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https://github.com/UberGames/ioef.git
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e7f43545ed
Vertex lite surfaces being brighter than light maps looks bad, they're meant to look the same. Especially in ET, which mixes them fequently. It's noticeable in Q3 too though. BSP lightmaps (i.e. not external HDR lightmaps) use R_ColorShiftLightingBytes, now *Floats (used by vertex colors) has the same behavior. This may be a problem for HDR lightmaps, as the RGB will always be scaled to 0.0 to 1.0 range. I had enabled this for non-HDR before, but now HDR needs it too.
3593 lines
93 KiB
C
3593 lines
93 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// tr_map.c
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#include "tr_local.h"
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/*
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Loads and prepares a map file for scene rendering.
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A single entry point:
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void RE_LoadWorldMap( const char *name );
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*/
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static world_t s_worldData;
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static byte *fileBase;
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int c_subdivisions;
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int c_gridVerts;
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//===============================================================================
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static void HSVtoRGB( float h, float s, float v, float rgb[3] )
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{
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int i;
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float f;
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float p, q, t;
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h *= 5;
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i = floor( h );
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f = h - i;
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p = v * ( 1 - s );
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q = v * ( 1 - s * f );
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t = v * ( 1 - s * ( 1 - f ) );
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switch ( i )
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{
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case 0:
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rgb[0] = v;
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rgb[1] = t;
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rgb[2] = p;
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break;
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case 1:
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rgb[0] = q;
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rgb[1] = v;
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rgb[2] = p;
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break;
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case 2:
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rgb[0] = p;
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rgb[1] = v;
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rgb[2] = t;
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break;
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case 3:
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rgb[0] = p;
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rgb[1] = q;
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rgb[2] = v;
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break;
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case 4:
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rgb[0] = t;
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rgb[1] = p;
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rgb[2] = v;
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break;
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case 5:
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rgb[0] = v;
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rgb[1] = p;
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rgb[2] = q;
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break;
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}
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}
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/*
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===============
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R_ColorShiftLightingBytes
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===============
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*/
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static void R_ColorShiftLightingBytes( byte in[4], byte out[4] ) {
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int shift, r, g, b;
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// shift the color data based on overbright range
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shift = r_mapOverBrightBits->integer - tr.overbrightBits;
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// shift the data based on overbright range
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r = in[0] << shift;
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g = in[1] << shift;
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b = in[2] << shift;
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// normalize by color instead of saturating to white
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if ( ( r | g | b ) > 255 ) {
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int max;
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max = r > g ? r : g;
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max = max > b ? max : b;
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r = r * 255 / max;
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g = g * 255 / max;
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b = b * 255 / max;
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}
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out[0] = r;
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out[1] = g;
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out[2] = b;
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out[3] = in[3];
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}
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/*
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===============
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R_ColorShiftLightingFloats
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===============
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*/
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static void R_ColorShiftLightingFloats(float in[4], float out[4], float scale )
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{
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float r, g, b;
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scale *= pow(2.0f, r_mapOverBrightBits->integer - tr.overbrightBits);
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r = in[0] * scale;
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g = in[1] * scale;
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b = in[2] * scale;
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// normalize by color instead of saturating to white
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if ( r > 1 || g > 1 || b > 1 ) {
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float max;
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max = r > g ? r : g;
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max = max > b ? max : b;
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r = r / max;
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g = g / max;
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b = b / max;
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}
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out[0] = r;
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out[1] = g;
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out[2] = b;
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out[3] = in[3];
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}
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// Modified from http://graphicrants.blogspot.jp/2009/04/rgbm-color-encoding.html
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void ColorToRGBM(const vec3_t color, unsigned char rgbm[4])
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{
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vec3_t sample;
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float maxComponent;
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VectorCopy(color, sample);
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maxComponent = MAX(sample[0], sample[1]);
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maxComponent = MAX(maxComponent, sample[2]);
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maxComponent = CLAMP(maxComponent, 1.0f/255.0f, 1.0f);
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rgbm[3] = (unsigned char) ceil(maxComponent * 255.0f);
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maxComponent = 255.0f / rgbm[3];
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VectorScale(sample, maxComponent, sample);
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rgbm[0] = (unsigned char) (sample[0] * 255);
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rgbm[1] = (unsigned char) (sample[1] * 255);
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rgbm[2] = (unsigned char) (sample[2] * 255);
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}
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void ColorToRGBA16F(const vec3_t color, unsigned short rgba16f[4])
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{
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rgba16f[0] = FloatToHalf(color[0]);
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rgba16f[1] = FloatToHalf(color[1]);
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rgba16f[2] = FloatToHalf(color[2]);
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rgba16f[3] = FloatToHalf(1.0f);
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}
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/*
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===============
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R_LoadLightmaps
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===============
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*/
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#define DEFAULT_LIGHTMAP_SIZE 128
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#define MAX_LIGHTMAP_PAGES 2
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static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
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byte *buf, *buf_p;
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dsurface_t *surf;
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int len;
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byte *image;
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int i, j, numLightmaps, textureInternalFormat = 0;
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float maxIntensity = 0;
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double sumIntensity = 0;
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len = l->filelen;
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if ( !len ) {
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return;
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}
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buf = fileBase + l->fileofs;
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// we are about to upload textures
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R_IssuePendingRenderCommands();
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tr.lightmapSize = DEFAULT_LIGHTMAP_SIZE;
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numLightmaps = len / (tr.lightmapSize * tr.lightmapSize * 3);
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// check for deluxe mapping
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if (numLightmaps <= 1)
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{
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tr.worldDeluxeMapping = qfalse;
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}
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else
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{
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tr.worldDeluxeMapping = qtrue;
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for( i = 0, surf = (dsurface_t *)(fileBase + surfs->fileofs);
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i < surfs->filelen / sizeof(dsurface_t); i++, surf++ ) {
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int lightmapNum = LittleLong( surf->lightmapNum );
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if ( lightmapNum >= 0 && (lightmapNum & 1) != 0 ) {
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tr.worldDeluxeMapping = qfalse;
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break;
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}
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}
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}
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image = ri.Malloc(tr.lightmapSize * tr.lightmapSize * 4 * 2);
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if (tr.worldDeluxeMapping)
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numLightmaps >>= 1;
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if(numLightmaps == 1)
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{
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//FIXME: HACK: maps with only one lightmap turn up fullbright for some reason.
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//this avoids this, but isn't the correct solution.
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numLightmaps++;
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}
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else if (r_mergeLightmaps->integer && numLightmaps >= 1024 )
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{
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// FIXME: fat light maps don't support more than 1024 light maps
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ri.Printf(PRINT_WARNING, "WARNING: number of lightmaps > 1024\n");
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numLightmaps = 1024;
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}
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// use fat lightmaps of an appropriate size
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if (r_mergeLightmaps->integer)
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{
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tr.fatLightmapSize = 512;
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tr.fatLightmapStep = tr.fatLightmapSize / tr.lightmapSize;
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// at most MAX_LIGHTMAP_PAGES
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while (tr.fatLightmapStep * tr.fatLightmapStep * MAX_LIGHTMAP_PAGES < numLightmaps && tr.fatLightmapSize != glConfig.maxTextureSize )
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{
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tr.fatLightmapSize <<= 1;
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tr.fatLightmapStep = tr.fatLightmapSize / tr.lightmapSize;
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}
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tr.numLightmaps = numLightmaps / (tr.fatLightmapStep * tr.fatLightmapStep);
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if (numLightmaps % (tr.fatLightmapStep * tr.fatLightmapStep) != 0)
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tr.numLightmaps++;
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}
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else
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{
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tr.numLightmaps = numLightmaps;
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}
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tr.lightmaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low );
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if (tr.worldDeluxeMapping)
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{
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tr.deluxemaps = ri.Hunk_Alloc( tr.numLightmaps * sizeof(image_t *), h_low );
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}
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if (glRefConfig.floatLightmap)
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textureInternalFormat = GL_RGBA16F_ARB;
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else
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textureInternalFormat = GL_RGBA8;
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if (r_mergeLightmaps->integer)
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{
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for (i = 0; i < tr.numLightmaps; i++)
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{
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tr.lightmaps[i] = R_CreateImage(va("_fatlightmap%d", i), NULL, tr.fatLightmapSize, tr.fatLightmapSize, IMGTYPE_COLORALPHA, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, textureInternalFormat );
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if (tr.worldDeluxeMapping)
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{
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tr.deluxemaps[i] = R_CreateImage(va("_fatdeluxemap%d", i), NULL, tr.fatLightmapSize, tr.fatLightmapSize, IMGTYPE_DELUXE, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 );
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}
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}
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}
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for(i = 0; i < numLightmaps; i++)
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{
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int xoff = 0, yoff = 0;
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int lightmapnum = i;
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// expand the 24 bit on-disk to 32 bit
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if (r_mergeLightmaps->integer)
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{
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int lightmaponpage = i % (tr.fatLightmapStep * tr.fatLightmapStep);
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xoff = (lightmaponpage % tr.fatLightmapStep) * tr.lightmapSize;
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yoff = (lightmaponpage / tr.fatLightmapStep) * tr.lightmapSize;
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lightmapnum /= (tr.fatLightmapStep * tr.fatLightmapStep);
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}
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// if (tr.worldLightmapping)
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{
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char filename[MAX_QPATH];
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byte *hdrLightmap = NULL;
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int size = 0;
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// look for hdr lightmaps
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if (r_hdr->integer)
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{
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Com_sprintf( filename, sizeof( filename ), "maps/%s/lm_%04d.hdr", s_worldData.baseName, i * (tr.worldDeluxeMapping ? 2 : 1) );
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//ri.Printf(PRINT_ALL, "looking for %s\n", filename);
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size = ri.FS_ReadFile(filename, (void **)&hdrLightmap);
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}
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if (hdrLightmap)
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{
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byte *p = hdrLightmap;
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//ri.Printf(PRINT_ALL, "found!\n");
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/* FIXME: don't just skip over this header and actually parse it */
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while (size && !(*p == '\n' && *(p+1) == '\n'))
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{
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size--;
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p++;
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}
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if (!size)
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ri.Error(ERR_DROP, "Bad header for %s!", filename);
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size -= 2;
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p += 2;
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while (size && !(*p == '\n'))
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{
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size--;
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p++;
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}
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size--;
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p++;
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buf_p = (byte *)p;
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#if 0 // HDRFILE_RGBE
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if (size != tr.lightmapSize * tr.lightmapSize * 4)
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ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
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#else // HDRFILE_FLOAT
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if (size != tr.lightmapSize * tr.lightmapSize * 12)
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ri.Error(ERR_DROP, "Bad size for %s (%i)!", filename, size);
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#endif
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}
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else
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{
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if (tr.worldDeluxeMapping)
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buf_p = buf + (i * 2) * tr.lightmapSize * tr.lightmapSize * 3;
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else
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buf_p = buf + i * tr.lightmapSize * tr.lightmapSize * 3;
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}
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for ( j = 0 ; j < tr.lightmapSize * tr.lightmapSize; j++ )
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{
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if (hdrLightmap)
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{
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vec4_t color;
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#if 0 // HDRFILE_RGBE
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float exponent = exp2(buf_p[j*4+3] - 128);
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color[0] = buf_p[j*4+0] * exponent;
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color[1] = buf_p[j*4+1] * exponent;
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color[2] = buf_p[j*4+2] * exponent;
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#else // HDRFILE_FLOAT
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memcpy(color, &buf_p[j*12], 12);
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color[0] = LittleFloat(color[0]);
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color[1] = LittleFloat(color[1]);
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color[2] = LittleFloat(color[2]);
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#endif
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color[3] = 1.0f;
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R_ColorShiftLightingFloats(color, color, 1.0f/255.0f);
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if (glRefConfig.floatLightmap)
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ColorToRGBA16F(color, (unsigned short *)(&image[j*8]));
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else
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ColorToRGBM(color, &image[j*4]);
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}
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else if (glRefConfig.floatLightmap)
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{
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vec4_t color;
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//hack: convert LDR lightmap to HDR one
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color[0] = MAX(buf_p[j*3+0], 0.499f);
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color[1] = MAX(buf_p[j*3+1], 0.499f);
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color[2] = MAX(buf_p[j*3+2], 0.499f);
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// if under an arbitrary value (say 12) grey it out
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// this prevents weird splotches in dimly lit areas
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if (color[0] + color[1] + color[2] < 12.0f)
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{
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float avg = (color[0] + color[1] + color[2]) * 0.3333f;
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color[0] = avg;
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color[1] = avg;
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color[2] = avg;
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}
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color[3] = 1.0f;
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R_ColorShiftLightingFloats(color, color, 1.0f/255.0f);
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ColorToRGBA16F(color, (unsigned short *)(&image[j*8]));
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}
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else
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{
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if ( r_lightmap->integer == 2 )
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{ // color code by intensity as development tool (FIXME: check range)
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float r = buf_p[j*3+0];
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float g = buf_p[j*3+1];
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float b = buf_p[j*3+2];
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float intensity;
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float out[3] = {0.0, 0.0, 0.0};
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intensity = 0.33f * r + 0.685f * g + 0.063f * b;
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if ( intensity > 255 )
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intensity = 1.0f;
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else
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intensity /= 255.0f;
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if ( intensity > maxIntensity )
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maxIntensity = intensity;
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HSVtoRGB( intensity, 1.00, 0.50, out );
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image[j*4+0] = out[0] * 255;
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image[j*4+1] = out[1] * 255;
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image[j*4+2] = out[2] * 255;
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image[j*4+3] = 255;
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sumIntensity += intensity;
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}
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else
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{
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R_ColorShiftLightingBytes( &buf_p[j*3], &image[j*4] );
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image[j*4+3] = 255;
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}
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}
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}
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if (r_mergeLightmaps->integer)
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R_UpdateSubImage(tr.lightmaps[lightmapnum], image, xoff, yoff, tr.lightmapSize, tr.lightmapSize);
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else
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tr.lightmaps[i] = R_CreateImage(va("*lightmap%d", i), image, tr.lightmapSize, tr.lightmapSize, IMGTYPE_COLORALPHA, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, textureInternalFormat );
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if (hdrLightmap)
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ri.FS_FreeFile(hdrLightmap);
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}
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if (tr.worldDeluxeMapping)
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{
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buf_p = buf + (i * 2 + 1) * tr.lightmapSize * tr.lightmapSize * 3;
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for ( j = 0 ; j < tr.lightmapSize * tr.lightmapSize; j++ ) {
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image[j*4+0] = buf_p[j*3+0];
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image[j*4+1] = buf_p[j*3+1];
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image[j*4+2] = buf_p[j*3+2];
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// make 0,0,0 into 127,127,127
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if ((image[j*4+0] == 0) && (image[j*4+1] == 0) && (image[j*4+2] == 0))
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{
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image[j*4+0] =
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image[j*4+1] =
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image[j*4+2] = 127;
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}
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image[j*4+3] = 255;
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}
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if (r_mergeLightmaps->integer)
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{
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R_UpdateSubImage(tr.deluxemaps[lightmapnum], image, xoff, yoff, tr.lightmapSize, tr.lightmapSize );
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}
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else
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{
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tr.deluxemaps[i] = R_CreateImage(va("*deluxemap%d", i), image, tr.lightmapSize, tr.lightmapSize, IMGTYPE_DELUXE, IMGFLAG_NOLIGHTSCALE | IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE, 0 );
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}
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}
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}
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if ( r_lightmap->integer == 2 ) {
|
|
ri.Printf( PRINT_ALL, "Brightest lightmap value: %d\n", ( int ) ( maxIntensity * 255 ) );
|
|
}
|
|
|
|
ri.Free(image);
|
|
}
|
|
|
|
|
|
static float FatPackU(float input, int lightmapnum)
|
|
{
|
|
if (lightmapnum < 0)
|
|
return input;
|
|
|
|
if (tr.worldDeluxeMapping)
|
|
lightmapnum >>= 1;
|
|
|
|
if(tr.fatLightmapSize > 0)
|
|
{
|
|
int x;
|
|
|
|
lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep);
|
|
|
|
x = lightmapnum % tr.fatLightmapStep;
|
|
|
|
return (input / ((float)tr.fatLightmapStep)) + ((1.0 / ((float)tr.fatLightmapStep)) * (float)x);
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
static float FatPackV(float input, int lightmapnum)
|
|
{
|
|
if (lightmapnum < 0)
|
|
return input;
|
|
|
|
if (tr.worldDeluxeMapping)
|
|
lightmapnum >>= 1;
|
|
|
|
if(tr.fatLightmapSize > 0)
|
|
{
|
|
int y;
|
|
|
|
lightmapnum %= (tr.fatLightmapStep * tr.fatLightmapStep);
|
|
|
|
y = lightmapnum / tr.fatLightmapStep;
|
|
|
|
return (input / ((float)tr.fatLightmapStep)) + ((1.0 / ((float)tr.fatLightmapStep)) * (float)y);
|
|
}
|
|
|
|
return input;
|
|
}
|
|
|
|
|
|
static int FatLightmap(int lightmapnum)
|
|
{
|
|
if (lightmapnum < 0)
|
|
return lightmapnum;
|
|
|
|
if (tr.worldDeluxeMapping)
|
|
lightmapnum >>= 1;
|
|
|
|
if (tr.fatLightmapSize > 0)
|
|
{
|
|
return lightmapnum / (tr.fatLightmapStep * tr.fatLightmapStep);
|
|
}
|
|
|
|
return lightmapnum;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
RE_SetWorldVisData
|
|
|
|
This is called by the clipmodel subsystem so we can share the 1.8 megs of
|
|
space in big maps...
