mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 05:01:40 +00:00
2132 lines
65 KiB
XML
Executable file
2132 lines
65 KiB
XML
Executable file
<?xml version="1.0" encoding="Windows-1252"?>
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<VisualStudioProject
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ProjectType="Visual C++"
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Version="7.10"
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Name="game"
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SccProjectName=""$/MissionPack/code/game", CYAAAAAA"
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SccLocalPath=".">
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<Platforms>
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<Platform
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Name="Win32"/>
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</Platforms>
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<Configurations>
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<Configuration
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Name="Debug TA|Win32"
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OutputDirectory=".\Debug_TA"
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IntermediateDirectory=".\Debug_TA"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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Name="VCCLCompilerTool"
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Optimization="0"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;MISSIONPACK;QAGAME"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug_TA/game.pch"
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AssemblerListingLocation=".\Debug_TA/"
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ObjectFile=".\Debug_TA/"
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ProgramDataBaseFileName=".\Debug_TA/"
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BrowseInformation="1"
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WarningLevel="3"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile="..\Debug_TA\qagamex86.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\game.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug_TA/qagamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Debug_TA/qagamex86.map"
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SubSystem="2"
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BaseAddress="0x20000000"
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ImportLibrary=".\Debug_TA/qagamex86.lib"
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TargetMachine="1"/>
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HeaderFileName=""/>
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Name="VCPostBuildEventTool"/>
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Culture="1033"/>
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<Configuration
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Name="Debug|Win32"
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OutputDirectory=".\Debug"
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IntermediateDirectory=".\Debug"
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ConfigurationType="2"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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Optimization="0"
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OptimizeForProcessor="1"
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PreprocessorDefinitions="WIN32;_DEBUG;_WINDOWS;BUILDING_REF_GL;DEBUG;GLOBALRANK"
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RuntimeLibrary="1"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\Debug/game.pch"
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AssemblerListingLocation=".\Debug/"
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ObjectFile=".\Debug/"
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ProgramDataBaseFileName=".\Debug/"
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BrowseInformation="1"
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WarningLevel="3"
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DebugInformationFormat="4"/>
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<Tool
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Name="VCCustomBuildTool"/>
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Name="VCLinkerTool"
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LinkIncremental="1"
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ModuleDefinitionFile=".\game.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\Debug/qagamex86.pdb"
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GenerateMapFile="TRUE"
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MapFileName=".\Debug/qagamex86.map"
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SubSystem="2"
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BaseAddress="0x20000000"
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ImportLibrary=".\Debug/qagamex86.lib"
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TargetMachine="1"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="_DEBUG"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\Debug/game.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="_DEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Release Alpha|Win32"
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OutputDirectory=".\..\ReleaseAXP"
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IntermediateDirectory=".\ReleaseAXP"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/QA21164 "
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Optimization="2"
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InlineFunctionExpansion="1"
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PreprocessorDefinitions="WIN32;NDEBUG;_WINDOWS;C_ONLY"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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EnableFunctionLevelLinking="TRUE"
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UsePrecompiledHeader="2"
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PrecompiledHeaderFile=".\ReleaseAXP/game.pch"
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AssemblerListingLocation=".\ReleaseAXP/"
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ObjectFile=".\ReleaseAXP/"
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ProgramDataBaseFileName=".\ReleaseAXP/"
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WarningLevel="3"
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SuppressStartupBanner="TRUE"
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DebugInformationFormat="2"/>
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<Tool
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile="..\ReleaseAXP/qagameaxp.dll"
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LinkIncremental="1"
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SuppressStartupBanner="TRUE"
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ModuleDefinitionFile=".\game.def"
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ProgramDatabaseFile=".\..\ReleaseAXP/qagameaxp.pdb"
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SubSystem="2"
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BaseAddress="0x20000000"
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ImportLibrary=".\..\ReleaseAXP/qagameaxp.lib"/>
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<Tool
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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MkTypLibCompatible="TRUE"
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TargetEnvironment="1"
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TypeLibraryName=".\..\ReleaseAXP/game.tlb"
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HeaderFileName=""/>
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<Tool
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Name="VCPostBuildEventTool"/>
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<Tool
