentity_t *other, int mode, int color, const char *name, const char *message ) {
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( other->client->pers.connected != CON_CONNECTED ) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
// no chatting to players in tournements
if ( (g_gametype.integer == GT_TOURNAMENT )
&& other->client->sess.sessionTeam == TEAM_FREE
&& ent->client->sess.sessionTeam != TEAM_FREE ) {
return;
}
trap_SendServerCommand( other-g_entities, va("%s \"%s%c%c%s\"",
mode == SAY_TEAM ? "tchat" : "chat",
name, Q_COLOR_ESCAPE, color, message));
}
#define EC "\x19"
void G_Say( gentity_t *ent, gentity_t *target, int mode, const char *chatText ) {
int j;
gentity_t *other;
int color;
char name[64];
// don't let text be too long for malicious reasons
char text[MAX_SAY_TEXT];
char location[64];
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
switch ( mode ) {
default:
case SAY_ALL:
G_LogPrintf( "say: %s: %s\n", ent->client->pers.netname, chatText );
Com_sprintf (name, sizeof(name), "%s%c%c"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_GREEN;
break;
case SAY_TEAM:
G_LogPrintf( "sayteam: %s: %s\n", ent->client->pers.netname, chatText );
if (Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC") (%s)"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location);
else
Com_sprintf (name, sizeof(name), EC"(%s%c%c"EC")"EC": ",
ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_CYAN;
break;
case SAY_TELL:
if (target && g_gametype.integer >= GT_TEAM &&
target->client->sess.sessionTeam == ent->client->sess.sessionTeam &&
Team_GetLocationMsg(ent, location, sizeof(location)))
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"] (%s)"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE, location );
else
Com_sprintf (name, sizeof(name), EC"[%s%c%c"EC"]"EC": ", ent->client->pers.netname, Q_COLOR_ESCAPE, COLOR_WHITE );
color = COLOR_MAGENTA;
break;
}
Q_strncpyz( text, chatText, sizeof(text) );
if ( target ) {
G_SayTo( ent, target, mode, color, name, text );
return;
}
// echo the text to the console
if ( g_dedicated.integer ) {
G_Printf( "%s%s\n", name, text);
}
// send it to all the apropriate clients
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_SayTo( ent, other, mode, color, name, text );
}
}
/*
==================
Cmd_Say_f
==================
*/
static void Cmd_Say_f( gentity_t *ent, int mode, qboolean arg0 ) {
char *p;
if ( trap_Argc () < 2 && !arg0 ) {
return;
}
if (arg0)
{
p = ConcatArgs( 0 );
}
else
{
p = ConcatArgs( 1 );
}
G_Say( ent, NULL, mode, p );
}
/*
==================
Cmd_Tell_f
==================
*/
static void Cmd_Tell_f( gentity_t *ent ) {
int targetNum;
gentity_t *target;
char *p;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc () < 2 ) {
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = atoi( arg );
if ( targetNum < 0 || targetNum >= level.maxclients ) {
return;
}
target = &g_entities[targetNum];
if ( !target || !target->inuse || !target->client ) {
return;
}
p = ConcatArgs( 2 );
G_LogPrintf( "tell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, p );
G_Say( ent, target, SAY_TELL, p );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Say( ent, ent, SAY_TELL, p );
}
}
static void G_VoiceTo( gentity_t *ent, gentity_t *other, int mode, const char *id, qboolean voiceonly ) {
int color;
char *cmd;
if (!other) {
return;
}
if (!other->inuse) {
return;
}
if (!other->client) {
return;
}
if ( mode == SAY_TEAM && !OnSameTeam(ent, other) ) {
return;
}
