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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
513 lines
15 KiB
C
513 lines
15 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//
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#include "ui_local.h"
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#define ART_FRAMEL "menu/art/frame2_l"
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#define ART_FRAMER "menu/art/frame1_r"
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#define ART_MODEL0 "menu/art/model_0"
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#define ART_MODEL1 "menu/art/model_1"
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#define ART_BACK0 "menu/art/back_0"
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#define ART_BACK1 "menu/art/back_1"
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#define ART_FX_BASE "menu/art/fx_base"
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#define ART_FX_BLUE "menu/art/fx_blue"
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#define ART_FX_CYAN "menu/art/fx_cyan"
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#define ART_FX_GREEN "menu/art/fx_grn"
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#define ART_FX_RED "menu/art/fx_red"
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#define ART_FX_TEAL "menu/art/fx_teal"
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#define ART_FX_WHITE "menu/art/fx_white"
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#define ART_FX_YELLOW "menu/art/fx_yel"
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#define ID_NAME 10
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#define ID_HANDICAP 11
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#define ID_EFFECTS 12
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#define ID_BACK 13
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#define ID_MODEL 14
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#define MAX_NAMELENGTH 20
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typedef struct {
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menuframework_s menu;
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menutext_s banner;
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menubitmap_s framel;
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menubitmap_s framer;
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menubitmap_s player;
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menufield_s name;
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menulist_s handicap;
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menulist_s effects;
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menubitmap_s back;
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menubitmap_s model;
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menubitmap_s item_null;
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qhandle_t fxBasePic;
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qhandle_t fxPic[7];
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playerInfo_t playerinfo;
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int current_fx;
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char playerModel[MAX_QPATH];
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} playersettings_t;
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static playersettings_t s_playersettings;
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static int gamecodetoui[] = {4,2,3,0,5,1,6};
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static int uitogamecode[] = {4,6,2,3,1,5,7};
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static const char *handicap_items[] = {
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"None",
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"95",
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"90",
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"85",
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"80",
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"75",
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"70",
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"65",
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"60",
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"55",
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"50",
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"45",
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"40",
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"35",
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"30",
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"25",
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"20",
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"15",
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"10",
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"5",
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NULL
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};
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/*
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=================
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PlayerSettings_DrawName
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=================
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*/
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static void PlayerSettings_DrawName( void *self ) {
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menufield_s *f;
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qboolean focus;
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int style;
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char *txt;
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char c;
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float *color;
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int n;
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int basex, x, y;
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char name[32];
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f = (menufield_s*)self;
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basex = f->generic.x;
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y = f->generic.y;
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focus = (f->generic.parent->cursor == f->generic.menuPosition);
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style = UI_LEFT|UI_SMALLFONT;
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color = text_color_normal;
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if( focus ) {
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style |= UI_PULSE;
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color = text_color_highlight;
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}
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UI_DrawProportionalString( basex, y, "Name", style, color );
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// draw the actual name
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basex += 64;
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y += PROP_HEIGHT;
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txt = f->field.buffer;
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color = g_color_table[ColorIndex(COLOR_WHITE)];
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x = basex;
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while ( (c = *txt) != 0 ) {
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if ( !focus && Q_IsColorString( txt ) ) {
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n = ColorIndex( *(txt+1) );
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if( n == 0 ) {
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n = 7;
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}
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color = g_color_table[n];
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txt += 2;
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continue;
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}
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UI_DrawChar( x, y, c, style, color );
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txt++;
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x += SMALLCHAR_WIDTH;
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}
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// draw cursor if we have focus
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if( focus ) {
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if ( trap_Key_GetOverstrikeMode() ) {
