mirror of
https://github.com/UberGames/ioef.git
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261 lines
7.8 KiB
C++
Executable file
261 lines
7.8 KiB
C++
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// Radiant.cpp : Defines the class behaviors for the application.
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//
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#include "stdafx.h"
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#include "Radiant.h"
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#include "MainFrm.h"
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#include "ChildFrm.h"
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#include "RadiantDoc.h"
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#include "RadiantView.h"
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#include "PrefsDlg.h"
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#ifdef _DEBUG
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp
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BEGIN_MESSAGE_MAP(CRadiantApp, CWinApp)
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//{{AFX_MSG_MAP(CRadiantApp)
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ON_COMMAND(ID_HELP, OnHelp)
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//}}AFX_MSG_MAP
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// Standard file based document commands
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ON_COMMAND(ID_FILE_NEW, CWinApp::OnFileNew)
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ON_COMMAND(ID_FILE_OPEN, CWinApp::OnFileOpen)
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// Standard print setup command
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ON_COMMAND(ID_FILE_PRINT_SETUP, CWinApp::OnFilePrintSetup)
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp construction
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CRadiantApp::CRadiantApp()
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{
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// TODO: add construction code here,
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// Place all significant initialization in InitInstance
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}
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/////////////////////////////////////////////////////////////////////////////
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// The one and only CRadiantApp object
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CRadiantApp theApp;
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp initialization
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HINSTANCE g_hOpenGL32 = NULL;
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HINSTANCE g_hOpenGL = NULL;
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bool g_bBuildList = false;
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BOOL CRadiantApp::InitInstance()
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{
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//g_hOpenGL32 = ::LoadLibrary("opengl32.dll");
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// AfxEnableControlContainer();
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// Standard initialization
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// If you are not using these features and wish to reduce the size
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// of your final executable, you should remove from the following
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// the specific initialization routines you do not need.
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//AfxEnableMemoryTracking(FALSE);
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// VC7 says deprecated and no longer necessary
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#if 0
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#ifdef _AFXDLL
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Enable3dControls(); // Call this when using MFC in a shared DLL
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#else
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Enable3dControlsStatic(); // Call this when linking to MFC statically
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#endif
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#endif
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// If there's a .INI file in the directory use it instead of registry
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char RadiantPath[_MAX_PATH];
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GetModuleFileName( NULL, RadiantPath, _MAX_PATH );
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// search for exe
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CFileFind Finder;
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Finder.FindFile( RadiantPath );
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Finder.FindNextFile();
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// extract root
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CString Root = Finder.GetRoot();
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// build root\*.ini
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CString IniPath = Root + "\\REGISTRY.INI";
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// search for ini file
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Finder.FindNextFile();
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if (Finder.FindFile( IniPath ))
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{
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Finder.FindNextFile();
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// use the .ini file instead of the registry
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free((void*)m_pszProfileName);
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m_pszProfileName=_tcsdup(_T(Finder.GetFilePath()));
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// look for the registry key for void* buffers storage ( these can't go into .INI files )
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int i=0;
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CString key;
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HKEY hkResult;
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DWORD dwDisp;
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DWORD type;
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char iBuf[3];
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do
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{
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sprintf( iBuf, "%d", i );
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key = "Software\\Q3Radiant\\IniPrefs" + CString(iBuf);
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// does this key exists ?
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if ( RegOpenKeyEx( HKEY_CURRENT_USER, key, 0, KEY_ALL_ACCESS, &hkResult ) != ERROR_SUCCESS )
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{
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// this key doesn't exist, so it's the one we'll use
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strcpy( g_qeglobals.use_ini_registry, key.GetBuffer(0) );
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RegCreateKeyEx( HKEY_CURRENT_USER, key, 0, NULL,
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REG_OPTION_NON_VOLATILE, KEY_ALL_ACCESS, NULL, &hkResult, &dwDisp );
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RegSetValueEx( hkResult, "RadiantName", 0, REG_SZ, reinterpret_cast<CONST BYTE *>(RadiantPath), strlen( RadiantPath )+1 );
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RegCloseKey( hkResult );
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break;
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}
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else
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{
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char RadiantAux[ _MAX_PATH ];
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unsigned long size = _MAX_PATH;
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// the key exists, is it the one we are looking for ?
