mirror of
https://github.com/UberGames/ioef.git
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4595 lines
110 KiB
C++
Executable file
4595 lines
110 KiB
C++
Executable file
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Foobar; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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#include "stdafx.h"
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#include <assert.h>
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#include "qe3.h"
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#include "winding.h"
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// globals
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int g_nBrushId = 0;
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const char* Brush_Name(brush_t *b)
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{
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static char cBuff[1024];
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b->numberId = g_nBrushId++;
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if (g_qeglobals.m_bBrushPrimitMode)
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{
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sprintf(cBuff, "Brush %i", b->numberId);
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Brush_SetEpair(b, "Name", cBuff);
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}
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return cBuff;
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}
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brush_t *Brush_Alloc()
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{
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brush_t *b = (brush_t*)qmalloc(sizeof(brush_t));
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return b;
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}
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void PrintWinding (winding_t *w)
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{
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int i;
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printf ("-------------\n");
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for (i=0 ; i<w->numpoints ; i++)
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printf ("(%5.2f, %5.2f, %5.2f)\n", w->points[i][0]
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, w->points[i][1], w->points[i][2]);
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}
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void PrintPlane (plane_t *p)
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{
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printf ("(%5.2f, %5.2f, %5.2f) : %5.2f\n", p->normal[0], p->normal[1],
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p->normal[2], p->dist);
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}
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void PrintVector (vec3_t v)
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{
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printf ("(%5.2f, %5.2f, %5.2f)\n", v[0], v[1], v[2]);
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}
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/*
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=============================================================================
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TEXTURE COORDINATES
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=============================================================================
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*/
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/*
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==================
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textureAxisFromPlane
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==================
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*/
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vec3_t baseaxis[18] =
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{
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{0,0,1}, {1,0,0}, {0,-1,0}, // floor
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{0,0,-1}, {1,0,0}, {0,-1,0}, // ceiling
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{1,0,0}, {0,1,0}, {0,0,-1}, // west wall
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{-1,0,0}, {0,1,0}, {0,0,-1}, // east wall
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{0,1,0}, {1,0,0}, {0,0,-1}, // south wall
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{0,-1,0}, {1,0,0}, {0,0,-1} // north wall
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};
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void TextureAxisFromPlane(plane_t *pln, vec3_t xv, vec3_t yv)
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{
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int bestaxis;
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float dot,best;
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int i;
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best = 0;
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bestaxis = 0;
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for (i=0 ; i<6 ; i++)
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{
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dot = DotProduct (pln->normal, baseaxis[i*3]);
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if (dot > best)
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{
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best = dot;
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bestaxis = i;
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}
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}
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VectorCopy (baseaxis[bestaxis*3+1], xv);
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VectorCopy (baseaxis[bestaxis*3+2], yv);
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}
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float lightaxis[3] = {0.6, 0.8, 1.0};
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/*
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================
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SetShadeForPlane
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Light different planes differently to
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improve recognition
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================
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*/
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float SetShadeForPlane (plane_t *p)
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{
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int i;
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float f;
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// axial plane
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for (i=0 ; i<3 ; i++)
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if (fabs(p->normal[i]) > 0.9)
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{
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f = lightaxis[i];
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return f;
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}
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// between two axial planes
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for (i=0 ; i<3 ; i++)
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if (fabs(p->normal[i]) < 0.1)
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{
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f = (lightaxis[(i+1)%3] + lightaxis[(i+2)%3])/2;
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return f;
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}
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// other
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f= (lightaxis[0] + lightaxis[1] + lightaxis[2]) / 3;
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return f;
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}
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vec3_t vecs[2];
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float shift[2];
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/*
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================
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Face_Alloc
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================
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*/
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face_t *Face_Alloc( void )
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{
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face_t *f = (face_t*)qmalloc( sizeof( *f ) );
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if (g_qeglobals.bSurfacePropertiesPlugin)
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f->pData = static_cast<void *>( g_SurfaceTable.m_pfnTexdefAlloc( f ) );
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return f;
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}
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/*
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================
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Face_Free
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================
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*/
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void Face_Free( face_t *f )
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{
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assert( f != 0 );
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if ( f->face_winding )
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{
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free( f->face_winding );
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f->face_winding = 0;
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}
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if (g_qeglobals.bSurfacePropertiesPlugin)
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{
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#ifdef _DEBUG
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if ( !f->pData )
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{
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Sys_Printf("WARNING: unexpected IPluginTexdef is NULL in Face_Free\n");
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}
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else
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#endif
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GETPLUGINTEXDEF(f)->DecRef();
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}
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f->texdef.~texdef_t();;
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free( f );
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}
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/*
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================
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Face_Clone
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================
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*/
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face_t *Face_Clone (face_t *f)
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{
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face_t *n;
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n = Face_Alloc();
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n->texdef = f->texdef;
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memcpy (n->planepts, f->planepts, sizeof(n->planepts));
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// all other fields are derived, and will be set by Brush_Build
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return n;
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}
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/*
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================
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Face_FullClone
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makes an exact copy of the face
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================
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*/
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face_t *Face_FullClone (face_t *f)
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{
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face_t *n;
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n = Face_Alloc();
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n->texdef = f->texdef;
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memcpy(n->planepts, f->planepts, sizeof(n->planepts));
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memcpy(&n->plane, &f->plane, sizeof(plane_t));
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if (f->face_winding)
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n->face_winding = Winding_Clone(f->face_winding);
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else
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n->face_winding = NULL;
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n->d_texture = Texture_ForName( n->texdef.name );
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return n;
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}
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/*
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================
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Clamp
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================
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*/
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void Clamp(float& f, int nClamp)
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{
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float fFrac = f - static_cast<int>(f);
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f = static_cast<int>(f) % nClamp;
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f += fFrac;
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}
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/*
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================
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Face_MoveTexture
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================
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*/
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void Face_MoveTexture(face_t *f, vec3_t delta)
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{
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vec3_t vX, vY;
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/*
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#ifdef _DEBUG
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if (g_PrefsDlg.m_bBrushPrimitMode)
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Sys_Printf("Warning : Face_MoveTexture not done in brush primitive mode\n");
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#endif
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*/
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if (g_qeglobals.m_bBrushPrimitMode)
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Face_MoveTexture_BrushPrimit( f, delta );
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else
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{
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TextureAxisFromPlane(&f->plane, vX, vY);
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vec3_t vDP, vShift;
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vDP[0] = DotProduct(delta, vX);
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vDP[1] = DotProduct(delta, vY);
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double fAngle = f->texdef.rotate / 180 * Q_PI;
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double c = cos(fAngle);
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double s = sin(fAngle);
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vShift[0] = vDP[0] * c - vDP[1] * s;
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vShift[1] = vDP[0] * s + vDP[1] * c;
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if (!f->texdef.scale[0])
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f->texdef.scale[0] = 1;
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if (!f->texdef.scale[1])
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f->texdef.scale[1] = 1;
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f->texdef.shift[0] -= vShift[0] / f->texdef.scale[0];
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f->texdef.shift[1] -= vShift[1] / f->texdef.scale[1];
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// clamp the shifts
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Clamp(f->texdef.shift[0], f->d_texture->width);
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Clamp(f->texdef.shift[1], f->d_texture->height);
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}
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}
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/*
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================
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Face_SetColor
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================
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*/
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void Face_SetColor (brush_t *b, face_t *f, float fCurveColor)
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{
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float shade;
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qtexture_t *q;
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q = f->d_texture;
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// set shading for face
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shade = SetShadeForPlane (&f->plane);
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if (g_pParentWnd->GetCamera()->Camera().draw_mode == cd_texture && !b->owner->eclass->fixedsize)
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{
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//if (b->curveBrush)
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// shade = fCurveColor;
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f->d_color[0] =
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f->d_color[1] =
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f->d_color[2] = shade;
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}
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else
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{
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f->d_color[0] = shade*q->color[0];
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f->d_color[1] = shade*q->color[1];
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f->d_color[2] = shade*q->color[2];
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}
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}
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/*
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================
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Face_TextureVectors
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TTimo: NOTE: this is never to get called while in brush primitives mode
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================
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*/
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void Face_TextureVectors (face_t *f, float STfromXYZ[2][4])
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{
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vec3_t pvecs[2];
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int sv, tv;
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float ang, sinv, cosv;
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float ns, nt;
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int i,j;
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qtexture_t *q;
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texdef_t *td;
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#ifdef _DEBUG
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//++timo when playing with patches, this sometimes get called and the Warning is displayed
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// find some way out ..
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if (g_qeglobals.m_bBrushPrimitMode && !g_qeglobals.bNeedConvert)
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Sys_Printf("Warning : illegal call of Face_TextureVectors in brush primitive mode\n");
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#endif
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td = &f->texdef;
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q = f->d_texture;
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memset (STfromXYZ, 0, 8*sizeof(float));
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if (!td->scale[0])
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td->scale[0] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1;
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if (!td->scale[1])
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td->scale[1] = (g_PrefsDlg.m_bHiColorTextures) ? 0.5 : 1;
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// get natural texture axis
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TextureAxisFromPlane(&f->plane, pvecs[0], pvecs[1]);
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// rotate axis
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if (td->rotate == 0)
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{ sinv = 0 ; cosv = 1; }
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else if (td->rotate == 90)
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{ sinv = 1 ; cosv = 0; }
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else if (td->rotate == 180)
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{ sinv = 0 ; cosv = -1; }
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else if (td->rotate == 270)
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{ sinv = -1 ; cosv = 0; }
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else
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{
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ang = td->rotate / 180 * Q_PI;
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sinv = sin(ang);
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cosv = cos(ang);
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}
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if (pvecs[0][0])
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sv = 0;
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else if (pvecs[0][1])
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sv = 1;
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else
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sv = 2;
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if (pvecs[1][0])
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tv = 0;
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else if (pvecs[1][1])
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tv = 1;
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else
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tv = 2;
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for (i=0 ; i<2 ; i++) {
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ns = cosv * pvecs[i][sv] - sinv * pvecs[i][tv];
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nt = sinv * pvecs[i][sv] + cosv * pvecs[i][tv];
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STfromXYZ[i][sv] = ns;
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STfromXYZ[i][tv] = nt;
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}
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// scale
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for (i=0 ; i<2 ; i++)
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for (j=0 ; j<3 ; j++)
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STfromXYZ[i][j] = STfromXYZ[i][j] / td->scale[i];
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// shift
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STfromXYZ[0][3] = td->shift[0];
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STfromXYZ[1][3] = td->shift[1];
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for (j=0 ; j<4 ; j++) {
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STfromXYZ[0][j] /= q->width;
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STfromXYZ[1][j] /= q->height;
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}
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}
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/*
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================
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Face_MakePlane
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================
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*/
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void Face_MakePlane (face_t *f)
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{
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int j;
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vec3_t t1, t2, t3;
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// convert to a vector / dist plane
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for (j=0 ; j<3 ; j++)
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{
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t1[j] = f->planepts[0][j] - f->planepts[1][j];
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t2[j] = f->planepts[2][j] - f->planepts[1][j];
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t3[j] = f->planepts[1][j];
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}
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CrossProduct(t1,t2, f->plane.normal);
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if (VectorCompare (f->plane.normal, vec3_origin))
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printf ("WARNING: brush plane with no normal\n");
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VectorNormalize (f->plane.normal);
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f->plane.dist = DotProduct (t3, f->plane.normal);
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}
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/*
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================
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EmitTextureCoordinates
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================
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*/
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void EmitTextureCoordinates ( float *xyzst, qtexture_t *q, face_t *f)
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{
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float STfromXYZ[2][4];
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Face_TextureVectors (f, STfromXYZ);
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xyzst[3] = DotProduct (xyzst, STfromXYZ[0]) + STfromXYZ[0][3];
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xyzst[4] = DotProduct (xyzst, STfromXYZ[1]) + STfromXYZ[1][3];
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}
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//==========================================================================
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/*
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================
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Brush_MakeFacePlanes
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================
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*/
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void Brush_MakeFacePlanes (brush_t *b)
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{
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face_t *f;
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for (f=b->brush_faces ; f ; f=f->next)
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{
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Face_MakePlane (f);
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}
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}
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|
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/*
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================
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DrawBrushEntityName
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================
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*/
|
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void DrawBrushEntityName (brush_t *b)
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{
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char *name;
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//float a, s, c;
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//vec3_t mid;
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//int i;
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if (!b->owner)
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return; // during contruction
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if (b->owner == world_entity)
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return;
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if (b != b->owner->brushes.onext)
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return; // not key brush
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// MERGEME
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#if 0
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if (!(g_qeglobals.d_savedinfo.exclude & EXCLUDE_ANGLES))
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{
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// draw the angle pointer
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a = FloatForKey (b->owner, "angle");
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if (a)
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{
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s = sin (a/180*Q_PI);
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c = cos (a/180*Q_PI);
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for (i=0 ; i<3 ; i++)
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mid[i] = (b->mins[i] + b->maxs[i])*0.5;
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qglBegin (GL_LINE_STRIP);
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qglVertex3fv (mid);
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mid[0] += c*8;
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mid[1] += s*8;
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mid[2] += s*8;
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qglVertex3fv (mid);
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mid[0] -= c*4;
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mid[1] -= s*4;
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mid[2] -= s*4;
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mid[0] -= s*4;
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mid[1] += c*4;
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mid[2] += c*4;
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qglVertex3fv (mid);
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mid[0] += c*4;
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mid[1] += s*4;
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mid[2] += s*4;
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mid[0] += s*4;
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mid[1] -= c*4;
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mid[2] -= c*4;
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qglVertex3fv (mid);
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mid[0] -= c*4;
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mid[1] -= s*4;
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mid[2] -= s*4;
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mid[0] += s*4;
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mid[1] -= c*4;
|
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mid[2] -= c*4;
|
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qglVertex3fv (mid);
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qglEnd ();
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}
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}
|
|
#endif
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|
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if (g_qeglobals.d_savedinfo.show_names)
|
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{
|
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name = ValueForKey (b->owner, "classname");
|
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qglRasterPos3f (b->mins[0]+4, b->mins[1]+4, b->mins[2]+4);
|
|
qglCallLists (strlen(name), GL_UNSIGNED_BYTE, name);
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|
}
|
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}
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|
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/*
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|
=================
|
|
Brush_MakeFaceWinding
|
|
|
|
returns the visible polygon on a face
|
|
=================
|
|
*/
|
|
winding_t *Brush_MakeFaceWinding (brush_t *b, face_t *face)
|
|
{
|
|
winding_t *w;
|
|
face_t *clip;
|
|
plane_t plane;
|
|
qboolean past;
|
|
|
|
// get a poly that covers an effectively infinite area
|
|
w = Winding_BaseForPlane (&face->plane);
|
|
|
|
// chop the poly by all of the other faces
|
|
past = false;
|
|
for (clip = b->brush_faces ; clip && w ; clip=clip->next)
|
|
{
|
|
if (clip == face)
|
|
{
|
|
past = true;
|
|
continue;
|
|
}
|
|
if (DotProduct (face->plane.normal, clip->plane.normal) > 0.999
|
|
&& fabs(face->plane.dist - clip->plane.dist) < 0.01 )
|
|
{ // identical plane, use the later one
|
|
if (past)
|
|
{
|
|
free (w);
|
|
return NULL;
|
|
}
|
|
continue;
|
|
}
|
|
|
|
// flip the plane, because we want to keep the back side
|
|
VectorSubtract (vec3_origin,clip->plane.normal, plane.normal);
|
|
plane.dist = -clip->plane.dist;
|
|
|
|
w = Winding_Clip (w, &plane, false);
|
|
if (!w)
|
|
return w;
|
|
}
|
|
|
|
if (w->numpoints < 3)
|
|
{
|
|
free(w);
|
|
w = NULL;
|
|
}
|
|
|
|
if (!w)
|
|
printf ("unused plane\n");
|
|
|
|
return w;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_SnapPlanepts
|
|
=================
|
|
*/
|
|
void Brush_SnapPlanepts (brush_t *b)
|
|
{
|
|
int i, j;
|
|
face_t *f;
|
|
|
|
if (g_PrefsDlg.m_bNoClamp)
|
|
return;
|
|
|
|
for (f=b->brush_faces ; f; f=f->next)
|
|
for (i=0 ; i<3 ; i++)
|
|
for (j=0 ; j<3 ; j++)
|
|
f->planepts[i][j] = floor (f->planepts[i][j] + 0.5);
|
|
}
|
|
|
|
/*
|
|
** Brush_Build
|
|
**
|
|
** Builds a brush rendering data and also sets the min/max bounds
|
|
*/
|
|
// TTimo
|
|
// added a bConvert flag to convert between old and new brush texture formats
|
|
// TTimo
|
|
// brush grouping: update the group treeview if necessary
|
|
void Brush_Build( brush_t *b, bool bSnap, bool bMarkMap, bool bConvert )
|
|
{
|
|
bool bLocalConvert;
|
|
|
|
#ifdef _DEBUG
|
|
if (!g_qeglobals.m_bBrushPrimitMode && bConvert)
|
|
Sys_Printf("Warning : conversion from brush primitive to old brush format not implemented\n");
|
|
#endif
|
|
|
|
// if bConvert is set and g_qeglobals.bNeedConvert is not, that just means we need convert for this brush only
|
|
if (bConvert && !g_qeglobals.bNeedConvert)
|
|
{
|
|
bLocalConvert = true;
|
|
g_qeglobals.bNeedConvert = true;
|
|
}
|
|
|
|
/*
|
|
** build the windings and generate the bounding box
|
|
*/
|
|
Brush_BuildWindings(b, bSnap);
|
|
|
|
Patch_BuildPoints (b);
|
|
|
|
/*
|
|
** move the points and edges if in select mode
|
|
*/
|
|
if (g_qeglobals.d_select_mode == sel_vertex || g_qeglobals.d_select_mode == sel_edge)
|
|
SetupVertexSelection ();
|
|
|
|
if (b->itemOwner == NULL)
|
|
Group_AddToProperGroup(b);
|
|
|
|
if (bMarkMap)
|
|
{
|
|
Sys_MarkMapModified();
|
|
}
|
|
|
|
if (bLocalConvert)
|
|
g_qeglobals.bNeedConvert = false;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Brush_SplitBrushByFace
|
|
|
|
The incoming brush is NOT freed.