|
|
=================
|
|
*/
|
|
void RE_SetWorldVisData( const byte *vis ) {
|
|
tr.externalVisData = vis;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadVisibility
|
|
=================
|
|
*/
|
|
static void R_LoadVisibility( lump_t *l ) {
|
|
int len;
|
|
byte *buf;
|
|
|
|
len = ( s_worldData.numClusters + 63 ) & ~63;
|
|
s_worldData.novis = ri.Hunk_Alloc( len, h_low );
|
|
Com_Memset( s_worldData.novis, 0xff, len );
|
|
|
|
len = l->filelen;
|
|
if ( !len ) {
|
|
return;
|
|
}
|
|
buf = fileBase + l->fileofs;
|
|
|
|
s_worldData.numClusters = LittleLong( ((int *)buf)[0] );
|
|
s_worldData.clusterBytes = LittleLong( ((int *)buf)[1] );
|
|
|
|
// CM_Load should have given us the vis data to share, so
|
|
// we don't need to allocate another copy
|
|
if ( tr.externalVisData ) {
|
|
s_worldData.vis = tr.externalVisData;
|
|
} else {
|
|
byte *dest;
|
|
|
|
dest = ri.Hunk_Alloc( len - 8, h_low );
|
|
Com_Memcpy( dest, buf + 8, len - 8 );
|
|
s_worldData.vis = dest;
|
|
}
|
|
}
|
|
|
|
//===============================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
ShaderForShaderNum
|
|
===============
|
|
*/
|
|
static shader_t *ShaderForShaderNum( int shaderNum, int lightmapNum ) {
|
|
shader_t *shader;
|
|
dshader_t *dsh;
|
|
|
|
int _shaderNum = LittleLong( shaderNum );
|
|
if ( _shaderNum < 0 || _shaderNum >= s_worldData.numShaders ) {
|
|
ri.Error( ERR_DROP, "ShaderForShaderNum: bad num %i", _shaderNum );
|
|
}
|
|
dsh = &s_worldData.shaders[ _shaderNum ];
|
|
|
|
if ( r_vertexLight->integer || glConfig.hardwareType == GLHW_PERMEDIA2 ) {
|
|
lightmapNum = LIGHTMAP_BY_VERTEX;
|
|
}
|
|
|
|
if ( r_fullbright->integer ) {
|
|
lightmapNum = LIGHTMAP_WHITEIMAGE;
|
|
}
|
|
|
|
shader = R_FindShader( dsh->shader, lightmapNum, qtrue );
|
|
|
|
// if the shader had errors, just use default shader
|
|
if ( shader->defaultShader ) {
|
|
return tr.defaultShader;
|
|
}
|
|
|
|
return shader;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
ParseFace
|
|
===============
|
|
*/
|
|
static void ParseFace( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf, int *indexes ) {
|
|
int i, j;
|
|
srfBspSurface_t *cv;
|
|
glIndex_t *tri;
|
|
int numVerts, numIndexes, badTriangles;
|
|
int realLightmapNum;
|
|
|
|
realLightmapNum = LittleLong( ds->lightmapNum );
|
|
|
|
// get fog volume
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
// get shader value
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, FatLightmap(realLightmapNum) );
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
surf->shader = tr.defaultShader;
|
|
}
|
|
|
|
numVerts = LittleLong(ds->numVerts);
|
|
if (numVerts > MAX_FACE_POINTS) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: MAX_FACE_POINTS exceeded: %i\n", numVerts);
|
|
numVerts = MAX_FACE_POINTS;
|
|
surf->shader = tr.defaultShader;
|
|
}
|
|
|
|
numIndexes = LittleLong(ds->numIndexes);
|
|
|
|
//cv = ri.Hunk_Alloc(sizeof(*cv), h_low);
|
|
cv = (void *)surf->data;
|
|
cv->surfaceType = SF_FACE;
|
|
|
|
cv->numIndexes = numIndexes;
|
|
cv->indexes = ri.Hunk_Alloc(numIndexes * sizeof(cv->indexes[0]), h_low);
|
|
|
|
cv->numVerts = numVerts;
|
|
cv->verts = ri.Hunk_Alloc(numVerts * sizeof(cv->verts[0]), h_low);
|
|
|
|
// copy vertexes
|
|
surf->cullinfo.type = CULLINFO_PLANE | CULLINFO_BOX;
|
|
ClearBounds(surf->cullinfo.bounds[0], surf->cullinfo.bounds[1]);
|
|
verts += LittleLong(ds->firstVert);
|
|
for(i = 0; i < numVerts; i++)
|
|
{
|
|
vec4_t color;
|
|
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
cv->verts[i].xyz[j] = LittleFloat(verts[i].xyz[j]);
|
|
cv->verts[i].normal[j] = LittleFloat(verts[i].normal[j]);
|
|
}
|
|
AddPointToBounds(cv->verts[i].xyz, surf->cullinfo.bounds[0], surf->cullinfo.bounds[1]);
|
|
for(j = 0; j < 2; j++)
|
|
{
|
|
cv->verts[i].st[j] = LittleFloat(verts[i].st[j]);
|
|
//cv->verts[i].lightmap[j] = LittleFloat(verts[i].lightmap[j]);
|
|
}
|
|
cv->verts[i].lightmap[0] = FatPackU(LittleFloat(verts[i].lightmap[0]), realLightmapNum);
|
|
cv->verts[i].lightmap[1] = FatPackV(LittleFloat(verts[i].lightmap[1]), realLightmapNum);
|
|
|
|
if (hdrVertColors)
|
|
{
|
|
color[0] = hdrVertColors[(ds->firstVert + i) * 3 ];
|
|
color[1] = hdrVertColors[(ds->firstVert + i) * 3 + 1];
|
|
color[2] = hdrVertColors[(ds->firstVert + i) * 3 + 2];
|
|
}
|
|
else
|
|
{
|
|
//hack: convert LDR vertex colors to HDR
|
|
if (r_hdr->integer)
|
|
{
|
|
color[0] = MAX(verts[i].color[0], 0.499f);
|
|
color[1] = MAX(verts[i].color[1], 0.499f);
|
|
color[2] = MAX(verts[i].color[2], 0.499f);
|
|
}
|
|
else
|
|
{
|
|
color[0] = verts[i].color[0];
|
|
color[1] = verts[i].color[1];
|
|
color[2] = verts[i].color[2];
|
|
}
|
|
|
|
}
|
|
color[3] = verts[i].color[3] / 255.0f;
|
|
|
|
R_ColorShiftLightingFloats( color, cv->verts[i].vertexColors, 1.0f / 255.0f );
|
|
}
|
|
|
|
// copy triangles
|
|
badTriangles = 0;
|
|
indexes += LittleLong(ds->firstIndex);
|
|
for(i = 0, tri = cv->indexes; i < numIndexes; i += 3, tri += 3)
|
|
{
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
tri[j] = LittleLong(indexes[i + j]);
|
|
|
|
if(tri[j] >= numVerts)
|
|
{
|
|
ri.Error(ERR_DROP, "Bad index in face surface");
|
|
}
|
|
}
|
|
|
|
if ((tri[0] == tri[1]) || (tri[1] == tri[2]) || (tri[0] == tri[2]))
|
|
{
|
|
tri -= 3;
|
|
badTriangles++;
|
|
}
|
|
}
|
|
|
|
if (badTriangles)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "Face has bad triangles, originally shader %s %d tris %d verts, now %d tris\n", surf->shader->name, numIndexes / 3, numVerts, numIndexes / 3 - badTriangles);
|
|
cv->numIndexes -= badTriangles * 3;
|
|
}
|
|
|
|
// take the plane information from the lightmap vector
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
cv->cullPlane.normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
|
|
}
|
|
cv->cullPlane.dist = DotProduct( cv->verts[0].xyz, cv->cullPlane.normal );
|
|
SetPlaneSignbits( &cv->cullPlane );
|
|
cv->cullPlane.type = PlaneTypeForNormal( cv->cullPlane.normal );
|
|
surf->cullinfo.plane = cv->cullPlane;
|
|
|
|
surf->data = (surfaceType_t *)cv;
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
// Calculate tangent spaces
|
|
{
|
|
srfVert_t *dv[3];
|
|
|
|
for(i = 0, tri = cv->indexes; i < numIndexes; i += 3, tri += 3)
|
|
{
|
|
dv[0] = &cv->verts[tri[0]];
|
|
dv[1] = &cv->verts[tri[1]];
|
|
dv[2] = &cv->verts[tri[2]];
|
|
|
|
R_CalcTangentVectors(dv);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
ParseMesh
|
|
===============
|
|
*/
|
|
static void ParseMesh ( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf ) {
|
|
srfBspSurface_t *grid;
|
|
int i, j;
|
|
int width, height, numPoints;
|
|
srfVert_t points[MAX_PATCH_SIZE*MAX_PATCH_SIZE];
|
|
vec3_t bounds[2];
|
|
vec3_t tmpVec;
|
|
static surfaceType_t skipData = SF_SKIP;
|
|
int realLightmapNum;
|
|
|
|
realLightmapNum = LittleLong( ds->lightmapNum );
|
|
|
|
// get fog volume
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
// get shader value
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, FatLightmap(realLightmapNum) );
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
surf->shader = tr.defaultShader;
|
|
}
|
|
|
|
// we may have a nodraw surface, because they might still need to
|
|
// be around for movement clipping
|
|
if ( s_worldData.shaders[ LittleLong( ds->shaderNum ) ].surfaceFlags & SURF_NODRAW ) {
|
|
surf->data = &skipData;
|
|
return;
|
|
}
|
|
|
|
width = LittleLong( ds->patchWidth );
|
|
height = LittleLong( ds->patchHeight );
|
|
|
|
if(width < 0 || width > MAX_PATCH_SIZE || height < 0 || height > MAX_PATCH_SIZE)
|
|
ri.Error(ERR_DROP, "ParseMesh: bad size");
|
|
|
|
verts += LittleLong( ds->firstVert );
|
|
numPoints = width * height;
|
|
for(i = 0; i < numPoints; i++)
|
|
{
|
|
vec4_t color;
|
|
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
points[i].xyz[j] = LittleFloat(verts[i].xyz[j]);
|
|
points[i].normal[j] = LittleFloat(verts[i].normal[j]);
|
|
}
|
|
|
|
for(j = 0; j < 2; j++)
|
|
{
|
|
points[i].st[j] = LittleFloat(verts[i].st[j]);
|
|
//points[i].lightmap[j] = LittleFloat(verts[i].lightmap[j]);
|
|
}
|
|
points[i].lightmap[0] = FatPackU(LittleFloat(verts[i].lightmap[0]), realLightmapNum);
|
|
points[i].lightmap[1] = FatPackV(LittleFloat(verts[i].lightmap[1]), realLightmapNum);
|
|
|
|
if (hdrVertColors)
|
|
{
|
|
color[0] = hdrVertColors[(ds->firstVert + i) * 3 ];
|
|
color[1] = hdrVertColors[(ds->firstVert + i) * 3 + 1];
|
|
color[2] = hdrVertColors[(ds->firstVert + i) * 3 + 2];
|
|
}
|
|
else
|
|
{
|
|
//hack: convert LDR vertex colors to HDR
|
|
if (r_hdr->integer)
|
|
{
|
|
color[0] = MAX(verts[i].color[0], 0.499f);
|
|
color[1] = MAX(verts[i].color[1], 0.499f);
|
|
color[2] = MAX(verts[i].color[2], 0.499f);
|
|
}
|
|
else
|
|
{
|
|
color[0] = verts[i].color[0];
|
|
color[1] = verts[i].color[1];
|
|
color[2] = verts[i].color[2];
|
|
}
|
|
}
|
|
color[3] = verts[i].color[3] / 255.0f;
|
|
|
|
R_ColorShiftLightingFloats( color, points[i].vertexColors, 1.0f / 255.0f );
|
|
}
|
|
|
|
// pre-tesseleate
|
|
grid = R_SubdividePatchToGrid( width, height, points );
|
|
surf->data = (surfaceType_t *)grid;
|
|
|
|
// copy the level of detail origin, which is the center
|
|
// of the group of all curves that must subdivide the same
|
|
// to avoid cracking
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
bounds[0][i] = LittleFloat( ds->lightmapVecs[0][i] );
|
|
bounds[1][i] = LittleFloat( ds->lightmapVecs[1][i] );
|
|
}
|
|
VectorAdd( bounds[0], bounds[1], bounds[1] );
|
|
VectorScale( bounds[1], 0.5f, grid->lodOrigin );
|
|
VectorSubtract( bounds[0], grid->lodOrigin, tmpVec );
|
|
grid->lodRadius = VectorLength( tmpVec );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
ParseTriSurf
|
|
===============
|
|
*/
|
|
static void ParseTriSurf( dsurface_t *ds, drawVert_t *verts, float *hdrVertColors, msurface_t *surf, int *indexes ) {
|
|
srfBspSurface_t *cv;
|
|
glIndex_t *tri;
|
|
int i, j;
|
|
int numVerts, numIndexes, badTriangles;
|
|
|
|
// get fog volume
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
// get shader
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX );
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
surf->shader = tr.defaultShader;
|
|
}
|
|
|
|
numVerts = LittleLong(ds->numVerts);
|
|
numIndexes = LittleLong(ds->numIndexes);
|
|
|
|
//cv = ri.Hunk_Alloc(sizeof(*cv), h_low);
|
|
cv = (void *)surf->data;
|
|
cv->surfaceType = SF_TRIANGLES;
|
|
|
|
cv->numIndexes = numIndexes;
|
|
cv->indexes = ri.Hunk_Alloc(numIndexes * sizeof(cv->indexes[0]), h_low);
|
|
|
|
cv->numVerts = numVerts;
|
|
cv->verts = ri.Hunk_Alloc(numVerts * sizeof(cv->verts[0]), h_low);
|
|
|
|
surf->data = (surfaceType_t *) cv;
|
|
|
|
// copy vertexes
|
|
surf->cullinfo.type = CULLINFO_BOX;
|
|
ClearBounds(surf->cullinfo.bounds[0], surf->cullinfo.bounds[1]);
|
|
verts += LittleLong(ds->firstVert);
|
|
for(i = 0; i < numVerts; i++)
|
|
{
|
|
vec4_t color;
|
|
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
cv->verts[i].xyz[j] = LittleFloat(verts[i].xyz[j]);
|
|
cv->verts[i].normal[j] = LittleFloat(verts[i].normal[j]);
|
|
}
|
|
|
|
AddPointToBounds( cv->verts[i].xyz, surf->cullinfo.bounds[0], surf->cullinfo.bounds[1] );
|
|
|
|
for(j = 0; j < 2; j++)
|
|
{
|
|
cv->verts[i].st[j] = LittleFloat(verts[i].st[j]);
|
|
cv->verts[i].lightmap[j] = LittleFloat(verts[i].lightmap[j]);
|
|
}
|
|
|
|
if (hdrVertColors)
|
|
{
|
|
color[0] = hdrVertColors[(ds->firstVert + i) * 3 ];
|
|
color[1] = hdrVertColors[(ds->firstVert + i) * 3 + 1];
|
|
color[2] = hdrVertColors[(ds->firstVert + i) * 3 + 2];
|
|
}
|
|
else
|
|
{
|
|
//hack: convert LDR vertex colors to HDR
|
|
if (r_hdr->integer)
|
|
{
|
|
color[0] = MAX(verts[i].color[0], 0.499f);
|
|
