mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 22:42:09 +00:00
260233d4ec
https://bugzilla.icculus.org/show_bug.cgi?id=5986 Created make-macosx-app.sh to handle manually creating an app bundle from other scripts. Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support). Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
32 lines
637 B
Bash
Executable file
32 lines
637 B
Bash
Executable file
#!/bin/bash
|
|
|
|
UNAME=`uname`
|
|
MASTER_DIR=`dirname $0`
|
|
BUILD_DEFAULT="release"
|
|
|
|
cd ${MASTER_DIR}
|
|
|
|
if [ "$OPTIONS" = "all_options" ];
|
|
then
|
|
export USE_CODEC_VORBIS=1
|
|
export USE_FREETYPE=1
|
|
fi
|
|
|
|
if [ "$UNAME" == "Darwin" ]; then
|
|
CORES=`sysctl -n hw.ncpu`
|
|
elif [ "$UNAME" == "Linux" ]; then
|
|
CORES=`awk '/^processor/ { N++} END { print N }' /proc/cpuinfo`
|
|
fi
|
|
|
|
echo "platform : ${UNAME}"
|
|
echo "cores : ${CORES}"
|
|
if [ "${BUILD_TYPE}" == "" ]; then
|
|
BUILD_TYPE="${BUILD_DEFAULT}"
|
|
echo "build type : defaulting to ${BUILD_TYPE}"
|
|
else
|
|
echo "build type : ${BUILD_TYPE}"
|
|
fi
|
|
|
|
make -j${CORES} distclean ${BUILD_TYPE}
|
|
|
|
exit $?
|