|
|
The incoming face is NOT left referenced.
|
|
==============
|
|
*/
|
|
void Brush_SplitBrushByFace (brush_t *in, face_t *f, brush_t **front, brush_t **back)
|
|
{
|
|
brush_t *b;
|
|
face_t *nf;
|
|
vec3_t temp;
|
|
|
|
b = Brush_Clone (in);
|
|
nf = Face_Clone (f);
|
|
|
|
nf->texdef = b->brush_faces->texdef;
|
|
nf->next = b->brush_faces;
|
|
b->brush_faces = nf;
|
|
|
|
Brush_Build( b );
|
|
Brush_RemoveEmptyFaces ( b );
|
|
if ( !b->brush_faces )
|
|
{ // completely clipped away
|
|
Brush_Free (b);
|
|
*back = NULL;
|
|
}
|
|
else
|
|
{
|
|
Entity_LinkBrush (in->owner, b);
|
|
*back = b;
|
|
}
|
|
|
|
b = Brush_Clone (in);
|
|
nf = Face_Clone (f);
|
|
// swap the plane winding
|
|
VectorCopy (nf->planepts[0], temp);
|
|
VectorCopy (nf->planepts[1], nf->planepts[0]);
|
|
VectorCopy (temp, nf->planepts[1]);
|
|
|
|
nf->texdef = b->brush_faces->texdef;
|
|
nf->next = b->brush_faces;
|
|
b->brush_faces = nf;
|
|
|
|
Brush_Build( b );
|
|
Brush_RemoveEmptyFaces ( b );
|
|
if ( !b->brush_faces )
|
|
{ // completely clipped away
|
|
Brush_Free (b);
|
|
*front = NULL;
|
|
}
|
|
else
|
|
{
|
|
Entity_LinkBrush (in->owner, b);
|
|
*front = b;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_BestSplitFace
|
|
|
|
returns the best face to split the brush with.
|
|
return NULL if the brush is convex
|
|
=================
|
|
*/
|
|
face_t *Brush_BestSplitFace(brush_t *b)
|
|
{
|
|
face_t *face, *f, *bestface;
|
|
winding_t *front, *back;
|
|
int splits, tinywindings, value, bestvalue;
|
|
|
|
bestvalue = 999999;
|
|
bestface = NULL;
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
splits = 0;
|
|
tinywindings = 0;
|
|
for (f = b->brush_faces; f; f = f->next)
|
|
{
|
|
if (f == face) continue;
|
|
//
|
|
Winding_SplitEpsilon(f->face_winding, face->plane.normal, face->plane.dist, 0.1, &front, &back);
|
|
|
|
if (!front)
|
|
{
|
|
Winding_Free(back);
|
|
}
|
|
else if (!back)
|
|
{
|
|
Winding_Free(front);
|
|
}
|
|
else
|
|
{
|
|
splits++;
|
|
if (Winding_IsTiny(front)) tinywindings++;
|
|
if (Winding_IsTiny(back)) tinywindings++;
|
|
}
|
|
}
|
|
if (splits)
|
|
{
|
|
value = splits + 50 * tinywindings;
|
|
if (value < bestvalue)
|
|
{
|
|
bestvalue = value;
|
|
bestface = face;
|
|
}
|
|
}
|
|
}
|
|
return bestface;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_MakeConvexBrushes
|
|
|
|
MrE FIXME: this doesn't work because the old
|
|
Brush_SplitBrushByFace is used
|
|
Turns the brush into a minimal number of convex brushes.
|
|
If the input brush is convex then it will be returned.
|
|
Otherwise the input brush will be freed.
|
|
NOTE: the input brush should have windings for the faces.
|
|
=================
|
|
*/
|
|
brush_t *Brush_MakeConvexBrushes(brush_t *b)
|
|
{
|
|
brush_t *front, *back, *end;
|
|
face_t *face;
|
|
|
|
b->next = NULL;
|
|
face = Brush_BestSplitFace(b);
|
|
if (!face) return b;
|
|
Brush_SplitBrushByFace(b, face, &front, &back);
|
|
//this should never happen
|
|
if (!front && !back) return b;
|
|
Brush_Free(b);
|
|
if (!front)
|
|
return Brush_MakeConvexBrushes(back);
|
|
b = Brush_MakeConvexBrushes(front);
|
|
if (back)
|
|
{
|
|
for (end = b; end->next; end = end->next);
|
|
end->next = Brush_MakeConvexBrushes(back);
|
|
}
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_Convex
|
|
=================
|
|
*/
|
|
int Brush_Convex(brush_t *b)
|
|
{
|
|
face_t *face1, *face2;
|
|
|
|
for (face1 = b->brush_faces; face1; face1 = face1->next)
|
|
{
|
|
if (!face1->face_winding) continue;
|
|
for (face2 = b->brush_faces; face2; face2 = face2->next)
|
|
{
|
|
if (face1 == face2) continue;
|
|
if (!face2->face_winding) continue;
|
|
if (Winding_PlanesConcave(face1->face_winding, face2->face_winding,
|
|
face1->plane.normal, face2->plane.normal,
|
|
face1->plane.dist, face2->plane.dist))
|
|
{
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_MoveVertexes_old1
|
|
|
|
- The input brush must have face windings.
|
|
- The input brush must be a brush with faces that do not intersect.
|
|
- The input brush does not have to be convex.
|
|
- The vertex will not be moved if the movement either causes the
|
|
brush to have faces that intersect or causes the brush to be
|
|
flipped inside out.
|
|
(For instance a tetrahedron can easily be flipped inside out
|
|
without having faces that intersect.)
|
|
- The created brush does not have to be convex.
|
|
- Returns true if the vertex movement is performed.
|
|
=================
|
|
*/
|
|
|
|
#define MAX_MOVE_FACES 64
|
|
#define INTERSECT_EPSILON 0.1
|
|
#define POINT_EPSILON 0.3
|
|
|
|
int Brush_MoveVertex_old1(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap)
|
|
{
|
|
face_t *f, *face, *newface, *lastface, *nextface;
|
|
face_t *movefaces[MAX_MOVE_FACES];
|
|
int movefacepoints[MAX_MOVE_FACES];
|
|
winding_t *w, tmpw;
|
|
int i, j, k, nummovefaces, result;
|
|
float dot;
|
|
|
|
result = false;
|
|
//
|
|
tmpw.numpoints = 3;
|
|
tmpw.maxpoints = 3;
|
|
VectorAdd(vertex, delta, end);
|
|
//snap or not?
|
|
if (bSnap)
|
|
for (i = 0; i < 3; i++)
|
|
end[i] = floor(end[i] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
|
//chop off triangles from all brush faces that use the to be moved vertex
|
|
//store pointers to these chopped off triangles in movefaces[]
|
|
nummovefaces = 0;
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
w = face->face_winding;
|
|
if (!w) continue;
|
|
for (i = 0; i < w->numpoints; i++)
|
|
{
|
|
if (Point_Equal(w->points[i], vertex, POINT_EPSILON))
|
|
{
|
|
if (face->face_winding->numpoints <= 3)
|
|
{
|
|
movefacepoints[nummovefaces] = i;
|
|
movefaces[nummovefaces++] = face;
|
|
break;
|
|
}
|
|
dot = DotProduct(end, face->plane.normal) - face->plane.dist;
|
|
//if the end point is in front of the face plane
|
|
if (dot > 0.1)
|
|
{
|
|
//fanout triangle subdivision
|
|
for (k = i; k < i + w->numpoints-3; k++)
|
|
{
|
|
VectorCopy(w->points[i], tmpw.points[0]);
|
|
VectorCopy(w->points[(k+1) % w->numpoints], tmpw.points[1]);
|
|
VectorCopy(w->points[(k+2) % w->numpoints], tmpw.points[2]);
|
|
//
|
|
newface = Face_Clone(face);
|
|
//get the original
|
|
for (f = face; f->original; f = f->original) ;
|
|
newface->original = f;
|
|
//store the new winding
|
|
if (newface->face_winding) Winding_Free(newface->face_winding);
|
|
newface->face_winding = Winding_Clone(&tmpw);
|
|
//get the texture
|
|
newface->d_texture = Texture_ForName( newface->texdef.name );
|
|
//add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
//add this new triangle to the move faces
|
|
movefacepoints[nummovefaces] = 0;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
//give the original face a new winding
|
|
VectorCopy(w->points[(i-2+w->numpoints) % w->numpoints], tmpw.points[0]);
|
|
VectorCopy(w->points[(i-1+w->numpoints) % w->numpoints], tmpw.points[1]);
|
|
VectorCopy(w->points[i], tmpw.points[2]);
|
|
Winding_Free(face->face_winding);
|
|
face->face_winding = Winding_Clone(&tmpw);
|
|
//add the original face to the move faces
|
|
movefacepoints[nummovefaces] = 2;
|
|
movefaces[nummovefaces++] = face;
|
|
}
|
|
else
|
|
{
|
|
//chop a triangle off the face
|
|
VectorCopy(w->points[(i-1+w->numpoints) % w->numpoints], tmpw.points[0]);
|
|
VectorCopy(w->points[i], tmpw.points[1]);
|
|
VectorCopy(w->points[(i+1) % w->numpoints], tmpw.points[2]);
|
|
//remove the point from the face winding
|
|
Winding_RemovePoint(w, i);
|
|
//get texture crap right
|
|
Face_SetColor(b, face, 1.0);
|
|
for (j = 0; j < w->numpoints; j++)
|
|
EmitTextureCoordinates(w->points[j], face->d_texture, face);
|
|
//make a triangle face
|
|
newface = Face_Clone(face);
|
|
//get the original
|
|
for (f = face; f->original; f = f->original) ;
|
|
newface->original = f;
|
|
//store the new winding
|
|
if (newface->face_winding) Winding_Free(newface->face_winding);
|
|
newface->face_winding = Winding_Clone(&tmpw);
|
|
//get the texture
|
|
newface->d_texture = Texture_ForName( newface->texdef.name );
|
|
//add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
//
|
|
movefacepoints[nummovefaces] = 1;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//now movefaces contains pointers to triangle faces that
|
|
//contain the to be moved vertex
|
|
|
|
//check if the move is valid
|
|
int l;
|
|
vec3_t p1, p2;
|
|
winding_t *w2;
|
|
plane_t plane;
|
|
|
|
face = NULL;
|
|
VectorCopy(vertex, tmpw.points[1]);
|
|
VectorCopy(end, tmpw.points[2]);
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
if (face == movefaces[i])
|
|
break;
|
|
}
|
|
if (i < nummovefaces)
|
|
continue;
|
|
//the delta vector may not intersect with any of the not move faces
|
|
if (Winding_VectorIntersect(face->face_winding, &face->plane, vertex, end, INTERSECT_EPSILON))
|
|
break;
|
|
//if the end point of the to be moved vertex is near this not move face
|
|
if (abs(DotProduct(face->plane.normal, end) - face->plane.dist) < 0.5)
|
|
{
|
|
//the end point may not be inside or very close to the not move face winding
|
|
if (Winding_PointInside(face->face_winding, &face->plane, end, 0.5))
|
|
break;
|
|
}
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
w = movefaces[i]->face_winding;
|
|
j = movefacepoints[i];
|
|
for (k = -1; k <= 1; k += 2)
|
|
{
|
|
//check if the new edge will not intersect with the not move face
|
|
VectorCopy(w->points[(j + k + w->numpoints) % w->numpoints], tmpw.points[0]);
|
|
if (Winding_VectorIntersect(face->face_winding, &face->plane, tmpw.points[0], end, INTERSECT_EPSILON))
|
|
{
|
|
//ok the new edge instersects with the not move face
|
|
//we can't perform the vertex movement
|
|
//break;
|
|
}
|
|
//check if the not move face intersects the "movement winding"
|
|
Winding_Plane(&tmpw, plane.normal, &plane.dist);
|
|
w2 = face->face_winding;
|
|
for (l = 0; l < w2->numpoints; l++)
|
|
{
|
|
VectorCopy(w2->points[l], p1);
|
|
if (Point_Equal(p1, tmpw.points[0], POINT_EPSILON)) continue;
|
|
VectorCopy(w2->points[(l+1) % w2->numpoints], p2);
|
|
if (Point_Equal(p2, tmpw.points[0], POINT_EPSILON)) continue;
|
|
if (Winding_VectorIntersect(&tmpw, &plane, p1, p2, INTERSECT_EPSILON))
|
|
break;
|
|
}
|
|
if (l < w2->numpoints)
|
|
{
|
|
//ok this not move face intersects the "movement winding"
|
|
//we can't perform the vertex movement
|
|
break;
|
|
}
|
|
}
|
|
if (k <= 1) break;
|
|
}
|
|
if (i < nummovefaces)
|
|
break;
|
|
}
|
|
if (!face)
|
|
{
|
|
//ok the move was valid
|
|
//now move all the vertexes of the movefaces
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
VectorCopy(end, movefaces[i]->face_winding->points[movefacepoints[i]]);
|
|
//create new face plane
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
VectorCopy(movefaces[i]->face_winding->points[j], movefaces[i]->planepts[j]);
|
|
}
|
|
Face_MakePlane(movefaces[i]);
|
|
}
|
|
result = true;
|
|
}
|
|
//get texture crap right
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
Face_SetColor(b, movefaces[i], 1.0);
|
|
for (j = 0; j < movefaces[i]->face_winding->numpoints; j++)
|
|
EmitTextureCoordinates(movefaces[i]->face_winding->points[j], movefaces[i]->d_texture, movefaces[i]);
|
|
}
|
|
|
|
//now try to merge faces with their original faces
|
|
lastface = NULL;
|
|
for (face = b->brush_faces; face; face = nextface)
|
|
{
|
|
nextface = face->next;
|
|
if (!face->original)
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
if (!Plane_Equal(&face->plane, &face->original->plane, false))
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
w = Winding_TryMerge(face->face_winding, face->original->face_winding, face->plane.normal, true);
|
|
if (!w)
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
Winding_Free(face->original->face_winding);
|
|
face->original->face_winding = w;
|
|
//get texture crap right
|
|
Face_SetColor(b, face->original, 1.0);
|
|
for (j = 0; j < face->original->face_winding->numpoints; j++)
|
|
EmitTextureCoordinates(face->original->face_winding->points[j], face->original->d_texture, face->original);
|
|
//remove the face that was merged with the original
|
|
if (lastface) lastface->next = face->next;
|
|
else b->brush_faces = face->next;
|
|
Face_Free(face);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_MoveVertexes_old2
|
|
|
|
- The input brush must be convex
|
|
- The input brush must have face windings.
