ioef/code/renderergl2/glsl
2013-11-04 22:50:53 -08:00
..
bokeh_fp.glsl
bokeh_vp.glsl
calclevels4x_fp.glsl
calclevels4x_vp.glsl
depthblur_fp.glsl
depthblur_vp.glsl
dlight_fp.glsl
dlight_vp.glsl
down4x_fp.glsl
down4x_vp.glsl
fogpass_fp.glsl
fogpass_vp.glsl OpenGL2: Remove AGEN_FRESNEL(superceded by cubemap patch), and some small fixes and optimizations. 2013-09-24 03:29:49 -07:00
generic_fp.glsl
generic_vp.glsl OpenGL2: Fix TCGEN_ENVIRONMENT stages not rendering correctly. 2013-10-10 03:41:31 -07:00
lightall_fp.glsl OpenGL2: Some small shader optimizations. 2013-11-04 22:50:53 -08:00
lightall_vp.glsl OpenGL2: Revisit fragment tangent space calculation, and remove tangent space lighting. 2013-11-04 21:53:05 -08:00
pshadow_fp.glsl
pshadow_vp.glsl
shadowfill_fp.glsl
shadowfill_vp.glsl
shadowmask_fp.glsl
shadowmask_vp.glsl
ssao_fp.glsl
ssao_vp.glsl
texturecolor_fp.glsl
texturecolor_vp.glsl
tonemap_fp.glsl
tonemap_vp.glsl