mirror of
https://github.com/UberGames/ioef.git
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755 lines
34 KiB
C
755 lines
34 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** QGL.H
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*/
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#ifndef __QGL_H__
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#define __QGL_H__
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#ifdef USE_LOCAL_HEADERS
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# include "SDL_opengl.h"
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#else
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# include <SDL_opengl.h>
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#endif
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extern void (APIENTRYP qglActiveTextureARB) (GLenum texture);
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extern void (APIENTRYP qglClientActiveTextureARB) (GLenum texture);
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extern void (APIENTRYP qglMultiTexCoord2fARB) (GLenum target, GLfloat s, GLfloat t);
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extern void (APIENTRYP qglLockArraysEXT) (GLint first, GLsizei count);
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extern void (APIENTRYP qglUnlockArraysEXT) (void);
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// GL_EXT_draw_range_elements
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extern void (APIENTRY * qglDrawRangeElementsEXT) (GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const GLvoid *indices);
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// GL_EXT_multi_draw_arrays
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extern void (APIENTRY * qglMultiDrawArraysEXT) (GLenum, GLint *, GLsizei *, GLsizei);
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extern void (APIENTRY * qglMultiDrawElementsEXT) (GLenum, const GLsizei *, GLenum, const GLvoid **, GLsizei);
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// GL_ARB_shading_language_100
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#ifndef GL_ARB_shading_language_100
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#define GL_ARB_shading_language_100
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#define GL_SHADING_LANGUAGE_VERSION_ARB 0x8B8C
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#endif
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// GL_ARB_vertex_program
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extern void (APIENTRY * qglVertexAttrib4fARB) (GLuint, GLfloat, GLfloat, GLfloat, GLfloat);
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extern void (APIENTRY * qglVertexAttrib4fvARB) (GLuint, const GLfloat *);
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extern void (APIENTRY * qglVertexAttribPointerARB) (GLuint index, GLint size, GLenum type, GLboolean normalized,
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GLsizei stride, const GLvoid * pointer);
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extern void (APIENTRY * qglEnableVertexAttribArrayARB) (GLuint index);
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extern void (APIENTRY * qglDisableVertexAttribArrayARB) (GLuint index);
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// GL_ARB_vertex_buffer_object
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extern void (APIENTRY * qglBindBufferARB) (GLenum target, GLuint buffer);
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extern void (APIENTRY * qglDeleteBuffersARB) (GLsizei n, const GLuint * buffers);
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extern void (APIENTRY * qglGenBuffersARB) (GLsizei n, GLuint * buffers);
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extern GLboolean(APIENTRY * qglIsBufferARB) (GLuint buffer);
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extern void (APIENTRY * qglBufferDataARB) (GLenum target, GLsizeiptrARB size, const GLvoid * data, GLenum usage);
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extern void (APIENTRY * qglBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, const GLvoid * data);
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extern void (APIENTRY * qglGetBufferSubDataARB) (GLenum target, GLintptrARB offset, GLsizeiptrARB size, GLvoid * data);
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extern void (APIENTRY * qglGetBufferParameterivARB) (GLenum target, GLenum pname, GLint * params);
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extern void (APIENTRY * qglGetBufferPointervARB) (GLenum target, GLenum pname, GLvoid * *params);
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// GL_ARB_shader_objects
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extern void (APIENTRY * qglDeleteObjectARB) (GLhandleARB obj);
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extern GLhandleARB(APIENTRY * qglGetHandleARB) (GLenum pname);
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extern void (APIENTRY * qglDetachObjectARB) (GLhandleARB containerObj, GLhandleARB attachedObj);
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extern GLhandleARB(APIENTRY * qglCreateShaderObjectARB) (GLenum shaderType);
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extern void (APIENTRY * qglShaderSourceARB) (GLhandleARB shaderObj, GLsizei count, const GLcharARB * *string,
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const GLint * length);
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extern void (APIENTRY * qglCompileShaderARB) (GLhandleARB shaderObj);
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extern GLhandleARB(APIENTRY * qglCreateProgramObjectARB) (void);