|
|
- The output brush will be convex.
|
|
- Returns true if the vertex movement is performed.
|
|
=================
|
|
*/
|
|
|
|
#define MAX_MOVE_FACES 64
|
|
#define INTERSECT_EPSILON 0.1
|
|
#define POINT_EPSILON 0.3
|
|
|
|
int Brush_MoveVertex_old2(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap)
|
|
{
|
|
face_t *f, *face, *newface, *lastface, *nextface;
|
|
face_t *movefaces[MAX_MOVE_FACES];
|
|
int movefacepoints[MAX_MOVE_FACES];
|
|
winding_t *w, tmpw;
|
|
int i, j, k, nummovefaces, result;
|
|
float dot;
|
|
|
|
result = true;
|
|
//
|
|
tmpw.numpoints = 3;
|
|
tmpw.maxpoints = 3;
|
|
VectorAdd(vertex, delta, end);
|
|
//snap or not?
|
|
if (bSnap)
|
|
for (i = 0; i < 3; i++)
|
|
end[i] = floor(end[i] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
|
//chop off triangles from all brush faces that use the to be moved vertex
|
|
//store pointers to these chopped off triangles in movefaces[]
|
|
nummovefaces = 0;
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
w = face->face_winding;
|
|
if (!w) continue;
|
|
for (i = 0; i < w->numpoints; i++)
|
|
{
|
|
if (Point_Equal(w->points[i], vertex, POINT_EPSILON))
|
|
{
|
|
if (face->face_winding->numpoints <= 3)
|
|
{
|
|
movefacepoints[nummovefaces] = i;
|
|
movefaces[nummovefaces++] = face;
|
|
break;
|
|
}
|
|
dot = DotProduct(end, face->plane.normal) - face->plane.dist;
|
|
//if the end point is in front of the face plane
|
|
if (dot > 0.1)
|
|
{
|
|
//fanout triangle subdivision
|
|
for (k = i; k < i + w->numpoints-3; k++)
|
|
{
|
|
VectorCopy(w->points[i], tmpw.points[0]);
|
|
VectorCopy(w->points[(k+1) % w->numpoints], tmpw.points[1]);
|
|
VectorCopy(w->points[(k+2) % w->numpoints], tmpw.points[2]);
|
|
//
|
|
newface = Face_Clone(face);
|
|
//get the original
|
|
for (f = face; f->original; f = f->original) ;
|
|
newface->original = f;
|
|
//store the new winding
|
|
if (newface->face_winding) Winding_Free(newface->face_winding);
|
|
newface->face_winding = Winding_Clone(&tmpw);
|
|
//get the texture
|
|
newface->d_texture = Texture_ForName( newface->texdef.name );
|
|
//add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
//add this new triangle to the move faces
|
|
movefacepoints[nummovefaces] = 0;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
//give the original face a new winding
|
|
VectorCopy(w->points[(i-2+w->numpoints) % w->numpoints], tmpw.points[0]);
|
|
VectorCopy(w->points[(i-1+w->numpoints) % w->numpoints], tmpw.points[1]);
|
|
VectorCopy(w->points[i], tmpw.points[2]);
|
|
Winding_Free(face->face_winding);
|
|
face->face_winding = Winding_Clone(&tmpw);
|
|
//add the original face to the move faces
|
|
movefacepoints[nummovefaces] = 2;
|
|
movefaces[nummovefaces++] = face;
|
|
}
|
|
else
|
|
{
|
|
//chop a triangle off the face
|
|
VectorCopy(w->points[(i-1+w->numpoints) % w->numpoints], tmpw.points[0]);
|
|
VectorCopy(w->points[i], tmpw.points[1]);
|
|
VectorCopy(w->points[(i+1) % w->numpoints], tmpw.points[2]);
|
|
//remove the point from the face winding
|
|
Winding_RemovePoint(w, i);
|
|
//get texture crap right
|
|
Face_SetColor(b, face, 1.0);
|
|
for (j = 0; j < w->numpoints; j++)
|
|
EmitTextureCoordinates(w->points[j], face->d_texture, face);
|
|
//make a triangle face
|
|
newface = Face_Clone(face);
|
|
//get the original
|
|
for (f = face; f->original; f = f->original) ;
|
|
newface->original = f;
|
|
//store the new winding
|
|
if (newface->face_winding) Winding_Free(newface->face_winding);
|
|
newface->face_winding = Winding_Clone(&tmpw);
|
|
//get the texture
|
|
newface->d_texture = Texture_ForName( newface->texdef.name );
|
|
//add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
//
|
|
movefacepoints[nummovefaces] = 1;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//now movefaces contains pointers to triangle faces that
|
|
//contain the to be moved vertex
|
|
|
|
//move the vertex
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
//move vertex to end position
|
|
VectorCopy(end, movefaces[i]->face_winding->points[movefacepoints[i]]);
|
|
//create new face plane
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
VectorCopy(movefaces[i]->face_winding->points[j], movefaces[i]->planepts[j]);
|
|
}
|
|
Face_MakePlane(movefaces[i]);
|
|
}
|
|
//if the brush is no longer convex
|
|
if (!Brush_Convex(b))
|
|
{
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
//move the vertex back to the initial position
|
|
VectorCopy(vertex, movefaces[i]->face_winding->points[movefacepoints[i]]);
|
|
//create new face plane
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
VectorCopy(movefaces[i]->face_winding->points[j], movefaces[i]->planepts[j]);
|
|
}
|
|
Face_MakePlane(movefaces[i]);
|
|
}
|
|
result = false;
|
|
}
|
|
//get texture crap right
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
Face_SetColor(b, movefaces[i], 1.0);
|
|
for (j = 0; j < movefaces[i]->face_winding->numpoints; j++)
|
|
EmitTextureCoordinates(movefaces[i]->face_winding->points[j], movefaces[i]->d_texture, movefaces[i]);
|
|
}
|
|
|
|
//now try to merge faces with their original faces
|
|
lastface = NULL;
|
|
for (face = b->brush_faces; face; face = nextface)
|
|
{
|
|
nextface = face->next;
|
|
if (!face->original)
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
if (!Plane_Equal(&face->plane, &face->original->plane, false))
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
w = Winding_TryMerge(face->face_winding, face->original->face_winding, face->plane.normal, true);
|
|
if (!w)
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
Winding_Free(face->original->face_winding);
|
|
face->original->face_winding = w;
|
|
//get texture crap right
|
|
Face_SetColor(b, face->original, 1.0);
|
|
for (j = 0; j < face->original->face_winding->numpoints; j++)
|
|
EmitTextureCoordinates(face->original->face_winding->points[j], face->original->d_texture, face->original);
|
|
//remove the face that was merged with the original
|
|
if (lastface) lastface->next = face->next;
|
|
else b->brush_faces = face->next;
|
|
Face_Free(face);
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_MoveVertexes
|
|
|
|
- The input brush must be convex
|
|
- The input brush must have face windings.
|
|
- The output brush will be convex.
|
|
- Returns true if the WHOLE vertex movement is performed.
|
|
=================
|
|
*/
|
|
|
|
#define MAX_MOVE_FACES 64
|
|
|
|
int Brush_MoveVertex(brush_t *b, vec3_t vertex, vec3_t delta, vec3_t end, bool bSnap)
|
|
{
|
|
face_t *f, *face, *newface, *lastface, *nextface;
|
|
face_t *movefaces[MAX_MOVE_FACES];
|
|
int movefacepoints[MAX_MOVE_FACES];
|
|
winding_t *w, tmpw;
|
|
vec3_t start, mid;
|
|
plane_t plane;
|
|
int i, j, k, nummovefaces, result, done;
|
|
float dot, front, back, frac, smallestfrac;
|
|
|
|
result = true;
|
|
//
|
|
tmpw.numpoints = 3;
|
|
tmpw.maxpoints = 3;
|
|
VectorCopy(vertex, start);
|
|
VectorAdd(vertex, delta, end);
|
|
//snap or not?
|
|
if (bSnap)
|
|
for (i = 0; i < 3; i++)
|
|
end[i] = floor(end[i] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
|
//
|
|
VectorCopy(end, mid);
|
|
//if the start and end are the same
|
|
if (Point_Equal(start, end, 0.3)) return false;
|
|
//the end point may not be the same as another vertex
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
w = face->face_winding;
|
|
if (!w) continue;
|
|
for (i = 0; i < w->numpoints; i++)
|
|
{
|
|
if (Point_Equal(w->points[i], end, 0.3))
|
|
{
|
|
VectorCopy(vertex, end);
|
|
return false;
|
|
}
|
|
}
|
|
}
|
|
//
|
|
done = false;
|
|
while(!done)
|
|
{
|
|
//chop off triangles from all brush faces that use the to be moved vertex
|
|
//store pointers to these chopped off triangles in movefaces[]
|
|
nummovefaces = 0;
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
w = face->face_winding;
|
|
if (!w) continue;
|
|
for (i = 0; i < w->numpoints; i++)
|
|
{
|
|
if (Point_Equal(w->points[i], start, 0.2))
|
|
{
|
|
if (face->face_winding->numpoints <= 3)
|
|
{
|
|
movefacepoints[nummovefaces] = i;
|
|
movefaces[nummovefaces++] = face;
|
|
break;
|
|
}
|
|
dot = DotProduct(end, face->plane.normal) - face->plane.dist;
|
|
//if the end point is in front of the face plane
|
|
if (dot > 0.1)
|
|
{
|
|
//fanout triangle subdivision
|
|
for (k = i; k < i + w->numpoints-3; k++)
|
|
{
|
|
VectorCopy(w->points[i], tmpw.points[0]);
|
|
VectorCopy(w->points[(k+1) % w->numpoints], tmpw.points[1]);
|
|
VectorCopy(w->points[(k+2) % w->numpoints], tmpw.points[2]);
|
|
//
|
|
newface = Face_Clone(face);
|
|
//get the original
|
|
for (f = face; f->original; f = f->original) ;
|
|
newface->original = f;
|
|
//store the new winding
|
|
if (newface->face_winding) Winding_Free(newface->face_winding);
|
|
newface->face_winding = Winding_Clone(&tmpw);
|
|
//get the texture
|
|
newface->d_texture = Texture_ForName( newface->texdef.name );
|
|
//add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
//add this new triangle to the move faces
|
|
movefacepoints[nummovefaces] = 0;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
//give the original face a new winding
|
|
VectorCopy(w->points[(i-2+w->numpoints) % w->numpoints], tmpw.points[0]);
|
|
VectorCopy(w->points[(i-1+w->numpoints) % w->numpoints], tmpw.points[1]);
|
|
VectorCopy(w->points[i], tmpw.points[2]);
|
|
Winding_Free(face->face_winding);
|
|
face->face_winding = Winding_Clone(&tmpw);
|
|
//add the original face to the move faces
|
|
movefacepoints[nummovefaces] = 2;
|
|
movefaces[nummovefaces++] = face;
|
|
}
|
|
else
|
|
{
|
|
//chop a triangle off the face
|
|
VectorCopy(w->points[(i-1+w->numpoints) % w->numpoints], tmpw.points[0]);
|
|
VectorCopy(w->points[i], tmpw.points[1]);
|
|
VectorCopy(w->points[(i+1) % w->numpoints], tmpw.points[2]);
|
|
//remove the point from the face winding
|
|
Winding_RemovePoint(w, i);
|
|
//get texture crap right
|
|
Face_SetColor(b, face, 1.0);
|
|
for (j = 0; j < w->numpoints; j++)
|
|
EmitTextureCoordinates(w->points[j], face->d_texture, face);
|
|
//make a triangle face
|
|
newface = Face_Clone(face);
|
|
//get the original
|
|
for (f = face; f->original; f = f->original) ;
|
|
newface->original = f;
|
|
//store the new winding
|
|
if (newface->face_winding) Winding_Free(newface->face_winding);
|
|
newface->face_winding = Winding_Clone(&tmpw);
|
|
//get the texture
|
|
newface->d_texture = Texture_ForName( newface->texdef.name );
|
|
//add the face to the brush
|
|
newface->next = b->brush_faces;
|
|
b->brush_faces = newface;
|
|
//
|
|
movefacepoints[nummovefaces] = 1;
|
|
movefaces[nummovefaces++] = newface;
|
|
}
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
//now movefaces contains pointers to triangle faces that
|
|
//contain the to be moved vertex
|
|
//
|
|
done = true;
|
|
VectorCopy(end, mid);
|
|
smallestfrac = 1;
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
//check if there is a move face that has this face as the original
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
if (movefaces[i]->original == face) break;
|
|
}
|
|
if (i >= nummovefaces) continue;
|
|
//check if the original is not a move face itself
|
|
for (j = 0; j < nummovefaces; j++)
|
|
{
|
|
if (face == movefaces[j]) break;
|
|
}
|
|
//if the original is not a move face itself
|
|
if (j >= nummovefaces)
|
|
{
|
|
memcpy(&plane, &movefaces[i]->original->plane, sizeof(plane_t));
|
|
}
|
|
else
|
|
{
|
|
k = movefacepoints[j];
|
|
w = movefaces[j]->face_winding;
|
|
VectorCopy(w->points[(k+1)%w->numpoints], tmpw.points[0]);
|
|
VectorCopy(w->points[(k+2)%w->numpoints], tmpw.points[1]);
|
|
//
|
|
k = movefacepoints[i];
|
|
w = movefaces[i]->face_winding;
|
|
VectorCopy(w->points[(k+1)%w->numpoints], tmpw.points[2]);
|
|
if (!Plane_FromPoints(tmpw.points[0], tmpw.points[1], tmpw.points[2], &plane))
|
|
{
|
|
VectorCopy(w->points[(k+2)%w->numpoints], tmpw.points[2]);
|
|
if (!Plane_FromPoints(tmpw.points[0], tmpw.points[1], tmpw.points[2], &plane))
|
|
//this should never happen otherwise the face merge did a crappy job a previous pass
|
|
continue;
|
|
}
|
|
}
|
|
//now we've got the plane to check agains
|
|
front = DotProduct(start, plane.normal) - plane.dist;
|
|
back = DotProduct(end, plane.normal) - plane.dist;
|
|
//if the whole move is at one side of the plane
|
|
if (front < 0.01 && back < 0.01) continue;
|
|
if (front > -0.01 && back > -0.01) continue;
|
|
//if there's no movement orthogonal to this plane at all
|
|
if (fabs(front-back) < 0.001) continue;
|
|
//ok first only move till the plane is hit
|
|
frac = front/(front-back);
|
|
if (frac < smallestfrac)
|
|
{
|
|
mid[0] = start[0] + (end[0] - start[0]) * frac;
|
|
mid[1] = start[1] + (end[1] - start[1]) * frac;
|
|
mid[2] = start[2] + (end[2] - start[2]) * frac;
|
|
smallestfrac = frac;
|
|
}
|
|
//
|
|
done = false;
|
|
}
|
|
|
|
//move the vertex
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
//move vertex to end position
|
|
VectorCopy(mid, movefaces[i]->face_winding->points[movefacepoints[i]]);
|
|
//create new face plane
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
VectorCopy(movefaces[i]->face_winding->points[j], movefaces[i]->planepts[j]);
