ioef/code/server
Thilo Schulz dee3724a13 - Improve game_restart:
* differing screen resolutions and network settings are now honoured when changing fs_game
  * Fix hunk memory leak on game_restart
  * Move cls.state and cls.servername to clc so connection state is fully preserved over game_restart
  * Revert back to previous fs_game after disconnecting from a server that triggered a game_restart
  * Fix error dialog popping up after every game_restart if an error happened previously (reported by Ensiform)
- Fixed that not all commands added by CL_Init() would be removed by CL_Shutdown()
2011-06-21 11:18:35 +00:00
..
server.h Remove sv_strictAuth cvar for STANDALONE games 2011-05-02 15:58:56 +00:00
sv_bot.c Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
sv_ccmds.c Fix wrong usage info message for cmd dumpuser, patch by Zack Middleton (#5024) 2011-06-06 14:54:18 +00:00
sv_client.c - Remove Q_strrchr(), replace with standard, portable strrchr() 2011-05-15 14:08:03 +00:00
sv_game.c - Add MASM assembler files for MSVC x64 projects to support vm_x86 in x64 mode 2011-06-13 09:56:39 +00:00
sv_init.c - Improve game_restart: 2011-06-21 11:18:35 +00:00
sv_main.c Remove sv_strictAuth cvar for STANDALONE games 2011-05-02 15:58:56 +00:00
sv_net_chan.c Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
sv_rankings.c - Replace vsprintf function in bg_lib.c with vsnprintf implementation started by Patrick Powell. 2008-03-25 21:36:09 +00:00
sv_snapshot.c Remove newlines from Com_Error message format strings, patch by DevHC 2011-05-12 14:02:48 +00:00
sv_world.c mark functions static (#4010) 2009-05-08 09:48:45 +00:00