// no chatting to players in tournements
if ( (g_gametype.integer == GT_TOURNAMENT )) {
return;
}
if (mode == SAY_TEAM) {
color = COLOR_CYAN;
cmd = "vtchat";
}
else if (mode == SAY_TELL) {
color = COLOR_MAGENTA;
cmd = "vtell";
}
else {
color = COLOR_GREEN;
cmd = "vchat";
}
trap_SendServerCommand( other-g_entities, va("%s %d %d %d %s", cmd, voiceonly, ent->s.number, color, id));
}
void G_Voice( gentity_t *ent, gentity_t *target, int mode, const char *id, qboolean voiceonly ) {
int j;
gentity_t *other;
if ( g_gametype.integer < GT_TEAM && mode == SAY_TEAM ) {
mode = SAY_ALL;
}
if ( target ) {
G_VoiceTo( ent, target, mode, id, voiceonly );
return;
}
// echo the text to the console
if ( g_dedicated.integer ) {
G_Printf( "voice: %s %s\n", ent->client->pers.netname, id);
}
// send it to all the apropriate clients
for (j = 0; j < level.maxclients; j++) {
other = &g_entities[j];
G_VoiceTo( ent, other, mode, id, voiceonly );
}
}
/*
==================
Cmd_Voice_f
==================
*/
static void Cmd_Voice_f( gentity_t *ent, int mode, qboolean arg0, qboolean voiceonly ) {
char *p;
if ( trap_Argc () < 2 && !arg0 ) {
return;
}
if (arg0)
{
p = ConcatArgs( 0 );
}
else
{
p = ConcatArgs( 1 );
}
G_Voice( ent, NULL, mode, p, voiceonly );
}
/*
==================
Cmd_VoiceTell_f
==================
*/
static void Cmd_VoiceTell_f( gentity_t *ent, qboolean voiceonly ) {
int targetNum;
gentity_t *target;
char *id;
char arg[MAX_TOKEN_CHARS];
if ( trap_Argc () < 2 ) {
return;
}
trap_Argv( 1, arg, sizeof( arg ) );
targetNum = atoi( arg );
if ( targetNum < 0 || targetNum >= level.maxclients ) {
return;
}
target = &g_entities[targetNum];
if ( !target || !target->inuse || !target->client ) {
return;
}
id = ConcatArgs( 2 );
G_LogPrintf( "vtell: %s to %s: %s\n", ent->client->pers.netname, target->client->pers.netname, id );
G_Voice( ent, target, SAY_TELL, id, voiceonly );
// don't tell to the player self if it was already directed to this player
// also don't send the chat back to a bot
if ( ent != target && !(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, id, voiceonly );
}
}
/*
==================
Cmd_VoiceTaunt_f
==================
*/
static void Cmd_VoiceTaunt_f( gentity_t *ent ) {
gentity_t *who;
int i;
if (!ent->client) {
return;
}
// insult someone who just killed you
if (ent->enemy && ent->enemy->client && ent->enemy->client->lastkilled_client == ent->s.number) {
// i am a dead corpse
if (!(ent->enemy->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent->enemy, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_DEATHINSULT, qfalse );
}
ent->enemy = NULL;
return;
}
// insult someone you just killed
if (ent->client->lastkilled_client >= 0 && ent->client->lastkilled_client != ent->s.number) {
who = g_entities + ent->client->lastkilled_client;
if (who->client) {
// who is the person I just killed
if (who->client->lasthurt_mod == MOD_GAUNTLET) {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse ); // and I killed them with a gauntlet
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLGAUNTLET, qfalse );
}
} else {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_KILLINSULT, qfalse ); // and I killed them with something else
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_KILLINSULT, qfalse );
}
}
ent->client->lastkilled_client = -1;
return;
}
}
if (g_gametype.integer >= GT_TEAM) {
// praise a team mate who just got a reward
for(i = 0; i < MAX_CLIENTS; i++) {
who = g_entities + i;