|
|
}
|
|
Face_MakePlane(movefaces[i]);
|
|
if (VectorLength(movefaces[i]->plane.normal) < 0.1)
|
|
result = false;
|
|
}
|
|
//if the brush is no longer convex
|
|
if (!result || !Brush_Convex(b))
|
|
{
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
//move the vertex back to the initial position
|
|
VectorCopy(start, movefaces[i]->face_winding->points[movefacepoints[i]]);
|
|
//create new face plane
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
VectorCopy(movefaces[i]->face_winding->points[j], movefaces[i]->planepts[j]);
|
|
}
|
|
Face_MakePlane(movefaces[i]);
|
|
}
|
|
result = false;
|
|
VectorCopy(start, end);
|
|
done = true;
|
|
}
|
|
else
|
|
{
|
|
VectorCopy(mid, start);
|
|
}
|
|
//get texture crap right
|
|
for (i = 0; i < nummovefaces; i++)
|
|
{
|
|
Face_SetColor(b, movefaces[i], 1.0);
|
|
for (j = 0; j < movefaces[i]->face_winding->numpoints; j++)
|
|
EmitTextureCoordinates(movefaces[i]->face_winding->points[j], movefaces[i]->d_texture, movefaces[i]);
|
|
}
|
|
|
|
//now try to merge faces with their original faces
|
|
lastface = NULL;
|
|
for (face = b->brush_faces; face; face = nextface)
|
|
{
|
|
nextface = face->next;
|
|
if (!face->original)
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
if (!Plane_Equal(&face->plane, &face->original->plane, false))
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
w = Winding_TryMerge(face->face_winding, face->original->face_winding, face->plane.normal, true);
|
|
if (!w)
|
|
{
|
|
lastface = face;
|
|
continue;
|
|
}
|
|
Winding_Free(face->original->face_winding);
|
|
face->original->face_winding = w;
|
|
//get texture crap right
|
|
Face_SetColor(b, face->original, 1.0);
|
|
for (j = 0; j < face->original->face_winding->numpoints; j++)
|
|
EmitTextureCoordinates(face->original->face_winding->points[j], face->original->d_texture, face->original);
|
|
//remove the face that was merged with the original
|
|
if (lastface) lastface->next = face->next;
|
|
else b->brush_faces = face->next;
|
|
Face_Free(face);
|
|
}
|
|
}
|
|
return result;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_InsertVertexBetween
|
|
=================
|
|
*/
|
|
int Brush_InsertVertexBetween(brush_t *b, vec3_t p1, vec3_t p2)
|
|
{
|
|
face_t *face;
|
|
winding_t *w, *neww;
|
|
vec3_t point;
|
|
int i, insert;
|
|
|
|
if (Point_Equal(p1, p2, 0.4))
|
|
return false;
|
|
VectorAdd(p1, p2, point);
|
|
VectorScale(point, 0.5, point);
|
|
insert = false;
|
|
//the end point may not be the same as another vertex
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
w = face->face_winding;
|
|
if (!w) continue;
|
|
neww = NULL;
|
|
for (i = 0; i < w->numpoints; i++)
|
|
{
|
|
if (!Point_Equal(w->points[i], p1, 0.1))
|
|
continue;
|
|
if (Point_Equal(w->points[(i+1) % w->numpoints], p2, 0.1))
|
|
{
|
|
neww = Winding_InsertPoint(w, point, (i+1) % w->numpoints);
|
|
break;
|
|
}
|
|
else if (Point_Equal(w->points[(i-1+w->numpoints) % w->numpoints], p2, 0.3))
|
|
{
|
|
neww = Winding_InsertPoint(w, point, i);
|
|
break;
|
|
}
|
|
}
|
|
if (neww)
|
|
{
|
|
Winding_Free(face->face_winding);
|
|
face->face_winding = neww;
|
|
insert = true;
|
|
}
|
|
}
|
|
return insert;
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
Brush_ResetFaceOriginals
|
|
=================
|
|
*/
|
|
void Brush_ResetFaceOriginals(brush_t *b)
|
|
{
|
|
face_t *face;
|
|
|
|
for (face = b->brush_faces; face; face = face->next)
|
|
{
|
|
face->original = NULL;
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_Parse
|
|
|
|
The brush is NOT linked to any list
|
|
=================
|
|
*/
|
|
//++timo FIXME: when using old brush primitives, the test loop for "Brush" and "patchDef2" "patchDef3" is ran
|
|
// before each face parsing. It works, but it's a performance hit
|
|
brush_t *Brush_Parse (void)
|
|
{
|
|
brush_t *b;
|
|
face_t *f;
|
|
int i,j;
|
|
|
|
g_qeglobals.d_parsed_brushes++;
|
|
b = Brush_Alloc();
|
|
|
|
do
|
|
{
|
|
if (!GetToken (true))
|
|
break;
|
|
if (!strcmp (token, "}") )
|
|
break;
|
|
|
|
// handle "Brush" primitive
|
|
if (strcmpi(token, "brushDef") == 0)
|
|
{
|
|
// Timo parsing new brush format
|
|
g_qeglobals.bPrimitBrushes=true;
|
|
// check the map is not mixing the two kinds of brushes
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
if (g_qeglobals.bOldBrushes)
|
|
Sys_Printf("Warning : old brushes and brush primitive in the same file are not allowed ( Brush_Parse )\n");
|
|
}
|
|
//++Timo write new brush primitive -> old conversion code for Q3->Q2 conversions ?
|
|
else
|
|
Sys_Printf("Warning : conversion code from brush primitive not done ( Brush_Parse )\n");
|
|
|
|
BrushPrimit_Parse(b);
|
|
if (b == NULL)
|
|
{
|
|
Warning ("parsing brush primitive");
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
if ( strcmpi( token, "terrainDef" ) == 0 )
|
|
{
|
|
free (b);
|
|
|
|
b = Terrain_Parse();
|
|
if (b == NULL)
|
|
{
|
|
Warning ("parsing terrain/brush");
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
if (strcmpi(token, "patchDef2") == 0 || strcmpi(token, "patchDef3") == 0)
|
|
{
|
|
free (b);
|
|
|
|
// double string compare but will go away soon
|
|
b = Patch_Parse(strcmpi(token, "patchDef2") == 0);
|
|
if (b == NULL)
|
|
{
|
|
Warning ("parsing patch/brush");
|
|
return NULL;
|
|
}
|
|
else
|
|
{
|
|
continue;
|
|
}
|
|
// handle inline patch
|
|
}
|
|
else
|
|
{
|
|
// Timo parsing old brush format
|
|
g_qeglobals.bOldBrushes=true;
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// check the map is not mixing the two kinds of brushes
|
|
if (g_qeglobals.bPrimitBrushes)
|
|
Sys_Printf("Warning : old brushes and brush primitive in the same file are not allowed ( Brush_Parse )\n");
|
|
// set the "need" conversion flag
|
|
g_qeglobals.bNeedConvert=true;
|
|
}
|
|
|
|
f = Face_Alloc();
|
|
|
|
// add the brush to the end of the chain, so
|
|
// loading and saving a map doesn't reverse the order
|
|
|
|
f->next = NULL;
|
|
if (!b->brush_faces)
|
|
{
|
|
b->brush_faces = f;
|
|
}
|
|
else
|
|
{
|
|
face_t *scan;
|
|
for (scan=b->brush_faces ; scan->next ; scan=scan->next)
|
|
;
|
|
scan->next = f;
|
|
}
|
|
|
|
// read the three point plane definition
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (i != 0)
|
|
GetToken (true);
|
|
if (strcmp (token, "(") )
|
|
{
|
|
Warning ("parsing brush");
|
|
return NULL;
|
|
}
|
|
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
GetToken (false);
|
|
f->planepts[i][j] = atof(token);
|
|
}
|
|
|
|
GetToken (false);
|
|
if (strcmp (token, ")") )
|
|
{
|
|
Warning ("parsing brush");
|
|
return NULL;
|
|
}
|
|
}
|
|
}
|
|
|
|
// Timo
|
|
// if we have a surface plugin, we'll call the plugin parsing
|
|
if (g_qeglobals.bSurfacePropertiesPlugin)
|
|
{
|
|
GETPLUGINTEXDEF(f)->ParseTexdef();
|
|
}
|
|
else
|
|
{
|
|
|
|
// read the texturedef
|
|
GetToken (false);
|
|
f->texdef.SetName(token);
|
|
if (token[0] == '(')
|
|
{
|
|
int i = 32;
|
|
}
|
|
GetToken (false);
|
|
f->texdef.shift[0] = atoi(token);
|
|
GetToken (false);
|
|
f->texdef.shift[1] = atoi(token);
|
|
GetToken (false);
|
|
f->texdef.rotate = atoi(token);
|
|
GetToken (false);
|
|
f->texdef.scale[0] = atof(token);
|
|
GetToken (false);
|
|
f->texdef.scale[1] = atof(token);
|
|
|
|
// the flags and value field aren't necessarily present
|
|
f->d_texture = Texture_ForName( f->texdef.name );
|
|
f->texdef.flags = f->d_texture->flags;
|
|
f->texdef.value = f->d_texture->value;
|
|
f->texdef.contents = f->d_texture->contents;
|
|
|
|
if (TokenAvailable ())
|
|
{
|
|
GetToken (false);
|
|
f->texdef.contents = atoi(token);
|
|
GetToken (false);
|
|
f->texdef.flags = atoi(token);
|
|
GetToken (false);
|
|
f->texdef.value = atoi(token);
|
|
}
|
|
|
|
}
|
|
} while (1);
|
|
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
QERApp_MapPrintf_FILE
|
|
callback for surface properties plugin
|
|
must fit a PFN_QERAPP_MAPPRINTF ( see isurfaceplugin.h )
|
|
=================
|
|
*/
|
|
// carefully initialize !
|
|
FILE * g_File;
|
|
void WINAPI QERApp_MapPrintf_FILE( char *text, ... )
|
|
{
|
|
va_list argptr;
|
|
char buf[32768];
|
|
|
|
va_start (argptr,text);
|
|
vsprintf (buf, text,argptr);
|
|
va_end (argptr);
|
|
|
|
fprintf( g_File, buf );
|
|
}
|
|
|
|
|
|
/*
|
|
==============
|
|
Brush_SetEpair
|
|
sets an epair for the given brush
|
|
==============
|
|
*/
|
|
void Brush_SetEpair(brush_t *b, const char *pKey, const char *pValue)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_SetEpair(b->pPatch, pKey, pValue);
|
|
}
|
|
else if (b->terrainBrush)
|
|
{
|
|
Terrain_SetEpair(b->pTerrain, pKey, pValue);
|
|
}
|
|
else
|
|
{
|
|
SetKeyValue(b->epairs, pKey, pValue);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Sys_Printf("Can only set key/values in Brush primitive mode\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_GetKeyValue
|
|
=================
|
|
*/
|
|
const char* Brush_GetKeyValue(brush_t *b, const char *pKey)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
if (b->patchBrush)
|
|
{
|
|
return Patch_GetKeyValue(b->pPatch, pKey);
|
|
}
|
|
else if (b->terrainBrush)
|
|
{
|
|
return Terrain_GetKeyValue(b->pTerrain, pKey);
|
|
}
|
|
else
|
|
{
|
|
return ValueForKey(b->epairs, pKey);
|
|
}
|
|
}
|
|
else
|
|
{
|
|
Sys_Printf("Can only set brush/patch key/values in Brush primitive mode\n");
|
|
}
|
|
return "";
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_Write
|
|
save all brushes as Brush primitive format
|
|
=================
|
|
*/
|
|
void Brush_Write (brush_t *b, FILE *f)
|
|
{
|
|
epair_t *ep;
|
|
face_t *fa;
|
|
char *pname;
|
|
int i;
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_Write(b->pPatch, f);
|
|
return;
|
|
}
|
|
if ( b->pTerrain )
|
|
{
|
|
Terrain_Write(b->pTerrain, f);
|
|
return;
|
|
}
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// save brush primitive format
|
|
fprintf (f, "{\nbrushDef\n{\n");
|
|
// brush epairs
|
|
if (b->epairs)
|
|
for (ep = b->epairs ; ep ; ep=ep->next)
|
|
fprintf (f, "\"%s\" \"%s\"\n", ep->key, ep->value);
|
|
for (fa=b->brush_faces ; fa ; fa=fa->next)
|
|
{
|
|
// save planepts
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
fprintf(f, "( ");
|
|
for (int j = 0; j < 3; j++)
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j]))
|
|
fprintf(f, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
else
|
|
fprintf(f, "%f ", fa->planepts[i][j]);
|
|
fprintf(f, ") ");
|
|
}
|
|
// save texture coordinates
|
|
fprintf(f,"( ( ");
|
|
for (i=0 ; i<3 ; i++)
|
|
if (fa->brushprimit_texdef.coords[0][i] == static_cast<int>(fa->brushprimit_texdef.coords[0][i]))
|
|
fprintf(f,"%i ",static_cast<int>(fa->brushprimit_texdef.coords[0][i]));
|
|
else
|
|
fprintf(f,"%f ",fa->brushprimit_texdef.coords[0][i]);
|
|
fprintf(f,") ( ");
|
|
for (i=0 ; i<3 ; i++)
|
|
if (fa->brushprimit_texdef.coords[1][i] == static_cast<int>(fa->brushprimit_texdef.coords[1][i]))
|
|
fprintf(f,"%i ",static_cast<int>(fa->brushprimit_texdef.coords[1][i]));
|
|
else
|
|
fprintf(f,"%f ",fa->brushprimit_texdef.coords[1][i]);
|
|
fprintf(f,") ) ");
|
|
// save texture attribs
|
|
//++timo surface properties plugin not implemented for brush primitives
|
|
if (g_qeglobals.bSurfacePropertiesPlugin)
|
|
Sys_Printf("WARNING: surface properties plugin not supported with brush primitives (yet)\n");
|
|
|
|
char *pName = strlen(fa->texdef.name) > 0 ? fa->texdef.name : "unnamed";
|
|
fprintf(f, "%s ", pName );
|
|
fprintf(f, "%i %i %i\n", fa->texdef.contents, fa->texdef.flags, fa->texdef.value);
|
|
}
|
|
fprintf (f, "}\n}\n");
|
|
}
|
|
else
|
|
{
|
|
fprintf (f, "{\n");
|
|
for (fa=b->brush_faces ; fa ; fa=fa->next)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
fprintf(f, "( ");
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j]))
|
|
fprintf(f, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
else
|
|
fprintf(f, "%f ", fa->planepts[i][j]);
|
|
}
|
|
fprintf(f, ") ");
|
|
}
|
|
|
|
if (g_qeglobals.bSurfacePropertiesPlugin)
|
|
{
|
|
g_File = f;
|
|
#ifdef _DEBUG
|
|
if (!fa->pData)
|
|
Sys_Printf("ERROR: unexpected IPluginTexdef* is NULL in Brush_Write\n");
|
|
else
|
|
#endif
|
|
GETPLUGINTEXDEF(fa)->WriteTexdef( QERApp_MapPrintf_FILE );
|
|
}
|
|
else
|
|
{
|
|
pname = fa->texdef.name;
|
|
if (pname[0] == 0)
|
|
pname = "unnamed";
|
|
|
|
fprintf (f, "%s %i %i %i ", pname,
|
|
(int)fa->texdef.shift[0], (int)fa->texdef.shift[1],
|
|
(int)fa->texdef.rotate);
|
|
|
|
if (fa->texdef.scale[0] == (int)fa->texdef.scale[0])
|
|
fprintf (f, "%i ", (int)fa->texdef.scale[0]);
|
|
else
|
|
fprintf (f, "%f ", (float)fa->texdef.scale[0]);
|
|
if (fa->texdef.scale[1] == (int)fa->texdef.scale[1])
|
|
fprintf (f, "%i", (int)fa->texdef.scale[1]);
|
|
else
|
|
fprintf (f, "%f", (float)fa->texdef.scale[1]);
|
|
|
|
fprintf (f, " %i %i %i", fa->texdef.contents, fa->texdef.flags, fa->texdef.value);
|
|
}
|
|
fprintf (f, "\n");
|
|
}
|
|
fprintf (f, "}\n");
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
QERApp_MapPrintf_MEMFILE
|
|
callback for surface properties plugin
|
|
must fit a PFN_QERAPP_MAPPRINTF ( see isurfaceplugin.h )
|
|
=================
|
|
*/
|
|
// carefully initialize !