color[1] = MAX(verts[i].color[1], 0.499f);
|
|
color[2] = MAX(verts[i].color[2], 0.499f);
|
|
}
|
|
else
|
|
{
|
|
color[0] = verts[i].color[0];
|
|
color[1] = verts[i].color[1];
|
|
color[2] = verts[i].color[2];
|
|
}
|
|
}
|
|
color[3] = verts[i].color[3] / 255.0f;
|
|
|
|
R_ColorShiftLightingFloats( color, cv->verts[i].vertexColors, 1.0f / 255.0f );
|
|
}
|
|
|
|
// copy triangles
|
|
badTriangles = 0;
|
|
indexes += LittleLong(ds->firstIndex);
|
|
for(i = 0, tri = cv->indexes; i < numIndexes; i += 3, tri += 3)
|
|
{
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
tri[j] = LittleLong(indexes[i + j]);
|
|
|
|
if(tri[j] >= numVerts)
|
|
{
|
|
ri.Error(ERR_DROP, "Bad index in face surface");
|
|
}
|
|
}
|
|
|
|
if ((tri[0] == tri[1]) || (tri[1] == tri[2]) || (tri[0] == tri[2]))
|
|
{
|
|
tri -= 3;
|
|
badTriangles++;
|
|
}
|
|
}
|
|
|
|
if (badTriangles)
|
|
{
|
|
ri.Printf(PRINT_WARNING, "Trisurf has bad triangles, originally shader %s %d tris %d verts, now %d tris\n", surf->shader->name, numIndexes / 3, numVerts, numIndexes / 3 - badTriangles);
|
|
cv->numIndexes -= badTriangles * 3;
|
|
}
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
// Calculate tangent spaces
|
|
{
|
|
srfVert_t *dv[3];
|
|
|
|
for(i = 0, tri = cv->indexes; i < numIndexes; i += 3, tri += 3)
|
|
{
|
|
dv[0] = &cv->verts[tri[0]];
|
|
dv[1] = &cv->verts[tri[1]];
|
|
dv[2] = &cv->verts[tri[2]];
|
|
|
|
R_CalcTangentVectors(dv);
|
|
}
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===============
|
|
ParseFlare
|
|
===============
|
|
*/
|
|
static void ParseFlare( dsurface_t *ds, drawVert_t *verts, msurface_t *surf, int *indexes ) {
|
|
srfFlare_t *flare;
|
|
int i;
|
|
|
|
// get fog volume
|
|
surf->fogIndex = LittleLong( ds->fogNum ) + 1;
|
|
|
|
// get shader
|
|
surf->shader = ShaderForShaderNum( ds->shaderNum, LIGHTMAP_BY_VERTEX );
|
|
if ( r_singleShader->integer && !surf->shader->isSky ) {
|
|
surf->shader = tr.defaultShader;
|
|
}
|
|
|
|
//flare = ri.Hunk_Alloc( sizeof( *flare ), h_low );
|
|
flare = (void *)surf->data;
|
|
flare->surfaceType = SF_FLARE;
|
|
|
|
surf->data = (surfaceType_t *)flare;
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
flare->origin[i] = LittleFloat( ds->lightmapOrigin[i] );
|
|
flare->color[i] = LittleFloat( ds->lightmapVecs[0][i] );
|
|
flare->normal[i] = LittleFloat( ds->lightmapVecs[2][i] );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_MergedWidthPoints
|
|
|
|
returns true if there are grid points merged on a width edge
|
|
=================
|
|
*/
|
|
int R_MergedWidthPoints(srfBspSurface_t *grid, int offset) {
|
|
int i, j;
|
|
|
|
for (i = 1; i < grid->width-1; i++) {
|
|
for (j = i + 1; j < grid->width-1; j++) {
|
|
if ( fabs(grid->verts[i + offset].xyz[0] - grid->verts[j + offset].xyz[0]) > .1) continue;
|
|
if ( fabs(grid->verts[i + offset].xyz[1] - grid->verts[j + offset].xyz[1]) > .1) continue;
|
|
if ( fabs(grid->verts[i + offset].xyz[2] - grid->verts[j + offset].xyz[2]) > .1) continue;
|
|
return qtrue;
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_MergedHeightPoints
|
|
|
|
returns true if there are grid points merged on a height edge
|
|
=================
|
|
*/
|
|
int R_MergedHeightPoints(srfBspSurface_t *grid, int offset) {
|
|
int i, j;
|
|
|
|
for (i = 1; i < grid->height-1; i++) {
|
|
for (j = i + 1; j < grid->height-1; j++) {
|
|
if ( fabs(grid->verts[grid->width * i + offset].xyz[0] - grid->verts[grid->width * j + offset].xyz[0]) > .1) continue;
|
|
if ( fabs(grid->verts[grid->width * i + offset].xyz[1] - grid->verts[grid->width * j + offset].xyz[1]) > .1) continue;
|
|
if ( fabs(grid->verts[grid->width * i + offset].xyz[2] - grid->verts[grid->width * j + offset].xyz[2]) > .1) continue;
|
|
return qtrue;
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_FixSharedVertexLodError_r
|
|
|
|
NOTE: never sync LoD through grid edges with merged points!
|
|
|
|
FIXME: write generalized version that also avoids cracks between a patch and one that meets half way?
|
|
=================
|
|
*/
|
|
void R_FixSharedVertexLodError_r( int start, srfBspSurface_t *grid1 ) {
|
|
int j, k, l, m, n, offset1, offset2, touch;
|
|
srfBspSurface_t *grid2;
|
|
|
|
for ( j = start; j < s_worldData.numsurfaces; j++ ) {
|
|
//
|
|
grid2 = (srfBspSurface_t *) s_worldData.surfaces[j].data;
|
|
// if this surface is not a grid
|
|
if ( grid2->surfaceType != SF_GRID ) continue;
|
|
// if the LOD errors are already fixed for this patch
|
|
if ( grid2->lodFixed == 2 ) continue;
|
|
// grids in the same LOD group should have the exact same lod radius
|
|
if ( grid1->lodRadius != grid2->lodRadius ) continue;
|
|
// grids in the same LOD group should have the exact same lod origin
|
|
if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue;
|
|
if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue;
|
|
if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue;
|
|
//
|
|
touch = qfalse;
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = (grid1->height-1) * grid1->width;
|
|
else offset1 = 0;
|
|
if (R_MergedWidthPoints(grid1, offset1)) continue;
|
|
for (k = 1; k < grid1->width-1; k++) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
if (R_MergedWidthPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->width-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->widthLodError[l] = grid1->widthLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
if (R_MergedHeightPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->height-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->heightLodError[l] = grid1->widthLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = grid1->width-1;
|
|
else offset1 = 0;
|
|
if (R_MergedHeightPoints(grid1, offset1)) continue;
|
|
for (k = 1; k < grid1->height-1; k++) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
if (R_MergedWidthPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->width-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->widthLodError[l] = grid1->heightLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
if (R_MergedHeightPoints(grid2, offset2)) continue;
|
|
for ( l = 1; l < grid2->height-1; l++) {
|
|
//
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[0] - grid2->verts[grid2->width * l + offset2].xyz[0]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[1] - grid2->verts[grid2->width * l + offset2].xyz[1]) > .1) continue;
|
|
if ( fabs(grid1->verts[grid1->width * k + offset1].xyz[2] - grid2->verts[grid2->width * l + offset2].xyz[2]) > .1) continue;
|
|
// ok the points are equal and should have the same lod error
|
|
grid2->heightLodError[l] = grid1->heightLodError[k];
|
|
touch = qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
if (touch) {
|
|
grid2->lodFixed = 2;
|
|
R_FixSharedVertexLodError_r ( start, grid2 );
|
|
//NOTE: this would be correct but makes things really slow
|
|
//grid2->lodFixed = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_FixSharedVertexLodError
|
|
|
|
This function assumes that all patches in one group are nicely stitched together for the highest LoD.
|
|
If this is not the case this function will still do its job but won't fix the highest LoD cracks.
|
|
=================
|
|
*/
|
|
void R_FixSharedVertexLodError( void ) {
|
|
int i;
|
|
srfBspSurface_t *grid1;
|
|
|
|
for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
|
|
//
|
|
grid1 = (srfBspSurface_t *) s_worldData.surfaces[i].data;
|
|
// if this surface is not a grid
|
|
if ( grid1->surfaceType != SF_GRID )
|
|
continue;
|
|
//
|
|
if ( grid1->lodFixed )
|
|
continue;
|
|
//
|
|
grid1->lodFixed = 2;
|
|
// recursively fix other patches in the same LOD group
|
|
R_FixSharedVertexLodError_r( i + 1, grid1);
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_StitchPatches
|
|
===============
|
|
*/
|
|
int R_StitchPatches( int grid1num, int grid2num ) {
|
|
float *v1, *v2;
|
|
srfBspSurface_t *grid1, *grid2;
|
|
int k, l, m, n, offset1, offset2, row, column;
|
|
|
|
grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data;
|
|
grid2 = (srfBspSurface_t *) s_worldData.surfaces[grid2num].data;
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = (grid1->height-1) * grid1->width;
|
|
else offset1 = 0;
|
|
if (R_MergedWidthPoints(grid1, offset1))
|
|
continue;
|
|
for (k = 0; k < grid1->width-2; k += 2) {
|
|
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k + 2 + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k + 2 + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[k + 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = grid1->width-1;
|
|
else offset1 = 0;
|
|
if (R_MergedHeightPoints(grid1, offset1))
|
|
continue;
|
|
for (k = 0; k < grid1->height-2; k += 2) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[(l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k + 2) + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[grid1->width * (k + 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = (grid1->height-1) * grid1->width;
|
|
else offset1 = 0;
|
|
if (R_MergedWidthPoints(grid1, offset1))
|
|
continue;
|
|
for (k = grid1->width-1; k > 1; k -= 2) {
|
|
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k - 2 + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[(l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[k - 2 + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[k - 1 + offset1].xyz, grid1->widthLodError[k+1]);
|
|
if (!grid2)
|
|
break;
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
for (n = 0; n < 2; n++) {
|
|
//
|
|
if (n) offset1 = grid1->width-1;
|
|
else offset1 = 0;
|
|
if (R_MergedHeightPoints(grid1, offset1))
|
|
continue;
|
|
for (k = grid1->height-1; k > 1; k -= 2) {
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if ( grid2->width >= MAX_GRID_SIZE )
|
|
break;
|
|
if (m) offset2 = (grid2->height-1) * grid2->width;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->width-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz;
|
|
v2 = grid2->verts[l + 1 + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[l + offset2].xyz;
|
|
v2 = grid2->verts[(l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert column into grid2 right after after column l
|
|
if (m) row = grid2->height-1;
|
|
else row = 0;
|
|
grid2 = R_GridInsertColumn( grid2, l+1, row,
|
|
grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
for (m = 0; m < 2; m++) {
|
|
|
|
if (grid2->height >= MAX_GRID_SIZE)
|
|
break;
|
|
if (m) offset2 = grid2->width-1;
|
|
else offset2 = 0;
|
|
for ( l = 0; l < grid2->height-1; l++) {
|
|
//
|
|
v1 = grid1->verts[grid1->width * k + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
|
|
v1 = grid1->verts[grid1->width * (k - 2) + offset1].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) > .1)
|
|
continue;
|
|
if ( fabs(v1[1] - v2[1]) > .1)
|
|
continue;
|
|
if ( fabs(v1[2] - v2[2]) > .1)
|
|
continue;
|
|
//
|
|
v1 = grid2->verts[grid2->width * l + offset2].xyz;
|
|
v2 = grid2->verts[grid2->width * (l + 1) + offset2].xyz;
|
|
if ( fabs(v1[0] - v2[0]) < .01 &&
|
|
fabs(v1[1] - v2[1]) < .01 &&
|
|
fabs(v1[2] - v2[2]) < .01)
|
|
continue;
|
|
//
|
|
//ri.Printf( PRINT_ALL, "found highest LoD crack between two patches\n" );
|
|
// insert row into grid2 right after after row l
|
|
if (m) column = grid2->width-1;
|
|
else column = 0;
|
|
grid2 = R_GridInsertRow( grid2, l+1, column,
|
|
grid1->verts[grid1->width * (k - 1) + offset1].xyz, grid1->heightLodError[k+1]);
|
|
grid2->lodStitched = qfalse;
|
|
s_worldData.surfaces[grid2num].data = (void *) grid2;
|
|
return qtrue;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_TryStitchPatch
|
|
|
|
This function will try to stitch patches in the same LoD group together for the highest LoD.