if (who->client && who != ent && who->client->sess.sessionTeam == ent->client->sess.sessionTeam) {
if (who->client->rewardTime > level.time) {
if (!(who->r.svFlags & SVF_BOT)) {
G_Voice( ent, who, SAY_TELL, VOICECHAT_PRAISE, qfalse );
}
if (!(ent->r.svFlags & SVF_BOT)) {
G_Voice( ent, ent, SAY_TELL, VOICECHAT_PRAISE, qfalse );
}
return;
}
}
}
}
// just say something
G_Voice( ent, NULL, SAY_ALL, VOICECHAT_TAUNT, qfalse );
}
static char *gc_orders[] = {
"hold your position",
"hold this position",
"come here",
"cover me",
"guard location",
"search and destroy",
"report"
};
void Cmd_GameCommand_f( gentity_t *ent ) {
int player;
int order;
char str[MAX_TOKEN_CHARS];
trap_Argv( 1, str, sizeof( str ) );
player = atoi( str );
trap_Argv( 2, str, sizeof( str ) );
order = atoi( str );
if ( player < 0 || player >= MAX_CLIENTS ) {
return;
}
if ( order < 0 || order > sizeof(gc_orders)/sizeof(char *) ) {
return;
}
G_Say( ent, &g_entities[player], SAY_TELL, gc_orders[order] );
G_Say( ent, ent, SAY_TELL, gc_orders[order] );
}
/*
==================
Cmd_Where_f
==================
*/
void Cmd_Where_f( gentity_t *ent ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s\n\"", vtos( ent->s.origin ) ) );
}
static const char *gameNames[] = {
"Free For All",
"Tournament",
"Single Player",
"Team Deathmatch",
"Capture the Flag",
"One Flag CTF",
"Overload",
"Harvester"
};
/*
==================
Cmd_CallVote_f
==================
*/
void Cmd_CallVote_f( gentity_t *ent ) {
int i;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
if ( !g_allowVote.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
return;
}
if ( level.voteTime ) {
trap_SendServerCommand( ent-g_entities, "print \"A vote is already in progress.\n\"" );
return;
}
if ( ent->client->pers.voteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of votes.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
return;
}
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
trap_Argv( 2, arg2, sizeof( arg2 ) );
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
}
if ( !Q_stricmp( arg1, "map_restart" ) ) {
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
} else if ( !Q_stricmp( arg1, "map" ) ) {
} else if ( !Q_stricmp( arg1, "g_gametype" ) ) {
} else if ( !Q_stricmp( arg1, "kick" ) ) {
} else if ( !Q_stricmp( arg1, "clientkick" ) ) {
} else if ( !Q_stricmp( arg1, "g_doWarmup" ) ) {
} else if ( !Q_stricmp( arg1, "timelimit" ) ) {
} else if ( !Q_stricmp( arg1, "fraglimit" ) ) {
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Vote commands are: map_restart, nextmap, map <mapname>, g_gametype <n>, kick <player>, clientkick <clientnum>, g_doWarmup, timelimit <time>, fraglimit <frags>.\n\"" );
return;
}
// if there is still a vote to be executed
if ( level.voteExecuteTime ) {
level.voteExecuteTime = 0;
trap_SendConsoleCommand( EXEC_APPEND, va("%s\n", level.voteString ) );
}
// special case for g_gametype, check for bad values
if ( !Q_stricmp( arg1, "g_gametype" ) ) {
i = atoi( arg2 );
if( i == GT_SINGLE_PLAYER || i < GT_FFA || i >= GT_MAX_GAME_TYPE) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid gametype.\n\"" );
return;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %d", arg1, i );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s %s", arg1, gameNames[i] );
} else if ( !Q_stricmp( arg1, "map" ) ) {
// special case for map changes, we want to reset the nextmap setting
// this allows a player to change maps, but not upset the map rotation