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Name="VCPreBuildEventTool"/>
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<Tool
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Name="VCPreLinkEventTool"/>
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<Tool
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Name="VCResourceCompilerTool"
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PreprocessorDefinitions="NDEBUG"
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Culture="1033"/>
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<Tool
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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<Tool
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Name="VCWebDeploymentTool"/>
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<Tool
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Name="VCManagedWrapperGeneratorTool"/>
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<Tool
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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</Configuration>
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<Configuration
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Name="Debug Alpha|Win32"
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OutputDirectory=".\..\DebugAxp"
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IntermediateDirectory=".\DebugAxp"
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ConfigurationType="2"
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UseOfMFC="0"
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ATLMinimizesCRunTimeLibraryUsage="FALSE">
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<Tool
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Name="VCCLCompilerTool"
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AdditionalOptions="/QA21164 /MTd "
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RuntimeLibrary="5"
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PrecompiledHeaderFile=".\DebugAxp/game.pch"
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AssemblerListingLocation=".\DebugAxp/"
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ObjectFile=".\DebugAxp/"
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ProgramDataBaseFileName=".\DebugAxp/"
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WarningLevel="3"
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DebugInformationFormat="3"/>
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Name="VCCustomBuildTool"/>
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<Tool
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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OutputFile="..\DebugAxp/qagameaxp.dll"
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LinkIncremental="1"
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ModuleDefinitionFile=".\game.def"
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GenerateDebugInformation="TRUE"
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ProgramDatabaseFile=".\..\DebugAxp/qagameaxp.pdb"
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Name="VCPreBuildEventTool"/>
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Culture="1033"/>
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Name="VCWebServiceProxyGeneratorTool"/>
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<Tool
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Name="VCXMLDataGeneratorTool"/>
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Name="VCWebDeploymentTool"/>
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Name="VCManagedWrapperGeneratorTool"/>
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Name="VCAuxiliaryManagedWrapperGeneratorTool"/>
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Name="Release|Win32"
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OutputDirectory=".\Release"
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Name="VCCLCompilerTool"
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Optimization="2"
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StringPooling="TRUE"
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RuntimeLibrary="4"
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Name="VCCustomBuildTool"/>
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Name="VCLinkerTool"
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AdditionalDependencies="winmm.lib"
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Name="VCMIDLTool"
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PreprocessorDefinitions="NDEBUG"
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Name="VCPostBuildEventTool"/>
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ModuleDefinitionFile=".\game.def"
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<References>
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</References>
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<Files>
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<Filter
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Name="Source Files"
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Filter="cpp;c;cxx;rc;def;r;odl;hpj;bat;for;f90">
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RelativePath="be_ea.h">
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RelativePath="bg_local.h">
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</File>
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<File
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RelativePath="bg_public.h">
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</File>
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<File
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RelativePath="botlib.h">
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</File>
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<File
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RelativePath="chars.h">
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</File>
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<File
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RelativePath="g_local.h">
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</File>
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<File
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RelativePath="g_public.h">
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</File>
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<File
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RelativePath="g_team.h">
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</File>
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<File
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RelativePath="inv.h">
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</File>
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<File
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RelativePath="match.h">
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</File>
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<File
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RelativePath="q_shared.h">
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</File>
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<File
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RelativePath="surfaceflags.h">
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<File
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RelativePath="syn.h">
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</File>
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<Filter
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Name="Resource Files"
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Filter="ico;cur;bmp;dlg;rc2;rct;bin;cnt;rtf;gif;jpg;jpeg;jpe">
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</Filter>
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</Files>
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<Globals>
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</Globals>
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