mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 05:01:40 +00:00
162 lines
4.9 KiB
Bash
Executable file
162 lines
4.9 KiB
Bash
Executable file
#!/bin/sh
|
|
#
|
|
|
|
# Let's make the user give us a target build system
|
|
|
|
if [ $# -ne 1 ]; then
|
|
echo "Usage: $0 target_architecture"
|
|
echo "Example: $0 i386"
|
|
echo "other valid options are x86_64 or ppc"
|
|
echo
|
|
echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
|
|
exit 1
|
|
fi
|
|
|
|
if [ "$1" == "i386" ]; then
|
|
BUILDARCH=i386
|
|
elif [ "$1" == "x86_64" ]; then
|
|
BUILDARCH=x86_64
|
|
elif [ "$1" == "ppc" ]; then
|
|
BUILDARCH=ppc
|
|
else
|
|
echo "Invalid architecture: $1"
|
|
echo "Valid architectures are i386, x86_64 or ppc"
|
|
exit 1
|
|
fi
|
|
|
|
CC=gcc-4.0
|
|
APPBUNDLE=ioquake3.app
|
|
BINARY=ioquake3.${BUILDARCH}
|
|
DEDBIN=ioq3ded.${BUILDARCH}
|
|
PKGINFO=APPLIOQ3
|
|
ICNS=misc/quake3.icns
|
|
DESTDIR=build/release-darwin-${BUILDARCH}
|
|
BASEDIR=baseq3
|
|
MPACKDIR=missionpack
|
|
|
|
BIN_OBJ="
|
|
build/release-darwin-${BUILDARCH}/ioquake3.${BUILDARCH}
|
|
"
|
|
BIN_DEDOBJ="
|
|
build/release-darwin-${BUILDARCH}/ioq3ded.${BUILDARCH}
|
|
"
|
|
BASE_OBJ="
|
|
build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib
|
|
build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib
|
|
build/release-darwin-${BUILDARCH}/$BASEDIR/qagame${BUILDARCH}.dylib
|
|
"
|
|
MPACK_OBJ="
|
|
build/release-darwin-${BUILDARCH}/$MPACKDIR/cgame${BUILDARCH}.dylib
|
|
build/release-darwin-${BUILDARCH}/$MPACKDIR/ui${BUILDARCH}.dylib
|
|
build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib
|
|
"
|
|
RENDER_OBJ="
|
|
build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib
|
|
build/release-darwin-${BUILDARCH}/renderer_opengl2_${BUILDARCH}.dylib
|
|
"
|
|
|
|
cd `dirname $0`
|
|
if [ ! -f Makefile ]; then
|
|
echo "This script must be run from the ioquake3 build directory"
|
|
exit 1
|
|
fi
|
|
|
|
Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
|
|
|
|
# We only care if we're >= 10.4, not if we're specifically Tiger.
|
|
# "8" is the Darwin major kernel version.
|
|
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
|
|
|
|
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
|
|
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
|
|
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
|
|
# enough gcc to actually compile ioquake3
|
|
# For PPC macs, G4's or better are required to run ioquake3.
|
|
|
|
unset ARCH_SDK
|
|
unset ARCH_CFLAGS
|
|
unset ARCH_LDFLAGS
|
|
|
|
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
|
|
ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
|
|
ARCH_CFLAGS="-arch ${BUILDARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
|
|
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
|
|
ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
|
|
fi
|
|
|
|
|
|
echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\""
|
|
sleep 3
|
|
|
|
if [ ! -d $DESTDIR ]; then
|
|
mkdir -p $DESTDIR
|
|
fi
|
|
|
|
# For parallel make on multicore boxes...
|
|
NCPU=`sysctl -n hw.ncpu`
|
|
|
|
|
|
# intel client and server
|
|
if [ -d build/release-darwin-${BUILDARCH} ]; then
|
|
rm -r build/release-darwin-${BUILDARCH}
|
|
fi
|
|
(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;
|
|
|
|
echo "Creating .app bundle $DESTDIR/$APPBUNDLE"
|
|
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR ]; then
|
|
mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR || exit 1;
|
|
fi
|
|
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR ]; then
|
|
mkdir -p $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR || exit 1;
|
|
fi
|
|
if [ ! -d $DESTDIR/$APPBUNDLE/Contents/Resources ]; then
|
|
mkdir -p $DESTDIR/$APPBUNDLE/Contents/Resources
|
|
fi
|
|
cp $ICNS $DESTDIR/$APPBUNDLE/Contents/Resources/ioquake3.icns || exit 1;
|
|
echo $PKGINFO > $DESTDIR/$APPBUNDLE/Contents/PkgInfo
|
|
echo "
|
|
<?xml version=\"1.0\" encoding=\"UTF-8\"?>
|
|
<!DOCTYPE plist
|
|
PUBLIC \"-//Apple Computer//DTD PLIST 1.0//EN\"
|
|
\"http://www.apple.com/DTDs/PropertyList-1.0.dtd\">
|
|
<plist version=\"1.0\">
|
|
<dict>
|
|
<key>CFBundleDevelopmentRegion</key>
|
|
<string>English</string>
|
|
<key>CFBundleExecutable</key>
|
|
<string>$BINARY</string>
|
|
<key>CFBundleGetInfoString</key>
|
|
<string>ioquake3 $Q3_VERSION</string>
|
|
<key>CFBundleIconFile</key>
|
|
<string>ioquake3.icns</string>
|
|
<key>CFBundleIdentifier</key>
|
|
<string>org.ioquake.ioquake3</string>
|
|
<key>CFBundleInfoDictionaryVersion</key>
|
|
<string>6.0</string>
|
|
<key>CFBundleName</key>
|
|
<string>ioquake3</string>
|
|
<key>CFBundlePackageType</key>
|
|
<string>APPL</string>
|
|
<key>CFBundleShortVersionString</key>
|
|
<string>$Q3_VERSION</string>
|
|
<key>CFBundleSignature</key>
|
|
<string>$PKGINFO</string>
|
|
<key>CFBundleVersion</key>
|
|
<string>$Q3_VERSION</string>
|
|
<key>NSExtensions</key>
|
|
<dict/>
|
|
<key>NSPrincipalClass</key>
|
|
<string>NSApplication</string>
|
|
</dict>
|
|
</plist>
|
|
" > $DESTDIR/$APPBUNDLE/Contents/Info.plist
|
|
|
|
|
|
cp $BIN_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BINARY
|
|
cp $BIN_DEDOBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$DEDBIN
|
|
cp $RENDER_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/
|
|
cp $BASE_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$BASEDIR/
|
|
cp $MPACK_OBJ $DESTDIR/$APPBUNDLE/Contents/MacOS/$MPACKDIR/
|
|
cp code/libs/macosx/*.dylib $DESTDIR/$APPBUNDLE/Contents/MacOS/
|
|
cp code/libs/macosx/*.dylib $DESTDIR
|
|
|