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extern void (APIENTRY * qglAttachObjectARB) (GLhandleARB containerObj, GLhandleARB obj);
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extern void (APIENTRY * qglLinkProgramARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglUseProgramObjectARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglValidateProgramARB) (GLhandleARB programObj);
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extern void (APIENTRY * qglUniform1fARB) (GLint location, GLfloat v0);
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extern void (APIENTRY * qglUniform2fARB) (GLint location, GLfloat v0, GLfloat v1);
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extern void (APIENTRY * qglUniform3fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2);
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extern void (APIENTRY * qglUniform4fARB) (GLint location, GLfloat v0, GLfloat v1, GLfloat v2, GLfloat v3);
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extern void (APIENTRY * qglUniform1iARB) (GLint location, GLint v0);
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extern void (APIENTRY * qglUniform2iARB) (GLint location, GLint v0, GLint v1);
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extern void (APIENTRY * qglUniform3iARB) (GLint location, GLint v0, GLint v1, GLint v2);
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extern void (APIENTRY * qglUniform4iARB) (GLint location, GLint v0, GLint v1, GLint v2, GLint v3);
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extern void (APIENTRY * qglUniform1fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform2fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform3fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform4fvARB) (GLint location, GLsizei count, const GLfloat * value);
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extern void (APIENTRY * qglUniform2ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniform3ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniform4ivARB) (GLint location, GLsizei count, const GLint * value);
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extern void (APIENTRY * qglUniformMatrix2fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglUniformMatrix3fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglUniformMatrix4fvARB) (GLint location, GLsizei count, GLboolean transpose, const GLfloat * value);
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extern void (APIENTRY * qglGetObjectParameterfvARB) (GLhandleARB obj, GLenum pname, GLfloat * params);
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extern void (APIENTRY * qglGetObjectParameterivARB) (GLhandleARB obj, GLenum pname, GLint * params);
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extern void (APIENTRY * qglGetInfoLogARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * infoLog);
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extern void (APIENTRY * qglGetAttachedObjectsARB) (GLhandleARB containerObj, GLsizei maxCount, GLsizei * count,
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GLhandleARB * obj);
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extern GLint(APIENTRY * qglGetUniformLocationARB) (GLhandleARB programObj, const GLcharARB * name);
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extern void (APIENTRY * qglGetActiveUniformARB) (GLhandleARB programObj, GLuint index, GLsizei maxIndex, GLsizei * length,
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GLint * size, GLenum * type, GLcharARB * name);
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extern void (APIENTRY * qglGetUniformfvARB) (GLhandleARB programObj, GLint location, GLfloat * params);
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extern void (APIENTRY * qglGetUniformivARB) (GLhandleARB programObj, GLint location, GLint * params);
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extern void (APIENTRY * qglGetShaderSourceARB) (GLhandleARB obj, GLsizei maxLength, GLsizei * length, GLcharARB * source);
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// GL_ARB_vertex_shader
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extern void (APIENTRY * qglBindAttribLocationARB) (GLhandleARB programObj, GLuint index, const GLcharARB * name);
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extern void (APIENTRY * qglGetActiveAttribARB) (GLhandleARB programObj, GLuint index, GLsizei maxLength, GLsizei * length,
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GLint * size, GLenum * type, GLcharARB * name);
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extern GLint(APIENTRY * qglGetAttribLocationARB) (GLhandleARB programObj, const GLcharARB * name);
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// GL_ARB_texture_compression
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extern void (APIENTRY * qglCompressedTexImage3DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLsizei depth, GLint border, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexImage2DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
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GLint border, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexImage1DARB)(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLint border,
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GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage3DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
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GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage2DARB)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
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GLsizei height, GLenum format, GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglCompressedTexSubImage1DARB)(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
