mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 13:11:30 +00:00
7cb5edc9ed
* fixed bug with new win32 home path detection * added SHFolder.lib linking to the mingw build for win98/win95 compat
314 lines
6.2 KiB
C
314 lines
6.2 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../qcommon/q_shared.h"
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#include "../qcommon/qcommon.h"
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#include "win_local.h"
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#include <lmerr.h>
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#include <lmcons.h>
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#include <lmwksta.h>
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#include <errno.h>
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#include <fcntl.h>
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#include <stdio.h>
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#include <direct.h>
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#include <io.h>
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#include <conio.h>
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/*
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================
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Sys_Milliseconds
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================
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*/
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int sys_timeBase;
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int Sys_Milliseconds (void)
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{
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int sys_curtime;
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static qboolean initialized = qfalse;
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if (!initialized) {
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sys_timeBase = timeGetTime();
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initialized = qtrue;
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}
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sys_curtime = timeGetTime() - sys_timeBase;
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return sys_curtime;
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}
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#ifndef __GNUC__ //see snapvectora.s
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/*
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================
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Sys_SnapVector
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================
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*/
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void Sys_SnapVector( float *v )
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{
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int i;
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float f;
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f = *v;
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__asm fld f;
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__asm fistp i;
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*v = i;
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v++;
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f = *v;
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__asm fld f;
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__asm fistp i;
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*v = i;
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v++;
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f = *v;
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__asm fld f;
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__asm fistp i;
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*v = i;
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}
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#endif
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/*
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**
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** Disable all optimizations temporarily so this code works correctly!
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**
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*/
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#ifdef _MSC_VER
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#pragma optimize( "", off )
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#endif
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// If you fancy porting this stuff to AT&T then feel free... :)
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// It's not actually used functionally though, so it may be a waste of effort
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#ifndef __MINGW32__
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/*
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** --------------------------------------------------------------------------------
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**
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** PROCESSOR STUFF
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**
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** --------------------------------------------------------------------------------
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*/
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static void CPUID( int func, unsigned regs[4] )
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{
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unsigned regEAX, regEBX, regECX, regEDX;
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__asm mov eax, func
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__asm __emit 00fh
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__asm __emit 0a2h
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__asm mov regEAX, eax
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__asm mov regEBX, ebx
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__asm mov regECX, ecx
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__asm mov regEDX, edx
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regs[0] = regEAX;
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regs[1] = regEBX;
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regs[2] = regECX;
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regs[3] = regEDX;
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}
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static int IsPentium( void )
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{
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__asm
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{
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pushfd // save eflags
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pop eax
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test eax, 0x00200000 // check ID bit
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jz set21 // bit 21 is not set, so jump to set_21
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and eax, 0xffdfffff // clear bit 21
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push eax // save new value in register
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popfd // store new value in flags
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pushfd
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pop eax
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test eax, 0x00200000 // check ID bit
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jz good
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jmp err // cpuid not supported
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set21:
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or eax, 0x00200000 // set ID bit
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push eax // store new value
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popfd // store new value in EFLAGS
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pushfd
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pop eax
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test eax, 0x00200000 // if bit 21 is on
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jnz good
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jmp err
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}
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err:
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return qfalse;
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good:
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return qtrue;
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}
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static int Is3DNOW( void )
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{
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unsigned regs[4];
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char pstring[16];
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char processorString[13];
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// get name of processor
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CPUID( 0, ( unsigned int * ) pstring );
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processorString[0] = pstring[4];
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processorString[1] = pstring[5];
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processorString[2] = pstring[6];
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processorString[3] = pstring[7];
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processorString[4] = pstring[12];
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processorString[5] = pstring[13];
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processorString[6] = pstring[14];
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processorString[7] = pstring[15];
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processorString[8] = pstring[8];
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processorString[9] = pstring[9];
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processorString[10] = pstring[10];
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processorString[11] = pstring[11];
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processorString[12] = 0;
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// REMOVED because you can have 3DNow! on non-AMD systems
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// if ( strcmp( processorString, "AuthenticAMD" ) )
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// return qfalse;
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// check AMD-specific functions
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CPUID( 0x80000000, regs );
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if ( regs[0] < 0x80000000 )
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return qfalse;
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// bit 31 of EDX denotes 3DNOW! support
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CPUID( 0x80000001, regs );
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if ( regs[3] & ( 1 << 31 ) )
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return qtrue;
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return qfalse;
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}
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static int IsKNI( void )
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{
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unsigned regs[4];
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// get CPU feature bits
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CPUID( 1, regs );
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// bit 25 of EDX denotes KNI existence
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if ( regs[3] & ( 1 << 25 ) )
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return qtrue;
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return qfalse;
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}
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static int IsMMX( void )
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{
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unsigned regs[4];
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// get CPU feature bits
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CPUID( 1, regs );
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// bit 23 of EDX denotes MMX existence
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if ( regs[3] & ( 1 << 23 ) )
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return qtrue;
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return qfalse;
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}
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int Sys_GetProcessorId( void )
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{
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#if defined _M_ALPHA
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return CPUID_AXP;
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#elif !defined _M_IX86
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return CPUID_GENERIC;
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#else
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// verify we're at least a Pentium or 486 w/ CPUID support
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if ( !IsPentium() )
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return CPUID_INTEL_UNSUPPORTED;
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// check for MMX
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if ( !IsMMX() )
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{
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// Pentium or PPro
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return CPUID_INTEL_PENTIUM;
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}
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// see if we're an AMD 3DNOW! processor
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if ( Is3DNOW() )
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{
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return CPUID_AMD_3DNOW;
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}
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// see if we're an Intel Katmai
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if ( IsKNI() )
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{
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return CPUID_INTEL_KATMAI;
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}
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// by default we're functionally a vanilla Pentium/MMX or P2/MMX
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return CPUID_INTEL_MMX;
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#endif
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}
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#endif
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/*
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**
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** Re-enable optimizations back to what they were
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**
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*/
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#ifdef _MSC_VER
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#pragma optimize( "", on )
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#endif
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//============================================
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char *Sys_GetCurrentUser( void )
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{
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static char s_userName[1024];
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unsigned long size = sizeof( s_userName );
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if ( !GetUserName( s_userName, &size ) )
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strcpy( s_userName, "player" );
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if ( !s_userName[0] )
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{
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strcpy( s_userName, "player" );
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}
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return s_userName;
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}
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char *Sys_DefaultHomePath(void) {
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TCHAR szPath[MAX_PATH];
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static char path[MAX_OSPATH];
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if( !SUCCEEDED( SHGetFolderPath( NULL, CSIDL_LOCAL_APPDATA,
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NULL, 0, szPath ) ) )
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{
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return NULL;
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}
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Q_strncpyz( path, szPath, sizeof(path) );
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Q_strcat( path, sizeof(path), "\\Quake3" );
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if( !CreateDirectory( path, NULL ) )
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{
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if( GetLastError() != ERROR_ALREADY_EXISTS )
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{
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Com_Printf("Unable to create directory \"%s\"\n", path);
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return NULL;
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}
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}
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return path;
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}
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char *Sys_DefaultInstallPath(void)
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{
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return Sys_Cwd();
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}
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