|
|
|
|
Only single missing vertice cracks will be fixed.
|
|
|
|
Vertices will be joined at the patch side a crack is first found, at the other side
|
|
of the patch (on the same row or column) the vertices will not be joined and cracks
|
|
might still appear at that side.
|
|
===============
|
|
*/
|
|
int R_TryStitchingPatch( int grid1num ) {
|
|
int j, numstitches;
|
|
srfBspSurface_t *grid1, *grid2;
|
|
|
|
numstitches = 0;
|
|
grid1 = (srfBspSurface_t *) s_worldData.surfaces[grid1num].data;
|
|
for ( j = 0; j < s_worldData.numsurfaces; j++ ) {
|
|
//
|
|
grid2 = (srfBspSurface_t *) s_worldData.surfaces[j].data;
|
|
// if this surface is not a grid
|
|
if ( grid2->surfaceType != SF_GRID ) continue;
|
|
// grids in the same LOD group should have the exact same lod radius
|
|
if ( grid1->lodRadius != grid2->lodRadius ) continue;
|
|
// grids in the same LOD group should have the exact same lod origin
|
|
if ( grid1->lodOrigin[0] != grid2->lodOrigin[0] ) continue;
|
|
if ( grid1->lodOrigin[1] != grid2->lodOrigin[1] ) continue;
|
|
if ( grid1->lodOrigin[2] != grid2->lodOrigin[2] ) continue;
|
|
//
|
|
while (R_StitchPatches(grid1num, j))
|
|
{
|
|
numstitches++;
|
|
}
|
|
}
|
|
return numstitches;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_StitchAllPatches
|
|
===============
|
|
*/
|
|
void R_StitchAllPatches( void ) {
|
|
int i, stitched, numstitches;
|
|
srfBspSurface_t *grid1;
|
|
|
|
numstitches = 0;
|
|
do
|
|
{
|
|
stitched = qfalse;
|
|
for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
|
|
//
|
|
grid1 = (srfBspSurface_t *) s_worldData.surfaces[i].data;
|
|
// if this surface is not a grid
|
|
if ( grid1->surfaceType != SF_GRID )
|
|
continue;
|
|
//
|
|
if ( grid1->lodStitched )
|
|
continue;
|
|
//
|
|
grid1->lodStitched = qtrue;
|
|
stitched = qtrue;
|
|
//
|
|
numstitches += R_TryStitchingPatch( i );
|
|
}
|
|
}
|
|
while (stitched);
|
|
ri.Printf( PRINT_ALL, "stitched %d LoD cracks\n", numstitches );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_MovePatchSurfacesToHunk
|
|
===============
|
|
*/
|
|
void R_MovePatchSurfacesToHunk(void) {
|
|
int i, size;
|
|
srfBspSurface_t *grid, *hunkgrid;
|
|
|
|
for ( i = 0; i < s_worldData.numsurfaces; i++ ) {
|
|
//
|
|
grid = (srfBspSurface_t *) s_worldData.surfaces[i].data;
|
|
// if this surface is not a grid
|
|
if ( grid->surfaceType != SF_GRID )
|
|
continue;
|
|
//
|
|
size = sizeof(*grid);
|
|
hunkgrid = ri.Hunk_Alloc(size, h_low);
|
|
Com_Memcpy(hunkgrid, grid, size);
|
|
|
|
hunkgrid->widthLodError = ri.Hunk_Alloc( grid->width * 4, h_low );
|
|
Com_Memcpy( hunkgrid->widthLodError, grid->widthLodError, grid->width * 4 );
|
|
|
|
hunkgrid->heightLodError = ri.Hunk_Alloc( grid->height * 4, h_low );
|
|
Com_Memcpy( hunkgrid->heightLodError, grid->heightLodError, grid->height * 4 );
|
|
|
|
hunkgrid->numIndexes = grid->numIndexes;
|
|
hunkgrid->indexes = ri.Hunk_Alloc(grid->numIndexes * sizeof(glIndex_t), h_low);
|
|
Com_Memcpy(hunkgrid->indexes, grid->indexes, grid->numIndexes * sizeof(glIndex_t));
|
|
|
|
hunkgrid->numVerts = grid->numVerts;
|
|
hunkgrid->verts = ri.Hunk_Alloc(grid->numVerts * sizeof(srfVert_t), h_low);
|
|
Com_Memcpy(hunkgrid->verts, grid->verts, grid->numVerts * sizeof(srfVert_t));
|
|
|
|
R_FreeSurfaceGridMesh( grid );
|
|
|
|
s_worldData.surfaces[i].data = (void *) hunkgrid;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
BSPSurfaceCompare
|
|
compare function for qsort()
|
|
=================
|
|
*/
|
|
static int BSPSurfaceCompare(const void *a, const void *b)
|
|
{
|
|
msurface_t *aa, *bb;
|
|
|
|
aa = *(msurface_t **) a;
|
|
bb = *(msurface_t **) b;
|
|
|
|
// shader first
|
|
if(aa->shader->sortedIndex < bb->shader->sortedIndex)
|
|
return -1;
|
|
|
|
else if(aa->shader->sortedIndex > bb->shader->sortedIndex)
|
|
return 1;
|
|
|
|
// by fogIndex
|
|
if(aa->fogIndex < bb->fogIndex)
|
|
return -1;
|
|
|
|
else if(aa->fogIndex > bb->fogIndex)
|
|
return 1;
|
|
|
|
// by cubemapIndex
|
|
if(aa->cubemapIndex < bb->cubemapIndex)
|
|
return -1;
|
|
|
|
else if(aa->cubemapIndex > bb->cubemapIndex)
|
|
return 1;
|
|
|
|
|
|
return 0;
|
|
}
|
|
|
|
|
|
static void CopyVert(const srfVert_t * in, srfVert_t * out)
|
|
{
|
|
int j;
|
|
|
|
for(j = 0; j < 3; j++)
|
|
{
|
|
out->xyz[j] = in->xyz[j];
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
out->tangent[j] = in->tangent[j];
|
|
//out->bitangent[j] = in->bitangent[j];
|
|
#endif
|
|
out->normal[j] = in->normal[j];
|
|
out->lightdir[j] = in->lightdir[j];
|
|
}
|
|
|
|
out->tangent[3] = in->tangent[3];
|
|
|
|
for(j = 0; j < 2; j++)
|
|
{
|
|
out->st[j] = in->st[j];
|
|
out->lightmap[j] = in->lightmap[j];
|
|
}
|
|
|
|
for(j = 0; j < 4; j++)
|
|
{
|
|
out->vertexColors[j] = in->vertexColors[j];
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
R_CreateWorldVBOs
|
|
===============
|
|
*/
|
|
static void R_CreateWorldVBOs(void)
|
|
{
|
|
int i, j, k;
|
|
|
|
int numVerts;
|
|
srfVert_t *verts;
|
|
|
|
int numIndexes;
|
|
glIndex_t *indexes;
|
|
|
|
int numSortedSurfaces, numSurfaces;
|
|
msurface_t *surface, **firstSurf, **lastSurf, **currSurf;
|
|
msurface_t **surfacesSorted;
|
|
|
|
VBO_t *vbo;
|
|
IBO_t *ibo;
|
|
|
|
int maxVboSize = 4 * 1024 * 1024;
|
|
int maxIboSize = 4 * 1024 * 1024;
|
|
|
|
int startTime, endTime;
|
|
|
|
startTime = ri.Milliseconds();
|
|
|
|
// count surfaces
|
|
numSortedSurfaces = 0;
|
|
for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++)
|
|
{
|
|
srfBspSurface_t *bspSurf;
|
|
shader_t *shader = surface->shader;
|
|
|
|
if (shader->isPortal)
|
|
continue;
|
|
|
|
if (shader->isSky)
|
|
continue;
|
|
|
|
if (ShaderRequiresCPUDeforms(shader))
|
|
continue;
|
|
|
|
// check for this now so we can use srfBspSurface_t* universally in the rest of the function
|
|
if (!(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES))
|
|
continue;
|
|
|
|
bspSurf = (srfBspSurface_t *) surface->data;
|
|
|
|
if (!bspSurf->numIndexes || !bspSurf->numVerts)
|
|
continue;
|
|
|
|
numSortedSurfaces++;
|
|
}
|
|
|
|
// presort surfaces
|
|
surfacesSorted = ri.Malloc(numSortedSurfaces * sizeof(*surfacesSorted));
|
|
|
|
j = 0;
|
|
for(surface = &s_worldData.surfaces[0]; surface < &s_worldData.surfaces[s_worldData.numsurfaces]; surface++)
|
|
{
|
|
srfBspSurface_t *bspSurf;
|
|
shader_t *shader = surface->shader;
|
|
|
|
if (shader->isPortal)
|
|
continue;
|
|
|
|
if (shader->isSky)
|
|
continue;
|
|
|
|
if (ShaderRequiresCPUDeforms(shader))
|
|
continue;
|
|
|
|
// check for this now so we can use srfBspSurface_t* universally in the rest of the function
|
|
if (!(*surface->data == SF_FACE || *surface->data == SF_GRID || *surface->data == SF_TRIANGLES))
|
|
continue;
|
|
|
|
bspSurf = (srfBspSurface_t *) surface->data;
|
|
|
|
if (!bspSurf->numIndexes || !bspSurf->numVerts)
|
|
continue;
|
|
|
|
surfacesSorted[j++] = surface;
|
|
}
|
|
|
|
qsort(surfacesSorted, numSortedSurfaces, sizeof(*surfacesSorted), BSPSurfaceCompare);
|
|
|
|
k = 0;
|
|
for(firstSurf = lastSurf = surfacesSorted; firstSurf < &surfacesSorted[numSortedSurfaces]; firstSurf = lastSurf)
|
|
{
|
|
int currVboSize, currIboSize;
|
|
|
|
// Find range of surfaces to merge by:
|
|
// - Collecting a number of surfaces which fit under maxVboSize/maxIboSize, or
|
|
// - All the surfaces with a single shader which go over maxVboSize/maxIboSize
|
|
currVboSize = currIboSize = 0;
|
|
while (currVboSize < maxVboSize && currIboSize < maxIboSize && lastSurf < &surfacesSorted[numSortedSurfaces])
|
|
{
|
|
int addVboSize, addIboSize, currShaderIndex;
|
|
|
|
addVboSize = addIboSize = 0;
|
|
currShaderIndex = (*lastSurf)->shader->sortedIndex;
|
|
|
|
for(currSurf = lastSurf; currSurf < &surfacesSorted[numSortedSurfaces] && (*currSurf)->shader->sortedIndex == currShaderIndex; currSurf++)
|
|
{
|
|
srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
|
|
|
|
addVboSize += bspSurf->numVerts * sizeof(srfVert_t);
|
|
addIboSize += bspSurf->numIndexes * sizeof(glIndex_t);
|
|
}
|
|
|
|
if ((currVboSize != 0 && addVboSize + currVboSize > maxVboSize)
|
|
|| (currIboSize != 0 && addIboSize + currIboSize > maxIboSize))
|
|
break;
|
|
|
|
lastSurf = currSurf;
|
|
|
|
currVboSize += addVboSize;
|
|
currIboSize += addIboSize;
|
|
}
|
|
|
|
// count verts/indexes/surfaces
|
|
numVerts = 0;
|
|
numIndexes = 0;
|
|
numSurfaces = 0;
|
|
for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
|
|
{
|
|
srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
|
|
|
|
numVerts += bspSurf->numVerts;
|
|
numIndexes += bspSurf->numIndexes;
|
|
numSurfaces++;
|
|
}
|
|
|
|
ri.Printf(PRINT_ALL, "...calculating world VBO %d ( %i verts %i tris )\n", k, numVerts, numIndexes / 3);
|
|
|
|
// create arrays
|
|
verts = ri.Hunk_AllocateTempMemory(numVerts * sizeof(srfVert_t));
|
|
indexes = ri.Hunk_AllocateTempMemory(numIndexes * sizeof(glIndex_t));
|
|
|
|
// set up indices and copy vertices
|
|
numVerts = 0;
|
|
numIndexes = 0;
|
|
for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
|
|
{
|
|
srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
|
|
glIndex_t *surfIndex;
|
|
|
|
bspSurf->firstIndex = numIndexes;
|
|
bspSurf->minIndex = numVerts + bspSurf->indexes[0];
|
|
bspSurf->maxIndex = numVerts + bspSurf->indexes[0];
|
|
|
|
for(i = 0, surfIndex = bspSurf->indexes; i < bspSurf->numIndexes; i++, surfIndex++)
|
|
{
|
|
indexes[numIndexes++] = numVerts + *surfIndex;
|
|
bspSurf->minIndex = MIN(bspSurf->minIndex, numVerts + *surfIndex);
|
|
bspSurf->maxIndex = MAX(bspSurf->maxIndex, numVerts + *surfIndex);
|
|
}
|
|
|
|
bspSurf->firstVert = numVerts;
|
|
|
|
for(i = 0; i < bspSurf->numVerts; i++)
|
|
{
|
|
CopyVert(&bspSurf->verts[i], &verts[numVerts++]);
|
|
}
|
|
}
|
|
|
|
#ifdef USE_VERT_TANGENT_SPACE
|
|
vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
|
|
ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD | ATTR_TANGENT |
|
|
ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
|
|
#else
|
|
vbo = R_CreateVBO2(va("staticBspModel0_VBO %i", k), numVerts, verts,
|
|
ATTR_POSITION | ATTR_TEXCOORD | ATTR_LIGHTCOORD |
|
|
ATTR_NORMAL | ATTR_COLOR | ATTR_LIGHTDIRECTION, VBO_USAGE_STATIC);
|
|
#endif
|
|
|
|
ibo = R_CreateIBO2(va("staticBspModel0_IBO %i", k), numIndexes, indexes, VBO_USAGE_STATIC);
|
|
|
|
// point bsp surfaces to VBO
|
|
for (currSurf = firstSurf; currSurf < lastSurf; currSurf++)
|
|
{
|
|
srfBspSurface_t *bspSurf = (srfBspSurface_t *) (*currSurf)->data;
|
|
|
|
bspSurf->vbo = vbo;
|
|
bspSurf->ibo = ibo;
|
|
}
|
|
|
|
ri.Hunk_FreeTempMemory(indexes);
|
|
ri.Hunk_FreeTempMemory(verts);
|
|
|
|
k++;
|
|
}
|
|
|
|
ri.Free(surfacesSorted);
|
|
|
|
endTime = ri.Milliseconds();