char s[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (*s) {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s; set nextmap \"%s\"", arg1, arg2, s );
} else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s %s", arg1, arg2 );
}
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
} else if ( !Q_stricmp( arg1, "nextmap" ) ) {
char s[MAX_STRING_CHARS];
trap_Cvar_VariableStringBuffer( "nextmap", s, sizeof(s) );
if (!*s) {
trap_SendServerCommand( ent-g_entities, "print \"nextmap not set.\n\"" );
return;
}
Com_sprintf( level.voteString, sizeof( level.voteString ), "vstr nextmap");
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
} else {
Com_sprintf( level.voteString, sizeof( level.voteString ), "%s \"%s\"", arg1, arg2 );
Com_sprintf( level.voteDisplayString, sizeof( level.voteDisplayString ), "%s", level.voteString );
}
trap_SendServerCommand( -1, va("print \"%s called a vote.\n\"", ent->client->pers.netname ) );
// start the voting, the caller autoamtically votes yes
level.voteTime = level.time;
level.voteYes = 1;
level.voteNo = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
level.clients[i].ps.eFlags &= ~EF_VOTED;
}
ent->client->ps.eFlags |= EF_VOTED;
trap_SetConfigstring( CS_VOTE_TIME, va("%i", level.voteTime ) );
trap_SetConfigstring( CS_VOTE_STRING, level.voteDisplayString );
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
/*
==================
Cmd_Vote_f
==================
*/
void Cmd_Vote_f( gentity_t *ent ) {
char msg[64];
if ( !level.voteTime ) {
trap_SendServerCommand( ent-g_entities, "print \"No vote in progress.\n\"" );
return;
}
if ( ent->client->ps.eFlags & EF_VOTED ) {
trap_SendServerCommand( ent-g_entities, "print \"Vote already cast.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
return;
}
trap_SendServerCommand( ent-g_entities, "print \"Vote cast.\n\"" );
ent->client->ps.eFlags |= EF_VOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
level.voteYes++;
trap_SetConfigstring( CS_VOTE_YES, va("%i", level.voteYes ) );
} else {
level.voteNo++;
trap_SetConfigstring( CS_VOTE_NO, va("%i", level.voteNo ) );
}
// a majority will be determined in CheckVote, which will also account
// for players entering or leaving
}
/*
==================
Cmd_CallTeamVote_f
==================
*/
void Cmd_CallTeamVote_f( gentity_t *ent ) {
int i, team, cs_offset;
char arg1[MAX_STRING_TOKENS];
char arg2[MAX_STRING_TOKENS];
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !g_allowVote.integer ) {
trap_SendServerCommand( ent-g_entities, "print \"Voting not allowed here.\n\"" );
return;
}
if ( level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, "print \"A team vote is already in progress.\n\"" );
return;
}
if ( ent->client->pers.teamVoteCount >= MAX_VOTE_COUNT ) {
trap_SendServerCommand( ent-g_entities, "print \"You have called the maximum number of team votes.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to call a vote as spectator.\n\"" );
return;
}
// make sure it is a valid command to vote on
trap_Argv( 1, arg1, sizeof( arg1 ) );
arg2[0] = '\0';
for ( i = 2; i < trap_Argc(); i++ ) {
if (i > 2)
strcat(arg2, " ");
trap_Argv( i, &arg2[strlen(arg2)], sizeof( arg2 ) - strlen(arg2) );
}
if( strchr( arg1, ';' ) || strchr( arg2, ';' ) ) {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
return;
}
if ( !Q_stricmp( arg1, "leader" ) ) {
char netname[MAX_NETNAME], leader[MAX_NETNAME];
if ( !arg2[0] ) {
i = ent->client->ps.clientNum;
}
else {
// numeric values are just slot numbers
for (i = 0; i < 3; i++) {
