mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 13:11:30 +00:00
283 lines
6.6 KiB
Text
283 lines
6.6 KiB
Text
# full client build script
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Import qw( BASE_CFLAGS BASE_LDFLAGS INSTALL_DIR BUILD_DIR TARGETNAME CC CXX LINK );
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# splines
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$env_splines = new cons(
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} }
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);
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@SPLINES_FILES = qw(
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../splines/math_angles.cpp
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../splines/math_matrix.cpp
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../splines/math_quaternion.cpp
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../splines/math_vector.cpp
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../splines/q_parse.cpp
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../splines/q_shared.cpp
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../splines/splines.cpp
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../splines/util_str.cpp
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);
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$SPLINES_FILESREF = \@SPLINES_FILES;
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Library $env_splines 'splines', @$SPLINES_FILESREF;
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# botlib
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# FIXME TTimo
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# we already deal with botlib on dedicated target
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# the compilation options are a bit different but we could certainly rely on
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# the same Conscript and make things cleaner
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$env_botlib = new cons(
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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CFLAGS => $BASE_CFLAGS . '-DBOTLIB '
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);
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@BOTLIB_FILES = qw(
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../botlib/be_aas_bspq3.c
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../botlib/be_aas_cluster.c
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../botlib/be_aas_debug.c
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../botlib/be_aas_entity.c
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../botlib/be_aas_file.c
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../botlib/be_aas_main.c
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../botlib/be_aas_move.c
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../botlib/be_aas_optimize.c
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../botlib/be_aas_reach.c
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../botlib/be_aas_route.c
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../botlib/be_aas_routealt.c
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../botlib/be_aas_sample.c
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../botlib/be_ai_char.c
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../botlib/be_ai_chat.c
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../botlib/be_ai_gen.c
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../botlib/be_ai_goal.c
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../botlib/be_ai_move.c
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../botlib/be_ai_weap.c
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../botlib/be_ai_weight.c
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../botlib/be_ea.c
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../botlib/be_interface.c
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../botlib/l_crc.c
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../botlib/l_libvar.c
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../botlib/l_log.c
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../botlib/l_memory.c
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../botlib/l_precomp.c
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../botlib/l_script.c
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../botlib/l_struct.c
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);
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$BOTLIB_REF = \@BOTLIB_FILES;
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Library $env_botlib 'botlib', @$BOTLIB_REF;
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# jpeg
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# NOTE TTimo we might need this one on other targets
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$env_jpeglib = new cons(
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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CFLAGS => $BASE_CFLAGS
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);
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@JPEGLIB_FILES = qw(
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../jpeg-6/jcapimin.c
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../jpeg-6/jchuff.c
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../jpeg-6/jcinit.c
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../jpeg-6/jccoefct.c
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../jpeg-6/jccolor.c
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../jpeg-6/jfdctflt.c
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../jpeg-6/jcdctmgr.c
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../jpeg-6/jcphuff.c
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../jpeg-6/jcmainct.c
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../jpeg-6/jcmarker.c
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../jpeg-6/jcmaster.c
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../jpeg-6/jcomapi.c
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../jpeg-6/jcparam.c
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../jpeg-6/jcprepct.c
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../jpeg-6/jcsample.c
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../jpeg-6/jdapimin.c
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../jpeg-6/jdapistd.c
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../jpeg-6/jdatasrc.c
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../jpeg-6/jdcoefct.c
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../jpeg-6/jdcolor.c
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../jpeg-6/jddctmgr.c
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../jpeg-6/jdhuff.c
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../jpeg-6/jdinput.c
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../jpeg-6/jdmainct.c
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../jpeg-6/jdmarker.c
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../jpeg-6/jdmaster.c
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../jpeg-6/jdpostct.c
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../jpeg-6/jdsample.c
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../jpeg-6/jdtrans.c
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../jpeg-6/jerror.c
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../jpeg-6/jidctflt.c
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../jpeg-6/jmemmgr.c
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../jpeg-6/jmemnobs.c
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../jpeg-6/jutils.c
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);
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$JPEGLIB_REF = \@JPEGLIB_FILES;
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Library $env_jpeglib 'jpeglib', @$JPEGLIB_REF;
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# NOTE TTimo this requires patched cons version to work (see unix/cons)
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%nasm_hash = new cons()->copy(
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CC => 'nasm',
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CCCOM => '%CC -f elf -o %> %<'
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);
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$nasm_hash{SUFMAP}{'.nasm'} = 'build::command::cc';
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$nasm_env = new cons(%nasm_hash);
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Library $nasm_env 'asmlib', 'ftol.nasm', 'snapvector.nasm';
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# compiling files with inlined assembly
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$env_inlined = new cons(
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CFLAGS => '-DELF -x assembler-with-cpp'
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);
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Library $env_inlined 'inlinelib', '../unix/matha.s', '../unix/snd_mixa.s';
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# putting it all together
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$env = new cons(
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CC => $CC,
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CXX => $CXX,
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LINK => $LINK,
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ENV => { PATH => $ENV{PATH}, HOME => $ENV{HOME} },
