mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 21:22:00 +00:00
05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
66 lines
2.2 KiB
C
66 lines
2.2 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
|
|
/*****************************************************************************
|
|
* name: be_ea.h
|
|
*
|
|
* desc: elementary actions
|
|
*
|
|
* $Archive: /source/code/botlib/be_ea.h $
|
|
*
|
|
*****************************************************************************/
|
|
|
|
//ClientCommand elementary actions
|
|
void EA_Say(int client, char *str);
|
|
void EA_SayTeam(int client, char *str);
|
|
void EA_Command(int client, char *command );
|
|
|
|
void EA_Action(int client, int action);
|
|
void EA_Crouch(int client);
|
|
void EA_Walk(int client);
|
|
void EA_MoveUp(int client);
|
|
void EA_MoveDown(int client);
|
|
void EA_MoveForward(int client);
|
|
void EA_MoveBack(int client);
|
|
void EA_MoveLeft(int client);
|
|
void EA_MoveRight(int client);
|
|
void EA_Attack(int client);
|
|
void EA_Respawn(int client);
|
|
void EA_Talk(int client);
|
|
void EA_Gesture(int client);
|
|
void EA_Use(int client);
|
|
|
|
//regular elementary actions
|
|
void EA_SelectWeapon(int client, int weapon);
|
|
void EA_Jump(int client);
|
|
void EA_DelayedJump(int client);
|
|
void EA_Move(int client, vec3_t dir, float speed);
|
|
void EA_View(int client, vec3_t viewangles);
|
|
|
|
//send regular input to the server
|
|
void EA_EndRegular(int client, float thinktime);
|
|
void EA_GetInput(int client, float thinktime, bot_input_t *input);
|
|
void EA_ResetInput(int client);
|
|
//setup and shutdown routines
|
|
int EA_Setup(void);
|
|
void EA_Shutdown(void);
|