if ( !arg2[i] || arg2[i] < '0' || arg2[i] > '9' )
break;
}
if ( i >= 3 || !arg2[i]) {
i = atoi( arg2 );
if ( i < 0 || i >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"Bad client slot: %i\n\"", i) );
return;
}
if ( !g_entities[i].inuse ) {
trap_SendServerCommand( ent-g_entities, va("print \"Client %i is not active\n\"", i) );
return;
}
}
else {
Q_strncpyz(leader, arg2, sizeof(leader));
Q_CleanStr(leader);
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam != team)
continue;
Q_strncpyz(netname, level.clients[i].pers.netname, sizeof(netname));
Q_CleanStr(netname);
if ( !Q_stricmp(netname, leader) ) {
break;
}
}
if ( i >= level.maxclients ) {
trap_SendServerCommand( ent-g_entities, va("print \"%s is not a valid player on your team.\n\"", arg2) );
return;
}
}
}
Com_sprintf(arg2, sizeof(arg2), "%d", i);
} else {
trap_SendServerCommand( ent-g_entities, "print \"Invalid vote string.\n\"" );
trap_SendServerCommand( ent-g_entities, "print \"Team vote commands are: leader <player>.\n\"" );
return;
}
Com_sprintf( level.teamVoteString[cs_offset], sizeof( level.teamVoteString[cs_offset] ), "%s %s", arg1, arg2 );
for ( i = 0 ; i < level.maxclients ; i++ ) {
if ( level.clients[i].pers.connected == CON_DISCONNECTED )
continue;
if (level.clients[i].sess.sessionTeam == team)
trap_SendServerCommand( i, va("print \"%s called a team vote.\n\"", ent->client->pers.netname ) );
}
// start the voting, the caller autoamtically votes yes
level.teamVoteTime[cs_offset] = level.time;
level.teamVoteYes[cs_offset] = 1;
level.teamVoteNo[cs_offset] = 0;
for ( i = 0 ; i < level.maxclients ; i++ ) {
if (level.clients[i].sess.sessionTeam == team)
level.clients[i].ps.eFlags &= ~EF_TEAMVOTED;
}
ent->client->ps.eFlags |= EF_TEAMVOTED;
trap_SetConfigstring( CS_TEAMVOTE_TIME + cs_offset, va("%i", level.teamVoteTime[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_STRING + cs_offset, level.teamVoteString[cs_offset] );
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
/*
==================
Cmd_TeamVote_f
==================
*/
void Cmd_TeamVote_f( gentity_t *ent ) {
int team, cs_offset;
char msg[64];
team = ent->client->sess.sessionTeam;
if ( team == TEAM_RED )
cs_offset = 0;
else if ( team == TEAM_BLUE )
cs_offset = 1;
else
return;
if ( !level.teamVoteTime[cs_offset] ) {
trap_SendServerCommand( ent-g_entities, "print \"No team vote in progress.\n\"" );
return;
}
if ( ent->client->ps.eFlags & EF_TEAMVOTED ) {
trap_SendServerCommand( ent-g_entities, "print \"Team vote already cast.\n\"" );
return;
}
if ( ent->client->sess.sessionTeam == TEAM_SPECTATOR ) {
trap_SendServerCommand( ent-g_entities, "print \"Not allowed to vote as spectator.\n\"" );
return;
}
trap_SendServerCommand( ent-g_entities, "print \"Team vote cast.\n\"" );
ent->client->ps.eFlags |= EF_TEAMVOTED;
trap_Argv( 1, msg, sizeof( msg ) );
if ( msg[0] == 'y' || msg[1] == 'Y' || msg[1] == '1' ) {
level.teamVoteYes[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_YES + cs_offset, va("%i", level.teamVoteYes[cs_offset] ) );
} else {
level.teamVoteNo[cs_offset]++;
trap_SetConfigstring( CS_TEAMVOTE_NO + cs_offset, va("%i", level.teamVoteNo[cs_offset] ) );
}
// a majority will be determined in TeamCheckVote, which will also account
// for players entering or leaving
}
/*
=================
Cmd_SetViewpos_f
=================
*/
void Cmd_SetViewpos_f( gentity_t *ent ) {
vec3_t origin, angles;
char buffer[MAX_TOKEN_CHARS];
int i;
if ( !g_cheats.integer ) {