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RegQueryValueEx( hkResult, "RadiantName", 0, &type, reinterpret_cast<BYTE *>(RadiantAux), &size );
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RegCloseKey( hkResult );
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if ( !strcmp( RadiantAux, RadiantPath ) )
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{
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// got it !
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strcpy( g_qeglobals.use_ini_registry, key.GetBuffer(0) );
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break;
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}
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}
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i++;
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} while (1);
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g_qeglobals.use_ini = true;
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}
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else
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{
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// Change the registry key under which our settings are stored.
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// You should modify this string to be something appropriate
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// such as the name of your company or organization.
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SetRegistryKey("Q3Radiant");
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g_qeglobals.use_ini = false;
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}
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LoadStdProfileSettings(); // Load standard INI file options (including MRU)
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// Register the application's document templates. Document templates
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// serve as the connection between documents, frame windows and views.
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// CMultiDocTemplate* pDocTemplate;
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// pDocTemplate = new CMultiDocTemplate(
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// IDR_RADIANTYPE,
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// RUNTIME_CLASS(CRadiantDoc),
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// RUNTIME_CLASS(CMainFrame), // custom MDI child frame
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// RUNTIME_CLASS(CRadiantView));
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// AddDocTemplate(pDocTemplate);
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// create main MDI Frame window
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g_PrefsDlg.LoadPrefs();
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int nMenu = IDR_MENU1;
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CString strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
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CString strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
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if (!QGL_Init(strOpenGL, strGLU))
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{
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g_PrefsDlg.m_bSGIOpenGL ^= 1;
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strOpenGL = (g_PrefsDlg.m_bSGIOpenGL) ? "opengl.dll" : "opengl32.dll";
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strGLU = (g_PrefsDlg.m_bSGIOpenGL) ? "glu.dll" : "glu32.dll";
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if (!QGL_Init(strOpenGL, strGLU))
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{
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AfxMessageBox("Failed to load OpenGL libraries. \"OPENGL32.DLL\" and \"OPENGL.DLL\" were tried");
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return FALSE;
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}
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g_PrefsDlg.SavePrefs();
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}
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CString strTemp = m_lpCmdLine;
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strTemp.MakeLower();
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if (strTemp.Find("builddefs") >= 0)
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g_bBuildList = true;
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CMainFrame* pMainFrame = new CMainFrame;
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if (!pMainFrame->LoadFrame(nMenu))
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return FALSE;
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if (pMainFrame->m_hAccelTable)
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::DestroyAcceleratorTable(pMainFrame->m_hAccelTable);
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pMainFrame->LoadAccelTable(MAKEINTRESOURCE(IDR_MINIACCEL));
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m_pMainWnd = pMainFrame;
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// Parse command line for standard shell commands, DDE, file open
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CCommandLineInfo cmdInfo;
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ParseCommandLine(cmdInfo);
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// Dispatch commands specified on the command line
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//if (!ProcessShellCommand(cmdInfo))
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// return FALSE;
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// The main window has been initialized, so show and update it.
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pMainFrame->ShowWindow(m_nCmdShow);
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pMainFrame->UpdateWindow();
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free((void*)m_pszHelpFilePath);
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CString strHelp = g_strAppPath;
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AddSlash(strHelp);
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strHelp += "Q3RManual.chm";
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m_pszHelpFilePath= _tcsdup(strHelp);
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return TRUE;
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}
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/////////////////////////////////////////////////////////////////////////////
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// CRadiantApp commands
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int CRadiantApp::ExitInstance()
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{
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// TODO: Add your specialized code here and/or call the base class
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//::FreeLibrary(g_hOpenGL32);
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QGL_Shutdown();
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return CWinApp::ExitInstance();
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}
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BOOL CRadiantApp::OnIdle(LONG lCount)
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{
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if (g_pParentWnd)
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g_pParentWnd->RoutineProcessing();
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return CWinApp::OnIdle(lCount);
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}
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void CRadiantApp::OnHelp()
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{
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ShellExecute(m_pMainWnd->GetSafeHwnd(), "open", m_pszHelpFilePath, NULL, NULL, SW_SHOW);
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}
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