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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
435 lines
15 KiB
Objective-C
435 lines
15 KiB
Objective-C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#import "Q3Controller.h"
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#import <Foundation/Foundation.h>
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#import <AppKit/AppKit.h>
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#include "client.h"
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#include "macosx_local.h"
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//#include "GameRanger SDK/gameranger.h"
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#ifdef OMNI_TIMER
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#import "macosx_timers.h"
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#endif
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#define MAX_ARGC 1024
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static qboolean Sys_IsProcessingTerminationRequest = qfalse;
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static void Sys_CreatePathToFile(NSString *path, NSDictionary *attributes);
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@interface Q3Controller (Private)
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- (void)quakeMain;
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@end
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@implementation Q3Controller
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#ifndef DEDICATED
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- (void)applicationDidFinishLaunching:(NSNotification *)notification;
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{
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NS_DURING {
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[self quakeMain];
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} NS_HANDLER {
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Sys_Error("%@", [localException reason]);
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} NS_ENDHANDLER;
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Sys_Quit();
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}
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- (void)applicationDidUnhide:(NSNotification *)notification;
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{
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// Don't reactivate the game if we are asking whether to quit
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if (Sys_IsProcessingTerminationRequest)
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return;
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if (!Sys_Unhide())
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// Didn't work -- hide again so we should get another chance to unhide later
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[NSApp hide: nil];
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}
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- (NSApplicationTerminateReply)applicationShouldTerminate:(NSApplication *)sender;
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{
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int choice;
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if (!Sys_IsHidden) {
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// We're terminating via -terminate:
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return NSTerminateNow;
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}
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// Avoid reactivating GL when we unhide due to this panel
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Sys_IsProcessingTerminationRequest = qtrue;
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choice = NSRunAlertPanel(nil, @"Quit without saving?", @"Don't Quit", @"Quit", nil);
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Sys_IsProcessingTerminationRequest = qfalse;
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if (choice == NSAlertAlternateReturn)
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return NSTerminateNow;
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// Make sure we get re-hidden
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[NSApp hide:nil];
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return NSTerminateCancel;
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}
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// Actions
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- (IBAction)paste:(id)sender;
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{
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int shiftWasDown, insertWasDown;
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unsigned int currentTime;
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currentTime = Sys_Milliseconds();
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// Save the original keyboard state
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shiftWasDown = keys[K_SHIFT].down;
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insertWasDown = keys[K_INS].down;
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// Fake a Shift-Insert keyboard event
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keys[K_SHIFT].down = qtrue;
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Sys_QueEvent(currentTime, SE_KEY, K_INS, qtrue, 0, NULL);
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Sys_QueEvent(currentTime, SE_KEY, K_INS, qfalse, 0, NULL);
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// Restore the original keyboard state
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keys[K_SHIFT].down = shiftWasDown;
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keys[K_INS].down = insertWasDown;
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}
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extern void CL_Quit_f(void);
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- (IBAction)requestTerminate:(id)sender;
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{
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Com_Quit_f();
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// UI_QuitMenu();
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}
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- (void)showBanner;
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{
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static BOOL hasShownBanner = NO;
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if (!hasShownBanner) {
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cvar_t *showBanner;
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hasShownBanner = YES;
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showBanner = Cvar_Get("cl_showBanner", "1", 0);
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if (showBanner->integer != 0) {
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NSPanel *splashPanel;
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NSImage *bannerImage;
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NSRect bannerRect;
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NSImageView *bannerImageView;
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bannerImage = [[NSImage alloc] initWithContentsOfFile:[[NSBundle mainBundle] pathForImageResource:@"banner.jpg"]];
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bannerRect = NSMakeRect(0.0, 0.0, [bannerImage size].width, [bannerImage size].height);
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splashPanel = [[NSPanel alloc] initWithContentRect:bannerRect styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO];
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bannerImageView = [[NSImageView alloc] initWithFrame:bannerRect];
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[bannerImageView setImage:bannerImage];
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[splashPanel setContentView:bannerImageView];
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[bannerImageView release];
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[splashPanel center];
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[splashPanel setHasShadow:YES];
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[splashPanel orderFront: nil];
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[NSThread sleepUntilDate:[NSDate dateWithTimeIntervalSinceNow:2.5]];
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[splashPanel close];
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[bannerImage release];
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}
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}
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}
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// Services
