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56 lines
1.6 KiB
C
56 lines
1.6 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "../renderergl1/tr_local.h"
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qboolean ( * qwglSwapIntervalEXT)( int interval );
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void ( * qglMultiTexCoord2fARB )( GLenum texture, float s, float t );
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void ( * qglActiveTextureARB )( GLenum texture );
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void ( * qglClientActiveTextureARB )( GLenum texture );
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void ( * qglLockArraysEXT)( int, int);
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void ( * qglUnlockArraysEXT) ( void );
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void GLimp_EndFrame( void ) {
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}
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int GLimp_Init( void )
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{
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}
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void GLimp_Shutdown( void ) {
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}
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void GLimp_EnableLogging( qboolean enable ) {
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}
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void GLimp_LogComment( char *comment ) {
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}
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qboolean QGL_Init( const char *dllname ) {
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return qtrue;
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}
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void QGL_Shutdown( void ) {
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}
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