ioef/code/renderergl2
SmileTheory 28e14c4546 Add sunlight/lightmap merging by multiply (r_sunlightMode 1)
Merge additive sunlight and map lighting into one GLSL shader (r_sunlightMode 2)
Change single lightmap blends to use lightall
2013-04-02 00:17:24 -07:00
..
glsl Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_animation.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_backend.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_bsp.c Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
tr_cmds.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_curve.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extensions.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_extramath.h Simplify RE_StretchRaw() with RE_UploadCinematic() and RB_InstantQuad2(). 2013-03-06 00:54:56 -08:00
tr_extratypes.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_fbo.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_fbo.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_flares.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_glsl.c Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_image.c Move renderers a bit closer together 2013-03-12 17:52:29 +00:00
tr_init.c Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_light.c Merge branch 'HEAD' of https://github.com/ioquake/ioq3.git into suntest 2013-03-25 21:05:27 -07:00
tr_local.h Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_main.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_marks.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_mesh.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model.c Remove RAVENMD4 #define 2013-03-18 19:05:51 +00:00
tr_model_iqm.c Always initialize joint_names in R_LoadIQM 2013-03-18 15:55:25 -05:00
tr_postprocess.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_postprocess.h renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_scene.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_shade.c Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_shade_calc.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_shader.c Add sunlight/lightmap merging by multiply (r_sunlightMode 1) 2013-04-02 00:17:24 -07:00
tr_shadows.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_sky.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_subs.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00
tr_surface.c Make all GLSL shaders use the same set of uniforms. 2013-03-20 22:53:30 -07:00
tr_vbo.c Remove a few name tags 2013-02-16 21:03:56 +00:00
tr_world.c renderer -> renderergl1, rend2 -> renderergl2 2013-02-15 23:46:37 +00:00