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GLsizei imageSize, const GLvoid *data);
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extern void (APIENTRY * qglGetCompressedTexImageARB)(GLenum target, GLint lod,
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GLvoid *img);
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// GL_NVX_gpu_memory_info
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#ifndef GL_NVX_gpu_memory_info
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#define GL_NVX_gpu_memory_info
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#define GL_GPU_MEMORY_INFO_DEDICATED_VIDMEM_NVX 0x9047
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#define GL_GPU_MEMORY_INFO_TOTAL_AVAILABLE_MEMORY_NVX 0x9048
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#define GL_GPU_MEMORY_INFO_CURRENT_AVAILABLE_VIDMEM_NVX 0x9049
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#define GL_GPU_MEMORY_INFO_EVICTION_COUNT_NVX 0x904A
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#define GL_GPU_MEMORY_INFO_EVICTED_MEMORY_NVX 0x904B
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#endif
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// GL_ATI_meminfo
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#ifndef GL_ATI_meminfo
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#define GL_ATI_meminfo
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#define GL_VBO_FREE_MEMORY_ATI 0x87FB
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#define GL_TEXTURE_FREE_MEMORY_ATI 0x87FC
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#define GL_RENDERBUFFER_FREE_MEMORY_ATI 0x87FD
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#endif
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// GL_ARB_texture_float
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#ifndef GL_ARB_texture_float
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#define GL_ARB_texture_float
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#define GL_TEXTURE_RED_TYPE_ARB 0x8C10
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#define GL_TEXTURE_GREEN_TYPE_ARB 0x8C11
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#define GL_TEXTURE_BLUE_TYPE_ARB 0x8C12
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#define GL_TEXTURE_ALPHA_TYPE_ARB 0x8C13
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#define GL_TEXTURE_LUMINANCE_TYPE_ARB 0x8C14
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#define GL_TEXTURE_INTENSITY_TYPE_ARB 0x8C15
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#define GL_TEXTURE_DEPTH_TYPE_ARB 0x8C16
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#define GL_UNSIGNED_NORMALIZED_ARB 0x8C17
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#define GL_RGBA32F_ARB 0x8814
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#define GL_RGB32F_ARB 0x8815
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#define GL_ALPHA32F_ARB 0x8816
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#define GL_INTENSITY32F_ARB 0x8817
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#define GL_LUMINANCE32F_ARB 0x8818
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#define GL_LUMINANCE_ALPHA32F_ARB 0x8819
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#define GL_RGBA16F_ARB 0x881A
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#define GL_RGB16F_ARB 0x881B
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#define GL_ALPHA16F_ARB 0x881C
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#define GL_INTENSITY16F_ARB 0x881D
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#define GL_LUMINANCE16F_ARB 0x881E
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#define GL_LUMINANCE_ALPHA16F_ARB 0x881F
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#endif
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#ifndef GL_ARB_half_float_pixel
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#define GL_ARB_half_float_pixel
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#define GL_HALF_FLOAT_ARB 0x140B
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#endif
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// GL_EXT_framebuffer_object
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extern GLboolean (APIENTRY * qglIsRenderbufferEXT)(GLuint renderbuffer);
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extern void (APIENTRY * qglBindRenderbufferEXT)(GLenum target, GLuint renderbuffer);
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extern void (APIENTRY * qglDeleteRenderbuffersEXT)(GLsizei n, const GLuint *renderbuffers);
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extern void (APIENTRY * qglGenRenderbuffersEXT)(GLsizei n, GLuint *renderbuffers);
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extern void (APIENTRY * qglRenderbufferStorageEXT)(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
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extern void (APIENTRY * qglGetRenderbufferParameterivEXT)(GLenum target, GLenum pname, GLint *params);
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extern GLboolean (APIENTRY * qglIsFramebufferEXT)(GLuint framebuffer);
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extern void (APIENTRY * qglBindFramebufferEXT)(GLenum target, GLuint framebuffer);
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extern void (APIENTRY * qglDeleteFramebuffersEXT)(GLsizei n, const GLuint *framebuffers);
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extern void (APIENTRY * qglGenFramebuffersEXT)(GLsizei n, GLuint *framebuffers);
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extern GLenum (APIENTRY * qglCheckFramebufferStatusEXT)(GLenum target);
