ioef/code/botlib/l_libvar.h
2005-08-26 17:39:27 +00:00

63 lines
2.3 KiB
C
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*****************************************************************************
* name: l_libvar.h
*
* desc: botlib vars
*
* $Archive: /source/code/botlib/l_libvar.h $
*
*****************************************************************************/
//library variable
typedef struct libvar_s
{
char *name;
char *string;
int flags;
qboolean modified; // set each time the cvar is changed
float value;
struct libvar_s *next;
} libvar_t;
//removes all library variables
void LibVarDeAllocAll(void);
//gets the library variable with the given name
libvar_t *LibVarGet(char *var_name);
//gets the string of the library variable with the given name
char *LibVarGetString(char *var_name);
//gets the value of the library variable with the given name
float LibVarGetValue(char *var_name);
//creates the library variable if not existing already and returns it
libvar_t *LibVar(char *var_name, char *value);
//creates the library variable if not existing already and returns the value
float LibVarValue(char *var_name, char *value);
//creates the library variable if not existing already and returns the value string
char *LibVarString(char *var_name, char *value);
//sets the library variable
void LibVarSet(char *var_name, char *value);
//returns true if the library variable has been modified
qboolean LibVarChanged(char *var_name);
//sets the library variable to unmodified
void LibVarSetNotModified(char *var_name);