mirror of
https://github.com/UberGames/ioef.git
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287 lines
6.1 KiB
C
287 lines
6.1 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "qbsp.h"
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/*
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==============================================================================
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PORTAL FILE GENERATION
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Save out name.prt for qvis to read
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==============================================================================
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*/
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#define PORTALFILE "PRT1"
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FILE *pf;
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int num_visclusters; // clusters the player can be in
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int num_visportals;
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void WriteFloat2 (FILE *f, vec_t v)
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{
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if ( fabs(v - Q_rint(v)) < 0.001 )
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fprintf (f,"%i ",(int)Q_rint(v));
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else
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fprintf (f,"%f ",v);
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}
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/*
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=================
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WritePortalFile_r
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=================
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*/
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void WritePortalFile_r (node_t *node)
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{
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int i, s;
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portal_t *p;
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winding_t *w;
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vec3_t normal;
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vec_t dist;
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// decision node
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if (node->planenum != PLANENUM_LEAF && !node->detail_seperator)
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{
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WritePortalFile_r (node->children[0]);
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WritePortalFile_r (node->children[1]);
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return;
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}
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if (node->contents & CONTENTS_SOLID)
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return;
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for (p = node->portals ; p ; p=p->next[s])
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{
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w = p->winding;
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s = (p->nodes[1] == node);
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if (w && p->nodes[0] == node)
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{
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if (!Portal_VisFlood (p))
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continue;
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// write out to the file
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// sometimes planes get turned around when they are very near
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// the changeover point between different axis. interpret the
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// plane the same way vis will, and flip the side orders if needed
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// FIXME: is this still relevent?
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WindingPlane (w, normal, &dist);
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if ( DotProduct (p->plane.normal, normal) < 0.99 )
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{ // backwards...
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fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[1]->cluster, p->nodes[0]->cluster);
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}
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else
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fprintf (pf,"%i %i %i ",w->numpoints, p->nodes[0]->cluster, p->nodes[1]->cluster);
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for (i=0 ; i<w->numpoints ; i++)
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{
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fprintf (pf,"(");
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WriteFloat2 (pf, w->p[i][0]);
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WriteFloat2 (pf, w->p[i][1]);
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WriteFloat2 (pf, w->p[i][2]);
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fprintf (pf,") ");
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}
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fprintf (pf,"\n");
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}
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}
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}
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/*
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================
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FillLeafNumbers_r
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All of the leafs under node will have the same cluster
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================
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*/
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void FillLeafNumbers_r (node_t *node, int num)
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{
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if (node->planenum == PLANENUM_LEAF)
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{
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if (node->contents & CONTENTS_SOLID)
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node->cluster = -1;
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else
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node->cluster = num;
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return;
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}
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node->cluster = num;
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FillLeafNumbers_r (node->children[0], num);
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FillLeafNumbers_r (node->children[1], num);
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}
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/*
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================
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NumberLeafs_r
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================
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*/
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void NumberLeafs_r (node_t *node)
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{
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portal_t *p;
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if (node->planenum != PLANENUM_LEAF && !node->detail_seperator)
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{ // decision node
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node->cluster = -99;
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NumberLeafs_r (node->children[0]);
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NumberLeafs_r (node->children[1]);
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return;
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}
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// either a leaf or a detail cluster
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if ( node->contents & CONTENTS_SOLID )
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{ // solid block, viewpoint never inside
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node->cluster = -1;
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return;
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}
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FillLeafNumbers_r (node, num_visclusters);
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num_visclusters++;
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// count the portals
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for (p = node->portals ; p ; )
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{
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if (p->nodes[0] == node) // only write out from first leaf
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{
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if (Portal_VisFlood (p))
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num_visportals++;
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p = p->next[0];
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}
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else
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p = p->next[1];
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}
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}
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/*
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================
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CreateVisPortals_r
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================
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*/
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void CreateVisPortals_r (node_t *node)
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{
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// stop as soon as we get to a detail_seperator, which
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// means that everything below is in a single cluster
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if (node->planenum == PLANENUM_LEAF || node->detail_seperator )
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return;
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MakeNodePortal (node);
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SplitNodePortals (node);
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CreateVisPortals_r (node->children[0]);
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CreateVisPortals_r (node->children[1]);
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}
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/*
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================
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FinishVisPortals_r
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================
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*/
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void FinishVisPortals2_r (node_t *node)
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{
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if (node->planenum == PLANENUM_LEAF)
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return;
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MakeNodePortal (node);
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SplitNodePortals (node);
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FinishVisPortals2_r (node->children[0]);
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FinishVisPortals2_r (node->children[1]);
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}
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void FinishVisPortals_r (node_t *node)
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{
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if (node->planenum == PLANENUM_LEAF)
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return;
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if (node->detail_seperator)
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{
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FinishVisPortals2_r (node);
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return;
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}
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FinishVisPortals_r (node->children[0]);
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FinishVisPortals_r (node->children[1]);
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}
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int clusterleaf;
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void SaveClusters_r (node_t *node)
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{
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if (node->planenum == PLANENUM_LEAF)
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{
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dleafs[clusterleaf++].cluster = node->cluster;
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return;
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}
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SaveClusters_r (node->children[0]);
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SaveClusters_r (node->children[1]);
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}
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/*
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================
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WritePortalFile
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================
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*/
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void WritePortalFile (tree_t *tree)
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{
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char filename[1024];
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node_t *headnode;
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qprintf ("--- WritePortalFile ---\n");
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headnode = tree->headnode;
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num_visclusters = 0;
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num_visportals = 0;
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Tree_FreePortals_r (headnode);
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MakeHeadnodePortals (tree);
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CreateVisPortals_r (headnode);
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// set the cluster field in every leaf and count the total number of portals
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NumberLeafs_r (headnode);
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// write the file
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sprintf (filename, "%s.prt", source);
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printf ("writing %s\n", filename);
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pf = fopen (filename, "w");
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if (!pf)
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Error ("Error opening %s", filename);
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fprintf (pf, "%s\n", PORTALFILE);
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fprintf (pf, "%i\n", num_visclusters);
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fprintf (pf, "%i\n", num_visportals);
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qprintf ("%5i visclusters\n", num_visclusters);
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qprintf ("%5i visportals\n", num_visportals);
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WritePortalFile_r (headnode);
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fclose (pf);
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// we need to store the clusters out now because ordering
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// issues made us do this after writebsp...
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clusterleaf = 1;
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SaveClusters_r (headnode);
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}
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