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extern void (APIENTRY * qglFramebufferTexture1DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level);
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extern void (APIENTRY * qglFramebufferTexture2DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level);
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extern void (APIENTRY * qglFramebufferTexture3DEXT)(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
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GLint level, GLint zoffset);
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extern void (APIENTRY * qglFramebufferRenderbufferEXT)(GLenum target, GLenum attachment, GLenum renderbuffertarget,
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GLuint renderbuffer);
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extern void (APIENTRY * qglGetFramebufferAttachmentParameterivEXT)(GLenum target, GLenum attachment, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGenerateMipmapEXT)(GLenum target);
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#ifndef GL_EXT_framebuffer_object
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#define GL_EXT_framebuffer_object
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#define GL_FRAMEBUFFER_EXT 0x8D40
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#define GL_RENDERBUFFER_EXT 0x8D41
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#define GL_STENCIL_INDEX1_EXT 0x8D46
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#define GL_STENCIL_INDEX4_EXT 0x8D47
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#define GL_STENCIL_INDEX8_EXT 0x8D48
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#define GL_STENCIL_INDEX16_EXT 0x8D49
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#define GL_RENDERBUFFER_WIDTH_EXT 0x8D42
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#define GL_RENDERBUFFER_HEIGHT_EXT 0x8D43
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#define GL_RENDERBUFFER_INTERNAL_FORMAT_EXT 0x8D44
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#define GL_RENDERBUFFER_RED_SIZE_EXT 0x8D50
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#define GL_RENDERBUFFER_GREEN_SIZE_EXT 0x8D51
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#define GL_RENDERBUFFER_BLUE_SIZE_EXT 0x8D52
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#define GL_RENDERBUFFER_ALPHA_SIZE_EXT 0x8D53
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#define GL_RENDERBUFFER_DEPTH_SIZE_EXT 0x8D54
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#define GL_RENDERBUFFER_STENCIL_SIZE_EXT 0x8D55
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE_EXT 0x8CD0
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#define GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME_EXT 0x8CD1
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL_EXT 0x8CD2
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE_EXT 0x8CD3
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#define GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_3D_ZOFFSET_EXT 0x8CD4
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#define GL_COLOR_ATTACHMENT0_EXT 0x8CE0
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#define GL_COLOR_ATTACHMENT1_EXT 0x8CE1
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#define GL_COLOR_ATTACHMENT2_EXT 0x8CE2
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#define GL_COLOR_ATTACHMENT3_EXT 0x8CE3
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#define GL_COLOR_ATTACHMENT4_EXT 0x8CE4
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#define GL_COLOR_ATTACHMENT5_EXT 0x8CE5
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#define GL_COLOR_ATTACHMENT6_EXT 0x8CE6
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#define GL_COLOR_ATTACHMENT7_EXT 0x8CE7
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#define GL_COLOR_ATTACHMENT8_EXT 0x8CE8
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#define GL_COLOR_ATTACHMENT9_EXT 0x8CE9
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#define GL_COLOR_ATTACHMENT10_EXT 0x8CEA
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#define GL_COLOR_ATTACHMENT11_EXT 0x8CEB
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#define GL_COLOR_ATTACHMENT12_EXT 0x8CEC
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#define GL_COLOR_ATTACHMENT13_EXT 0x8CED
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#define GL_COLOR_ATTACHMENT14_EXT 0x8CEE
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#define GL_COLOR_ATTACHMENT15_EXT 0x8CEF
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#define GL_DEPTH_ATTACHMENT_EXT 0x8D00
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#define GL_STENCIL_ATTACHMENT_EXT 0x8D20
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#define GL_FRAMEBUFFER_COMPLETE_EXT 0x8CD5
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#define GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT_EXT 0x8CD6
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#define GL_FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT_EXT 0x8CD7
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#define GL_FRAMEBUFFER_INCOMPLETE_DIMENSIONS_EXT 0x8CD9
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#define GL_FRAMEBUFFER_INCOMPLETE_FORMATS_EXT 0x8CDA
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#define GL_FRAMEBUFFER_INCOMPLETE_DRAW_BUFFER_EXT 0x8CDB
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#define GL_FRAMEBUFFER_INCOMPLETE_READ_BUFFER_EXT 0x8CDC
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#define GL_FRAMEBUFFER_UNSUPPORTED_EXT 0x8CDD
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#define GL_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_RENDERBUFFER_BINDING_EXT 0x8CA7