|
|
ri.Printf(PRINT_ALL, "world VBOs calculation time = %5.2f seconds\n", (endTime - startTime) / 1000.0);
|
|
}
|
|
|
|
/*
|
|
===============
|
|
R_LoadSurfaces
|
|
===============
|
|
*/
|
|
static void R_LoadSurfaces( lump_t *surfs, lump_t *verts, lump_t *indexLump ) {
|
|
dsurface_t *in;
|
|
msurface_t *out;
|
|
drawVert_t *dv;
|
|
int *indexes;
|
|
int count;
|
|
int numFaces, numMeshes, numTriSurfs, numFlares;
|
|
int i;
|
|
float *hdrVertColors = NULL;
|
|
|
|
numFaces = 0;
|
|
numMeshes = 0;
|
|
numTriSurfs = 0;
|
|
numFlares = 0;
|
|
|
|
if (surfs->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = surfs->filelen / sizeof(*in);
|
|
|
|
dv = (void *)(fileBase + verts->fileofs);
|
|
if (verts->filelen % sizeof(*dv))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
indexes = (void *)(fileBase + indexLump->fileofs);
|
|
if ( indexLump->filelen % sizeof(*indexes))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
|
|
out = ri.Hunk_Alloc ( count * sizeof(*out), h_low );
|
|
|
|
s_worldData.surfaces = out;
|
|
s_worldData.numsurfaces = count;
|
|
s_worldData.surfacesViewCount = ri.Hunk_Alloc ( count * sizeof(*s_worldData.surfacesViewCount), h_low );
|
|
s_worldData.surfacesDlightBits = ri.Hunk_Alloc ( count * sizeof(*s_worldData.surfacesDlightBits), h_low );
|
|
s_worldData.surfacesPshadowBits = ri.Hunk_Alloc ( count * sizeof(*s_worldData.surfacesPshadowBits), h_low );
|
|
|
|
// load hdr vertex colors
|
|
if (r_hdr->integer)
|
|
{
|
|
char filename[MAX_QPATH];
|
|
int size;
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "maps/%s/vertlight.raw", s_worldData.baseName);
|
|
//ri.Printf(PRINT_ALL, "looking for %s\n", filename);
|
|
|
|
size = ri.FS_ReadFile(filename, (void **)&hdrVertColors);
|
|
|
|
if (hdrVertColors)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "Found!\n");
|
|
if (size != sizeof(float) * 3 * (verts->filelen / sizeof(*dv)))
|
|
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)((sizeof(float)) * 3 * (verts->filelen / sizeof(*dv))));
|
|
}
|
|
}
|
|
|
|
|
|
// Two passes, allocate surfaces first, then load them full of data
|
|
// This ensures surfaces are close together to reduce L2 cache misses when using VBOs,
|
|
// which don't actually use the verts and indexes
|
|
in = (void *)(fileBase + surfs->fileofs);
|
|
out = s_worldData.surfaces;
|
|
for ( i = 0 ; i < count ; i++, in++, out++ ) {
|
|
switch ( LittleLong( in->surfaceType ) ) {
|
|
case MST_PATCH:
|
|
// FIXME: do this
|
|
break;
|
|
case MST_TRIANGLE_SOUP:
|
|
out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
|
|
break;
|
|
case MST_PLANAR:
|
|
out->data = ri.Hunk_Alloc( sizeof(srfBspSurface_t), h_low);
|
|
break;
|
|
case MST_FLARE:
|
|
out->data = ri.Hunk_Alloc( sizeof(srfFlare_t), h_low);
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
|
|
in = (void *)(fileBase + surfs->fileofs);
|
|
out = s_worldData.surfaces;
|
|
for ( i = 0 ; i < count ; i++, in++, out++ ) {
|
|
switch ( LittleLong( in->surfaceType ) ) {
|
|
case MST_PATCH:
|
|
ParseMesh ( in, dv, hdrVertColors, out );
|
|
{
|
|
srfBspSurface_t *surface = (srfBspSurface_t *)out->data;
|
|
|
|
out->cullinfo.type = CULLINFO_BOX | CULLINFO_SPHERE;
|
|
VectorCopy(surface->cullBounds[0], out->cullinfo.bounds[0]);
|
|
VectorCopy(surface->cullBounds[1], out->cullinfo.bounds[1]);
|
|
VectorCopy(surface->cullOrigin, out->cullinfo.localOrigin);
|
|
out->cullinfo.radius = surface->cullRadius;
|
|
}
|
|
numMeshes++;
|
|
break;
|
|
case MST_TRIANGLE_SOUP:
|
|
ParseTriSurf( in, dv, hdrVertColors, out, indexes );
|
|
numTriSurfs++;
|
|
break;
|
|
case MST_PLANAR:
|
|
ParseFace( in, dv, hdrVertColors, out, indexes );
|
|
numFaces++;
|
|
break;
|
|
case MST_FLARE:
|
|
ParseFlare( in, dv, out, indexes );
|
|
{
|
|
out->cullinfo.type = CULLINFO_NONE;
|
|
}
|
|
numFlares++;
|
|
break;
|
|
default:
|
|
ri.Error( ERR_DROP, "Bad surfaceType" );
|
|
}
|
|
}
|
|
|
|
if (hdrVertColors)
|
|
{
|
|
ri.FS_FreeFile(hdrVertColors);
|
|
}
|
|
|
|
#ifdef PATCH_STITCHING
|
|
R_StitchAllPatches();
|
|
#endif
|
|
|
|
R_FixSharedVertexLodError();
|
|
|
|
#ifdef PATCH_STITCHING
|
|
R_MovePatchSurfacesToHunk();
|
|
#endif
|
|
|
|
ri.Printf( PRINT_ALL, "...loaded %d faces, %i meshes, %i trisurfs, %i flares\n",
|
|
numFaces, numMeshes, numTriSurfs, numFlares );
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadSubmodels
|
|
=================
|
|
*/
|
|
static void R_LoadSubmodels( lump_t *l ) {
|
|
dmodel_t *in;
|
|
bmodel_t *out;
|
|
int i, j, count;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
|
|
s_worldData.numBModels = count;
|
|
s_worldData.bmodels = out = ri.Hunk_Alloc( count * sizeof(*out), h_low );
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++ ) {
|
|
model_t *model;
|
|
|
|
model = R_AllocModel();
|
|
|
|
assert( model != NULL ); // this should never happen
|
|
if ( model == NULL ) {
|
|
ri.Error(ERR_DROP, "R_LoadSubmodels: R_AllocModel() failed");
|
|
}
|
|
|
|
model->type = MOD_BRUSH;
|
|
model->bmodel = out;
|
|
Com_sprintf( model->name, sizeof( model->name ), "*%d", i );
|
|
|
|
for (j=0 ; j<3 ; j++) {
|
|
out->bounds[0][j] = LittleFloat (in->mins[j]);
|
|
out->bounds[1][j] = LittleFloat (in->maxs[j]);
|
|
}
|
|
|
|
out->firstSurface = LittleLong( in->firstSurface );
|
|
out->numSurfaces = LittleLong( in->numSurfaces );
|
|
|
|
if(i == 0)
|
|
{
|
|
// Add this for limiting VBO surface creation
|
|
s_worldData.numWorldSurfaces = out->numSurfaces;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
|
|
//==================================================================
|
|
|
|
/*
|
|
=================
|
|
R_SetParent
|
|
=================
|
|
*/
|
|
static void R_SetParent (mnode_t *node, mnode_t *parent)
|
|
{
|
|
node->parent = parent;
|
|
if (node->contents != -1)
|
|
return;
|
|
R_SetParent (node->children[0], node);
|
|
R_SetParent (node->children[1], node);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_LoadNodesAndLeafs
|
|
=================
|
|
*/
|
|
static void R_LoadNodesAndLeafs (lump_t *nodeLump, lump_t *leafLump) {
|
|
int i, j, p;
|
|
dnode_t *in;
|
|
dleaf_t *inLeaf;
|
|
mnode_t *out;
|
|
int numNodes, numLeafs;
|
|
|
|
in = (void *)(fileBase + nodeLump->fileofs);
|
|
if (nodeLump->filelen % sizeof(dnode_t) ||
|
|
leafLump->filelen % sizeof(dleaf_t) ) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
numNodes = nodeLump->filelen / sizeof(dnode_t);
|
|
numLeafs = leafLump->filelen / sizeof(dleaf_t);
|
|
|
|
out = ri.Hunk_Alloc ( (numNodes + numLeafs) * sizeof(*out), h_low);
|
|
|
|
s_worldData.nodes = out;
|
|
s_worldData.numnodes = numNodes + numLeafs;
|
|
s_worldData.numDecisionNodes = numNodes;
|
|
|
|
// load nodes
|
|
for ( i=0 ; i<numNodes; i++, in++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->mins[j] = LittleLong (in->mins[j]);
|
|
out->maxs[j] = LittleLong (in->maxs[j]);
|
|
}
|
|
|
|
p = LittleLong(in->planeNum);
|
|
out->plane = s_worldData.planes + p;
|
|
|
|
out->contents = CONTENTS_NODE; // differentiate from leafs
|
|
|
|
for (j=0 ; j<2 ; j++)
|
|
{
|
|
p = LittleLong (in->children[j]);
|
|
if (p >= 0)
|
|
out->children[j] = s_worldData.nodes + p;
|
|
else
|
|
out->children[j] = s_worldData.nodes + numNodes + (-1 - p);
|
|
}
|
|
}
|
|
|
|
// load leafs
|
|
inLeaf = (void *)(fileBase + leafLump->fileofs);
|
|
for ( i=0 ; i<numLeafs ; i++, inLeaf++, out++)
|
|
{
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
out->mins[j] = LittleLong (inLeaf->mins[j]);
|
|
out->maxs[j] = LittleLong (inLeaf->maxs[j]);
|
|
}
|
|
|
|
out->cluster = LittleLong(inLeaf->cluster);
|
|
out->area = LittleLong(inLeaf->area);
|
|
|
|
if ( out->cluster >= s_worldData.numClusters ) {
|
|
s_worldData.numClusters = out->cluster + 1;
|
|
}
|
|
|
|
out->firstmarksurface = LittleLong(inLeaf->firstLeafSurface);
|
|
out->nummarksurfaces = LittleLong(inLeaf->numLeafSurfaces);
|
|
}
|
|
|
|
// chain decendants
|
|
R_SetParent (s_worldData.nodes, NULL);
|
|
}
|
|
|
|
//=============================================================================
|
|
|
|
/*
|
|
=================
|
|
R_LoadShaders
|
|
=================
|
|
*/
|
|
static void R_LoadShaders( lump_t *l ) {
|
|
int i, count;
|
|
dshader_t *in, *out;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = ri.Hunk_Alloc ( count*sizeof(*out), h_low );
|
|
|
|
s_worldData.shaders = out;
|
|
s_worldData.numShaders = count;
|
|
|
|
Com_Memcpy( out, in, count*sizeof(*out) );
|
|
|
|
for ( i=0 ; i<count ; i++ ) {
|
|
out[i].surfaceFlags = LittleLong( out[i].surfaceFlags );
|
|
out[i].contentFlags = LittleLong( out[i].contentFlags );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadMarksurfaces
|
|
=================
|
|
*/
|
|
static void R_LoadMarksurfaces (lump_t *l)
|
|
{
|
|
int i, j, count;
|
|
int *in;
|
|
int *out;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = ri.Hunk_Alloc ( count*sizeof(*out), h_low);
|
|
|
|
s_worldData.marksurfaces = out;
|
|
s_worldData.nummarksurfaces = count;
|
|
|
|
for ( i=0 ; i<count ; i++)
|
|
{
|
|
j = LittleLong(in[i]);
|
|
out[i] = j;
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_LoadPlanes
|
|
=================
|
|
*/
|
|
static void R_LoadPlanes( lump_t *l ) {
|
|
int i, j;
|
|
cplane_t *out;
|
|
dplane_t *in;
|
|
int count;
|
|
int bits;
|
|
|
|
in = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*in))
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
count = l->filelen / sizeof(*in);
|
|
out = ri.Hunk_Alloc ( count*2*sizeof(*out), h_low);
|
|
|
|
s_worldData.planes = out;
|
|
s_worldData.numplanes = count;
|
|
|
|
for ( i=0 ; i<count ; i++, in++, out++) {
|
|
bits = 0;
|
|
for (j=0 ; j<3 ; j++) {
|
|
out->normal[j] = LittleFloat (in->normal[j]);
|
|
if (out->normal[j] < 0) {
|
|
bits |= 1<<j;
|
|
}
|
|
}
|
|
|
|
out->dist = LittleFloat (in->dist);
|
|
out->type = PlaneTypeForNormal( out->normal );
|
|
out->signbits = bits;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_LoadFogs
|
|
|
|
=================
|
|
*/
|
|
static void R_LoadFogs( lump_t *l, lump_t *brushesLump, lump_t *sidesLump ) {
|
|
int i;
|
|
fog_t *out;
|
|
dfog_t *fogs;
|
|
dbrush_t *brushes, *brush;
|
|
dbrushside_t *sides;
|
|
int count, brushesCount, sidesCount;
|
|
int sideNum;
|
|
int planeNum;
|
|
shader_t *shader;
|
|
float d;
|
|
int firstSide;
|
|
|
|
fogs = (void *)(fileBase + l->fileofs);
|
|
if (l->filelen % sizeof(*fogs)) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
count = l->filelen / sizeof(*fogs);
|
|
|
|
// create fog strucutres for them
|
|
s_worldData.numfogs = count + 1;
|
|
s_worldData.fogs = ri.Hunk_Alloc ( s_worldData.numfogs*sizeof(*out), h_low);
|
|
out = s_worldData.fogs + 1;
|
|
|
|
if ( !count ) {
