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272e3ca69f
16:24 < icculus> check that in, someone will fix it. :)
211 lines
5 KiB
C
211 lines
5 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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/*
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** linux_joystick.c
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**
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** This file contains ALL Linux specific stuff having to do with the
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** Joystick input. When a port is being made the following functions
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** must be implemented by the port:
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**
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** Authors: mkv, bk
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**
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*/
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#if !USE_SDL
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#include <linux/joystick.h>
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#include <sys/types.h>
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#include <fcntl.h>
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#include <sys/ioctl.h>
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#include <unistd.h> // bk001204
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#include "../client/client.h"
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#include "linux_local.h"
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/* We translate axes movement into keypresses. */
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int joy_keys[16] = {
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K_LEFTARROW, K_RIGHTARROW,
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K_UPARROW, K_DOWNARROW,
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K_JOY16, K_JOY17,
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K_JOY18, K_JOY19,
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K_JOY20, K_JOY21,
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K_JOY22, K_JOY23,
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K_JOY24, K_JOY25,
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K_JOY26, K_JOY27
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};
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/* Our file descriptor for the joystick device. */
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static int joy_fd = -1;
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// bk001130 - from linux_glimp.c
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extern cvar_t * in_joystick;
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extern cvar_t * in_joystickDebug;
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extern cvar_t * joy_threshold;
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/**********************************************/
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/* Joystick routines. */
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/**********************************************/
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// bk001130 - from cvs1.17 (mkv), removed from linux_glimp.c
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void IN_StartupJoystick( void )
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{
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int i = 0;
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joy_fd = -1;
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if( !in_joystick->integer ) {
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Com_Printf( "Joystick is not active.\n" );
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return;
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}
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for( i = 0; i < 4; i++ ) {
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char filename[PATH_MAX];
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snprintf( filename, PATH_MAX, "/dev/js%d", i );
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joy_fd = open( filename, O_RDONLY | O_NONBLOCK );
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if( joy_fd != -1 ) {
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struct js_event event;
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char axes = 0;
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char buttons = 0;
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char name[128];
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int n = -1;
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Com_Printf( "Joystick %s found\n", filename );
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/* Get rid of initialization messages. */
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do {
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n = read( joy_fd, &event, sizeof( event ) );
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if( n == -1 ) {
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break;
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}
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} while( ( event.type & JS_EVENT_INIT ) );
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/* Get joystick statistics. */
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ioctl( joy_fd, JSIOCGAXES, &axes );
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ioctl( joy_fd, JSIOCGBUTTONS, &buttons );
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if( ioctl( joy_fd, JSIOCGNAME( sizeof( name ) ), name ) < 0 ) {
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strncpy( name, "Unknown", sizeof( name ) );
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}
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Com_Printf( "Name: %s\n", name );
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Com_Printf( "Axes: %d\n", axes );
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Com_Printf( "Buttons: %d\n", buttons );
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/* Our work here is done. */
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return;
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}
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}
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/* No soup for you. */
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if( joy_fd == -1 ) {
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Com_Printf( "No joystick found.\n" );
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return;
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}
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}
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void IN_JoyMove( void )
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{
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/* Store instantaneous joystick state. Hack to get around
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* event model used in Linux joystick driver.
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*/
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static int axes_state[16];
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/* Old bits for Quake-style input compares. */
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static unsigned int old_axes = 0;
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/* Our current goodies. */
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unsigned int axes = 0;
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int i = 0;
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if( joy_fd == -1 ) {
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return;
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}
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/* Empty the queue, dispatching button presses immediately
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* and updating the instantaneous state for the axes.
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*/
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do {
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int n = -1;
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struct js_event event;
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n = read( joy_fd, &event, sizeof( event ) );
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if( n == -1 ) {
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/* No error, we're non-blocking. */
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break;
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}
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if( event.type & JS_EVENT_BUTTON ) {
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Sys_QueEvent( 0, SE_KEY, K_JOY1 + event.number, event.value, 0, NULL );
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} else if( event.type & JS_EVENT_AXIS ) {
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if( event.number >= 16 ) {
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continue;
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}
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axes_state[event.number] = event.value;
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} else {
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Com_Printf( "Unknown joystick event type\n" );
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}
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} while( 1 );
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/* Translate our instantaneous state to bits. */
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for( i = 0; i < 16; i++ ) {
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float f = ( (float) axes_state[i] ) / 32767.0f;
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if( f < -joy_threshold->value ) {
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axes |= ( 1 << ( i * 2 ) );
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} else if( f > joy_threshold->value ) {
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axes |= ( 1 << ( ( i * 2 ) + 1 ) );
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}
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}
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/* Time to update axes state based on old vs. new. */
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for( i = 0; i < 16; i++ ) {
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if( ( axes & ( 1 << i ) ) && !( old_axes & ( 1 << i ) ) ) {
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Sys_QueEvent( 0, SE_KEY, joy_keys[i], qtrue, 0, NULL );
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}
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if( !( axes & ( 1 << i ) ) && ( old_axes & ( 1 << i ) ) ) {
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Sys_QueEvent( 0, SE_KEY, joy_keys[i], qfalse, 0, NULL );
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}
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}
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/* Save for future generations. */
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old_axes = axes;
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}
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#endif // !USE_SDL
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