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#define GL_MAX_COLOR_ATTACHMENTS_EXT 0x8CDF
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#define GL_MAX_RENDERBUFFER_SIZE_EXT 0x84E8
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#define GL_INVALID_FRAMEBUFFER_OPERATION_EXT 0x0506
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#endif
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// GL_EXT_packed_depth_stencil
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#ifndef GL_EXT_packed_depth_stencil
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#define GL_EXT_packed_depth_stencil
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#define GL_DEPTH_STENCIL_EXT 0x84F9
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#define GL_UNSIGNED_INT_24_8_EXT 0x84FA
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#define GL_DEPTH24_STENCIL8_EXT 0x88F0
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#define GL_TEXTURE_STENCIL_SIZE_EXT 0x88F1
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#endif
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// GL_ARB_occlusion_query
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extern void (APIENTRY * qglGenQueriesARB)(GLsizei n, GLuint *ids);
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extern void (APIENTRY * qglDeleteQueriesARB)(GLsizei n, const GLuint *ids);
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extern GLboolean (APIENTRY * qglIsQueryARB)(GLuint id);
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extern void (APIENTRY * qglBeginQueryARB)(GLenum target, GLuint id);
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extern void (APIENTRY * qglEndQueryARB)(GLenum target);
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extern void (APIENTRY * qglGetQueryivARB)(GLenum target, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetQueryObjectivARB)(GLuint id, GLenum pname, GLint *params);
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extern void (APIENTRY * qglGetQueryObjectuivARB)(GLuint id, GLenum pname, GLuint *params);
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#ifndef GL_ARB_occlusion_query
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#define GL_ARB_occlusion_query
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#define GL_SAMPLES_PASSED_ARB 0x8914
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#define GL_QUERY_COUNTER_BITS_ARB 0x8864
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#define GL_CURRENT_QUERY_ARB 0x8865
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#define GL_QUERY_RESULT_ARB 0x8866
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#define GL_QUERY_RESULT_AVAILABLE_ARB 0x8867
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#endif
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// GL_EXT_framebuffer_blit
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extern void (APIENTRY * qglBlitFramebufferEXT)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
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GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
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GLbitfield mask, GLenum filter);
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#ifndef GL_EXT_framebuffer_blit
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#define GL_EXT_framebuffer_blit
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#define GL_READ_FRAMEBUFFER_EXT 0x8CA8
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#define GL_DRAW_FRAMEBUFFER_EXT 0x8CA9
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#define GL_DRAW_FRAMEBUFFER_BINDING_EXT 0x8CA6
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#define GL_READ_FRAMEBUFFER_BINDING_EXT 0x8CAA
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#endif
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// GL_EXT_framebuffer_multisample
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extern void (APIENTRY * qglRenderbufferStorageMultisampleEXT)(GLenum target, GLsizei samples,
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GLenum internalformat, GLsizei width, GLsizei height);
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#ifndef GL_EXT_framebuffer_multisample
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#define GL_EXT_framebuffer_multisample
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#define GL_RENDERBUFFER_SAMPLES_EXT 0x8CAB
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#define GL_FRAMEBUFFER_INCOMPLETE_MULTISAMPLE_EXT 0x8D56
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#define GL_MAX_SAMPLES_EXT 0x8D57
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#endif
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#ifndef GL_EXT_texture_sRGB
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#define GL_EXT_texture_sRGB
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#define GL_SRGB_EXT 0x8C40
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#define GL_SRGB8_EXT 0x8C41
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#define GL_SRGB_ALPHA_EXT 0x8C42
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#define GL_SRGB8_ALPHA8_EXT 0x8C43
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#define GL_SLUMINANCE_ALPHA_EXT 0x8C44
|
|
#define GL_SLUMINANCE8_ALPHA8_EXT 0x8C45
|
|
#define GL_SLUMINANCE_EXT 0x8C46
|
|
#define GL_SLUMINANCE8_EXT 0x8C47
|
|
#define GL_COMPRESSED_SRGB_EXT 0x8C48
|
|
#define GL_COMPRESSED_SRGB_ALPHA_EXT 0x8C49
|
|
#define GL_COMPRESSED_SLUMINANCE_EXT 0x8C4A
|
|
#define GL_COMPRESSED_SLUMINANCE_ALPHA_EXT 0x8C4B
|
|
#define GL_COMPRESSED_SRGB_S3TC_DXT1_EXT 0x8C4C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT1_EXT 0x8C4D