|
|
CMemFile * g_pMemFile;
|
|
void WINAPI QERApp_MapPrintf_MEMFILE( char *text, ... )
|
|
{
|
|
va_list argptr;
|
|
char buf[32768];
|
|
|
|
va_start (argptr,text);
|
|
vsprintf (buf, text,argptr);
|
|
va_end (argptr);
|
|
|
|
MemFile_fprintf( g_pMemFile, buf );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
Brush_Write to a CMemFile*
|
|
save all brushes as Brush primitive format
|
|
=================
|
|
*/
|
|
void Brush_Write (brush_t *b, CMemFile *pMemFile)
|
|
{
|
|
epair_t *ep;
|
|
face_t *fa;
|
|
char *pname;
|
|
int i;
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_Write(b->pPatch, pMemFile);
|
|
return;
|
|
}
|
|
if (b->terrainBrush)
|
|
{
|
|
Terrain_Write(b->pTerrain, pMemFile);
|
|
return;
|
|
}
|
|
//++timo NOTE: it's not very difficult to add since the surface properties plugin
|
|
// writes throught a printf-style function prototype
|
|
if (g_qeglobals.bSurfacePropertiesPlugin)
|
|
{
|
|
Sys_Printf("WARNING: Brush_Write to a CMemFile and Surface Properties plugin not done\n");
|
|
}
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// brush primitive format
|
|
MemFile_fprintf (pMemFile, "{\nBrushDef\n{\n");
|
|
// brush epairs
|
|
if (b->epairs)
|
|
for( ep = b->epairs ; ep ; ep=ep->next )
|
|
MemFile_fprintf (pMemFile, "\"%s\" \"%s\"\n", ep->key, ep->value );
|
|
for (fa=b->brush_faces ; fa ; fa=fa->next)
|
|
{
|
|
// save planepts
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
MemFile_fprintf(pMemFile, "( ");
|
|
for (int j = 0; j < 3; j++)
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j]))
|
|
MemFile_fprintf(pMemFile, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
else
|
|
MemFile_fprintf(pMemFile, "%f ", fa->planepts[i][j]);
|
|
MemFile_fprintf(pMemFile, ") ");
|
|
}
|
|
// save texture coordinates
|
|
MemFile_fprintf(pMemFile,"( ( ");
|
|
for (i=0 ; i<3 ; i++)
|
|
if (fa->brushprimit_texdef.coords[0][i] == static_cast<int>(fa->brushprimit_texdef.coords[0][i]))
|
|
MemFile_fprintf(pMemFile,"%i ",static_cast<int>(fa->brushprimit_texdef.coords[0][i]));
|
|
else
|
|
MemFile_fprintf(pMemFile,"%f ",fa->brushprimit_texdef.coords[0][i]);
|
|
MemFile_fprintf(pMemFile,") ( ");
|
|
for (i=0 ; i<3 ; i++)
|
|
if (fa->brushprimit_texdef.coords[1][i] == static_cast<int>(fa->brushprimit_texdef.coords[1][i]))
|
|
MemFile_fprintf(pMemFile,"%i ",static_cast<int>(fa->brushprimit_texdef.coords[1][i]));
|
|
else
|
|
MemFile_fprintf(pMemFile,"%f ",fa->brushprimit_texdef.coords[1][i]);
|
|
MemFile_fprintf(pMemFile,") ) ");
|
|
// save texture attribs
|
|
char *pName = strlen(fa->texdef.name) > 0 ? fa->texdef.name : "unnamed";
|
|
MemFile_fprintf(pMemFile, "%s ", pName);
|
|
MemFile_fprintf(pMemFile, "%i %i %i\n", fa->texdef.contents, fa->texdef.flags, fa->texdef.value);
|
|
}
|
|
MemFile_fprintf (pMemFile, "}\n}\n");
|
|
}
|
|
else
|
|
{
|
|
// old brushes format
|
|
// also handle surface properties plugin
|
|
MemFile_fprintf (pMemFile, "{\n");
|
|
for (fa=b->brush_faces ; fa ; fa=fa->next)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
MemFile_fprintf(pMemFile, "( ");
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
if (fa->planepts[i][j] == static_cast<int>(fa->planepts[i][j]))
|
|
MemFile_fprintf(pMemFile, "%i ", static_cast<int>(fa->planepts[i][j]));
|
|
else
|
|
MemFile_fprintf(pMemFile, "%f ", fa->planepts[i][j]);
|
|
}
|
|
MemFile_fprintf(pMemFile, ") ");
|
|
}
|
|
|
|
if (g_qeglobals.bSurfacePropertiesPlugin)
|
|
{
|
|
g_pMemFile = pMemFile;
|
|
#ifdef _DEBUG
|
|
if (!fa->pData)
|
|
Sys_Printf("ERROR: unexpected IPluginTexdef* is NULL in Brush_Write\n");
|
|
else
|
|
#endif
|
|
GETPLUGINTEXDEF(fa)->WriteTexdef( QERApp_MapPrintf_MEMFILE );
|
|
}
|
|
else
|
|
{
|
|
pname = fa->texdef.name;
|
|
if (pname[0] == 0)
|
|
pname = "unnamed";
|
|
|
|
MemFile_fprintf (pMemFile, "%s %i %i %i ", pname,
|
|
(int)fa->texdef.shift[0], (int)fa->texdef.shift[1],
|
|
(int)fa->texdef.rotate);
|
|
|
|
if (fa->texdef.scale[0] == (int)fa->texdef.scale[0])
|
|
MemFile_fprintf (pMemFile, "%i ", (int)fa->texdef.scale[0]);
|
|
else
|
|
MemFile_fprintf (pMemFile, "%f ", (float)fa->texdef.scale[0]);
|
|
if (fa->texdef.scale[1] == (int)fa->texdef.scale[1])
|
|
MemFile_fprintf (pMemFile, "%i", (int)fa->texdef.scale[1]);
|
|
else
|
|
MemFile_fprintf (pMemFile, "%f", (float)fa->texdef.scale[1]);
|
|
|
|
MemFile_fprintf (pMemFile, " %i %i %i", fa->texdef.contents, fa->texdef.flags, fa->texdef.value);
|
|
}
|
|
MemFile_fprintf (pMemFile, "\n");
|
|
}
|
|
MemFile_fprintf (pMemFile, "}\n");
|
|
}
|
|
|
|
|
|
}
|
|
|
|
|
|
/*
|
|
=============
|
|
Brush_Create
|
|
|
|
Create non-textured blocks for entities
|
|
The brush is NOT linked to any list
|
|
=============
|
|
*/
|
|
brush_t *Brush_Create (vec3_t mins, vec3_t maxs, texdef_t *texdef)
|
|
{
|
|
int i, j;
|
|
vec3_t pts[4][2];
|
|
face_t *f;
|
|
brush_t *b;
|
|
|
|
// brush primitive mode : convert texdef to brushprimit_texdef ?
|
|
// most of the time texdef is empty
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
// check texdef is empty .. if there are cases it's not we need to write some conversion code
|
|
if (texdef->shift[0]!=0 || texdef->shift[1]!=0 || texdef->scale[0]!=0 || texdef->scale[1]!=0 || texdef->rotate!=0)
|
|
Sys_Printf("Warning : non-zero texdef detected in Brush_Create .. need brush primitive conversion\n");
|
|
}
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
{
|
|
if (maxs[i] < mins[i])
|
|
Error ("Brush_InitSolid: backwards");
|
|
}
|
|
|
|
b = Brush_Alloc();
|
|
|
|
pts[0][0][0] = mins[0];
|
|
pts[0][0][1] = mins[1];
|
|
|
|
pts[1][0][0] = mins[0];
|
|
pts[1][0][1] = maxs[1];
|
|
|
|
pts[2][0][0] = maxs[0];
|
|
pts[2][0][1] = maxs[1];
|
|
|
|
pts[3][0][0] = maxs[0];
|
|
pts[3][0][1] = mins[1];
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
pts[i][0][2] = mins[2];
|
|
pts[i][1][0] = pts[i][0][0];
|
|
pts[i][1][1] = pts[i][0][1];
|
|
pts[i][1][2] = maxs[2];
|
|
}
|
|
|
|
for (i=0 ; i<4 ; i++)
|
|
{
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->texdef.flags &= ~SURF_KEEP;
|
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
j = (i+1)%4;
|
|
|
|
VectorCopy (pts[j][1], f->planepts[0]);
|
|
VectorCopy (pts[i][1], f->planepts[1]);
|
|
VectorCopy (pts[i][0], f->planepts[2]);
|
|
}
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->texdef.flags &= ~SURF_KEEP;
|
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorCopy (pts[0][1], f->planepts[0]);
|
|
VectorCopy (pts[1][1], f->planepts[1]);
|
|
VectorCopy (pts[2][1], f->planepts[2]);
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->texdef.flags &= ~SURF_KEEP;
|
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorCopy (pts[2][0], f->planepts[0]);
|
|
VectorCopy (pts[1][0], f->planepts[1]);
|
|
VectorCopy (pts[0][0], f->planepts[2]);
|
|
|
|
return b;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_CreatePyramid
|
|
|
|
Create non-textured pyramid for light entities
|
|
The brush is NOT linked to any list
|
|
=============
|
|
*/
|
|
brush_t *Brush_CreatePyramid (vec3_t mins, vec3_t maxs, texdef_t *texdef)
|
|
{
|
|
//++timo handle new brush primitive ? return here ??