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- (void)connectToServer:(NSPasteboard *)pasteboard userData:(NSString *)data error:(NSString **)error;
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{
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NSArray *pasteboardTypes;
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pasteboardTypes = [pasteboard types];
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if ([pasteboardTypes containsObject:NSStringPboardType]) {
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NSString *requestedServer;
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requestedServer = [pasteboard stringForType:NSStringPboardType];
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if (requestedServer) {
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Cbuf_AddText(va("connect %s\n", [requestedServer cString]));
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return;
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}
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}
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*error = @"Unable to connect to server: could not find string on pasteboard";
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}
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- (void)performCommand:(NSPasteboard *)pasteboard userData:(NSString *)data error:(NSString **)error;
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{
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NSArray *pasteboardTypes;
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pasteboardTypes = [pasteboard types];
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if ([pasteboardTypes containsObject:NSStringPboardType]) {
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NSString *requestedCommand;
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requestedCommand = [pasteboard stringForType:NSStringPboardType];
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if (requestedCommand) {
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Cbuf_AddText(va("%s\n", [requestedCommand cString]));
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return;
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}
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}
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*error = @"Unable to perform command: could not find string on pasteboard";
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}
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#endif
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- (void)quakeMain;
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{
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NSAutoreleasePool *pool;
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int argc = 0;
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const char *argv[MAX_ARGC];
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NSProcessInfo *processInfo;
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NSArray *arguments;
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unsigned int argumentIndex, argumentCount;
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NSFileManager *defaultManager;
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unsigned int commandLineLength;
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NSString *installationPathKey, *installationPath;
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char *cmdline;
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BOOL foundDirectory;
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NSString *appName, *demoAppName, *selectButton;
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int count = 0;
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pool = [[NSAutoreleasePool alloc] init];
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[NSApp setServicesProvider:self];
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processInfo = [NSProcessInfo processInfo];
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arguments = [processInfo arguments];
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argumentCount = [arguments count];
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for (argumentIndex = 0; argumentIndex < argumentCount; argumentIndex++) {
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NSString *arg;
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arg = [arguments objectAtIndex:argumentIndex];
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// Don't pass the Process Serial Number command line arg that the Window Server/Finder invokes us with
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if ([arg hasPrefix: @"-psn_"])
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continue;
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argv[argc++] = strdup([arg cString]);
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}
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// Figure out where the level data is stored.
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installationPathKey = @"RetailInstallationPath";
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installationPath = [[NSUserDefaults standardUserDefaults] objectForKey:installationPathKey];
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if (!installationPath) {
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// Default to the directory containing the executable (which is where most users will want to put it
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installationPath = [[[NSBundle mainBundle] bundlePath] stringByDeletingLastPathComponent];
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}
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#if !defined(DEDICATED)
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appName = [[[NSBundle mainBundle] infoDictionary] objectForKey: @"CFBundleName"];
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#else
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// We are hard coding the app name here since the dedicated server is a tool, not a app bundle and does not have access to the Info.plist that the client app does. Suck.
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appName = @"Quake3";
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#endif
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demoAppName = appName;
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while (YES) {
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NSString *dataPath;
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NSOpenPanel *openPanel;
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int result;
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foundDirectory = NO;
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defaultManager = [NSFileManager defaultManager];
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//NSLog(@"Candidate installation path = %@", installationPath);
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dataPath = [installationPath stringByAppendingPathComponent: @"baseq3"];
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if ([defaultManager fileExistsAtPath: dataPath]) {
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// Check that the data directory contains at least one .pk3 file. We don't know what it will be named, so don't hard code a name (for example it might be named 'french.pk3' for a French release
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NSArray *files;
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unsigned int fileIndex;
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files = [defaultManager directoryContentsAtPath: dataPath];
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fileIndex = [files count];
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while (fileIndex--) {
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if ([[files objectAtIndex: fileIndex] hasSuffix: @"pk3"]) {
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//NSLog(@"Found %@.", [files objectAtIndex: fileIndex]);
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foundDirectory = YES;
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break;
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}
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}
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}
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if (foundDirectory)
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break;
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#ifdef DEDICATED
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break;
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#warning TJW: We are hard coding the app name and default domain here since the dedicated server is a tool, not a app bundle and does not have access to the Info.plist that the client app does. Suck.