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT3_EXT 0x8C4E
|
|
#define GL_COMPRESSED_SRGB_ALPHA_S3TC_DXT5_EXT 0x8C4F
|
|
#endif
|
|
|
|
#ifndef GL_EXT_framebuffer_sRGB
|
|
#define GL_EXT_framebuffer_sRGB
|
|
#define GL_FRAMEBUFFER_SRGB_EXT 0x8DB9
|
|
#endif
|
|
|
|
#ifndef GL_EXT_texture_compression_latc
|
|
#define GL_EXT_texture_compression_latc
|
|
#define GL_COMPRESSED_LUMINANCE_LATC1_EXT 0x8C70
|
|
#define GL_COMPRESSED_SIGNED_LUMINANCE_LATC1_EXT 0x8C71
|
|
#define GL_COMPRESSED_LUMINANCE_ALPHA_LATC2_EXT 0x8C72
|
|
#define GL_COMPRESSED_SIGNED_LUMINANCE_ALPHA_LATC2_EXT 0x8C73
|
|
#endif
|
|
|
|
#ifndef GL_ARB_texture_compression_bptc
|
|
#define GL_ARB_texture_compression_bptc
|
|
#define GL_COMPRESSED_RGBA_BPTC_UNORM_ARB 0x8E8C
|
|
#define GL_COMPRESSED_SRGB_ALPHA_BPTC_UNORM_ARB 0x8E8D
|
|
#define GL_COMPRESSED_RGB_BPTC_SIGNED_FLOAT_ARB 0x8E8E
|
|
#define GL_COMPRESSED_RGB_BPTC_UNSIGNED_FLOAT_ARB 0x8E8F
|
|
#endif
|
|
|
|
// GL_ARB_draw_buffers
|
|
extern void (APIENTRY * qglDrawBuffersARB)(GLsizei n, const GLenum *bufs);
|
|
#ifndef GL_ARB_draw_buffers
|
|
#define GL_ARB_draw_buffers
|
|
#define GL_MAX_DRAW_BUFFERS_ARB 0x8824
|
|
#define GL_DRAW_BUFFER0_ARB 0x8825
|
|
#define GL_DRAW_BUFFER1_ARB 0x8826
|
|
#define GL_DRAW_BUFFER2_ARB 0x8827
|
|
#define GL_DRAW_BUFFER3_ARB 0x8828
|
|
#define GL_DRAW_BUFFER4_ARB 0x8829
|
|
#define GL_DRAW_BUFFER5_ARB 0x882A
|
|
#define GL_DRAW_BUFFER6_ARB 0x882B
|
|
#define GL_DRAW_BUFFER7_ARB 0x882C
|
|
#define GL_DRAW_BUFFER8_ARB 0x882D
|
|
#define GL_DRAW_BUFFER9_ARB 0x882E
|
|
#define GL_DRAW_BUFFER10_ARB 0x882F
|
|
#define GL_DRAW_BUFFER11_ARB 0x8830
|
|
#define GL_DRAW_BUFFER12_ARB 0x8831
|
|
#define GL_DRAW_BUFFER13_ARB 0x8832
|
|
#define GL_DRAW_BUFFER14_ARB 0x8833
|
|
#define GL_DRAW_BUFFER15_ARB 0x8834
|
|
#endif
|
|
|
|
#ifndef GL_ARB_depth_clamp
|
|
#define GL_ARB_depth_clamp
|
|
#define GL_DEPTH_CLAMP 0x864F
|
|
#endif
|
|
|
|
#if defined(WIN32)
|
|
// WGL_ARB_create_context
|
|
#ifndef WGL_ARB_create_context
|
|
#define WGL_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
|
#define WGL_CONTEXT_MINOR_VERSION_ARB 0x2092
|
|
#define WGL_CONTEXT_LAYER_PLANE_ARB 0x2093
|
|
#define WGL_CONTEXT_FLAGS_ARB 0x2094
|
|
#define WGL_CONTEXT_PROFILE_MASK_ARB 0x9126
|
|
#define WGL_CONTEXT_DEBUG_BIT_ARB 0x0001
|
|
#define WGL_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x0002
|
|
#define WGL_CONTEXT_CORE_PROFILE_BIT_ARB 0x00000001
|
|
#define WGL_CONTEXT_COMPATIBILITY_PROFILE_BIT_ARB 0x00000002
|
|
#define ERROR_INVALID_VERSION_ARB 0x2095
|
|
#define ERROR_INVALID_PROFILE_ARB 0x2096
|
|
#endif
|
|
|
|
extern HGLRC(APIENTRY * qwglCreateContextAttribsARB) (HDC hdC, HGLRC hShareContext, const int *attribList);
|
|
#endif
|
|
|
|
#if 0 //defined(__linux__)
|
|
// GLX_ARB_create_context
|
|
#ifndef GLX_ARB_create_context
|
|
#define GLX_CONTEXT_DEBUG_BIT_ARB 0x00000001
|
|
#define GLX_CONTEXT_FORWARD_COMPATIBLE_BIT_ARB 0x00000002
|
|
#define GLX_CONTEXT_MAJOR_VERSION_ARB 0x2091
|
|
#define GLX_CONTEXT_MINOR_VERSION_ARB 0x2092
|
|
#define GLX_CONTEXT_FLAGS_ARB 0x2094
|
|
#endif
|
|
|
|
extern GLXContext (APIENTRY * qglXCreateContextAttribsARB) (Display *dpy, GLXFBConfig config, GLXContext share_context, Bool direct, const int *attrib_list);
|
|
#endif
|
|
|
|
//===========================================================================
|
|
|
|
#define qglAccum glAccum
|
|
#define qglAlphaFunc glAlphaFunc
|
|
#define qglAreTexturesResident glAreTexturesResident
|
|
#define qglArrayElement glArrayElement
|
|
#define qglBegin glBegin
|
|
#define qglBindTexture glBindTexture
|
|
#define qglBitmap glBitmap
|
|
#define qglBlendFunc glBlendFunc
|
|
#define qglCallList glCallList
|
|
#define qglCallLists glCallLists
|
|
#define qglClear glClear
|
|
#define qglClearAccum glClearAccum
|
|
#define qglClearColor glClearColor
|
|
#define qglClearDepth glClearDepth
|
|
#define qglClearIndex glClearIndex
|
|
#define qglClearStencil glClearStencil
|
|
#define qglClipPlane glClipPlane
|
|
#define qglColor3b glColor3b
|
|
#define qglColor3bv glColor3bv
|
|
#define qglColor3d glColor3d
|
|
#define qglColor3dv glColor3dv
|
|
#define qglColor3f glColor3f
|
|
#define qglColor3fv glColor3fv
|
|
#define qglColor3i glColor3i
|
|
#define qglColor3iv glColor3iv
|
|
#define qglColor3s glColor3s
|
|
#define qglColor3sv glColor3sv
|
|
#define qglColor3ub glColor3ub
|
|
#define qglColor3ubv glColor3ubv
|
|
#define qglColor3ui glColor3ui
|
|
#define qglColor3uiv glColor3uiv
|
|
#define qglColor3us glColor3us
|
|
#define qglColor3usv glColor3usv
|
|
#define qglColor4b glColor4b
|
|
#define qglColor4bv glColor4bv
|
|
#define qglColor4d glColor4d
|
|
#define qglColor4dv glColor4dv
|
|
#define qglColor4f glColor4f
|
|
#define qglColor4fv glColor4fv
|
|
#define qglColor4i glColor4i
|
|
#define qglColor4iv glColor4iv
|
|
#define qglColor4s glColor4s
|
|
#define qglColor4sv glColor4sv
|
|
#define qglColor4ub glColor4ub
|
|
#define qglColor4ubv glColor4ubv
|
|
#define qglColor4ui glColor4ui
|
|
#define qglColor4uiv glColor4uiv
|
|
#define qglColor4us glColor4us
|
|
#define qglColor4usv glColor4usv
|
|
#define qglColorMask glColorMask
|
|
#define qglColorMaterial glColorMaterial
|
|
#define qglColorPointer glColorPointer
|
|
#define qglCopyPixels glCopyPixels
|
|
#define qglCopyTexImage1D glCopyTexImage1D
|
|
#define qglCopyTexImage2D glCopyTexImage2D
|
|
#define qglCopyTexSubImage1D glCopyTexSubImage1D
|
|
#define qglCopyTexSubImage2D glCopyTexSubImage2D
|
|
#define qglCullFace glCullFace
|
|
#define qglDeleteLists glDeleteLists
|
|
#define qglDeleteTextures glDeleteTextures
|
|
#define qglDepthFunc glDepthFunc
|
|
#define qglDepthMask glDepthMask
|
|
#define qglDepthRange glDepthRange
|
|
#define qglDisable glDisable
|
|
#define qglDisableClientState glDisableClientState
|
|