|
|
return Brush_Create(mins, maxs, texdef);
|
|
|
|
for (int i=0 ; i<3 ; i++)
|
|
if (maxs[i] < mins[i])
|
|
Error ("Brush_InitSolid: backwards");
|
|
|
|
brush_t* b = Brush_Alloc();
|
|
|
|
vec3_t corners[4];
|
|
|
|
float fMid = Q_rint(mins[2] + (Q_rint((maxs[2] - mins[2]) / 2)));
|
|
|
|
corners[0][0] = mins[0];
|
|
corners[0][1] = mins[1];
|
|
corners[0][2] = fMid;
|
|
|
|
corners[1][0] = mins[0];
|
|
corners[1][1] = maxs[1];
|
|
corners[1][2] = fMid;
|
|
|
|
corners[2][0] = maxs[0];
|
|
corners[2][1] = maxs[1];
|
|
corners[2][2] = fMid;
|
|
|
|
corners[3][0] = maxs[0];
|
|
corners[3][1] = mins[1];
|
|
corners[3][2] = fMid;
|
|
|
|
vec3_t top, bottom;
|
|
|
|
top[0] = Q_rint(mins[0] + ((maxs[0] - mins[0]) / 2));
|
|
top[1] = Q_rint(mins[1] + ((maxs[1] - mins[1]) / 2));
|
|
top[2] = Q_rint(maxs[2]);
|
|
|
|
VectorCopy(top, bottom);
|
|
bottom[2] = mins[2];
|
|
|
|
// sides
|
|
for (i = 0; i < 4; i++)
|
|
{
|
|
face_t* f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->texdef.flags &= ~SURF_KEEP;
|
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
int j = (i+1)%4;
|
|
|
|
VectorCopy (top, f->planepts[0]);
|
|
VectorCopy (corners[i], f->planepts[1]);
|
|
VectorCopy(corners[j], f->planepts[2]);
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->texdef.flags &= ~SURF_KEEP;
|
|
f->texdef.contents &= ~CONTENTS_KEEP;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorCopy (bottom, f->planepts[2]);
|
|
VectorCopy (corners[i], f->planepts[1]);
|
|
VectorCopy(corners[j], f->planepts[0]);
|
|
}
|
|
|
|
return b;
|
|
}
|
|
|
|
|
|
|
|
|
|
/*
|
|
=============
|
|
Brush_MakeSided
|
|
|
|
Makes the current brush have the given number of 2d sides
|
|
=============
|
|
*/
|
|
void Brush_MakeSided (int sides)
|
|
{
|
|
int i, axis;
|
|
vec3_t mins, maxs;
|
|
brush_t *b;
|
|
texdef_t *texdef;
|
|
face_t *f;
|
|
vec3_t mid;
|
|
float width;
|
|
float sv, cv;
|
|
|
|
if (sides < 3)
|
|
{
|
|
Sys_Status ("Bad sides number", 0);
|
|
return;
|
|
}
|
|
|
|
if (sides >= MAX_POINTS_ON_WINDING-4)
|
|
{
|
|
Sys_Printf("too many sides.\n");
|
|
return;
|
|
}
|
|
|
|
if (!QE_SingleBrush ())
|
|
{
|
|
Sys_Status ("Must have a single brush selected", 0 );
|
|
return;
|
|
}
|
|
|
|
b = selected_brushes.next;
|
|
VectorCopy (b->mins, mins);
|
|
VectorCopy (b->maxs, maxs);
|
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
|
|
|
Brush_Free (b);
|
|
|
|
if (g_pParentWnd->ActiveXY())
|
|
{
|
|
switch(g_pParentWnd->ActiveXY()->GetViewType())
|
|
{
|
|
case XY: axis = 2; break;
|
|
case XZ: axis = 1; break;
|
|
case YZ: axis = 0; break;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
axis = 2;
|
|
}
|
|
|
|
// find center of brush
|
|
width = 8;
|
|
for (i = 0; i < 3; i++)
|
|
{
|
|
mid[i] = (maxs[i] + mins[i]) * 0.5;
|
|
if (i == axis) continue;
|
|
if ((maxs[i] - mins[i]) * 0.5 > width)
|
|
width = (maxs[i] - mins[i]) * 0.5;
|
|
}
|
|
|
|
b = Brush_Alloc();
|
|
|
|
// create top face
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
f->planepts[2][(axis+1)%3] = mins[(axis+1)%3]; f->planepts[2][(axis+2)%3] = mins[(axis+2)%3]; f->planepts[2][axis] = maxs[axis];
|
|
f->planepts[1][(axis+1)%3] = maxs[(axis+1)%3]; f->planepts[1][(axis+2)%3] = mins[(axis+2)%3]; f->planepts[1][axis] = maxs[axis];
|
|
f->planepts[0][(axis+1)%3] = maxs[(axis+1)%3]; f->planepts[0][(axis+2)%3] = maxs[(axis+2)%3]; f->planepts[0][axis] = maxs[axis];
|
|
|
|
// create bottom face
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
f->planepts[0][(axis+1)%3] = mins[(axis+1)%3]; f->planepts[0][(axis+2)%3] = mins[(axis+2)%3]; f->planepts[0][axis] = mins[axis];
|
|
f->planepts[1][(axis+1)%3] = maxs[(axis+1)%3]; f->planepts[1][(axis+2)%3] = mins[(axis+2)%3]; f->planepts[1][axis] = mins[axis];
|
|
f->planepts[2][(axis+1)%3] = maxs[(axis+1)%3]; f->planepts[2][(axis+2)%3] = maxs[(axis+2)%3]; f->planepts[2][axis] = mins[axis];
|
|
|
|
for (i=0 ; i<sides ; i++)
|
|
{
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
sv = sin (i*3.14159265*2/sides);
|
|
cv = cos (i*3.14159265*2/sides);
|
|
|
|
f->planepts[0][(axis+1)%3] = floor(mid[(axis+1)%3]+width*cv+0.5);
|
|
f->planepts[0][(axis+2)%3] = floor(mid[(axis+2)%3]+width*sv+0.5);
|
|
f->planepts[0][axis] = mins[axis];
|
|
|
|
f->planepts[1][(axis+1)%3] = f->planepts[0][(axis+1)%3];
|
|
f->planepts[1][(axis+2)%3] = f->planepts[0][(axis+2)%3];
|
|
f->planepts[1][axis] = maxs[axis];
|
|
|
|
f->planepts[2][(axis+1)%3] = floor(f->planepts[0][(axis+1)%3] - width*sv + 0.5);
|
|
f->planepts[2][(axis+2)%3] = floor(f->planepts[0][(axis+2)%3] + width*cv + 0.5);
|
|
f->planepts[2][axis] = maxs[axis];
|
|
}
|
|
|
|
Brush_AddToList (b, &selected_brushes);
|
|
|
|
Entity_LinkBrush (world_entity, b);
|
|
|
|
Brush_Build( b );
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============
|
|
Brush_Free
|
|
|
|
Frees the brush with all of its faces and display list.
|
|
Unlinks the brush from whichever chain it is in.
|
|
Decrements the owner entity's brushcount.
|
|
Removes owner entity if this was the last brush
|
|
unless owner is the world.
|
|
Removes from groups
|
|
=============
|
|
*/
|
|
void Brush_Free (brush_t *b, bool bRemoveNode)
|
|
{
|
|
face_t *f, *next;
|
|
epair_t *ep, *enext;
|
|
|
|
// remove from group
|
|
if (bRemoveNode)
|
|
Group_RemoveBrush(b);
|
|
|
|
// free the patch if it's there
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_Delete(b->pPatch);
|
|
}
|
|
|
|
if( b->terrainBrush )
|
|
{
|
|
Terrain_Delete( b->pTerrain );
|
|
}
|
|
|
|
// free faces
|
|
for (f=b->brush_faces ; f ; f=next)
|
|
{
|
|
next = f->next;
|
|
Face_Free( f );
|
|
}
|
|
|
|
//Timo : free brush epairs
|
|
for (ep = b->epairs ; ep ; ep=enext )
|
|
{
|
|
enext = ep->next;
|
|
free (ep->key);
|
|
free (ep->value);
|
|
free (ep);
|
|
}
|
|
|
|
// unlink from active/selected list
|
|
if (b->next)
|
|
Brush_RemoveFromList (b);
|
|
|
|
// unlink from entity list
|
|
if (b->onext)
|
|
Entity_UnlinkBrush (b);
|
|
|
|
free (b);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Face_MemorySize
|
|
=============
|
|
*/
|
|
int Face_MemorySize(face_t *f )
|
|
{
|
|
int size = 0;
|
|
|
|
if (f->face_winding)
|
|
{
|
|
size += _msize(f->face_winding);
|
|
}
|
|
//f->texdef.~texdef_t();;
|
|
size += _msize(f);
|
|
return size;
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_MemorySize
|
|
=============
|
|
*/
|
|
int Brush_MemorySize(brush_t *b)
|
|
{
|
|
face_t *f;
|
|
epair_t *ep;
|
|
int size = 0;
|
|
|
|
//
|
|
if (b->patchBrush)
|
|
{
|
|
size += Patch_MemorySize(b->pPatch);
|
|
}
|
|
if (b->terrainBrush)
|
|
{
|
|
size += Terrain_MemorySize(b->pTerrain);
|
|
}
|
|
//
|
|
for (f = b->brush_faces; f; f = f->next)
|
|
{
|
|
size += Face_MemorySize(f);
|
|
}
|
|
//
|
|
for (ep = b->epairs; ep; ep = ep->next )
|
|
{
|
|
size += _msize(ep->key);
|
|
size += _msize(ep->value);
|
|
size += _msize(ep);
|
|
}
|
|
size += _msize(b);
|
|
return size;
|
|
}
|
|
|
|
|
|
/*
|
|
============
|
|
Brush_Clone
|
|
|
|
Does NOT add the new brush to any lists
|
|
============
|
|
*/
|
|
brush_t *Brush_Clone (brush_t *b)
|
|
{
|
|
brush_t *n = NULL;
|
|
face_t *f, *nf;
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
patchMesh_t *p = Patch_Duplicate(b->pPatch);
|
|
Brush_RemoveFromList(p->pSymbiot);
|
|
Entity_UnlinkBrush(p->pSymbiot);
|
|
n = p->pSymbiot;
|
|
}
|
|
else if (b->terrainBrush)
|
|
{
|
|
terrainMesh_t *p = Terrain_Duplicate(b->pTerrain);
|
|
Brush_RemoveFromList(p->pSymbiot);
|
|
Entity_UnlinkBrush(p->pSymbiot);
|
|
n = p->pSymbiot;
|
|
}
|
|
else
|
|
{
|
|
n = Brush_Alloc();
|
|
n->numberId = g_nBrushId++;
|
|
n->owner = b->owner;
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
nf = Face_Clone( f );
|
|
nf->next = n->brush_faces;
|
|
n->brush_faces = nf;
|
|
}
|
|
}
|
|
|
|
return n;
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
Brush_Clone
|
|
|
|
Does NOT add the new brush to any lists
|
|
============
|
|
*/
|
|
brush_t *Brush_FullClone(brush_t *b)
|
|
{
|
|
brush_t *n = NULL;
|
|
face_t *f, *nf, *f2, *nf2;
|
|
int j;
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
patchMesh_t *p = Patch_Duplicate(b->pPatch);
|
|
Brush_RemoveFromList(p->pSymbiot);
|
|
Entity_UnlinkBrush(p->pSymbiot);
|
|
n = p->pSymbiot;
|
|
n->owner = b->owner;
|
|
Brush_Build(n);
|
|
}
|
|
else if (b->terrainBrush)
|
|
{
|
|
terrainMesh_t *p = Terrain_Duplicate(b->pTerrain);
|
|
Brush_RemoveFromList(p->pSymbiot);
|
|
Entity_UnlinkBrush(p->pSymbiot);
|
|
n = p->pSymbiot;
|
|
n->owner = b->owner;
|
|
Brush_Build(n);
|
|
}
|
|
else
|
|
{
|
|
n = Brush_Alloc();
|
|
n->numberId = g_nBrushId++;
|
|
n->owner = b->owner;
|
|
VectorCopy(b->mins, n->mins);
|
|
VectorCopy(b->maxs, n->maxs);
|
|
//
|
|
for (f = b->brush_faces; f; f = f->next)
|
|
{
|
|
if (f->original) continue;
|
|
nf = Face_FullClone(f);
|
|
nf->next = n->brush_faces;
|
|
n->brush_faces = nf;
|
|
//copy all faces that have the original set to this face
|
|
for (f2 = b->brush_faces; f2; f2 = f2->next)
|
|
{
|
|
if (f2->original == f)
|
|
{
|
|
nf2 = Face_FullClone(f2);
|
|
nf2->next = n->brush_faces;
|
|
n->brush_faces = nf2;
|
|
//set original
|
|
nf2->original = nf;
|
|
}
|
|
}
|
|
}
|
|
for (nf = n->brush_faces; nf; nf = nf->next)
|
|
{
|
|
Face_SetColor(n, nf, 1.0);
|
|
if (nf->face_winding)
|
|
{
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
EmitBrushPrimitTextureCoordinates(nf,nf->face_winding);
|
|
else
|
|
{
|
|
for (j = 0; j < nf->face_winding->numpoints; j++)
|
|
EmitTextureCoordinates(nf->face_winding->points[j], nf->d_texture, nf);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
return n;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Brush_Ray
|
|
|
|
Itersects a ray with a brush
|
|
Returns the face hit and the distance along the ray the intersection occured at
|
|
Returns NULL and 0 if not hit at all
|
|
==============
|
|
*/
|
|
face_t *Brush_Ray (vec3_t origin, vec3_t dir, brush_t *b, float *dist)
|
|
{
|
|
face_t *f, *firstface;
|
|
vec3_t p1, p2;
|
|
float frac, d1, d2;
|
|
int i;
|
|
|
|
VectorCopy (origin, p1);
|
|
for (i=0 ; i<3 ; i++)
|
|
p2[i] = p1[i] + dir[i]*16384;
|
|
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
d1 = DotProduct (p1, f->plane.normal) - f->plane.dist;
|
|
d2 = DotProduct (p2, f->plane.normal) - f->plane.dist;
|
|
if (d1 >= 0 && d2 >= 0)
|
|
{
|
|
*dist = 0;
|
|
return NULL; // ray is on front side of face
|
|
}
|
|
if (d1 <=0 && d2 <= 0)
|
|
continue;
|
|
// clip the ray to the plane
|
|
frac = d1 / (d1 - d2);
|
|
if (d1 > 0)
|
|
{
|
|
firstface = f;
|
|
for (i=0 ; i<3 ; i++)
|
|
p1[i] = p1[i] + frac *(p2[i] - p1[i]);
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
p2[i] = p1[i] + frac *(p2[i] - p1[i]);
|
|
}
|
|
}
|
|
|
|
// find distance p1 is along dir
|
|
VectorSubtract (p1, origin, p1);
|
|
d1 = DotProduct (p1, dir);
|
|
|
|
*dist = d1;
|
|
|
|
return firstface;
|
|
}
|
|
|
|
//PGM
|
|
face_t *Brush_Point (vec3_t origin, brush_t *b)
|
|
{
|
|
face_t *f;
|
|
float d1;
|
|
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
d1 = DotProduct (origin, f->plane.normal) - f->plane.dist;
|
|
if (d1 > 0)
|
|
{
|
|
return NULL; // point is on front side of face
|
|
}
|
|
}
|
|
|
|
return b->brush_faces;
|
|
}
|
|
//PGM
|
|
|
|
|
|
void Brush_AddToList (brush_t *b, brush_t *list)
|
|
{
|
|
if (b->next || b->prev)
|
|
Error ("Brush_AddToList: allready linked");
|
|
|
|
if (list == &selected_brushes || list == &active_brushes)
|
|
{
|
|
if (b->patchBrush && list == &selected_brushes)
|
|
{
|
|
Patch_Select(b->pPatch);
|
|
}
|
|
if (b->terrainBrush && list == &selected_brushes) {
|
|
Terrain_Select(b->pTerrain);
|
|
}
|
|
}
|
|
b->next = list->next;
|
|
list->next->prev = b;
|
|
list->next = b;
|
|
b->prev = list;
|
|
|
|
// TTimo messaging
|
|
DispatchRadiantMsg( RADIANT_SELECTION );
|
|
}
|
|
|
|
void Brush_RemoveFromList (brush_t *b)
|
|
{
|
|
if (!b->next || !b->prev)
|
|
Error ("Brush_RemoveFromList: not linked");
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
Patch_Deselect(b->pPatch);
|
|
//Patch_Deselect(b->nPatchID);
|
|
}
|
|
if (b->terrainBrush)
|
|
{
|
|
Terrain_Deselect(b->pTerrain);
|
|
}
|
|
|
|
b->next->prev = b->prev;
|
|
b->prev->next = b->next;
|
|
b->next = b->prev = NULL;
|
|
}
|
|
|
|
/*
|
|
===============
|
|
SetFaceTexdef
|
|
|
|
Doesn't set the curve flags
|
|
|
|
NOTE : ( TTimo )
|
|
never trust f->d_texture here, f->texdef and f->d_texture are out of sync when called by Brush_SetTexture
|
|
use Texture_ForName() to find the right shader
|
|
FIXME : send the right shader ( qtexture_t * ) in the parameters ?