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NSLog(@"Unable to determine installation directory. Please move the executable into the '%@' installation directory or add a '%@' key in the 'Q3DedicatedServer' defaults domain.", appName, installationPathKey, [[NSBundle mainBundle] bundleIdentifier]);
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Sys_Quit();
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exit(1);
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#else
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selectButton = @"Select Retail Installation...";
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result = NSRunAlertPanel(demoAppName, @"You need to select the installation directory for %@ (not any directory inside of it -- the installation directory itself).", selectButton, @"Quit", nil, appName);
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switch (result) {
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case NSAlertDefaultReturn:
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break;
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default:
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Sys_Quit();
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break;
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}
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openPanel = [NSOpenPanel openPanel];
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[openPanel setAllowsMultipleSelection:NO];
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[openPanel setCanChooseDirectories:YES];
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[openPanel setCanChooseFiles:NO];
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result = [openPanel runModalForDirectory:nil file:nil];
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if (result == NSOKButton) {
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NSArray *filenames;
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filenames = [openPanel filenames];
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if ([filenames count] == 1) {
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installationPath = [filenames objectAtIndex:0];
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[[NSUserDefaults standardUserDefaults] setObject:installationPath forKey:installationPathKey];
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[[NSUserDefaults standardUserDefaults] synchronize];
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}
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}
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#endif
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}
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// Create the application support directory if it doesn't exist already
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do {
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NSArray *results;
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NSString *libraryPath, *homePath, *filePath;
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NSDictionary *attributes;
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results = NSSearchPathForDirectoriesInDomains(NSLibraryDirectory, NSUserDomainMask, YES);
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if (![results count])
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break;
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libraryPath = [results objectAtIndex: 0];
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homePath = [libraryPath stringByAppendingPathComponent: @"Application Support"];
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homePath = [homePath stringByAppendingPathComponent: appName];
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filePath = [homePath stringByAppendingPathComponent: @"foo"];
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attributes = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithUnsignedInt: 0750], NSFilePosixPermissions, nil];
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NS_DURING {
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Sys_CreatePathToFile(filePath, attributes);
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Sys_SetDefaultHomePath([homePath fileSystemRepresentation]);
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} NS_HANDLER {
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NSLog(@"Exception: %@", localException);
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#ifndef DEDICATED
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NSRunAlertPanel(nil, @"Unable to create '%@'. Please make sure that you have permission to write to this folder and re-run the game.", @"OK", nil, nil, homePath);
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#endif
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Sys_Quit();
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} NS_ENDHANDLER;
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} while(0);
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// Provoke the CD scanning code into looking up the CD.
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Sys_CheckCD();
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// Let the filesystem know where our local install is
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Sys_SetDefaultInstallPath([installationPath cString]);
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cmdline = NULL;
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#if 0
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if (GRCheckFileForCmd()) {
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GRGetWaitingCmd();
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if (GRHasProperty( 'Exec' )) {
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NSString *cfgPath, *grCfg;
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cfgPath = [[[NSBundle mainBundle] bundlePath] stringByDeletingLastPathComponent];
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cfgPath = [cfgPath stringByAppendingPathComponent: [NSString stringWithCString: GRGetPropertyStr( 'Exec' )]];
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grCfg = [NSString stringWithContentsOfFile: cfgPath];
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cmdline = malloc(strlen([grCfg cString])+1);
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[grCfg getCString: cmdline];
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}
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}
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#endif
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if (!cmdline) {
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// merge the command line, this is kinda silly
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for (commandLineLength = 1, argumentIndex = 1; argumentIndex < argc; argumentIndex++)
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commandLineLength += strlen(argv[argumentIndex]) + 1;
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cmdline = malloc(commandLineLength);
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*cmdline = '\0';
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for (argumentIndex = 1; argumentIndex < argc; argumentIndex++) {
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if (argumentIndex > 1)
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strcat(cmdline, " ");
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strcat(cmdline, argv[argumentIndex]);
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}
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}
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Com_Printf("command line: %s\n", cmdline);
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Com_Init(cmdline);
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#ifndef DEDICATED
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[NSApp activateIgnoringOtherApps:YES];
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#endif
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while (1) {
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Com_Frame();
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if ((count & 15)==0) {
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// We should think about doing this less frequently than every frame
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[pool release];
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pool = [[NSAutoreleasePool alloc] init];
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}
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}
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[pool release];
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}
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@end
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// Creates any directories needed to be able to create a file at the specified path. Raises an exception on failure.
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static void Sys_CreatePathToFile(NSString *path, NSDictionary *attributes)
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{
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NSArray *pathComponents;
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unsigned int dirIndex, dirCount;
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unsigned int startingIndex;
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NSFileManager *manager;
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manager = [NSFileManager defaultManager];
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pathComponents = [path pathComponents];
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dirCount = [pathComponents count] - 1;
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startingIndex = 0;
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for (dirIndex = startingIndex; dirIndex < dirCount; dirIndex++) {
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NSString *partialPath;
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BOOL fileExists;
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partialPath = [NSString pathWithComponents:[pathComponents subarrayWithRange:NSMakeRange(0, dirIndex + 1)]];
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// Don't use the 'fileExistsAtPath:isDirectory:' version since it doesn't traverse symlinks
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fileExists = [manager fileExistsAtPath:partialPath];
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if (!fileExists) {
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if (![manager createDirectoryAtPath:partialPath attributes:attributes]) {
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[NSException raise:NSGenericException format:@"Unable to create a directory at path: %@", partialPath];
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}
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} else {
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NSDictionary *attributes;
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attributes = [manager fileAttributesAtPath:partialPath traverseLink:YES];
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if (![[attributes objectForKey:NSFileType] isEqualToString: NSFileTypeDirectory]) {
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[NSException raise:NSGenericException format:@"Unable to write to path \"%@\" because \"%@\" is not a directory",
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path, partialPath];
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}
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}
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}
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}
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#ifdef DEDICATED
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void S_ClearSoundBuffer( void ) {
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}
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#endif
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