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c = 11;
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} else {
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c = 10;
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}
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style &= ~UI_PULSE;
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style |= UI_BLINK;
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UI_DrawChar( basex + f->field.cursor * SMALLCHAR_WIDTH, y, c, style, color_white );
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}
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// draw at bottom also using proportional font
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Q_strncpyz( name, f->field.buffer, sizeof(name) );
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Q_CleanStr( name );
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UI_DrawProportionalString( 320, 440, name, UI_CENTER|UI_BIGFONT, text_color_normal );
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}
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/*
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=================
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PlayerSettings_DrawHandicap
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=================
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*/
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static void PlayerSettings_DrawHandicap( void *self ) {
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menulist_s *item;
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qboolean focus;
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int style;
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float *color;
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item = (menulist_s *)self;
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focus = (item->generic.parent->cursor == item->generic.menuPosition);
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style = UI_LEFT|UI_SMALLFONT;
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color = text_color_normal;
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if( focus ) {
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style |= UI_PULSE;
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color = text_color_highlight;
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}
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UI_DrawProportionalString( item->generic.x, item->generic.y, "Handicap", style, color );
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UI_DrawProportionalString( item->generic.x + 64, item->generic.y + PROP_HEIGHT, handicap_items[item->curvalue], style, color );
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}
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/*
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=================
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PlayerSettings_DrawEffects
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=================
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*/
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static void PlayerSettings_DrawEffects( void *self ) {
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menulist_s *item;
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qboolean focus;
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int style;
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float *color;
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item = (menulist_s *)self;
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focus = (item->generic.parent->cursor == item->generic.menuPosition);
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style = UI_LEFT|UI_SMALLFONT;
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color = text_color_normal;
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if( focus ) {
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style |= UI_PULSE;
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color = text_color_highlight;
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}
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UI_DrawProportionalString( item->generic.x, item->generic.y, "Effects", style, color );
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UI_DrawHandlePic( item->generic.x + 64, item->generic.y + PROP_HEIGHT + 8, 128, 8, s_playersettings.fxBasePic );
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UI_DrawHandlePic( item->generic.x + 64 + item->curvalue * 16 + 8, item->generic.y + PROP_HEIGHT + 6, 16, 12, s_playersettings.fxPic[item->curvalue] );
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}
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/*
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=================
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PlayerSettings_DrawPlayer
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=================
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*/
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static void PlayerSettings_DrawPlayer( void *self ) {
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menubitmap_s *b;
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vec3_t viewangles;
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char buf[MAX_QPATH];
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trap_Cvar_VariableStringBuffer( "model", buf, sizeof( buf ) );
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if ( strcmp( buf, s_playersettings.playerModel ) != 0 ) {
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UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, buf );
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strcpy( s_playersettings.playerModel, buf );
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viewangles[YAW] = 180 - 30;
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viewangles[PITCH] = 0;
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viewangles[ROLL] = 0;
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UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
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}
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b = (menubitmap_s*) self;
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UI_DrawPlayer( b->generic.x, b->generic.y, b->width, b->height, &s_playersettings.playerinfo, uis.realtime/2 );
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}
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/*
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=================
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PlayerSettings_SaveChanges
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=================
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*/
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static void PlayerSettings_SaveChanges( void ) {
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// name
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trap_Cvar_Set( "name", s_playersettings.name.field.buffer );
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// handicap
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trap_Cvar_SetValue( "handicap", 100 - s_playersettings.handicap.curvalue * 5 );
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// effects color
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trap_Cvar_SetValue( "color1", uitogamecode[s_playersettings.effects.curvalue] );
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}
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/*
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=================
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PlayerSettings_MenuKey
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=================
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*/
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static sfxHandle_t PlayerSettings_MenuKey( int key ) {
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if( key == K_MOUSE2 || key == K_ESCAPE ) {
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PlayerSettings_SaveChanges();
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}
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return Menu_DefaultKey( &s_playersettings.menu, key );
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}
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/*
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=================
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PlayerSettings_SetMenuItems