#define qglDrawArrays glDrawArrays
|
|
#define qglDrawBuffer glDrawBuffer
|
|
#define qglDrawElements glDrawElements
|
|
#define qglDrawPixels glDrawPixels
|
|
#define qglEdgeFlag glEdgeFlag
|
|
#define qglEdgeFlagPointer glEdgeFlagPointer
|
|
#define qglEdgeFlagv glEdgeFlagv
|
|
#define qglEnable glEnable
|
|
#define qglEnableClientState glEnableClientState
|
|
#define qglEnd glEnd
|
|
#define qglEndList glEndList
|
|
#define qglEvalCoord1d glEvalCoord1d
|
|
#define qglEvalCoord1dv glEvalCoord1dv
|
|
#define qglEvalCoord1f glEvalCoord1f
|
|
#define qglEvalCoord1fv glEvalCoord1fv
|
|
#define qglEvalCoord2d glEvalCoord2d
|
|
#define qglEvalCoord2dv glEvalCoord2dv
|
|
#define qglEvalCoord2f glEvalCoord2f
|
|
#define qglEvalCoord2fv glEvalCoord2fv
|
|
#define qglEvalMesh1 glEvalMesh1
|
|
#define qglEvalMesh2 glEvalMesh2
|
|
#define qglEvalPoint1 glEvalPoint1
|
|
#define qglEvalPoint2 glEvalPoint2
|
|
#define qglFeedbackBuffer glFeedbackBuffer
|
|
#define qglFinish glFinish
|
|
#define qglFlush glFlush
|
|
#define qglFogf glFogf
|
|
#define qglFogfv glFogfv
|
|
#define qglFogi glFogi
|
|
#define qglFogiv glFogiv
|
|
#define qglFrontFace glFrontFace
|
|
#define qglFrustum glFrustum
|
|
#define qglGenLists glGenLists
|
|
#define qglGenTextures glGenTextures
|
|
#define qglGetBooleanv glGetBooleanv
|
|
#define qglGetClipPlane glGetClipPlane
|
|
#define qglGetDoublev glGetDoublev
|
|
#define qglGetError glGetError
|
|
#define qglGetFloatv glGetFloatv
|
|
#define qglGetIntegerv glGetIntegerv
|
|
#define qglGetLightfv glGetLightfv
|
|
#define qglGetLightiv glGetLightiv
|
|
#define qglGetMapdv glGetMapdv
|
|
#define qglGetMapfv glGetMapfv
|
|
#define qglGetMapiv glGetMapiv
|
|
#define qglGetMaterialfv glGetMaterialfv
|
|
#define qglGetMaterialiv glGetMaterialiv
|
|
#define qglGetPixelMapfv glGetPixelMapfv
|
|
#define qglGetPixelMapuiv glGetPixelMapuiv
|
|
#define qglGetPixelMapusv glGetPixelMapusv
|
|
#define qglGetPointerv glGetPointerv
|
|
#define qglGetPolygonStipple glGetPolygonStipple
|
|
#define qglGetString glGetString
|
|
#define qglGetTexGendv glGetTexGendv
|
|
#define qglGetTexGenfv glGetTexGenfv
|
|
#define qglGetTexGeniv glGetTexGeniv
|
|
#define qglGetTexImage glGetTexImage
|
|
#define qglGetTexLevelParameterfv glGetTexLevelParameterfv
|
|
#define qglGetTexLevelParameteriv glGetTexLevelParameteriv
|
|
#define qglGetTexParameterfv glGetTexParameterfv
|
|
#define qglGetTexParameteriv glGetTexParameteriv
|
|
#define qglHint glHint
|
|
#define qglIndexMask glIndexMask
|
|
#define qglIndexPointer glIndexPointer
|
|
#define qglIndexd glIndexd
|
|
#define qglIndexdv glIndexdv
|
|
#define qglIndexf glIndexf
|
|
#define qglIndexfv glIndexfv
|
|
#define qglIndexi glIndexi
|
|
#define qglIndexiv glIndexiv
|
|
#define qglIndexs glIndexs
|
|
#define qglIndexsv glIndexsv
|
|
#define qglIndexub glIndexub
|
|
#define qglIndexubv glIndexubv
|
|
#define qglInitNames glInitNames
|
|
#define qglInterleavedArrays glInterleavedArrays
|
|
#define qglIsEnabled glIsEnabled
|
|
#define qglIsList glIsList
|
|
#define qglIsTexture glIsTexture
|
|
#define qglLightModelf glLightModelf
|
|
#define qglLightModelfv glLightModelfv
|
|
#define qglLightModeli glLightModeli
|
|
#define qglLightModeliv glLightModeliv
|
|
#define qglLightf glLightf
|
|
#define qglLightfv glLightfv
|
|
#define qglLighti glLighti
|
|
#define qglLightiv glLightiv
|
|
#define qglLineStipple glLineStipple
|
|
#define qglLineWidth glLineWidth
|
|
#define qglListBase glListBase
|
|
#define qglLoadIdentity glLoadIdentity
|
|
#define qglLoadMatrixd glLoadMatrixd
|
|
#define qglLoadMatrixf glLoadMatrixf
|
|
#define qglLoadName glLoadName
|
|
#define qglLogicOp glLogicOp
|
|
#define qglMap1d glMap1d
|
|
#define qglMap1f glMap1f
|
|
#define qglMap2d glMap2d
|
|
#define qglMap2f glMap2f
|
|
#define qglMapGrid1d glMapGrid1d
|
|
#define qglMapGrid1f glMapGrid1f
|
|
#define qglMapGrid2d glMapGrid2d
|
|
#define qglMapGrid2f glMapGrid2f
|
|
#define qglMaterialf glMaterialf
|
|
#define qglMaterialfv glMaterialfv
|
|
#define qglMateriali glMateriali
|
|
#define qglMaterialiv glMaterialiv
|
|
#define qglMatrixMode glMatrixMode
|
|
#define qglMultMatrixd glMultMatrixd
|
|
#define qglMultMatrixf glMultMatrixf
|
|
#define qglNewList glNewList
|
|
#define qglNormal3b glNormal3b
|
|
#define qglNormal3bv glNormal3bv
|
|
#define qglNormal3d glNormal3d
|
|
#define qglNormal3dv glNormal3dv
|
|
#define qglNormal3f glNormal3f
|
|
#define qglNormal3fv glNormal3fv
|
|
#define qglNormal3i glNormal3i
|
|
#define qglNormal3iv glNormal3iv
|
|
#define qglNormal3s glNormal3s
|
|
#define qglNormal3sv glNormal3sv
|
|
#define qglNormalPointer glNormalPointer
|
|
#define qglOrtho glOrtho
|
|
#define qglPassThrough glPassThrough
|
|
#define qglPixelMapfv glPixelMapfv
|
|
#define qglPixelMapuiv glPixelMapuiv
|
|
#define qglPixelMapusv glPixelMapusv
|
|
#define qglPixelStoref glPixelStoref
|
|
#define qglPixelStorei glPixelStorei
|
|
#define qglPixelTransferf glPixelTransferf
|
|
#define qglPixelTransferi glPixelTransferi
|
|
#define qglPixelZoom glPixelZoom
|
|
#define qglPointSize glPointSize
|
|
#define qglPolygonMode glPolygonMode
|
|
#define qglPolygonOffset glPolygonOffset
|
|
#define qglPolygonStipple glPolygonStipple
|
|
#define qglPopAttrib glPopAttrib
|
|
#define qglPopClientAttrib glPopClientAttrib
|
|
#define qglPopMatrix glPopMatrix
|
|
#define qglPopName glPopName
|
|
#define qglPrioritizeTextures glPrioritizeTextures
|
|
#define qglPushAttrib glPushAttrib
|
|
#define qglPushClientAttrib glPushClientAttrib
|
|
#define qglPushMatrix glPushMatrix
|
|
#define qglPushName glPushName
|
|
#define qglRasterPos2d glRasterPos2d
|
|
#define qglRasterPos2dv glRasterPos2dv
|
|
#define qglRasterPos2f glRasterPos2f
|
|
#define qglRasterPos2fv glRasterPos2fv
|
|
