mirror of
https://github.com/UberGames/ioef.git
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259 lines
7.3 KiB
C
259 lines
7.3 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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//#ifndef BOTLIB
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//#define BOTLIB
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//#endif //BOTLIB
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#ifdef BOTLIB
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#include "q_shared.h"
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#include "qfiles.h"
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#include "botlib.h"
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#include "l_log.h"
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#include "l_libvar.h"
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#include "l_memory.h"
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//#include "l_utils.h"
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#include "be_interface.h"
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#else //BOTLIB
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#include "qbsp.h"
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#include "l_mem.h"
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#endif //BOTLIB
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#ifdef BOTLIB
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//========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//========================================================================
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void Vector2Angles(vec3_t value1, vec3_t angles)
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{
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float forward;
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float yaw, pitch;
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if (value1[1] == 0 && value1[0] == 0)
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{
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yaw = 0;
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if (value1[2] > 0) pitch = 90;
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else pitch = 270;
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} //end if
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else
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{
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yaw = (int) (atan2(value1[1], value1[0]) * 180 / M_PI);
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if (yaw < 0) yaw += 360;
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forward = sqrt (value1[0]*value1[0] + value1[1]*value1[1]);
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pitch = (int) (atan2(value1[2], forward) * 180 / M_PI);
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if (pitch < 0) pitch += 360;
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} //end else
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angles[PITCH] = -pitch;
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angles[YAW] = yaw;
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angles[ROLL] = 0;
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} //end of the function Vector2Angles
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#endif //BOTLIB
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void ConvertPath(char *path)
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{
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while(*path)
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{
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if (*path == '/' || *path == '\\') *path = PATHSEPERATOR_CHAR;
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path++;
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} //end while
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} //end of the function ConvertPath
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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void AppendPathSeperator(char *path, int length)
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{
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int pathlen = strlen(path);
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if (strlen(path) && length-pathlen > 1 && path[pathlen-1] != '/' && path[pathlen-1] != '\\')
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{
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path[pathlen] = PATHSEPERATOR_CHAR;
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path[pathlen+1] = '\0';
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} //end if
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} //end of the function AppenPathSeperator
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#if 0
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//===========================================================================
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// returns pointer to file handle
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// sets offset to and length of 'filename' in the pak file
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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qboolean FindFileInPak(char *pakfile, char *filename, foundfile_t *file)
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{
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FILE *fp;
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dpackheader_t packheader;
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dpackfile_t *packfiles;
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int numdirs, i;
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char path[MAX_PATH];
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//open the pak file
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fp = fopen(pakfile, "rb");
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if (!fp)
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{
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return false;
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} //end if
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//read pak header, check for valid pak id and seek to the dir entries
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if ((fread(&packheader, 1, sizeof(dpackheader_t), fp) != sizeof(dpackheader_t))
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|| (packheader.ident != IDPAKHEADER)
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|| (fseek(fp, LittleLong(packheader.dirofs), SEEK_SET))
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)
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{
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fclose(fp);
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return false;
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} //end if
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//number of dir entries in the pak file
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numdirs = LittleLong(packheader.dirlen) / sizeof(dpackfile_t);
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packfiles = (dpackfile_t *) GetMemory(numdirs * sizeof(dpackfile_t));
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//read the dir entry
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if (fread(packfiles, sizeof(dpackfile_t), numdirs, fp) != numdirs)
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{
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fclose(fp);
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FreeMemory(packfiles);
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return false;
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} //end if
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fclose(fp);
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//
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strcpy(path, filename);
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ConvertPath(path);
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//find the dir entry in the pak file
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for (i = 0; i < numdirs; i++)
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{
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//convert the dir entry name
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ConvertPath(packfiles[i].name);
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//compare the dir entry name with the filename
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if (Q_strcasecmp(packfiles[i].name, path) == 0)
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{
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strcpy(file->filename, pakfile);
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file->offset = LittleLong(packfiles[i].filepos);
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file->length = LittleLong(packfiles[i].filelen);
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FreeMemory(packfiles);
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return true;
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} //end if
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} //end for
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FreeMemory(packfiles);
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return false;
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} //end of the function FindFileInPak
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//===========================================================================
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// find a Quake2 file
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// returns full path in 'filename'
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// sets offset and length of the file
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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qboolean FindQuakeFile2(char *basedir, char *gamedir, char *filename, foundfile_t *file)
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{
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int dir, i;
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//NOTE: 3 is necessary (LCC bug???)
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char gamedirs[3][MAX_PATH] = {"","",""};
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char filedir[MAX_PATH] = "";
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//
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if (gamedir) strncpy(gamedirs[0], gamedir, MAX_PATH);
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strncpy(gamedirs[1], "baseq2", MAX_PATH);
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//
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//find the file in the two game directories
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for (dir = 0; dir < 2; dir++)
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{
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//check if the file is in a directory
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filedir[0] = 0;
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if (basedir && strlen(basedir))
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{
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strncpy(filedir, basedir, MAX_PATH);
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AppendPathSeperator(filedir, MAX_PATH);
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} //end if
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if (strlen(gamedirs[dir]))
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{
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strncat(filedir, gamedirs[dir], MAX_PATH - strlen(filedir));
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AppendPathSeperator(filedir, MAX_PATH);
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} //end if
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strncat(filedir, filename, MAX_PATH - strlen(filedir));
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ConvertPath(filedir);
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Log_Write("accessing %s", filedir);
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if (!access(filedir, 0x04))
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{
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strcpy(file->filename, filedir);
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file->length = 0;
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file->offset = 0;
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return true;
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} //end if
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//check if the file is in a pak?.pak
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for (i = 0; i < 10; i++)
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{
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filedir[0] = 0;
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if (basedir && strlen(basedir))
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{
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strncpy(filedir, basedir, MAX_PATH);
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AppendPathSeperator(filedir, MAX_PATH);
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} //end if
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if (strlen(gamedirs[dir]))
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{
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strncat(filedir, gamedirs[dir], MAX_PATH - strlen(filedir));
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AppendPathSeperator(filedir, MAX_PATH);
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} //end if
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sprintf(&filedir[strlen(filedir)], "pak%d.pak\0", i);
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if (!access(filedir, 0x04))
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{
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Log_Write("searching %s in %s", filename, filedir);
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if (FindFileInPak(filedir, filename, file)) return true;
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} //end if
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} //end for
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} //end for
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file->offset = 0;
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file->length = 0;
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return false;
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} //end of the function FindQuakeFile2
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//===========================================================================
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//
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// Parameter: -
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// Returns: -
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// Changes Globals: -
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//===========================================================================
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#ifdef BOTLIB
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qboolean FindQuakeFile(char *filename, foundfile_t *file)
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{
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return FindQuakeFile2(LibVarGetString("basedir"),
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LibVarGetString("gamedir"), filename, file);
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} //end of the function FindQuakeFile
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#else //BOTLIB
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qboolean FindQuakeFile(char *basedir, char *gamedir, char *filename, foundfile_t *file)
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{
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return FindQuakeFile2(basedir, gamedir, filename, file);
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} //end of the function FindQuakeFile
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#endif //BOTLIB
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#endif
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