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https://github.com/UberGames/ioef.git
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180 lines
6.1 KiB
C
180 lines
6.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*****************************************************************************
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* name: l_precomp.h
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*
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* desc: pre compiler
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*
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* $Archive: /source/code/botlib/l_precomp.h $
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*
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*****************************************************************************/
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#ifndef MAX_PATH
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#define MAX_PATH MAX_QPATH
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#endif
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#ifndef PATH_SEPERATORSTR
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#if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
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#define PATHSEPERATOR_STR "\\"
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#else
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#define PATHSEPERATOR_STR "/"
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#endif
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#endif
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#ifndef PATH_SEPERATORCHAR
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#if defined(WIN32)|defined(_WIN32)|defined(__NT__)|defined(__WINDOWS__)|defined(__WINDOWS_386__)
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#define PATHSEPERATOR_CHAR '\\'
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#else
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#define PATHSEPERATOR_CHAR '/'
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#endif
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#endif
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#if defined(BSPC) && !defined(QDECL)
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#define QDECL
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#endif
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#define DEFINE_FIXED 0x0001
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#define BUILTIN_LINE 1
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#define BUILTIN_FILE 2
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#define BUILTIN_DATE 3
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#define BUILTIN_TIME 4
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#define BUILTIN_STDC 5
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#define INDENT_IF 0x0001
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#define INDENT_ELSE 0x0002
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#define INDENT_ELIF 0x0004
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#define INDENT_IFDEF 0x0008
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#define INDENT_IFNDEF 0x0010
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//macro definitions
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typedef struct define_s
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{
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char *name; //define name
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int flags; //define flags
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int builtin; // > 0 if builtin define
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int numparms; //number of define parameters
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token_t *parms; //define parameters
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token_t *tokens; //macro tokens (possibly containing parm tokens)
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struct define_s *next; //next defined macro in a list
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struct define_s *hashnext; //next define in the hash chain
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} define_t;
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//indents
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//used for conditional compilation directives:
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//#if, #else, #elif, #ifdef, #ifndef
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typedef struct indent_s
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{
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int type; //indent type
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int skip; //true if skipping current indent
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script_t *script; //script the indent was in
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struct indent_s *next; //next indent on the indent stack
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} indent_t;
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//source file
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typedef struct source_s
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{
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char filename[1024]; //file name of the script
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char includepath[1024]; //path to include files
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punctuation_t *punctuations; //punctuations to use
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script_t *scriptstack; //stack with scripts of the source
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token_t *tokens; //tokens to read first
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define_t *defines; //list with macro definitions
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define_t **definehash; //hash chain with defines
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indent_t *indentstack; //stack with indents
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int skip; // > 0 if skipping conditional code
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token_t token; //last read token
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} source_t;
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//read a token from the source
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int PC_ReadToken(source_t *source, token_t *token);
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//expect a certain token
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int PC_ExpectTokenString(source_t *source, char *string);
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//expect a certain token type
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int PC_ExpectTokenType(source_t *source, int type, int subtype, token_t *token);
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//expect a token
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int PC_ExpectAnyToken(source_t *source, token_t *token);
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//returns true when the token is available
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int PC_CheckTokenString(source_t *source, char *string);
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//returns true an reads the token when a token with the given type is available
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int PC_CheckTokenType(source_t *source, int type, int subtype, token_t *token);
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//skip tokens until the given token string is read
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int PC_SkipUntilString(source_t *source, char *string);
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//unread the last token read from the script
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void PC_UnreadLastToken(source_t *source);
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//unread the given token
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void PC_UnreadToken(source_t *source, token_t *token);
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//read a token only if on the same line, lines are concatenated with a slash
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int PC_ReadLine(source_t *source, token_t *token);
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//returns true if there was a white space in front of the token
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int PC_WhiteSpaceBeforeToken(token_t *token);
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//add a define to the source
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int PC_AddDefine(source_t *source, char *string);
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//add a globals define that will be added to all opened sources
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int PC_AddGlobalDefine(char *string);
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//remove the given global define
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int PC_RemoveGlobalDefine(char *name);
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//remove all globals defines
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void PC_RemoveAllGlobalDefines(void);
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//add builtin defines
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void PC_AddBuiltinDefines(source_t *source);
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//set the source include path
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void PC_SetIncludePath(source_t *source, char *path);
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//set the punction set
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void PC_SetPunctuations(source_t *source, punctuation_t *p);
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//set the base folder to load files from
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void PC_SetBaseFolder(char *path);
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//load a source file
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source_t *LoadSourceFile(const char *filename);
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//load a source from memory
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source_t *LoadSourceMemory(char *ptr, int length, char *name);
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//free the given source
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void FreeSource(source_t *source);
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//print a source error
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void QDECL SourceError(source_t *source, char *str, ...) __attribute__ ((format (printf, 2, 3)));
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//print a source warning
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void QDECL SourceWarning(source_t *source, char *str, ...) __attribute__ ((format (printf, 2, 3)));
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#ifdef BSPC
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// some of BSPC source does include game/q_shared.h and some does not
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// we define pc_token_s pc_token_t if needed (yes, it's ugly)
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#ifndef __Q_SHARED_H
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#define MAX_TOKENLENGTH 1024
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typedef struct pc_token_s
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{
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int type;
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int subtype;
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int intvalue;
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float floatvalue;
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char string[MAX_TOKENLENGTH];
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} pc_token_t;
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#endif //!_Q_SHARED_H
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#endif //BSPC
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//
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int PC_LoadSourceHandle(const char *filename);
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int PC_FreeSourceHandle(int handle);
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int PC_ReadTokenHandle(int handle, pc_token_t *pc_token);
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int PC_SourceFileAndLine(int handle, char *filename, int *line);
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void PC_CheckOpenSourceHandles(void);
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