#define qglRasterPos2i glRasterPos2i
|
|
#define qglRasterPos2iv glRasterPos2iv
|
|
#define qglRasterPos2s glRasterPos2s
|
|
#define qglRasterPos2sv glRasterPos2sv
|
|
#define qglRasterPos3d glRasterPos3d
|
|
#define qglRasterPos3dv glRasterPos3dv
|
|
#define qglRasterPos3f glRasterPos3f
|
|
#define qglRasterPos3fv glRasterPos3fv
|
|
#define qglRasterPos3i glRasterPos3i
|
|
#define qglRasterPos3iv glRasterPos3iv
|
|
#define qglRasterPos3s glRasterPos3s
|
|
#define qglRasterPos3sv glRasterPos3sv
|
|
#define qglRasterPos4d glRasterPos4d
|
|
#define qglRasterPos4dv glRasterPos4dv
|
|
#define qglRasterPos4f glRasterPos4f
|
|
#define qglRasterPos4fv glRasterPos4fv
|
|
#define qglRasterPos4i glRasterPos4i
|
|
#define qglRasterPos4iv glRasterPos4iv
|
|
#define qglRasterPos4s glRasterPos4s
|
|
#define qglRasterPos4sv glRasterPos4sv
|
|
#define qglReadBuffer glReadBuffer
|
|
#define qglReadPixels glReadPixels
|
|
#define qglRectd glRectd
|
|
#define qglRectdv glRectdv
|
|
#define qglRectf glRectf
|
|
#define qglRectfv glRectfv
|
|
#define qglRecti glRecti
|
|
#define qglRectiv glRectiv
|
|
#define qglRects glRects
|
|
#define qglRectsv glRectsv
|
|
#define qglRenderMode glRenderMode
|
|
#define qglRotated glRotated
|
|
#define qglRotatef glRotatef
|
|
#define qglScaled glScaled
|
|
#define qglScalef glScalef
|
|
#define qglScissor glScissor
|
|
#define qglSelectBuffer glSelectBuffer
|
|
#define qglShadeModel glShadeModel
|
|
#define qglStencilFunc glStencilFunc
|
|
#define qglStencilMask glStencilMask
|
|
#define qglStencilOp glStencilOp
|
|
#define qglTexCoord1d glTexCoord1d
|
|
#define qglTexCoord1dv glTexCoord1dv
|
|
#define qglTexCoord1f glTexCoord1f
|
|
#define qglTexCoord1fv glTexCoord1fv
|
|
#define qglTexCoord1i glTexCoord1i
|
|
#define qglTexCoord1iv glTexCoord1iv
|
|
#define qglTexCoord1s glTexCoord1s
|
|
#define qglTexCoord1sv glTexCoord1sv
|
|
#define qglTexCoord2d glTexCoord2d
|
|
#define qglTexCoord2dv glTexCoord2dv
|
|
#define qglTexCoord2f glTexCoord2f
|
|
#define qglTexCoord2fv glTexCoord2fv
|
|
#define qglTexCoord2i glTexCoord2i
|
|
#define qglTexCoord2iv glTexCoord2iv
|
|
#define qglTexCoord2s glTexCoord2s
|
|
#define qglTexCoord2sv glTexCoord2sv
|
|
#define qglTexCoord3d glTexCoord3d
|
|
#define qglTexCoord3dv glTexCoord3dv
|
|
#define qglTexCoord3f glTexCoord3f
|
|
#define qglTexCoord3fv glTexCoord3fv
|
|
#define qglTexCoord3i glTexCoord3i
|
|
#define qglTexCoord3iv glTexCoord3iv
|
|
#define qglTexCoord3s glTexCoord3s
|
|
#define qglTexCoord3sv glTexCoord3sv
|
|
#define qglTexCoord4d glTexCoord4d
|
|
#define qglTexCoord4dv glTexCoord4dv
|
|
#define qglTexCoord4f glTexCoord4f
|
|
#define qglTexCoord4fv glTexCoord4fv
|
|
#define qglTexCoord4i glTexCoord4i
|
|
#define qglTexCoord4iv glTexCoord4iv
|
|
#define qglTexCoord4s glTexCoord4s
|
|
#define qglTexCoord4sv glTexCoord4sv
|
|
#define qglTexCoordPointer glTexCoordPointer
|
|
#define qglTexEnvf glTexEnvf
|
|
#define qglTexEnvfv glTexEnvfv
|
|
#define qglTexEnvi glTexEnvi
|
|
#define qglTexEnviv glTexEnviv
|
|
#define qglTexGend glTexGend
|
|
#define qglTexGendv glTexGendv
|
|
#define qglTexGenf glTexGenf
|
|
#define qglTexGenfv glTexGenfv
|
|
#define qglTexGeni glTexGeni
|
|
#define qglTexGeniv glTexGeniv
|
|
#define qglTexImage1D glTexImage1D
|
|
#define qglTexImage2D glTexImage2D
|
|
#define qglTexParameterf glTexParameterf
|
|
#define qglTexParameterfv glTexParameterfv
|
|
#define qglTexParameteri glTexParameteri
|
|
#define qglTexParameteriv glTexParameteriv
|
|
#define qglTexSubImage1D glTexSubImage1D
|
|
#define qglTexSubImage2D glTexSubImage2D
|
|
#define qglTranslated glTranslated
|
|
#define qglTranslatef glTranslatef
|
|
#define qglVertex2d glVertex2d
|
|
#define qglVertex2dv glVertex2dv
|
|
#define qglVertex2f glVertex2f
|
|
#define qglVertex2fv glVertex2fv
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#define qglVertex2i glVertex2i
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#define qglVertex2iv glVertex2iv
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#define qglVertex2s glVertex2s
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#define qglVertex2sv glVertex2sv
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#define qglVertex3d glVertex3d
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#define qglVertex3dv glVertex3dv
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#define qglVertex3f glVertex3f
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#define qglVertex3fv glVertex3fv
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#define qglVertex3i glVertex3i
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#define qglVertex3iv glVertex3iv
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#define qglVertex3s glVertex3s
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#define qglVertex3sv glVertex3sv
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#define qglVertex4d glVertex4d
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#define qglVertex4dv glVertex4dv
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#define qglVertex4f glVertex4f
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#define qglVertex4fv glVertex4fv
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#define qglVertex4i glVertex4i
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#define qglVertex4iv glVertex4iv
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#define qglVertex4s glVertex4s
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#define qglVertex4sv glVertex4sv
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#define qglVertexPointer glVertexPointer
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#define qglViewport glViewport
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#endif
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