|
|
|
|
TTimo: surface plugin, added an IPluginTexdef* parameter
|
|
if not NULL, get ->Copy() of it into the face ( and remember to hook )
|
|
if NULL, ask for a default
|
|
===============
|
|
*/
|
|
void SetFaceTexdef (brush_t *b, face_t *f, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef* pPlugTexdef) {
|
|
int oldFlags;
|
|
int oldContents;
|
|
face_t *tf;
|
|
|
|
oldFlags = f->texdef.flags;
|
|
oldContents = f->texdef.contents;
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
f->texdef = *texdef;
|
|
ConvertTexMatWithQTexture( brushprimit_texdef, NULL, &f->brushprimit_texdef, Texture_ForName( f->texdef.name ) );
|
|
}
|
|
else
|
|
if (bFitScale)
|
|
{
|
|
f->texdef = *texdef;
|
|
// fit the scaling of the texture on the actual plane
|
|
vec3_t p1,p2,p3; // absolute coordinates
|
|
// compute absolute coordinates
|
|
ComputeAbsolute(f,p1,p2,p3);
|
|
// compute the scale
|
|
vec3_t vx,vy;
|
|
VectorSubtract(p2,p1,vx);
|
|
VectorNormalize(vx);
|
|
VectorSubtract(p3,p1,vy);
|
|
VectorNormalize(vy);
|
|
// assign scale
|
|
VectorScale(vx,texdef->scale[0],vx);
|
|
VectorScale(vy,texdef->scale[1],vy);
|
|
VectorAdd(p1,vx,p2);
|
|
VectorAdd(p1,vy,p3);
|
|
// compute back shift scale rot
|
|
AbsoluteToLocal(f->plane,f,p1,p2,p3);
|
|
}
|
|
else
|
|
f->texdef = *texdef;
|
|
f->texdef.flags = (f->texdef.flags & ~SURF_KEEP) | (oldFlags & SURF_KEEP);
|
|
f->texdef.contents = (f->texdef.contents & ~CONTENTS_KEEP) | (oldContents & CONTENTS_KEEP);
|
|
|
|
// surface plugin
|
|
if (g_qeglobals.bSurfacePropertiesPlugin)
|
|
{
|
|
#ifdef _DEBUG
|
|
if (!f->pData)
|
|
Sys_Printf("ERROR: unexpected IPluginTexdef* is NULL in SetFaceTexdef\n");
|
|
else
|
|
#endif
|
|
GETPLUGINTEXDEF(f)->DecRef();
|
|
IPluginTexdef *pTexdef = NULL;
|
|
if ( pPlugTexdef )
|
|
{
|
|
pTexdef = pPlugTexdef->Copy();
|
|
pTexdef->Hook( f );
|
|
}
|
|
else
|
|
pTexdef = g_SurfaceTable.m_pfnTexdefAlloc( f );
|
|
f->pData = pTexdef;
|
|
}
|
|
|
|
// if this is a curve face, set all other curve faces to the same texdef
|
|
if (f->texdef.flags & SURF_CURVE)
|
|
{
|
|
for (tf = b->brush_faces ; tf ; tf = tf->next)
|
|
{
|
|
if (tf->texdef.flags & SURF_CURVE)
|
|
tf->texdef = f->texdef;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
void Brush_SetTexture (brush_t *b, texdef_t *texdef, brushprimit_texdef_t *brushprimit_texdef, bool bFitScale, IPluginTexdef* pTexdef)
|
|
{
|
|
for (face_t* f = b->brush_faces ; f ; f = f->next)
|
|
{
|
|
SetFaceTexdef (b, f, texdef, brushprimit_texdef, bFitScale, pTexdef);
|
|
}
|
|
Brush_Build( b );
|
|
if (b->patchBrush)
|
|
{
|
|
//++timo clean
|
|
// Sys_Printf("WARNING: Brush_SetTexture needs surface plugin code for patches\n");
|
|
Patch_SetTexture(b->pPatch, texdef, pTexdef );
|
|
}
|
|
if (b->terrainBrush)
|
|
{
|
|
Terrain_SetTexture(b->pTerrain, texdef);
|
|
}
|
|
|
|
}
|
|
|
|
|
|
qboolean ClipLineToFace (vec3_t p1, vec3_t p2, face_t *f)
|
|
{
|
|
float d1, d2, fr;
|
|
int i;
|
|
float *v;
|
|
|
|
d1 = DotProduct (p1, f->plane.normal) - f->plane.dist;
|
|
d2 = DotProduct (p2, f->plane.normal) - f->plane.dist;
|
|
|
|
if (d1 >= 0 && d2 >= 0)
|
|
return false; // totally outside
|
|
if (d1 <= 0 && d2 <= 0)
|
|
return true; // totally inside
|
|
|
|
fr = d1 / (d1 - d2);
|
|
|
|
if (d1 > 0)
|
|
v = p1;
|
|
else
|
|
v = p2;
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
v[i] = p1[i] + fr*(p2[i] - p1[i]);
|
|
|
|
return true;
|
|
}
|
|
|
|
|
|
int AddPlanept (float *f)
|
|
{
|
|
int i;
|
|
|
|
for (i=0 ; i<g_qeglobals.d_num_move_points ; i++)
|
|
if (g_qeglobals.d_move_points[i] == f)
|
|
return 0;
|
|
g_qeglobals.d_move_points[g_qeglobals.d_num_move_points++] = f;
|
|
return 1;
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Brush_SelectFaceForDragging
|
|
|
|
Adds the faces planepts to move_points, and
|
|
rotates and adds the planepts of adjacent face if shear is set
|
|
==============
|
|
*/
|
|
void Brush_SelectFaceForDragging (brush_t *b, face_t *f, qboolean shear)
|
|
{
|
|
int i;
|
|
face_t *f2;
|
|
winding_t *w;
|
|
float d;
|
|
brush_t *b2;
|
|
int c;
|
|
|
|
if (b->owner->eclass->fixedsize)
|
|
return;
|
|
|
|
c = 0;
|
|
for (i=0 ; i<3 ; i++)
|
|
c += AddPlanept (f->planepts[i]);
|
|
if (c == 0)
|
|
return; // allready completely added
|
|
|
|
// select all points on this plane in all brushes the selection
|
|
for (b2=selected_brushes.next ; b2 != &selected_brushes ; b2 = b2->next)
|
|
{
|
|
if (b2 == b)
|
|
continue;
|
|
for (f2=b2->brush_faces ; f2 ; f2=f2->next)
|
|
{
|
|
for (i=0 ; i<3 ; i++)
|
|
if (fabs(DotProduct(f2->planepts[i], f->plane.normal)
|
|
-f->plane.dist) > ON_EPSILON)
|
|
break;
|
|
if (i==3)
|
|
{ // move this face as well
|
|
Brush_SelectFaceForDragging (b2, f2, shear);
|
|
break;
|
|
}
|
|
}
|
|
}
|
|
|
|
|
|
// if shearing, take all the planes adjacent to
|
|
// selected faces and rotate their points so the
|
|
// edge clipped by a selcted face has two of the points
|
|
if (!shear)
|
|
return;
|
|
|
|
for (f2=b->brush_faces ; f2 ; f2=f2->next)
|
|
{
|
|
if (f2 == f)
|
|
continue;
|
|
w = Brush_MakeFaceWinding (b, f2);
|
|
if (!w)
|
|
continue;
|
|
|
|
// any points on f will become new control points
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
{
|
|
d = DotProduct (w->points[i], f->plane.normal)
|
|
- f->plane.dist;
|
|
if (d > -ON_EPSILON && d < ON_EPSILON)
|
|
break;
|
|
}
|
|
|
|
//
|
|
// if none of the points were on the plane,
|
|
// leave it alone
|
|
//
|
|
if (i != w->numpoints)
|
|
{
|
|
if (i == 0)
|
|
{ // see if the first clockwise point was the
|
|
// last point on the winding
|
|
d = DotProduct (w->points[w->numpoints-1]
|
|
, f->plane.normal) - f->plane.dist;
|
|
if (d > -ON_EPSILON && d < ON_EPSILON)
|
|
i = w->numpoints - 1;
|
|
}
|
|
|
|
AddPlanept (f2->planepts[0]);
|
|
|
|
VectorCopy (w->points[i], f2->planepts[0]);
|
|
if (++i == w->numpoints)
|
|
i = 0;
|
|
|
|
// see if the next point is also on the plane
|
|
d = DotProduct (w->points[i]
|
|
, f->plane.normal) - f->plane.dist;
|
|
if (d > -ON_EPSILON && d < ON_EPSILON)
|
|
AddPlanept (f2->planepts[1]);
|
|
|
|
VectorCopy (w->points[i], f2->planepts[1]);
|
|
if (++i == w->numpoints)
|
|
i = 0;
|
|
|
|
// the third point is never on the plane
|
|
|
|
VectorCopy (w->points[i], f2->planepts[2]);
|
|
}
|
|
|
|
free(w);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
Brush_SideSelect
|
|
|
|
The mouse click did not hit the brush, so grab one or more side
|
|
planes for dragging
|
|
==============
|
|
*/
|
|
void Brush_SideSelect (brush_t *b, vec3_t origin, vec3_t dir
|
|
, qboolean shear)
|
|
{
|
|
face_t *f, *f2;
|
|
vec3_t p1, p2;
|
|
|
|
//if (b->patchBrush)
|
|
// return;
|
|
//Patch_SideSelect(b->nPatchID, origin, dir);
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
VectorCopy (origin, p1);
|
|
VectorMA (origin, 16384, dir, p2);
|
|
|
|
for (f2=b->brush_faces ; f2 ; f2=f2->next)
|
|
{
|
|
if (f2 == f)
|
|
continue;
|
|
ClipLineToFace (p1, p2, f2);
|
|
}
|
|
|
|
if (f2)
|
|
continue;
|
|
|
|
if (VectorCompare (p1, origin))
|
|
continue;
|
|
if (ClipLineToFace (p1, p2, f))
|
|
continue;
|
|
|
|
Brush_SelectFaceForDragging (b, f, shear);
|
|
}
|
|
|
|
|
|
}
|
|
|
|
void Brush_BuildWindings( brush_t *b, bool bSnap )
|
|
{
|
|
winding_t *w;
|
|
face_t *face;
|
|
vec_t v;
|
|
|
|
if (bSnap)
|
|
Brush_SnapPlanepts( b );
|
|
|
|
// clear the mins/maxs bounds
|
|
b->mins[0] = b->mins[1] = b->mins[2] = 99999;
|
|
b->maxs[0] = b->maxs[1] = b->maxs[2] = -99999;
|
|
|
|
Brush_MakeFacePlanes (b);
|
|
|
|
face = b->brush_faces;
|
|
|
|
float fCurveColor = 1.0;
|
|
|
|
for ( ; face ; face=face->next)
|
|
{
|
|
int i, j;
|
|
free(face->face_winding);
|
|
w = face->face_winding = Brush_MakeFaceWinding (b, face);
|
|
face->d_texture = Texture_ForName( face->texdef.name );
|
|
|
|
if (!w)
|
|
continue;
|
|
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
{
|
|
// add to bounding box
|
|
for (j=0 ; j<3 ; j++)
|
|
{
|
|
v = w->points[i][j];
|
|
if (v > b->maxs[j])
|
|
b->maxs[j] = v;
|
|
if (v < b->mins[j])
|
|
b->mins[j] = v;
|
|
}
|
|
}
|
|
// setup s and t vectors, and set color
|
|
//if (!g_PrefsDlg.m_bGLLighting)
|
|
//{
|
|
Face_SetColor (b, face, fCurveColor);
|
|
//}
|
|
|
|
fCurveColor -= .10;
|
|
if (fCurveColor <= 0)
|
|
fCurveColor = 1.0;
|
|
|
|
// computing ST coordinates for the windings
|
|
if (g_qeglobals.m_bBrushPrimitMode)
|
|
{
|
|
if (g_qeglobals.bNeedConvert)
|
|
{
|
|
// we have parsed old brushes format and need conversion
|
|
// convert old brush texture representation to new format
|
|
FaceToBrushPrimitFace(face);
|
|
#ifdef _DEBUG
|
|
// use old texture coordinates code to check against
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
EmitTextureCoordinates( w->points[i], face->d_texture, face);
|
|
#endif
|
|
}
|
|
// use new texture representation to compute texture coordinates
|
|
// in debug mode we will check against old code and warn if there are differences
|
|
EmitBrushPrimitTextureCoordinates(face,w);
|
|
}
|
|
else
|
|
{
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
EmitTextureCoordinates( w->points[i], face->d_texture, face);
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
Brush_RemoveEmptyFaces
|
|
|
|
Frees any overconstraining faces
|
|
==================
|
|
*/
|
|
void Brush_RemoveEmptyFaces ( brush_t *b )
|
|
{
|
|
face_t *f, *next;
|
|
|
|
f = b->brush_faces;
|
|
b->brush_faces = NULL;
|
|
|
|
for ( ; f ; f=next)
|
|
{
|
|
next = f->next;
|
|
if (!f->face_winding)
|
|
Face_Free (f);
|
|
else
|
|
{
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
}
|
|
|
|
}
|
|
}
|
|
|
|
void Brush_SnapToGrid(brush_t *pb)
|
|
{
|
|
for (face_t *f = pb->brush_faces ; f; f = f->next)
|
|
{
|
|
for (int i = 0 ;i < 3 ;i++)
|
|
{
|
|
for (int j = 0 ;j < 3 ; j++)
|
|
{
|
|
f->planepts[i][j] = floor (f->planepts[i][j] / g_qeglobals.d_gridsize + 0.5) * g_qeglobals.d_gridsize;
|
|
}
|
|
}
|
|
}
|
|
Brush_Build(pb);
|
|
}
|
|
|
|
void Brush_Rotate(brush_t *b, vec3_t vAngle, vec3_t vOrigin, bool bBuild)
|
|
{
|
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
for (int i=0 ; i<3 ; i++)
|
|
{
|
|
VectorRotate(f->planepts[i], vAngle, vOrigin, f->planepts[i]);
|
|
}
|
|
}
|
|
if (bBuild)
|
|
{
|
|
Brush_Build(b, false, false);
|
|
}
|
|
}
|
|
|
|
