ioef/code
2005-11-03 22:32:39 +00:00
..
botlib found the bug. alignment reenabled. 2005-11-03 22:32:39 +00:00
cgame * General decrufting: 2005-10-29 23:13:09 +00:00
client * General decrufting: 2005-10-29 23:13:09 +00:00
game * General decrufting: 2005-10-29 23:13:09 +00:00
jpeg-6 * Moved various source files from their mod sdk locations to places more 2005-10-26 19:45:21 +00:00
macosx * Fies to the xcode project to update it with the recent changes 2005-11-02 18:32:03 +00:00
null * Added STATUS 2005-10-29 01:53:09 +00:00
q3_ui * General decrufting: 2005-10-29 23:13:09 +00:00
qcommon actually when calling from the vm to the engine there are more than 10 2005-11-02 21:45:48 +00:00
renderer 5+2==7 :-) 2005-11-01 19:47:47 +00:00
server * General decrufting: 2005-10-29 23:13:09 +00:00
tools * Removed the last of the binary target stuff from lcc (hopefully) 2005-11-02 16:05:14 +00:00
ui * General decrufting: 2005-10-29 23:13:09 +00:00
unix * Juggled CFLAGS a bit so that -fno-strict-aliasing is always on 2005-11-03 18:34:03 +00:00
win32 * Added STATUS 2005-10-29 01:53:09 +00:00
cgame.lnt remove svn:executable property 2005-08-28 17:54:51 +00:00
clean.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
game.lnt remove svn:executable property 2005-08-28 17:54:51 +00:00
installdebug.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
installrelease.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
installvms.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
opts.lnt remove svn:executable property 2005-08-28 17:54:51 +00:00
quake3.sln remove svn:executable property 2005-08-28 17:54:51 +00:00
quake3.vcproj remove svn:executable property 2005-08-28 17:54:51 +00:00
renderer.lnt remove svn:executable property 2005-08-28 17:54:51 +00:00
run.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
runrelease.bat remove svn:executable property 2005-08-28 17:54:51 +00:00