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CFLAGS => $BASE_CFLAGS,
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LIBS => ' ' . $BUILD_DIR . '/unix/splines.a '
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. $BUILD_DIR . '/unix/botlib.a '
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. $BUILD_DIR . '/unix/jpeglib.a '
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. $BUILD_DIR . '/unix/asmlib.a '
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. $BUILD_DIR . '/unix/inlinelib.a '
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. $BASE_LDFLAGS
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. '-L/usr/X11R6/lib64 -L/usr/X11R6/lib -lX11 -lXext -lXxf86dga -lXxf86vm -ldl -lm'
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);
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@RENDERER_FILES = qw(
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../renderer/tr_animation.c
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../renderer/tr_backend.c
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../renderer/tr_bsp.c
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../renderer/tr_cmds.c
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../renderer/tr_curve.c
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../renderer/tr_flares.c
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../renderer/tr_font.c
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../renderer/tr_image.c
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../renderer/tr_init.c
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../renderer/tr_light.c
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../renderer/tr_main.c
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../renderer/tr_marks.c
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../renderer/tr_mesh.c
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../renderer/tr_model.c
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../renderer/tr_noise.c
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../renderer/tr_scene.c
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../renderer/tr_shade.c
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../renderer/tr_shade_calc.c
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../renderer/tr_shader.c
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../renderer/tr_shadows.c
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../renderer/tr_sky.c
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../renderer/tr_surface.c
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../renderer/tr_world.c
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);
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$RENDERER_REF = \@RENDERER_FILES;
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@CLIENT_FILES = qw(
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../client/cl_cgame.c
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../client/cl_cin.c
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../client/cl_console.c
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../client/cl_input.c
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../client/cl_keys.c
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../client/cl_main.c
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../client/cl_net_chan.c
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../client/cl_parse.c
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../client/cl_scrn.c
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../client/cl_ui.c
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);
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$CLIENT_REF = \@CLIENT_FILES;
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@COMMON_FILES = qw(
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../qcommon/cm_load.c
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../qcommon/cm_patch.c
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../qcommon/cm_polylib.c
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../qcommon/cm_test.c
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../qcommon/cm_trace.c
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../qcommon/cmd.c
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../qcommon/common.c
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../qcommon/cvar.c
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../qcommon/files.c
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../qcommon/md4.c
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../qcommon/msg.c
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../qcommon/net_chan.c
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../qcommon/huffman.c
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../qcommon/unzip.c
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);
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$COMMON_REF = \@COMMON_FILES;
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@SOUND_FILES = qw(
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../client/snd_adpcm.c
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../client/snd_dma.c
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../client/snd_mem.c
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../client/snd_mix.c
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../client/snd_wavelet.c
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);
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$SOUND_REF = \@SOUND_FILES;
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@UNIX_FILES = qw(
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../unix/unix_main.c
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../unix/unix_net.c
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../unix/unix_shared.c
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../unix/linux_common.c
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../unix/linux_qgl.c
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../unix/linux_glimp.c
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../unix/linux_joystick.c
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../unix/linux_snd.c
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../unix/linux_signals.c
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);
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$UNIX_REF = \@UNIX_FILES;
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@SERVER_FILES = qw(
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../server/sv_bot.c
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../server/sv_ccmds.c
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../server/sv_client.c
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../server/sv_game.c
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../server/sv_init.c
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../server/sv_main.c
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../server/sv_net_chan.c
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../server/sv_snapshot.c
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../server/sv_world.c
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);
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$SERVER_REF = \@SERVER_FILES;
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# FIXME TTimo vm_<cpu>.c
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@VM_FILES = qw(
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../qcommon/vm.c
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../qcommon/vm_interpreted.c
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);
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if ($cpu eq 'i386')
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{
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push @VM_FILES, qw(
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../qcommon/vm_x86.c
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);
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}
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elsif ($cpu eq 'ppc')
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{
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push @VM_FILES, qw(
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../qcommon/vm_ppc.c
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);
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}
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else
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{
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push @VM_FILES, qw(
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../qcommon/vm_none.c
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);
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}
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$VM_REF = \@VM_FILES;
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# FIXME: import the CPU string to build the name of the target
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Program $env $TARGETNAME, '../game/q_shared.c', '../game/q_math.c',
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@$RENDERER_REF, @$CLIENT_REF, @$COMMON_REF, @$SOUND_REF,
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@$UNIX_REF, @$SERVER_REF, @$VM_REF;
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Install $env $INSTALL_DIR, $TARGETNAME;
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