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55 lines
1.7 KiB
C
55 lines
1.7 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// scriplib.h
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#ifndef __CMDLIB__
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#include "cmdlib.h"
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#endif
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#ifndef __MATHLIB__
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#include "mathlib.h"
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#endif
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#define MAXTOKEN 1024
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extern char token[MAXTOKEN];
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extern char *scriptbuffer,*script_p,*scriptend_p;
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extern int grabbed;
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extern int scriptline;
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extern qboolean endofscript;
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void LoadScriptFile( const char *filename );
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void ParseFromMemory (char *buffer, int size);
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qboolean GetToken (qboolean crossline);
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void UnGetToken (void);
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qboolean TokenAvailable (void);
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void MatchToken( char *match );
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void Parse1DMatrix (int x, vec_t *m);
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void Parse2DMatrix (int y, int x, vec_t *m);
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void Parse3DMatrix (int z, int y, int x, vec_t *m);
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void Write1DMatrix (FILE *f, int x, vec_t *m);
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void Write2DMatrix (FILE *f, int y, int x, vec_t *m);
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void Write3DMatrix (FILE *f, int z, int y, int x, vec_t *m);
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