|
|
return;
|
|
}
|
|
|
|
brushes = (void *)(fileBase + brushesLump->fileofs);
|
|
if (brushesLump->filelen % sizeof(*brushes)) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
brushesCount = brushesLump->filelen / sizeof(*brushes);
|
|
|
|
sides = (void *)(fileBase + sidesLump->fileofs);
|
|
if (sidesLump->filelen % sizeof(*sides)) {
|
|
ri.Error (ERR_DROP, "LoadMap: funny lump size in %s",s_worldData.name);
|
|
}
|
|
sidesCount = sidesLump->filelen / sizeof(*sides);
|
|
|
|
for ( i=0 ; i<count ; i++, fogs++) {
|
|
out->originalBrushNumber = LittleLong( fogs->brushNum );
|
|
|
|
if ( (unsigned)out->originalBrushNumber >= brushesCount ) {
|
|
ri.Error( ERR_DROP, "fog brushNumber out of range" );
|
|
}
|
|
brush = brushes + out->originalBrushNumber;
|
|
|
|
firstSide = LittleLong( brush->firstSide );
|
|
|
|
if ( (unsigned)firstSide > sidesCount - 6 ) {
|
|
ri.Error( ERR_DROP, "fog brush sideNumber out of range" );
|
|
}
|
|
|
|
// brushes are always sorted with the axial sides first
|
|
sideNum = firstSide + 0;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[0][0] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 1;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[1][0] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 2;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[0][1] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 3;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[1][1] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 4;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[0][2] = -s_worldData.planes[ planeNum ].dist;
|
|
|
|
sideNum = firstSide + 5;
|
|
planeNum = LittleLong( sides[ sideNum ].planeNum );
|
|
out->bounds[1][2] = s_worldData.planes[ planeNum ].dist;
|
|
|
|
// get information from the shader for fog parameters
|
|
shader = R_FindShader( fogs->shader, LIGHTMAP_NONE, qtrue );
|
|
|
|
out->parms = shader->fogParms;
|
|
|
|
out->colorInt = ColorBytes4 ( shader->fogParms.color[0] * tr.identityLight,
|
|
shader->fogParms.color[1] * tr.identityLight,
|
|
shader->fogParms.color[2] * tr.identityLight, 1.0 );
|
|
|
|
d = shader->fogParms.depthForOpaque < 1 ? 1 : shader->fogParms.depthForOpaque;
|
|
out->tcScale = 1.0f / ( d * 8 );
|
|
|
|
// set the gradient vector
|
|
sideNum = LittleLong( fogs->visibleSide );
|
|
|
|
if ( sideNum == -1 ) {
|
|
out->hasSurface = qfalse;
|
|
} else {
|
|
out->hasSurface = qtrue;
|
|
planeNum = LittleLong( sides[ firstSide + sideNum ].planeNum );
|
|
VectorSubtract( vec3_origin, s_worldData.planes[ planeNum ].normal, out->surface );
|
|
out->surface[3] = -s_worldData.planes[ planeNum ].dist;
|
|
}
|
|
|
|
out++;
|
|
}
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
R_LoadLightGrid
|
|
|
|
================
|
|
*/
|
|
void R_LoadLightGrid( lump_t *l ) {
|
|
int i;
|
|
vec3_t maxs;
|
|
int numGridPoints;
|
|
world_t *w;
|
|
float *wMins, *wMaxs;
|
|
|
|
w = &s_worldData;
|
|
|
|
w->lightGridInverseSize[0] = 1.0f / w->lightGridSize[0];
|
|
w->lightGridInverseSize[1] = 1.0f / w->lightGridSize[1];
|
|
w->lightGridInverseSize[2] = 1.0f / w->lightGridSize[2];
|
|
|
|
wMins = w->bmodels[0].bounds[0];
|
|
wMaxs = w->bmodels[0].bounds[1];
|
|
|
|
for ( i = 0 ; i < 3 ; i++ ) {
|
|
w->lightGridOrigin[i] = w->lightGridSize[i] * ceil( wMins[i] / w->lightGridSize[i] );
|
|
maxs[i] = w->lightGridSize[i] * floor( wMaxs[i] / w->lightGridSize[i] );
|
|
w->lightGridBounds[i] = (maxs[i] - w->lightGridOrigin[i])/w->lightGridSize[i] + 1;
|
|
}
|
|
|
|
numGridPoints = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2];
|
|
|
|
if ( l->filelen != numGridPoints * 8 ) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: light grid mismatch\n" );
|
|
w->lightGridData = NULL;
|
|
return;
|
|
}
|
|
|
|
w->lightGridData = ri.Hunk_Alloc( l->filelen, h_low );
|
|
Com_Memcpy( w->lightGridData, (void *)(fileBase + l->fileofs), l->filelen );
|
|
|
|
// deal with overbright bits
|
|
for ( i = 0 ; i < numGridPoints ; i++ ) {
|
|
R_ColorShiftLightingBytes( &w->lightGridData[i*8], &w->lightGridData[i*8] );
|
|
R_ColorShiftLightingBytes( &w->lightGridData[i*8+3], &w->lightGridData[i*8+3] );
|
|
}
|
|
|
|
// load hdr lightgrid
|
|
if (r_hdr->integer)
|
|
{
|
|
char filename[MAX_QPATH];
|
|
float *hdrLightGrid;
|
|
int size;
|
|
|
|
Com_sprintf( filename, sizeof( filename ), "maps/%s/lightgrid.raw", s_worldData.baseName);
|
|
//ri.Printf(PRINT_ALL, "looking for %s\n", filename);
|
|
|
|
size = ri.FS_ReadFile(filename, (void **)&hdrLightGrid);
|
|
|
|
if (hdrLightGrid)
|
|
{
|
|
float lightScale = pow(2, r_mapOverBrightBits->integer - tr.overbrightBits);
|
|
|
|
//ri.Printf(PRINT_ALL, "found!\n");
|
|
|
|
if (size != sizeof(float) * 6 * numGridPoints)
|
|
{
|
|
ri.Error(ERR_DROP, "Bad size for %s (%i, expected %i)!", filename, size, (int)(sizeof(float)) * 6 * numGridPoints);
|
|
}
|
|
|
|
w->hdrLightGrid = ri.Hunk_Alloc(size, h_low);
|
|
|
|
for (i = 0; i < numGridPoints ; i++)
|
|
{
|
|
w->hdrLightGrid[i * 6 ] = hdrLightGrid[i * 6 ] * lightScale;
|
|
w->hdrLightGrid[i * 6 + 1] = hdrLightGrid[i * 6 + 1] * lightScale;
|
|
w->hdrLightGrid[i * 6 + 2] = hdrLightGrid[i * 6 + 2] * lightScale;
|
|
w->hdrLightGrid[i * 6 + 3] = hdrLightGrid[i * 6 + 3] * lightScale;
|
|
w->hdrLightGrid[i * 6 + 4] = hdrLightGrid[i * 6 + 4] * lightScale;
|
|
w->hdrLightGrid[i * 6 + 5] = hdrLightGrid[i * 6 + 5] * lightScale;
|
|
}
|
|
}
|
|
|
|
if (hdrLightGrid)
|
|
ri.FS_FreeFile(hdrLightGrid);
|
|
}
|
|
}
|
|
|
|
/*
|
|
================
|
|
R_LoadEntities
|
|
================
|
|
*/
|
|
void R_LoadEntities( lump_t *l ) {
|
|
char *p, *token, *s;
|
|
char keyname[MAX_TOKEN_CHARS];
|
|
char value[MAX_TOKEN_CHARS];
|
|
world_t *w;
|
|
|
|
w = &s_worldData;
|
|
w->lightGridSize[0] = 64;
|
|
w->lightGridSize[1] = 64;
|
|
w->lightGridSize[2] = 128;
|
|
|
|
p = (char *)(fileBase + l->fileofs);
|
|
|
|
// store for reference by the cgame
|
|
w->entityString = ri.Hunk_Alloc( l->filelen + 1, h_low );
|
|
strcpy( w->entityString, p );
|
|
w->entityParsePoint = w->entityString;
|
|
|
|
token = COM_ParseExt( &p, qtrue );
|
|
if (!*token || *token != '{') {
|
|
return;
|
|
}
|
|
|
|
// only parse the world spawn
|
|
while ( 1 ) {
|
|
// parse key
|
|
token = COM_ParseExt( &p, qtrue );
|
|
|
|
if ( !*token || *token == '}' ) {
|
|
break;
|
|
}
|
|
Q_strncpyz(keyname, token, sizeof(keyname));
|
|
|
|
// parse value
|
|
token = COM_ParseExt( &p, qtrue );
|
|
|
|
if ( !*token || *token == '}' ) {
|
|
break;
|
|
}
|
|
Q_strncpyz(value, token, sizeof(value));
|
|
|
|
// check for remapping of shaders for vertex lighting
|
|
s = "vertexremapshader";
|
|
if (!Q_strncmp(keyname, s, strlen(s)) ) {
|
|
s = strchr(value, ';');
|
|
if (!s) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: no semi colon in vertexshaderremap '%s'\n", value );
|
|
break;
|
|
}
|
|
*s++ = 0;
|
|
if (r_vertexLight->integer) {
|
|
R_RemapShader(value, s, "0");
|
|
}
|
|
continue;
|
|
}
|
|
// check for remapping of shaders
|
|
s = "remapshader";
|
|
if (!Q_strncmp(keyname, s, strlen(s)) ) {
|
|
s = strchr(value, ';');
|
|
if (!s) {
|
|
ri.Printf( PRINT_WARNING, "WARNING: no semi colon in shaderremap '%s'\n", value );
|
|
break;
|
|
}
|
|
*s++ = 0;
|
|
R_RemapShader(value, s, "0");
|
|
continue;
|
|
}
|
|
// check for a different grid size
|
|
if (!Q_stricmp(keyname, "gridsize")) {
|
|
sscanf(value, "%f %f %f", &w->lightGridSize[0], &w->lightGridSize[1], &w->lightGridSize[2] );
|
|
continue;
|
|
}
|
|
|
|
// check for auto exposure
|
|
if (!Q_stricmp(keyname, "autoExposureMinMax")) {
|
|
sscanf(value, "%f %f", &tr.autoExposureMinMax[0], &tr.autoExposureMinMax[1]);
|
|
continue;
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
R_GetEntityToken
|
|
=================
|
|
*/
|
|
qboolean R_GetEntityToken( char *buffer, int size ) {
|
|
const char *s;
|
|
|
|
s = COM_Parse( &s_worldData.entityParsePoint );
|
|
Q_strncpyz( buffer, s, size );
|
|
if ( !s_worldData.entityParsePoint || !s[0] ) {
|
|
s_worldData.entityParsePoint = s_worldData.entityString;
|
|
return qfalse;
|
|
} else {
|
|
return qtrue;
|
|
}
|
|
}
|
|
|
|
#ifndef MAX_SPAWN_VARS
|
|
#define MAX_SPAWN_VARS 64
|
|
#endif
|
|
|
|
// derived from G_ParseSpawnVars() in g_spawn.c
|
|
qboolean R_ParseSpawnVars( char *spawnVarChars, int maxSpawnVarChars, int *numSpawnVars, char *spawnVars[MAX_SPAWN_VARS][2] )
|
|
{
|
|
char keyname[MAX_TOKEN_CHARS];
|
|
char com_token[MAX_TOKEN_CHARS];
|
|
int numSpawnVarChars = 0;
|
|
|
|
*numSpawnVars = 0;
|
|
|
|
// parse the opening brace
|
|
if ( !R_GetEntityToken( com_token, sizeof( com_token ) ) ) {
|
|
// end of spawn string
|
|
return qfalse;
|
|
}
|
|
if ( com_token[0] != '{' ) {
|
|
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: found %s when expecting {",com_token );
|
|
}
|
|
|
|
// go through all the key / value pairs
|
|
while ( 1 ) {
|
|
int keyLength, tokenLength;
|
|
|
|
// parse key
|
|
if ( !R_GetEntityToken( keyname, sizeof( keyname ) ) ) {
|
|
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" );
|
|
}
|
|
|
|
if ( keyname[0] == '}' ) {
|
|
break;
|
|
}
|
|
|
|
// parse value
|
|
if ( !R_GetEntityToken( com_token, sizeof( com_token ) ) ) {
|
|
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: EOF without closing brace" );
|
|
break;
|
|
}
|
|
|
|
if ( com_token[0] == '}' ) {
|
|
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: closing brace without data" );
|
|
break;
|
|
}
|
|
|
|
if ( *numSpawnVars == MAX_SPAWN_VARS ) {
|
|
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VARS" );
|
|
break;
|
|
}
|
|
|
|
keyLength = strlen(keyname) + 1;
|
|
tokenLength = strlen(com_token) + 1;
|
|
|
|
if (numSpawnVarChars + keyLength + tokenLength > maxSpawnVarChars)
|
|
{
|
|
ri.Printf( PRINT_ALL, "R_ParseSpawnVars: MAX_SPAWN_VAR_CHARS" );
|
|
break;
|
|
}
|
|
|
|
strcpy(spawnVarChars + numSpawnVarChars, keyname);
|
|
spawnVars[ *numSpawnVars ][0] = spawnVarChars + numSpawnVarChars;
|
|
numSpawnVarChars += keyLength;
|
|
|
|
strcpy(spawnVarChars + numSpawnVarChars, com_token);
|
|
spawnVars[ *numSpawnVars ][1] = spawnVarChars + numSpawnVarChars;
|
|
numSpawnVarChars += tokenLength;
|
|
|
|
(*numSpawnVars)++;
|
|
}
|
|
|
|
return qtrue;
|
|
}
|
|
|
|
void R_LoadCubemapEntities(char *cubemapEntityName)
|
|
{
|
|
char spawnVarChars[2048];
|
|
int numSpawnVars;
|
|
char *spawnVars[MAX_SPAWN_VARS][2];
|
|
int numCubemaps = 0;
|
|
|
|
// count cubemaps
|
|
numCubemaps = 0;
|
|
while(R_ParseSpawnVars(spawnVarChars, sizeof(spawnVarChars), &numSpawnVars, spawnVars))
|
|
{
|
|
int i;
|
|
|
|
for (i = 0; i < numSpawnVars; i++)
|
|
{
|
|
if (!Q_stricmp(spawnVars[i][0], "classname") && !Q_stricmp(spawnVars[i][1], cubemapEntityName))
