mirror of
https://github.com/UberGames/ioef.git
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94 lines
3 KiB
Bash
Executable file
94 lines
3 KiB
Bash
Executable file
#!/bin/bash
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CC=gcc-4.0
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cd `dirname $0`
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory"
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exit 1
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fi
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# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
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# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
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# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
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# enough gcc to actually compile ioquake3
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# For PPC macs, G4's or better are required to run ioquake3.
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unset X86_64_SDK
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unset X86_64_CFLAGS
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unset X86_64_LDFLAGS
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unset X86_SDK
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unset X86_CFLAGS
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unset X86_LDFLAGS
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unset PPC_64_SDK
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unset PPC_CFLAGS
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unset PPC_LDFLAGS
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if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
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X86_64_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_64_CFLAGS="-arch x86_64 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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X86_64_LDFLAGS=" -mmacosx-version-min=10.5"
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X86_SDK=/Developer/SDKs/MacOSX10.5.sdk
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X86_CFLAGS="-arch i386 -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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X86_LDFLAGS=" -mmacosx-version-min=10.5"
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PPC_SDK=/Developer/SDKs/MacOSX10.5.sdk
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PPC_CFLAGS="-arch ppc -isysroot /Developer/SDKs/MacOSX10.5.sdk \
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-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
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PPC_LDFLAGS=" -mmacosx-version-min=10.5"
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fi
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if [ -z $X86_64_SDK ] || [ -z $X86_SDK ] || [ -z $PPC_SDK ]; then
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echo "\
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ERROR: This script is for building a Universal Binary. You cannot build
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for a different architecture unless you have the proper Mac OS X SDKs
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installed. If you just want to to compile for your own system run
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'make-macosx.sh' instead of this script."
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exit 1
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fi
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echo "Building X86_64 Client/Dedicated Server against \"$X86_64_SDK\""
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echo "Building X86 Client/Dedicated Server against \"$X86_SDK\""
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echo "Building PPC Client/Dedicated Server against \"$PPC_SDK\""
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echo
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if [ "$X86_64_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ] || \
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[ "$X86_SDK" != "/Developer/SDKs/MacOSX10.5.sdk" ]; then
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echo "\
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WARNING: in order to build a binary with maximum compatibility you must
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build on Mac OS X 10.5 using Xcode 3.1 and have the MacOSX10.5
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SDKs installed from the Xcode install disk Packages folder."
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sleep 3
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fi
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# For parallel make on multicore boxes...
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NCPU=`sysctl -n hw.ncpu`
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# x86_64 client and server
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#if [ -d build/release-release-x86_64 ]; then
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# rm -r build/release-darwin-x86_64
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#fi
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(ARCH=x86_64 CC=gcc-4.0 CFLAGS=$X86_64_CFLAGS LDFLAGS=$X86_64_LDFLAGS make -j$NCPU) || exit 1;
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echo;echo
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# x86 client and server
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#if [ -d build/release-darwin-x86 ]; then
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# rm -r build/release-darwin-x86
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#fi
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(ARCH=x86 CC=gcc-4.0 CFLAGS=$X86_CFLAGS LDFLAGS=$X86_LDFLAGS make -j$NCPU) || exit 1;
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echo;echo
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# PPC client and server
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#if [ -d build/release-darwin-ppc ]; then
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# rm -r build/release-darwin-ppc
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#fi
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(ARCH=ppc CC=gcc-4.0 CFLAGS=$PPC_CFLAGS LDFLAGS=$PPC_LDFLAGS make -j$NCPU) || exit 1;
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echo
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# use the following shell script to build a universal application bundle
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"./make-macosx-app.sh" release
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