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=================
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*/
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static void PlayerSettings_SetMenuItems( void ) {
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vec3_t viewangles;
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int c;
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int h;
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// name
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Q_strncpyz( s_playersettings.name.field.buffer, UI_Cvar_VariableString("name"), sizeof(s_playersettings.name.field.buffer) );
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// effects color
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c = trap_Cvar_VariableValue( "color1" ) - 1;
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if( c < 0 || c > 6 ) {
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c = 6;
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}
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s_playersettings.effects.curvalue = gamecodetoui[c];
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// model/skin
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memset( &s_playersettings.playerinfo, 0, sizeof(playerInfo_t) );
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viewangles[YAW] = 180 - 30;
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viewangles[PITCH] = 0;
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viewangles[ROLL] = 0;
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UI_PlayerInfo_SetModel( &s_playersettings.playerinfo, UI_Cvar_VariableString( "model" ) );
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UI_PlayerInfo_SetInfo( &s_playersettings.playerinfo, LEGS_IDLE, TORSO_STAND, viewangles, vec3_origin, WP_MACHINEGUN, qfalse );
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// handicap
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h = Com_Clamp( 5, 100, trap_Cvar_VariableValue("handicap") );
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s_playersettings.handicap.curvalue = 20 - h / 5;
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}
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/*
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=================
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PlayerSettings_MenuEvent
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=================
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*/
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static void PlayerSettings_MenuEvent( void* ptr, int event ) {
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if( event != QM_ACTIVATED ) {
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return;
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}
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switch( ((menucommon_s*)ptr)->id ) {
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case ID_HANDICAP:
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trap_Cvar_Set( "handicap", va( "%i", 100 - 25 * s_playersettings.handicap.curvalue ) );
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break;
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case ID_MODEL:
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PlayerSettings_SaveChanges();
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UI_PlayerModelMenu();
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break;
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case ID_BACK:
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PlayerSettings_SaveChanges();
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UI_PopMenu();
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break;
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}
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}
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/*
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=================
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PlayerSettings_MenuInit
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=================
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*/
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static void PlayerSettings_MenuInit( void ) {
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int y;
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memset(&s_playersettings,0,sizeof(playersettings_t));
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PlayerSettings_Cache();
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s_playersettings.menu.key = PlayerSettings_MenuKey;
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s_playersettings.menu.wrapAround = qtrue;
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s_playersettings.menu.fullscreen = qtrue;
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s_playersettings.banner.generic.type = MTYPE_BTEXT;
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s_playersettings.banner.generic.x = 320;
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s_playersettings.banner.generic.y = 16;
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s_playersettings.banner.string = "PLAYER SETTINGS";
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s_playersettings.banner.color = color_white;
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s_playersettings.banner.style = UI_CENTER;
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s_playersettings.framel.generic.type = MTYPE_BITMAP;
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s_playersettings.framel.generic.name = ART_FRAMEL;
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s_playersettings.framel.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
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s_playersettings.framel.generic.x = 0;
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s_playersettings.framel.generic.y = 78;
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s_playersettings.framel.width = 256;
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s_playersettings.framel.height = 329;
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s_playersettings.framer.generic.type = MTYPE_BITMAP;
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s_playersettings.framer.generic.name = ART_FRAMER;
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s_playersettings.framer.generic.flags = QMF_LEFT_JUSTIFY|QMF_INACTIVE;
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s_playersettings.framer.generic.x = 376;
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s_playersettings.framer.generic.y = 76;
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s_playersettings.framer.width = 256;
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s_playersettings.framer.height = 334;
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y = 144;
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s_playersettings.name.generic.type = MTYPE_FIELD;
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s_playersettings.name.generic.flags = QMF_NODEFAULTINIT;
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s_playersettings.name.generic.ownerdraw = PlayerSettings_DrawName;
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s_playersettings.name.field.widthInChars = MAX_NAMELENGTH;
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s_playersettings.name.field.maxchars = MAX_NAMELENGTH;
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s_playersettings.name.generic.x = 192;
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s_playersettings.name.generic.y = y;
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s_playersettings.name.generic.left = 192 - 8;
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s_playersettings.name.generic.top = y - 8;
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s_playersettings.name.generic.right = 192 + 200;
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s_playersettings.name.generic.bottom = y + 2 * PROP_HEIGHT;
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y += 3 * PROP_HEIGHT;
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s_playersettings.handicap.generic.type = MTYPE_SPINCONTROL;
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s_playersettings.handicap.generic.flags = QMF_NODEFAULTINIT;
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s_playersettings.handicap.generic.id = ID_HANDICAP;
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s_playersettings.handicap.generic.ownerdraw = PlayerSettings_DrawHandicap;