|
|
numCubemaps++;
|
|
}
|
|
}
|
|
|
|
if (!numCubemaps)
|
|
return;
|
|
|
|
tr.numCubemaps = numCubemaps;
|
|
tr.cubemapOrigins = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemapOrigins), h_low);
|
|
tr.cubemaps = ri.Hunk_Alloc( tr.numCubemaps * sizeof(*tr.cubemaps), h_low);
|
|
|
|
numCubemaps = 0;
|
|
while(R_ParseSpawnVars(spawnVarChars, sizeof(spawnVarChars), &numSpawnVars, spawnVars))
|
|
{
|
|
int i;
|
|
qboolean isCubemap = qfalse;
|
|
qboolean positionSet = qfalse;
|
|
vec3_t origin;
|
|
|
|
for (i = 0; i < numSpawnVars; i++)
|
|
{
|
|
if (!Q_stricmp(spawnVars[i][0], "classname") && !Q_stricmp(spawnVars[i][1], cubemapEntityName))
|
|
isCubemap = qtrue;
|
|
|
|
if (!Q_stricmp(spawnVars[i][0], "origin"))
|
|
{
|
|
sscanf(spawnVars[i][1], "%f %f %f", &origin[0], &origin[1], &origin[2]);
|
|
positionSet = qtrue;
|
|
}
|
|
}
|
|
|
|
if (isCubemap && positionSet)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "cubemap at %f %f %f\n", origin[0], origin[1], origin[2]);
|
|
VectorCopy(origin, tr.cubemapOrigins[numCubemaps]);
|
|
numCubemaps++;
|
|
}
|
|
}
|
|
}
|
|
|
|
void R_AssignCubemapsToWorldSurfaces(void)
|
|
{
|
|
world_t *w;
|
|
int i;
|
|
|
|
w = &s_worldData;
|
|
|
|
for (i = 0; i < w->numsurfaces; i++)
|
|
{
|
|
msurface_t *surf = &w->surfaces[i];
|
|
vec3_t surfOrigin;
|
|
|
|
if (surf->cullinfo.type & CULLINFO_SPHERE)
|
|
{
|
|
VectorCopy(surf->cullinfo.localOrigin, surfOrigin);
|
|
}
|
|
else if (surf->cullinfo.type & CULLINFO_BOX)
|
|
{
|
|
surfOrigin[0] = (surf->cullinfo.bounds[0][0] + surf->cullinfo.bounds[1][0]) * 0.5f;
|
|
surfOrigin[1] = (surf->cullinfo.bounds[0][1] + surf->cullinfo.bounds[1][1]) * 0.5f;
|
|
surfOrigin[2] = (surf->cullinfo.bounds[0][2] + surf->cullinfo.bounds[1][2]) * 0.5f;
|
|
}
|
|
else
|
|
{
|
|
//ri.Printf(PRINT_ALL, "surface %d has no cubemap\n", i);
|
|
continue;
|
|
}
|
|
|
|
surf->cubemapIndex = R_CubemapForPoint(surfOrigin);
|
|
//ri.Printf(PRINT_ALL, "surface %d has cubemap %d\n", i, surf->cubemapIndex);
|
|
}
|
|
}
|
|
|
|
|
|
void R_RenderAllCubemaps(void)
|
|
{
|
|
int i, j;
|
|
|
|
for (i = 0; i < tr.numCubemaps; i++)
|
|
{
|
|
tr.cubemaps[i] = R_CreateImage(va("*cubeMap%d", i), NULL, CUBE_MAP_SIZE, CUBE_MAP_SIZE, IMGTYPE_COLORALPHA, IMGFLAG_NO_COMPRESSION | IMGFLAG_CLAMPTOEDGE | IMGFLAG_MIPMAP | IMGFLAG_CUBEMAP, GL_RGBA8);
|
|
}
|
|
|
|
for (i = 0; i < tr.numCubemaps; i++)
|
|
{
|
|
for (j = 0; j < 6; j++)
|
|
{
|
|
RE_ClearScene();
|
|
R_RenderCubemapSide(i, j, qfalse);
|
|
R_IssuePendingRenderCommands();
|
|
R_InitNextFrame();
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
R_MergeLeafSurfaces
|
|
|
|
Merges surfaces that share a common leaf
|
|
=================
|
|
*/
|
|
void R_MergeLeafSurfaces(void)
|
|
{
|
|
int i, j, k;
|
|
int numWorldSurfaces;
|
|
int mergedSurfIndex;
|
|
int numMergedSurfaces;
|
|
int numUnmergedSurfaces;
|
|
VBO_t *vbo;
|
|
IBO_t *ibo;
|
|
|
|
msurface_t *mergedSurf;
|
|
|
|
glIndex_t *iboIndexes, *outIboIndexes;
|
|
int numIboIndexes;
|
|
|
|
int startTime, endTime;
|
|
|
|
startTime = ri.Milliseconds();
|
|
|
|
numWorldSurfaces = s_worldData.numWorldSurfaces;
|
|
|
|
// use viewcount to keep track of mergers
|
|
for (i = 0; i < numWorldSurfaces; i++)
|
|
{
|
|
s_worldData.surfacesViewCount[i] = -1;
|
|
}
|
|
|
|
// mark matching surfaces
|
|
for (i = 0; i < s_worldData.numnodes - s_worldData.numDecisionNodes; i++)
|
|
{
|
|
mnode_t *leaf = s_worldData.nodes + s_worldData.numDecisionNodes + i;
|
|
|
|
for (j = 0; j < leaf->nummarksurfaces; j++)
|
|
{
|
|
msurface_t *surf1;
|
|
shader_t *shader1;
|
|
int fogIndex1;
|
|
int cubemapIndex1;
|
|
int surfNum1;
|
|
|
|
surfNum1 = *(s_worldData.marksurfaces + leaf->firstmarksurface + j);
|
|
|
|
if (s_worldData.surfacesViewCount[surfNum1] != -1)
|
|
continue;
|
|
|
|
surf1 = s_worldData.surfaces + surfNum1;
|
|
|
|
if ((*surf1->data != SF_GRID) && (*surf1->data != SF_TRIANGLES) && (*surf1->data != SF_FACE))
|
|
continue;
|
|
|
|
shader1 = surf1->shader;
|
|
|
|
if(shader1->isSky)
|
|
continue;
|
|
|
|
if(shader1->isPortal)
|
|
continue;
|
|
|
|
if(ShaderRequiresCPUDeforms(shader1))
|
|
continue;
|
|
|
|
fogIndex1 = surf1->fogIndex;
|
|
cubemapIndex1 = surf1->cubemapIndex;
|
|
|
|
s_worldData.surfacesViewCount[surfNum1] = surfNum1;
|
|
|
|
for (k = j + 1; k < leaf->nummarksurfaces; k++)
|
|
{
|
|
msurface_t *surf2;
|
|
shader_t *shader2;
|
|
int fogIndex2;
|
|
int cubemapIndex2;
|
|
int surfNum2;
|
|
|
|
surfNum2 = *(s_worldData.marksurfaces + leaf->firstmarksurface + k);
|
|
|
|
if (s_worldData.surfacesViewCount[surfNum2] != -1)
|
|
continue;
|
|
|
|
surf2 = s_worldData.surfaces + surfNum2;
|
|
|
|
if ((*surf2->data != SF_GRID) && (*surf2->data != SF_TRIANGLES) && (*surf2->data != SF_FACE))
|
|
continue;
|
|
|
|
shader2 = surf2->shader;
|
|
|
|
if (shader1 != shader2)
|
|
continue;
|
|
|
|
fogIndex2 = surf2->fogIndex;
|
|
|
|
if (fogIndex1 != fogIndex2)
|
|
continue;
|
|
|
|
cubemapIndex2 = surf2->cubemapIndex;
|
|
|
|
if (cubemapIndex1 != cubemapIndex2)
|
|
continue;
|
|
|
|
s_worldData.surfacesViewCount[surfNum2] = surfNum1;
|
|
}
|
|
}
|
|
}
|
|
|
|
// don't add surfaces that don't merge to any others to the merged list
|
|
for (i = 0; i < numWorldSurfaces; i++)
|
|
{
|
|
qboolean merges = qfalse;
|
|
|
|
if (s_worldData.surfacesViewCount[i] != i)
|
|
continue;
|
|
|
|
for (j = 0; j < numWorldSurfaces; j++)
|
|
{
|
|
if (j == i)
|
|
continue;
|
|
|
|
if (s_worldData.surfacesViewCount[j] == i)
|
|
{
|
|
merges = qtrue;
|
|
break;
|
|
}
|
|
}
|
|
|
|
if (!merges)
|
|
s_worldData.surfacesViewCount[i] = -1;
|
|
}
|
|
|
|
// count merged/unmerged surfaces
|
|
numMergedSurfaces = 0;
|
|
numUnmergedSurfaces = 0;
|
|
for (i = 0; i < numWorldSurfaces; i++)
|
|
{
|
|
if (s_worldData.surfacesViewCount[i] == i)
|
|
{
|
|
numMergedSurfaces++;
|
|
}
|
|
else if (s_worldData.surfacesViewCount[i] == -1)
|
|
{
|
|
numUnmergedSurfaces++;
|
|
}
|
|
}
|
|
|
|
// Allocate merged surfaces
|
|
s_worldData.mergedSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfaces) * numMergedSurfaces, h_low);
|
|
s_worldData.mergedSurfacesViewCount = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesViewCount) * numMergedSurfaces, h_low);
|
|
s_worldData.mergedSurfacesDlightBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesDlightBits) * numMergedSurfaces, h_low);
|
|
s_worldData.mergedSurfacesPshadowBits = ri.Hunk_Alloc(sizeof(*s_worldData.mergedSurfacesPshadowBits) * numMergedSurfaces, h_low);
|
|
s_worldData.numMergedSurfaces = numMergedSurfaces;
|
|
|
|
// view surfaces are like mark surfaces, except negative ones represent merged surfaces
|
|
// -1 represents 0, -2 represents 1, and so on
|
|
s_worldData.viewSurfaces = ri.Hunk_Alloc(sizeof(*s_worldData.viewSurfaces) * s_worldData.nummarksurfaces, h_low);
|
|
|
|
// copy view surfaces into mark surfaces
|
|
for (i = 0; i < s_worldData.nummarksurfaces; i++)
|
|
{
|
|
s_worldData.viewSurfaces[i] = s_worldData.marksurfaces[i];
|
|
}
|
|
|
|
// need to be synched here
|
|
R_IssuePendingRenderCommands();
|
|
|
|
// actually merge surfaces
|
|
numIboIndexes = 0;
|
|
mergedSurfIndex = 0;
|
|
mergedSurf = s_worldData.mergedSurfaces;
|
|
for (i = 0; i < numWorldSurfaces; i++)
|
|
{
|
|
msurface_t *surf1;
|
|
|
|
vec3_t bounds[2];
|
|
|
|
int numSurfsToMerge;
|
|
int numIndexes;
|
|
int numVerts;
|
|
int firstIndex;
|
|
|
|
srfBspSurface_t *vboSurf;
|
|
|
|
if (s_worldData.surfacesViewCount[i] != i)
|
|
continue;
|
|
|
|
surf1 = s_worldData.surfaces + i;
|
|
|
|
// retrieve vbo
|
|
vbo = ((srfBspSurface_t *)(surf1->data))->vbo;
|
|
|
|
// count verts, indexes, and surfaces
|
|
numSurfsToMerge = 0;
|
|
numIndexes = 0;
|
|
numVerts = 0;
|
|
for (j = i; j < numWorldSurfaces; j++)
|
|
{
|
|
msurface_t *surf2;
|
|
srfBspSurface_t *bspSurf;
|
|
|
|
if (s_worldData.surfacesViewCount[j] != i)
|
|
continue;
|
|
|
|
surf2 = s_worldData.surfaces + j;
|
|
|
|
bspSurf = (srfBspSurface_t *) surf2->data;
|
|
numIndexes += bspSurf->numIndexes;
|
|
numVerts += bspSurf->numVerts;
|
|
numSurfsToMerge++;
|
|
}
|
|
|
|
if (numVerts == 0 || numIndexes == 0 || numSurfsToMerge < 2)
|
|
{
|
|
continue;
|
|
}
|
|
|
|
// create ibo
|
|
ibo = tr.ibos[tr.numIBOs] = ri.Hunk_Alloc(sizeof(*ibo), h_low);
|
|
memset(ibo, 0, sizeof(*ibo));
|
|
Q_strncpyz(ibo->name, va("staticWorldMesh_IBO_mergedSurfs%i", tr.numIBOs++), sizeof(ibo->name));
|
|
numIboIndexes = 0;
|
|
|
|
// allocate indexes
|
|
iboIndexes = outIboIndexes = ri.Malloc(numIndexes * sizeof(*outIboIndexes));
|
|
|
|
// Merge surfaces (indexes) and calculate bounds
|
|
ClearBounds(bounds[0], bounds[1]);
|
|
firstIndex = numIboIndexes;
|
|
for (j = i; j < numWorldSurfaces; j++)
|
|
{
|
|
msurface_t *surf2;
|
|
srfBspSurface_t *bspSurf;
|
|
|
|
if (s_worldData.surfacesViewCount[j] != i)
|
|
continue;
|
|
|
|
surf2 = s_worldData.surfaces + j;
|
|
|
|
AddPointToBounds(surf2->cullinfo.bounds[0], bounds[0], bounds[1]);
|
|
AddPointToBounds(surf2->cullinfo.bounds[1], bounds[0], bounds[1]);
|
|
|
|
bspSurf = (srfBspSurface_t *) surf2->data;
|
|
for (k = 0; k < bspSurf->numIndexes; k++)
|
|
{
|
|
*outIboIndexes++ = bspSurf->indexes[k] + bspSurf->firstVert;
|
|
numIboIndexes++;
|
|
}
|
|
break;
|
|
}
|
|
|
|
vboSurf = ri.Hunk_Alloc(sizeof(*vboSurf), h_low);
|
|
memset(vboSurf, 0, sizeof(*vboSurf));
|
|
vboSurf->surfaceType = SF_VBO_MESH;
|
|
|
|
vboSurf->vbo = vbo;
|
|
vboSurf->ibo = ibo;
|
|
|
|
vboSurf->numIndexes = numIndexes;
|
|
vboSurf->numVerts = numVerts;
|
|
vboSurf->firstIndex = firstIndex;
|
|
|
|
vboSurf->minIndex = *(iboIndexes + firstIndex);
|
|
vboSurf->maxIndex = *(iboIndexes + firstIndex);
|
|
|
|
for (j = 0; j < numIndexes; j++)
|
|
{
|
|
vboSurf->minIndex = MIN(vboSurf->minIndex, *(iboIndexes + firstIndex + j));
|
|
vboSurf->maxIndex = MAX(vboSurf->maxIndex, *(iboIndexes + firstIndex + j));
|
|
}
|
|
|
|
VectorCopy(bounds[0], vboSurf->cullBounds[0]);
|
|
VectorCopy(bounds[1], vboSurf->cullBounds[1]);
|
|
|
|
VectorCopy(bounds[0], mergedSurf->cullinfo.bounds[0]);
|
|
VectorCopy(bounds[1], mergedSurf->cullinfo.bounds[1]);
|
|
|
|
mergedSurf->cullinfo.type = CULLINFO_BOX;
|
|
mergedSurf->data = (surfaceType_t *)vboSurf;
|
|
mergedSurf->fogIndex = surf1->fogIndex;
|
|
mergedSurf->cubemapIndex = surf1->cubemapIndex;
|
|
mergedSurf->shader = surf1->shader;
|
|
|
|
// finish up the ibo
|
|
qglGenBuffersARB(1, &ibo->indexesVBO);
|
|
|
|
R_BindIBO(ibo);
|
|
qglBufferDataARB(GL_ELEMENT_ARRAY_BUFFER_ARB, numIboIndexes * sizeof(*iboIndexes), iboIndexes, GL_STATIC_DRAW_ARB);
|
|
R_BindNullIBO();
|
|
|
|
GL_CheckErrors();
|
|
|
|
ri.Free(iboIndexes);
|
|
|
|
// redirect view surfaces to this surf
|
|
