ioef/code/client/snd_codec_wav.c
Tim Angus 84c4f21082 * OpenAL support, from BlackAura aka Stuart Dalton <badcdev@gmail.com>
+ An abstract codec system, simplifying support for new formats
  + Changes versus BlackAura's patch:
    o Consolidated the OpenAL parts into one file
    o Changed the function naming scheme to more closely resemble Q3
    o Changed the interface to fall back on the "base" sound system
      if loading OpenAL fails
  + This is enabled on Linux and MinGW for now, but should work on the
    other *nixs with appropriate additions to the Makefile
  + NOT enabled on OS X or MSVC Windows builds
  + Probably breaks the Windows build again
* Retabulated sdl_snd.c and made the messages less verbose since
  there do not seem to be many having problems with SDL sound now
2005-11-13 18:58:14 +00:00

307 lines
5.9 KiB
C

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
Copyright (C) 2005 Stuart Dalton (badcdev@gmail.com)
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Quake III Arena source code; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "client.h"
#include "snd_codec.h"
/*
=================
FGetLittleLong
=================
*/
static int FGetLittleLong( fileHandle_t f ) {
int v;
FS_Read( &v, sizeof(v), f );
return LittleLong( v);
}
/*
=================
FGetLittleShort
=================
*/
static int FGetLittleShort( fileHandle_t f ) {
short v;
FS_Read( &v, sizeof(v), f );
return LittleShort( v);
}
/*
=================
S_ReadChunkInfo
=================
*/
static int S_ReadChunkInfo(fileHandle_t f, char *name)
{
int len, r;
name[4] = 0;
r = FS_Read(name, 4, f);
if(r != 4)
return 0;
len = FGetLittleLong(f);
if(len < 0 || len > 0xffffffff)
return 0;
//FIXME: 11/11/05 <tim@ngus.net>
// I'm not sure I understand why this needs to be padded.
// Surely this results in reading past the end of the data?
//len = (len + 1 ) & ~1; // pad to word boundary
return len;
}
/*
=================
S_SkipChunk
=================
*/
static void S_SkipChunk(fileHandle_t f, int length)
{
byte buffer[32*1024];
while(length > 0)
{
int toread = length;
if(toread > sizeof(buffer))
toread = sizeof(buffer);
FS_Read(buffer, toread, f);
length -= toread;
}
}
/*
=================
S_FindWavChunk
Returns the length of the data in the chunk, or 0 if not found
=================
*/
static int S_FindWavChunk( fileHandle_t f, char *chunk ) {
char name[5];
int len;
// This is a bit dangerous...
while(1)
{
len = S_ReadChunkInfo(f, name);
// Read failure?
if(len == 0)
return 0;
// If this is the right chunk, return
if(!strcmp(name, chunk))
return len;
// Not the right chunk - skip it
S_SkipChunk(f, len);
}
}
/*
=================
S_ByteSwapRawSamples
=================
*/
static void S_ByteSwapRawSamples( int samples, int width, int s_channels, const byte *data ) {
int i;
if ( width != 2 ) {
return;
}
if ( LittleShort( 256 ) == 256 ) {
return;
}
if ( s_channels == 2 ) {
samples <<= 1;
}
for ( i = 0 ; i < samples ; i++ ) {
((short *)data)[i] = LittleShort( ((short *)data)[i] );
}
}
/*
=================
S_ReadWavHeader
=================
*/
static qboolean S_ReadWavHeader(fileHandle_t file, snd_info_t *info)
{
char dump[16];
int wav_format;
int fmtlen = 0;
// skip the riff wav header
FS_Read(dump, 12, file);
// Scan for the format chunk
if((fmtlen = S_FindWavChunk(file, "fmt ")) == 0)
{
Com_Printf("No fmt chunk\n");
return qfalse;
}
// Save the parameters
wav_format = FGetLittleShort(file);
info->channels = FGetLittleShort(file);
info->rate = FGetLittleLong(file);
FGetLittleLong(file);
FGetLittleShort(file);
info->width = FGetLittleShort(file) / 8;
info->dataofs = 0;
// Skip the rest of the format chunk if required
if(fmtlen > 16)
{
fmtlen -= 16;
S_SkipChunk(file, fmtlen);
}
// Scan for the data chunk
if( (info->size = S_FindWavChunk(file, "data")) == 0)
{
Com_Printf("No data chunk\n");
return qfalse;
}
info->samples = (info->size / info->width) / info->channels;
return qtrue;
}
// WAV codec
snd_codec_t wav_codec =
{
".wav",
S_WAV_CodecLoad,
S_WAV_CodecOpenStream,
S_WAV_CodecReadStream,
S_WAV_CodecCloseStream,
NULL
};
/*
=================
S_WAV_CodecLoad
=================
*/
void *S_WAV_CodecLoad(const char *filename, snd_info_t *info)
{
fileHandle_t file;
void *buffer;
// Try to open the file
FS_FOpenFileRead(filename, &file, qtrue);
if(!file)
{
Com_Printf("Can't read sound file %s\n", filename);
return NULL;
}
// Read the RIFF header
if(!S_ReadWavHeader(file, info))
{
FS_FCloseFile(file);
Com_Printf("Can't understand wav file %s\n", filename);
return NULL;
}
// Allocate some memory
buffer = Z_Malloc(info->size);
if(!buffer)
{
FS_FCloseFile(file);
Com_Printf("Out of memory reading %s\n", filename);
return NULL;
}
// Read, byteswap
FS_Read(buffer, info->size, file);
S_ByteSwapRawSamples(info->samples, info->width, info->channels, (byte *)buffer);
// Close and return
FS_FCloseFile(file);
return buffer;
}
/*
=================
S_WAV_CodecOpenStream
=================
*/
snd_stream_t *S_WAV_CodecOpenStream(const char *filename)
{
snd_stream_t *rv;
// Open
rv = S_CodecUtilOpen(filename, &wav_codec);
if(!rv)
return NULL;
// Read the RIFF header
if(!S_ReadWavHeader(rv->file, &rv->info))
{
S_CodecUtilClose(rv);
return NULL;
}
return rv;
}
/*
=================
S_WAV_CodecCloseStream
=================
*/
void S_WAV_CodecCloseStream(snd_stream_t *stream)
{
S_CodecUtilClose(stream);
}
/*
=================
S_WAV_CodecReadStream
=================
*/
int S_WAV_CodecReadStream(snd_stream_t *stream, int bytes, void *buffer)
{
int remaining = stream->info.size - stream->pos;
int samples;
if(remaining <= 0)
return 0;
if(bytes > remaining)
bytes = remaining;
stream->pos += bytes;
samples = (bytes / stream->info.width) / stream->info.channels;
FS_Read(buffer, bytes, stream->file);
S_ByteSwapRawSamples(samples, stream->info.width, stream->info.channels, buffer);
return bytes;
}