ioef/q3radiant/CAMERA.H
2005-08-26 04:48:05 +00:00

51 lines
1.3 KiB
C
Executable file

/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// window system independent camera view code
typedef enum
{
cd_wire,
cd_solid,
cd_texture,
cd_light,
cd_blend
} camera_draw_mode;
typedef struct
{
int width, height;
qboolean timing;
vec3_t origin;
vec3_t angles;
camera_draw_mode draw_mode;
vec3_t color; // background
vec3_t forward, right, up; // move matrix
vec3_t vup, vpn, vright; // view matrix
} camera_t;