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s_playersettings.handicap.generic.x = 192;
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s_playersettings.handicap.generic.y = y;
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s_playersettings.handicap.generic.left = 192 - 8;
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s_playersettings.handicap.generic.top = y - 8;
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s_playersettings.handicap.generic.right = 192 + 200;
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s_playersettings.handicap.generic.bottom = y + 2 * PROP_HEIGHT;
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s_playersettings.handicap.numitems = 20;
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y += 3 * PROP_HEIGHT;
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s_playersettings.effects.generic.type = MTYPE_SPINCONTROL;
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s_playersettings.effects.generic.flags = QMF_NODEFAULTINIT;
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s_playersettings.effects.generic.id = ID_EFFECTS;
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s_playersettings.effects.generic.ownerdraw = PlayerSettings_DrawEffects;
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s_playersettings.effects.generic.x = 192;
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s_playersettings.effects.generic.y = y;
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s_playersettings.effects.generic.left = 192 - 8;
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s_playersettings.effects.generic.top = y - 8;
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s_playersettings.effects.generic.right = 192 + 200;
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s_playersettings.effects.generic.bottom = y + 2* PROP_HEIGHT;
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s_playersettings.effects.numitems = 7;
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s_playersettings.model.generic.type = MTYPE_BITMAP;
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s_playersettings.model.generic.name = ART_MODEL0;
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s_playersettings.model.generic.flags = QMF_RIGHT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_playersettings.model.generic.id = ID_MODEL;
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s_playersettings.model.generic.callback = PlayerSettings_MenuEvent;
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s_playersettings.model.generic.x = 640;
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s_playersettings.model.generic.y = 480-64;
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s_playersettings.model.width = 128;
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s_playersettings.model.height = 64;
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s_playersettings.model.focuspic = ART_MODEL1;
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s_playersettings.player.generic.type = MTYPE_BITMAP;
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s_playersettings.player.generic.flags = QMF_INACTIVE;
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s_playersettings.player.generic.ownerdraw = PlayerSettings_DrawPlayer;
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s_playersettings.player.generic.x = 400;
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s_playersettings.player.generic.y = -40;
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s_playersettings.player.width = 32*10;
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s_playersettings.player.height = 56*10;
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s_playersettings.back.generic.type = MTYPE_BITMAP;
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s_playersettings.back.generic.name = ART_BACK0;
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s_playersettings.back.generic.flags = QMF_LEFT_JUSTIFY|QMF_PULSEIFFOCUS;
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s_playersettings.back.generic.id = ID_BACK;
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s_playersettings.back.generic.callback = PlayerSettings_MenuEvent;
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s_playersettings.back.generic.x = 0;
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s_playersettings.back.generic.y = 480-64;
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s_playersettings.back.width = 128;
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s_playersettings.back.height = 64;
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s_playersettings.back.focuspic = ART_BACK1;
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s_playersettings.item_null.generic.type = MTYPE_BITMAP;
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s_playersettings.item_null.generic.flags = QMF_LEFT_JUSTIFY|QMF_MOUSEONLY|QMF_SILENT;
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s_playersettings.item_null.generic.x = 0;
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s_playersettings.item_null.generic.y = 0;
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s_playersettings.item_null.width = 640;
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s_playersettings.item_null.height = 480;
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.banner );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.framel );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.framer );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.name );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.handicap );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.effects );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.model );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.back );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.player );
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Menu_AddItem( &s_playersettings.menu, &s_playersettings.item_null );
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PlayerSettings_SetMenuItems();
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}
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/*
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=================
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PlayerSettings_Cache
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|
=================
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*/
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void PlayerSettings_Cache( void ) {
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trap_R_RegisterShaderNoMip( ART_FRAMEL );
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trap_R_RegisterShaderNoMip( ART_FRAMER );
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trap_R_RegisterShaderNoMip( ART_MODEL0 );
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trap_R_RegisterShaderNoMip( ART_MODEL1 );
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trap_R_RegisterShaderNoMip( ART_BACK0 );
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trap_R_RegisterShaderNoMip( ART_BACK1 );
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|
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s_playersettings.fxBasePic = trap_R_RegisterShaderNoMip( ART_FX_BASE );
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s_playersettings.fxPic[0] = trap_R_RegisterShaderNoMip( ART_FX_RED );
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s_playersettings.fxPic[1] = trap_R_RegisterShaderNoMip( ART_FX_YELLOW );
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s_playersettings.fxPic[2] = trap_R_RegisterShaderNoMip( ART_FX_GREEN );
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s_playersettings.fxPic[3] = trap_R_RegisterShaderNoMip( ART_FX_TEAL );
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s_playersettings.fxPic[4] = trap_R_RegisterShaderNoMip( ART_FX_BLUE );
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s_playersettings.fxPic[5] = trap_R_RegisterShaderNoMip( ART_FX_CYAN );
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s_playersettings.fxPic[6] = trap_R_RegisterShaderNoMip( ART_FX_WHITE );
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|
}
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|
|
|
|
|
/*
|
|
=================
|
|
UI_PlayerSettingsMenu
|
|
=================
|
|
*/
|
|
void UI_PlayerSettingsMenu( void ) {
|
|
PlayerSettings_MenuInit();
|
|
UI_PushMenu( &s_playersettings.menu );
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|
}
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