ioef/code/cgame
Zack Middleton b85935d30c Fix glyph width calculation in Text_Paint_Limit
Text_Width's scale argument will be multiplied by glyphScale, so don't
pass useScale that is already multiplied by glyphScale as this makes
the scale too big.
2015-09-15 16:56:03 -05:00
..
cg_consolecmds.c
cg_draw.c
cg_drawtools.c
cg_effects.c
cg_ents.c
cg_event.c
cg_info.c
cg_local.h
cg_localents.c
cg_main.c
cg_marks.c
cg_newdraw.c
cg_particles.c
cg_players.c
cg_playerstate.c
cg_predict.c
cg_public.h
cg_scoreboard.c
cg_servercmds.c
cg_snapshot.c
cg_syscalls.asm
cg_syscalls.c
cg_view.c
cg_weapons.c