trap_SendServerCommand( ent-g_entities, va("print \"Cheats are not enabled on this server.\n\""));
return;
}
if ( trap_Argc() != 5 ) {
trap_SendServerCommand( ent-g_entities, va("print \"usage: setviewpos x y z yaw\n\""));
return;
}
VectorClear( angles );
for ( i = 0 ; i < 3 ; i++ ) {
trap_Argv( i + 1, buffer, sizeof( buffer ) );
origin[i] = atof( buffer );
}
trap_Argv( 4, buffer, sizeof( buffer ) );
angles[YAW] = atof( buffer );
TeleportPlayer( ent, origin, angles );
}
/*
=================
Cmd_Stats_f
=================
*/
void Cmd_Stats_f( gentity_t *ent ) {
/*
int max, n, i;
max = trap_AAS_PointReachabilityAreaIndex( NULL );
n = 0;
for ( i = 0; i < max; i++ ) {
if ( ent->client->areabits[i >> 3] & (1 << (i & 7)) )
n++;
}
//trap_SendServerCommand( ent-g_entities, va("print \"visited %d of %d areas\n\"", n, max));
trap_SendServerCommand( ent-g_entities, va("print \"%d%% level coverage\n\"", n * 100 / max));
*/
}
/*
=================
ClientCommand
=================
*/
void ClientCommand( int clientNum ) {
gentity_t *ent;
char cmd[MAX_TOKEN_CHARS];
ent = g_entities + clientNum;
if ( !ent->client ) {
return; // not fully in game yet
}
trap_Argv( 0, cmd, sizeof( cmd ) );
if (Q_stricmp (cmd, "say") == 0) {
Cmd_Say_f (ent, SAY_ALL, qfalse);
return;
}
if (Q_stricmp (cmd, "say_team") == 0) {
Cmd_Say_f (ent, SAY_TEAM, qfalse);
return;
}
if (Q_stricmp (cmd, "tell") == 0) {
Cmd_Tell_f ( ent );
return;
}
if (Q_stricmp (cmd, "vsay") == 0) {
Cmd_Voice_f (ent, SAY_ALL, qfalse, qfalse);
return;
}
if (Q_stricmp (cmd, "vsay_team") == 0) {
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qfalse);
return;
}
if (Q_stricmp (cmd, "vtell") == 0) {
Cmd_VoiceTell_f ( ent, qfalse );
return;
}
if (Q_stricmp (cmd, "vosay") == 0) {
Cmd_Voice_f (ent, SAY_ALL, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "vosay_team") == 0) {
Cmd_Voice_f (ent, SAY_TEAM, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "votell") == 0) {
Cmd_VoiceTell_f ( ent, qtrue );
return;
}
if (Q_stricmp (cmd, "vtaunt") == 0) {
Cmd_VoiceTaunt_f ( ent );
return;
}
if (Q_stricmp (cmd, "score") == 0) {
Cmd_Score_f (ent);
return;
}
// ignore all other commands when at intermission
if (level.intermissiontime) {
Cmd_Say_f (ent, qfalse, qtrue);
return;
}
if (Q_stricmp (cmd, "give") == 0)
Cmd_Give_f (ent);
else if (Q_stricmp (cmd, "god") == 0)
Cmd_God_f (ent);
else if (Q_stricmp (cmd, "notarget") == 0)
Cmd_Notarget_f (ent);
else if (Q_stricmp (cmd, "noclip") == 0)
Cmd_Noclip_f (ent);
else if (Q_stricmp (cmd, "kill") == 0)
Cmd_Kill_f (ent);
else if (Q_stricmp (cmd, "teamtask") == 0)
Cmd_TeamTask_f (ent);
else if (Q_stricmp (cmd, "levelshot") == 0)
Cmd_LevelShot_f (ent);
else if (Q_stricmp (cmd, "follow") == 0)
Cmd_Follow_f (ent);
else if (Q_stricmp (cmd, "follownext") == 0)
Cmd_FollowCycle_f (ent, 1);
else if (Q_stricmp (cmd, "followprev") == 0)
Cmd_FollowCycle_f (ent, -1);
else if (Q_stricmp (cmd, "team") == 0)
Cmd_Team_f (ent);
else if (Q_stricmp (cmd, "where") == 0)
Cmd_Where_f (ent);
else if (Q_stricmp (cmd, "callvote") == 0)
Cmd_CallVote_f (ent);
else if (Q_stricmp (cmd, "vote") == 0)
Cmd_Vote_f (ent);
else if (Q_stricmp (cmd, "callteamvote") == 0)
Cmd_CallTeamVote_f (ent);
else if (Q_stricmp (cmd, "teamvote") == 0)
Cmd_TeamVote_f (ent);
else if (Q_stricmp (cmd, "gc") == 0)
Cmd_GameCommand_f( ent );
else if (Q_stricmp (cmd, "setviewpos") == 0)
Cmd_SetViewpos_f( ent );
else if (Q_stricmp (cmd, "stats") == 0)
Cmd_Stats_f( ent );
else
trap_SendServerCommand( clientNum, va("print \"unknown cmd %s\n\"", cmd ) );
}