for (j = 0; j < numWorldSurfaces; j++)
|
|
{
|
|
if (s_worldData.surfacesViewCount[j] != i)
|
|
continue;
|
|
|
|
for (k = 0; k < s_worldData.nummarksurfaces; k++)
|
|
{
|
|
int *mark = s_worldData.marksurfaces + k;
|
|
int *view = s_worldData.viewSurfaces + k;
|
|
|
|
if (*mark == j)
|
|
*view = -(mergedSurfIndex + 1);
|
|
}
|
|
}
|
|
|
|
mergedSurfIndex++;
|
|
mergedSurf++;
|
|
}
|
|
|
|
endTime = ri.Milliseconds();
|
|
|
|
ri.Printf(PRINT_ALL, "Processed %d surfaces into %d merged, %d unmerged in %5.2f seconds\n",
|
|
numWorldSurfaces, numMergedSurfaces, numUnmergedSurfaces, (endTime - startTime) / 1000.0f);
|
|
|
|
// reset viewcounts
|
|
for (i = 0; i < numWorldSurfaces; i++)
|
|
{
|
|
s_worldData.surfacesViewCount[i] = -1;
|
|
}
|
|
}
|
|
|
|
|
|
void R_CalcVertexLightDirs( void )
|
|
{
|
|
int i, k;
|
|
msurface_t *surface;
|
|
|
|
for(k = 0, surface = &s_worldData.surfaces[0]; k < s_worldData.numsurfaces /* s_worldData.numWorldSurfaces */; k++, surface++)
|
|
{
|
|
srfBspSurface_t *bspSurf = (srfBspSurface_t *) surface->data;
|
|
|
|
switch(bspSurf->surfaceType)
|
|
{
|
|
case SF_FACE:
|
|
case SF_GRID:
|
|
case SF_TRIANGLES:
|
|
for(i = 0; i < bspSurf->numVerts; i++)
|
|
R_LightDirForPoint( bspSurf->verts[i].xyz, bspSurf->verts[i].lightdir, bspSurf->verts[i].normal, &s_worldData );
|
|
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
RE_LoadWorldMap
|
|
|
|
Called directly from cgame
|
|
=================
|
|
*/
|
|
void RE_LoadWorldMap( const char *name ) {
|
|
int i;
|
|
dheader_t *header;
|
|
union {
|
|
byte *b;
|
|
void *v;
|
|
} buffer;
|
|
byte *startMarker;
|
|
|
|
if ( tr.worldMapLoaded ) {
|
|
ri.Error( ERR_DROP, "ERROR: attempted to redundantly load world map" );
|
|
}
|
|
|
|
// set default map light scale
|
|
tr.mapLightScale = 1.0f;
|
|
tr.sunShadowScale = 0.5f;
|
|
|
|
// set default sun direction to be used if it isn't
|
|
// overridden by a shader
|
|
tr.sunDirection[0] = 0.45f;
|
|
tr.sunDirection[1] = 0.3f;
|
|
tr.sunDirection[2] = 0.9f;
|
|
|
|
VectorNormalize( tr.sunDirection );
|
|
|
|
// set default autoexposure settings
|
|
tr.autoExposureMinMax[0] = -2.0f;
|
|
tr.autoExposureMinMax[1] = 2.0f;
|
|
|
|
// set default tone mapping settings
|
|
tr.toneMinAvgMaxLevel[0] = -8.0f;
|
|
tr.toneMinAvgMaxLevel[1] = -2.0f;
|
|
tr.toneMinAvgMaxLevel[2] = 0.0f;
|
|
|
|
tr.worldMapLoaded = qtrue;
|
|
|
|
// load it
|
|
ri.FS_ReadFile( name, &buffer.v );
|
|
if ( !buffer.b ) {
|
|
ri.Error (ERR_DROP, "RE_LoadWorldMap: %s not found", name);
|
|
}
|
|
|
|
// clear tr.world so if the level fails to load, the next
|
|
// try will not look at the partially loaded version
|
|
tr.world = NULL;
|
|
|
|
Com_Memset( &s_worldData, 0, sizeof( s_worldData ) );
|
|
Q_strncpyz( s_worldData.name, name, sizeof( s_worldData.name ) );
|
|
|
|
Q_strncpyz( s_worldData.baseName, COM_SkipPath( s_worldData.name ), sizeof( s_worldData.name ) );
|
|
COM_StripExtension(s_worldData.baseName, s_worldData.baseName, sizeof(s_worldData.baseName));
|
|
|
|
startMarker = ri.Hunk_Alloc(0, h_low);
|
|
c_gridVerts = 0;
|
|
|
|
header = (dheader_t *)buffer.b;
|
|
fileBase = (byte *)header;
|
|
|
|
i = LittleLong (header->version);
|
|
if ( i != BSP_VERSION ) {
|
|
ri.Error (ERR_DROP, "RE_LoadWorldMap: %s has wrong version number (%i should be %i)",
|
|
name, i, BSP_VERSION);
|
|
}
|
|
|
|
// swap all the lumps
|
|
for (i=0 ; i<sizeof(dheader_t)/4 ; i++) {
|
|
((int *)header)[i] = LittleLong ( ((int *)header)[i]);
|
|
}
|
|
|
|
// load into heap
|
|
R_LoadEntities( &header->lumps[LUMP_ENTITIES] );
|
|
R_LoadShaders( &header->lumps[LUMP_SHADERS] );
|
|
R_LoadLightmaps( &header->lumps[LUMP_LIGHTMAPS], &header->lumps[LUMP_SURFACES] );
|
|
R_LoadPlanes (&header->lumps[LUMP_PLANES]);
|
|
R_LoadFogs( &header->lumps[LUMP_FOGS], &header->lumps[LUMP_BRUSHES], &header->lumps[LUMP_BRUSHSIDES] );
|
|
R_LoadSurfaces( &header->lumps[LUMP_SURFACES], &header->lumps[LUMP_DRAWVERTS], &header->lumps[LUMP_DRAWINDEXES] );
|
|
R_LoadMarksurfaces (&header->lumps[LUMP_LEAFSURFACES]);
|
|
R_LoadNodesAndLeafs (&header->lumps[LUMP_NODES], &header->lumps[LUMP_LEAFS]);
|
|
R_LoadSubmodels (&header->lumps[LUMP_MODELS]);
|
|
R_LoadVisibility( &header->lumps[LUMP_VISIBILITY] );
|
|
R_LoadLightGrid( &header->lumps[LUMP_LIGHTGRID] );
|
|
|
|
// determine vertex light directions
|
|
R_CalcVertexLightDirs();
|
|
|
|
// determine which parts of the map are in sunlight
|
|
if (0)
|
|
{
|
|
world_t *w;
|
|
uint8_t *primaryLightGrid, *data;
|
|
int lightGridSize;
|
|
int i;
|
|
|
|
w = &s_worldData;
|
|
|
|
lightGridSize = w->lightGridBounds[0] * w->lightGridBounds[1] * w->lightGridBounds[2];
|
|
primaryLightGrid = ri.Malloc(lightGridSize * sizeof(*primaryLightGrid));
|
|
|
|
memset(primaryLightGrid, 0, lightGridSize * sizeof(*primaryLightGrid));
|
|
|
|
data = w->lightGridData;
|
|
for (i = 0; i < lightGridSize; i++, data += 8)
|
|
{
|
|
int lat, lng;
|
|
vec3_t gridLightDir, gridLightCol;
|
|
|
|
// skip samples in wall
|
|
if (!(data[0]+data[1]+data[2]+data[3]+data[4]+data[5]) )
|
|
continue;
|
|
|
|
gridLightCol[0] = ByteToFloat(data[3]);
|
|
gridLightCol[1] = ByteToFloat(data[4]);
|
|
gridLightCol[2] = ByteToFloat(data[5]);
|
|
(void)gridLightCol; // Suppress unused-but-set-variable warning
|
|
|
|
lat = data[7];
|
|
lng = data[6];
|
|
lat *= (FUNCTABLE_SIZE/256);
|
|
lng *= (FUNCTABLE_SIZE/256);
|
|
|
|
// decode X as cos( lat ) * sin( long )
|
|
// decode Y as sin( lat ) * sin( long )
|
|
// decode Z as cos( long )
|
|
|
|
gridLightDir[0] = tr.sinTable[(lat+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK] * tr.sinTable[lng];
|
|
gridLightDir[1] = tr.sinTable[lat] * tr.sinTable[lng];
|
|
gridLightDir[2] = tr.sinTable[(lng+(FUNCTABLE_SIZE/4))&FUNCTABLE_MASK];
|
|
|
|
// FIXME: magic number for determining if light direction is close enough to sunlight
|
|
if (DotProduct(gridLightDir, tr.sunDirection) > 0.75f)
|
|
{
|
|
primaryLightGrid[i] = 1;
|
|
}
|
|
else
|
|
{
|
|
primaryLightGrid[i] = 255;
|
|
}
|
|
}
|
|
|
|
if (0)
|
|
{
|
|
int i;
|
|
byte *buffer = ri.Malloc(w->lightGridBounds[0] * w->lightGridBounds[1] * 3 + 18);
|
|
byte *out;
|
|
uint8_t *in;
|
|
char fileName[MAX_QPATH];
|
|
|
|
Com_Memset (buffer, 0, 18);
|
|
buffer[2] = 2; // uncompressed type
|
|
buffer[12] = w->lightGridBounds[0] & 255;
|
|
buffer[13] = w->lightGridBounds[0] >> 8;
|
|
buffer[14] = w->lightGridBounds[1] & 255;
|
|
buffer[15] = w->lightGridBounds[1] >> 8;
|
|
buffer[16] = 24; // pixel size
|
|
|
|
in = primaryLightGrid;
|
|
for (i = 0; i < w->lightGridBounds[2]; i++)
|
|
{
|
|
int j;
|
|
|
|
sprintf(fileName, "primarylg%d.tga", i);
|
|
|
|
out = buffer + 18;
|
|
for (j = 0; j < w->lightGridBounds[0] * w->lightGridBounds[1]; j++)
|
|
{
|
|
if (*in == 1)
|
|
{
|
|
*out++ = 255;
|
|
*out++ = 255;
|
|
*out++ = 255;
|
|
}
|
|
else if (*in == 255)
|
|
{
|
|
*out++ = 64;
|
|
*out++ = 64;
|
|
*out++ = 64;
|
|
}
|
|
else
|
|
{
|
|
*out++ = 0;
|
|
*out++ = 0;
|
|
*out++ = 0;
|
|
}
|
|
in++;
|
|
}
|
|
|
|
ri.FS_WriteFile(fileName, buffer, w->lightGridBounds[0] * w->lightGridBounds[1] * 3 + 18);
|
|
}
|
|
|
|
ri.Free(buffer);
|
|
}
|
|
|
|
for (i = 0; i < w->numWorldSurfaces; i++)
|
|
{
|
|
msurface_t *surf = w->surfaces + i;
|
|
cullinfo_t *ci = &surf->cullinfo;
|
|
|
|
if(ci->type & CULLINFO_PLANE)
|
|
{
|
|
if (DotProduct(ci->plane.normal, tr.sunDirection) <= 0.0f)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "surface %d is not oriented towards sunlight\n", i);
|
|
continue;
|
|
}
|
|
}
|
|
|
|
if(ci->type & CULLINFO_BOX)
|
|
{
|
|
int ibounds[2][3], x, y, z, goodSamples, numSamples;
|
|
vec3_t lightOrigin;
|
|
|
|
VectorSubtract( ci->bounds[0], w->lightGridOrigin, lightOrigin );
|
|
|
|
ibounds[0][0] = floor(lightOrigin[0] * w->lightGridInverseSize[0]);
|
|
ibounds[0][1] = floor(lightOrigin[1] * w->lightGridInverseSize[1]);
|
|
ibounds[0][2] = floor(lightOrigin[2] * w->lightGridInverseSize[2]);
|
|
|
|
VectorSubtract( ci->bounds[1], w->lightGridOrigin, lightOrigin );
|
|
|
|
ibounds[1][0] = ceil(lightOrigin[0] * w->lightGridInverseSize[0]);
|
|
ibounds[1][1] = ceil(lightOrigin[1] * w->lightGridInverseSize[1]);
|
|
ibounds[1][2] = ceil(lightOrigin[2] * w->lightGridInverseSize[2]);
|
|
|
|
ibounds[0][0] = CLAMP(ibounds[0][0], 0, w->lightGridSize[0]);
|
|
ibounds[0][1] = CLAMP(ibounds[0][1], 0, w->lightGridSize[1]);
|
|
ibounds[0][2] = CLAMP(ibounds[0][2], 0, w->lightGridSize[2]);
|
|
|
|
ibounds[1][0] = CLAMP(ibounds[1][0], 0, w->lightGridSize[0]);
|
|
ibounds[1][1] = CLAMP(ibounds[1][1], 0, w->lightGridSize[1]);
|
|
ibounds[1][2] = CLAMP(ibounds[1][2], 0, w->lightGridSize[2]);
|
|
|
|
/*
|
|
ri.Printf(PRINT_ALL, "surf %d bounds (%f %f %f)-(%f %f %f) ibounds (%d %d %d)-(%d %d %d)\n", i,
|
|
ci->bounds[0][0], ci->bounds[0][1], ci->bounds[0][2],
|
|
ci->bounds[1][0], ci->bounds[1][1], ci->bounds[1][2],
|
|
ibounds[0][0], ibounds[0][1], ibounds[0][2],
|
|
ibounds[1][0], ibounds[1][1], ibounds[1][2]);
|
|
*/
|
|
|
|
goodSamples = 0;
|
|
numSamples = 0;
|
|
for (x = ibounds[0][0]; x <= ibounds[1][0]; x++)
|
|
{
|
|
for (y = ibounds[0][1]; y <= ibounds[1][1]; y++)
|
|
{
|
|
for (z = ibounds[0][2]; z <= ibounds[1][2]; z++)
|
|
{
|
|
uint8_t primaryLight = primaryLightGrid[x * 8 + y * 8 * w->lightGridBounds[0] + z * 8 * w->lightGridBounds[0] * w->lightGridBounds[2]];
|
|
|
|
if (primaryLight == 0)
|
|
continue;
|
|
|
|
numSamples++;
|
|
|
|
if (primaryLight == 1)
|
|
goodSamples++;
|
|
}
|
|
}
|
|
}
|
|
|
|
// FIXME: magic number for determining whether object is mostly in sunlight
|
|
if (goodSamples > numSamples * 0.75f)
|
|
{
|
|
//ri.Printf(PRINT_ALL, "surface %d is in sunlight\n", i);
|
|
//surf->primaryLight = 1;
|
|
}
|
|
}
|
|
}
|
|
|
|
ri.Free(primaryLightGrid);
|
|
}
|
|
|
|
// load cubemaps
|
|
if (r_cubeMapping->integer)
|
|
{
|
|
R_LoadCubemapEntities("misc_cubemap");
|
|
if (!tr.numCubemaps)
|
|
{
|
|
// use deathmatch spawn points as cubemaps
|
|
R_LoadCubemapEntities("info_player_deathmatch");
|
|
}
|
|
|
|
if (tr.numCubemaps)
|
|
{
|
|
R_AssignCubemapsToWorldSurfaces();
|
|
}
|
|
}
|
|
|
|
// create static VBOS from the world
|
|
R_CreateWorldVBOs();
|
|
if (r_mergeLeafSurfaces->integer)
|
|
{
|
|
R_MergeLeafSurfaces();
|
|
}
|
|
|
|
s_worldData.dataSize = (byte *)ri.Hunk_Alloc(0, h_low) - startMarker;
|
|
|
|
// only set tr.world now that we know the entire level has loaded properly
|
|
tr.world = &s_worldData;
|
|
|
|
// make sure the VBO glState entries are safe
|
|
R_BindNullVBO();
|
|
R_BindNullIBO();
|
|
|
|
// Render all cubemaps
|
|
if (r_cubeMapping->integer && tr.numCubemaps)
|
|
{
|
|
R_RenderAllCubemaps();
|
|
}
|
|
|
|
ri.FS_FreeFile( buffer.v );
|
|
}
|