void Brush_Center(brush_t *b, vec3_t vNewCenter)
|
|
{
|
|
vec3_t vMid;
|
|
// get center of the brush
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
vMid[j] = b->mins[j] + abs((b->maxs[j] - b->mins[j]) * 0.5);
|
|
}
|
|
// calc distance between centers
|
|
VectorSubtract(vNewCenter, vMid, vMid);
|
|
Brush_Move(b, vMid, true);
|
|
|
|
}
|
|
|
|
// only designed for fixed size entity brushes
|
|
void Brush_Resize(brush_t *b, vec3_t vMin, vec3_t vMax)
|
|
{
|
|
brush_t *b2 = Brush_Create(vMin, vMax, &b->brush_faces->texdef);
|
|
|
|
face_t *next;
|
|
for (face_t *f=b->brush_faces ; f ; f=next)
|
|
{
|
|
next = f->next;
|
|
Face_Free( f );
|
|
}
|
|
|
|
b->brush_faces = b2->brush_faces;
|
|
|
|
// unlink from active/selected list
|
|
if (b2->next)
|
|
Brush_RemoveFromList (b2);
|
|
free(b2);
|
|
Brush_Build(b, true);
|
|
}
|
|
|
|
|
|
eclass_t* HasModel(brush_t *b)
|
|
{
|
|
vec3_t vMin, vMax;
|
|
vMin[0] = vMin[1] = vMin[2] = 9999;
|
|
vMax[0] = vMax[1] = vMax[2] = -9999;
|
|
|
|
if (b->owner->md3Class != NULL)
|
|
{
|
|
return b->owner->md3Class;
|
|
}
|
|
|
|
if (Eclass_hasModel(b->owner->eclass, vMin, vMax))
|
|
{
|
|
return b->owner->eclass;
|
|
}
|
|
|
|
eclass_t *e = NULL;
|
|
// FIXME: entity needs to track whether a cache hit failed and not ask again
|
|
if (b->owner->eclass->nShowFlags & ECLASS_MISCMODEL)
|
|
{
|
|
char *pModel = ValueForKey(b->owner, "model");
|
|
if (pModel != NULL && strlen(pModel) > 0)
|
|
{
|
|
e = GetCachedModel(b->owner, pModel, vMin, vMax);
|
|
if (e != NULL)
|
|
{
|
|
// we need to scale the brush to the proper size based on the model load
|
|
// recreate brush just like in load/save
|
|
|
|
VectorAdd (vMin, b->owner->origin, vMin);
|
|
VectorAdd (vMax, b->owner->origin, vMax);
|
|
|
|
Brush_Resize(b, vMin, vMax);
|
|
|
|
/*
|
|
//
|
|
vec3_t vTemp, vTemp2;
|
|
VectorSubtract(b->maxs, b->mins, vTemp);
|
|
VectorSubtract(vMax, vMin, vTemp2);
|
|
for (int i = 0; i < 3; i++)
|
|
{
|
|
if (vTemp[i] != 0)
|
|
{
|
|
vTemp2[i] /= vTemp[i];
|
|
}
|
|
}
|
|
vec3_t vMid, vMid2;
|
|
vMid[0] = vMid[1] = vMid[2] = 0.0;
|
|
vMid2[0] = vMid2[1] = vMid2[2] = 0.0;
|
|
|
|
for (int j = 0; j < 3; j++)
|
|
{
|
|
vMid2[j] = b->mins[j] + abs((b->maxs[j] - b->mins[j]) * 0.5);
|
|
}
|
|
|
|
//VectorSubtract(vMid2, vMid, vMid2);
|
|
|
|
for (face_t* f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
for (int i=0 ; i<3 ; i++)
|
|
{
|
|
|
|
// scale
|
|
VectorSubtract(f->planepts[i], vMid2, f->planepts[i]);
|
|
f->planepts[i][0] *= vTemp2[0];
|
|
f->planepts[i][1] *= vTemp2[1];
|
|
f->planepts[i][2] *= vTemp2[2];
|
|
VectorAdd(f->planepts[i], vMid2, f->planepts[i]);
|
|
}
|
|
}
|
|
|
|
//Brush_Center(b, b->owner->origin);
|
|
|
|
//Brush_SnapToGrid(b);
|
|
/*
|
|
float a = FloatForKey (b->owner, "angle");
|
|
if (a)
|
|
{
|
|
vec3_t vAngle;
|
|
vAngle[0] = vAngle[1] = 0;
|
|
vAngle[2] = a;
|
|
Brush_Rotate(b, vAngle, b->owner->origin);
|
|
}
|
|
else
|
|
{
|
|
Brush_Build(b, true);
|
|
*/
|
|
// }
|
|
|
|
b->bModelFailed = false;
|
|
}
|
|
else
|
|
{
|
|
b->bModelFailed = true;
|
|
}
|
|
}
|
|
}
|
|
return e;
|
|
}
|
|
|
|
static bool g_bInPaintedModel = false;
|
|
static bool g_bDoIt = false;
|
|
bool PaintedModel(brush_t *b, bool bOkToTexture)
|
|
{
|
|
if (g_bInPaintedModel)
|
|
{
|
|
return true;
|
|
}
|
|
|
|
if (g_PrefsDlg.m_nEntityShowState == ENTITY_BOX || b->bModelFailed)
|
|
{
|
|
return false;
|
|
}
|
|
else if (!IsBrushSelected(b) && (g_PrefsDlg.m_nEntityShowState & ENTITY_SELECTED_ONLY))
|
|
{
|
|
return false;
|
|
}
|
|
|
|
g_bInPaintedModel = true;
|
|
bool bReturn = false;
|
|
|
|
eclass_t *pEclass = HasModel(b);
|
|
|
|
if (pEclass)
|
|
{
|
|
qglPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
entitymodel *model = pEclass->model;
|
|
|
|
|
|
float a = FloatForKey (b->owner, "angle");
|
|
while (model != NULL)
|
|
{
|
|
if (bOkToTexture == false || g_PrefsDlg.m_nEntityShowState & ENTITY_WIREFRAME || model->nTextureBind == -1) // skinned
|
|
{
|
|
qglDisable( GL_CULL_FACE );
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
qglDisable(GL_TEXTURE_2D);
|
|
qglColor3fv(pEclass->color);
|
|
}
|
|
else
|
|
{
|
|
qglColor3f(1, 1, 1);
|
|
qglEnable(GL_TEXTURE_2D);
|
|
qglBindTexture( GL_TEXTURE_2D, model->nTextureBind );
|
|
}
|
|
vec3_t v;
|
|
|
|
int i,j;
|
|
VectorAdd(b->maxs, b->mins, v);
|
|
VectorScale(v, 0.5, v);
|
|
VectorCopy(b->owner->origin, v);
|
|
|
|
|
|
//for (i = 0; i < 3; i++)
|
|
//{
|
|
// v[i] -= (pEclass->mins[i] - b->mins[i]);
|
|
//}
|
|
|
|
//if (model->nModelPosition)
|
|
//{
|
|
//v[2] = b->mins[2] - (pEclass->mins[2]);
|
|
//}
|
|
|
|
float s, c;
|
|
if (a)
|
|
{
|
|
s = sin (a/180*Q_PI);
|
|
c = cos (a/180*Q_PI);
|
|
}
|
|
|
|
vec3_t vSin;
|
|
vec3_t vCos;
|
|
VectorClear(vSin);
|
|
VectorClear(vCos);
|
|
for ( j = 0; j < 3; j++)
|
|
{
|
|
if (b->owner->vRotation[j])
|
|
{
|
|
vSin[j] = sin(b->owner->vRotation[j]/180*Q_PI);
|
|
vCos[j] = cos(b->owner->vRotation[j]/180*Q_PI);
|
|
}
|
|
}
|
|
|
|
|
|
qglBegin (GL_TRIANGLES);
|
|
|
|
vec5_t vTest[3];
|
|
for (i = 0; i < model->nTriCount; i++)
|
|
{
|
|
for (j = 0; j < 3; j++)
|
|
{
|
|
#if 1
|
|
float x = model->pTriList[i].v[j][0] + v[0];
|
|
float y = model->pTriList[i].v[j][1] + v[1];
|
|
if (a)
|
|
{
|
|
float x2 = (((x - v[0]) * c) - ((y - v[1]) * s)) + v[0];
|
|
float y2 = (((x - v[0]) * s) + ((y - v[1]) * c)) + v[1];
|
|
x = x2;
|
|
y = y2;
|
|
}
|
|
//qglTexCoord2f (pEclass->pTriList[i].st[j][0] / pEclass->nSkinWidth, pEclass->pTriList[i].st[j][1] / pEclass->nSkinHeight);
|
|
qglTexCoord2f (model->pTriList[i].st[j][0], model->pTriList[i].st[j][1]);
|
|
qglVertex3f(x, y, model->pTriList[i].v[j][2] + v[2]);
|
|
#else
|
|
float x = model->pTriList[i].v[j][0] + v[0];
|
|
float y = model->pTriList[i].v[j][1] + v[1];
|
|
float z = model->pTriList[i].v[j][2] + v[2];
|
|
|
|
if (b->owner->vRotation[0])
|
|
{
|
|
float y2 = (((y - v[1]) * vCos[0]) - ((z - v[2]) * vSin[0])) + v[1];
|
|
float z2 = (((y - v[1]) * vSin[0]) + ((z - v[2]) * vCos[0])) + v[2];
|
|
y = y2;
|
|
z = z2;
|
|
}
|
|
if (b->owner->vRotation[1])
|
|
{
|
|
float z2 = (((z - v[2]) * vCos[1]) - ((x - v[0]) * vSin[1])) + v[2];
|
|
float x2 = (((z - v[2]) * vSin[1]) + ((x - v[0]) * vCos[1])) + v[0];
|
|
x = x2;
|
|
z = z2;
|
|
}
|
|
if (b->owner->vRotation[2])
|
|
{
|
|
float x2 = (((x - v[0]) * vCos[2]) - ((y - v[1]) * vSin[2])) + v[0];
|
|
float y2 = (((x - v[0]) * vSin[2]) + ((y - v[1]) * vCos[2])) + v[1];
|
|
x = x2;
|
|
y = y2;
|
|
}
|
|
qglTexCoord2f (model->pTriList[i].st[j][0], model->pTriList[i].st[j][1]);
|
|
qglVertex3f(x, y, z);
|
|
#endif
|
|
if (g_bDoIt)
|
|
{
|
|
vTest[j][0] = x;
|
|
vTest[j][1] = y;
|
|
vTest[j][2] = model->pTriList[i].v[j][2] + v[2];
|
|
vTest[j][3] = model->pTriList[i].st[j][0];
|
|
vTest[j][4] = model->pTriList[i].st[j][1];
|
|
}
|
|
|
|
}
|
|
if (g_bDoIt)
|
|
{
|
|
Patch_FromTriangle(vTest[0], vTest[1], vTest[2]);
|
|
}
|
|
}
|
|
qglEnd();
|
|
if (g_PrefsDlg.m_nEntityShowState & ENTITY_WIREFRAME) // skinned
|
|
{
|
|
qglEnable(GL_CULL_FACE );
|
|
qglEnable(GL_TEXTURE_2D);
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
}
|
|
else
|
|
{
|
|
qglDisable(GL_TEXTURE_2D);
|
|
}
|
|
model = model->pNext;
|
|
}
|
|
|
|
if (g_bDoIt)
|
|
{
|
|
g_bDoIt = false;
|
|
}
|
|
|
|
vec3_t vColor;
|
|
VectorScale(pEclass->color, 0.50, vColor);
|
|
|
|
vec3_t vCenter, vMin, vMax;
|
|
VectorCopy(b->owner->origin, vCenter);
|
|
|
|
qglColor3fv(vColor);
|
|
qglPointSize(4);
|
|
|
|
qglBegin(GL_POINTS);
|
|
qglVertex3fv(b->owner->origin);
|
|
qglEnd();
|
|
|
|
qglBegin(GL_LINES);
|
|
vCenter[0] -= 8;
|
|
qglVertex3fv(vCenter);
|
|
vCenter[0] += 16;
|
|
qglVertex3fv(vCenter);
|
|
vCenter[0] -= 8;
|
|
vCenter[1] -= 8;
|
|
qglVertex3fv(vCenter);
|
|
vCenter[1] += 16;
|
|
qglVertex3fv(vCenter);
|
|
vCenter[1] -= 8;
|
|
vCenter[2] -= 8;
|
|
qglVertex3fv(vCenter);
|
|
vCenter[2] += 16;
|
|
qglVertex3fv(vCenter);
|
|
vCenter[2] -= 8;
|
|
qglEnd();
|
|
|
|
VectorCopy(vCenter, vMin);
|
|
VectorCopy(vCenter, vMax);
|
|
vMin[0] -= 4;
|
|
vMin[1] -= 4;
|
|
vMin[2] -= 4;
|
|
vMax[0] += 4;
|
|
vMax[1] += 4;
|
|
vMax[2] += 4;
|
|
|
|
qglBegin(GL_LINE_LOOP);
|
|
qglVertex3f(vMin[0],vMin[1],vMin[2]);
|
|
qglVertex3f(vMax[0],vMin[1],vMin[2]);
|
|
qglVertex3f(vMax[0],vMax[1],vMin[2]);
|
|
qglVertex3f(vMin[0],vMax[1],vMin[2]);
|
|
qglEnd();
|
|
|
|
qglBegin(GL_LINE_LOOP);
|
|
qglVertex3f(vMin[0],vMin[1],vMax[2]);
|
|
qglVertex3f(vMax[0],vMin[1],vMax[2]);
|
|
qglVertex3f(vMax[0],vMax[1],vMax[2]);
|
|
qglVertex3f(vMin[0],vMax[1],vMax[2]);
|
|
qglEnd();
|
|
|
|
qglBegin(GL_LINES);
|
|
qglVertex3f(vMin[0],vMin[1],vMin[2]);
|
|
qglVertex3f(vMin[0],vMin[1],vMax[2]);
|
|
qglVertex3f(vMin[0],vMax[1],vMax[2]);
|
|
qglVertex3f(vMin[0],vMax[1],vMin[2]);
|
|
qglVertex3f(vMax[0],vMin[1],vMin[2]);
|
|
qglVertex3f(vMax[0],vMin[1],vMax[2]);
|
|
qglVertex3f(vMax[0],vMax[1],vMax[2]);
|
|
qglVertex3f(vMax[0],vMax[1],vMin[2]);
|
|
qglEnd();
|
|
|
|
|
|
if (g_PrefsDlg.m_nEntityShowState & ENTITY_BOXED)
|
|
{
|
|
qglColor3fv(pEclass->color);
|
|
|
|
vec3_t mins, maxs;
|
|
VectorCopy(b->mins, mins);
|
|
VectorCopy(b->maxs, maxs);
|
|
/*
|
|
if (a)
|
|
{
|
|
vec3_t vAngle;
|
|
vAngle[0] = vAngle[1] = 0;
|
|
vAngle[2] = a;
|
|
VectorRotate(mins, vAngle, b->owner->origin, mins);
|
|
VectorRotate(maxs, vAngle, b->owner->origin, maxs);
|
|
}
|
|
*/
|
|
qglBegin(GL_LINE_LOOP);
|
|
qglVertex3f(mins[0],mins[1],mins[2]);
|
|
qglVertex3f(maxs[0],mins[1],mins[2]);
|
|
qglVertex3f(maxs[0],maxs[1],mins[2]);
|
|
qglVertex3f(mins[0],maxs[1],mins[2]);
|
|
qglEnd();
|
|
|
|
qglBegin(GL_LINE_LOOP);
|
|
qglVertex3f(mins[0],mins[1],maxs[2]);
|
|
qglVertex3f(maxs[0],mins[1],maxs[2]);
|
|
qglVertex3f(maxs[0],maxs[1],maxs[2]);
|
|
qglVertex3f(mins[0],maxs[1],maxs[2]);
|
|
qglEnd();
|
|
|
|
qglBegin(GL_LINES);
|
|
qglVertex3f(mins[0],mins[1],mins[2]);
|
|
qglVertex3f(mins[0],mins[1],maxs[2]);
|
|
qglVertex3f(mins[0],maxs[1],maxs[2]);
|
|
qglVertex3f(mins[0],maxs[1],mins[2]);
|
|
qglVertex3f(maxs[0],mins[1],mins[2]);
|
|
qglVertex3f(maxs[0],mins[1],maxs[2]);
|
|
qglVertex3f(maxs[0],maxs[1],maxs[2]);
|
|
qglVertex3f(maxs[0],maxs[1],mins[2]);
|
|
qglEnd();
|
|
}
|
|
qglPopAttrib();
|
|
bReturn = true;
|
|
}
|
|
else
|
|
{
|
|
b->bModelFailed = true;
|
|
}
|
|
|
|
g_bInPaintedModel = false;
|
|
return bReturn;
|
|
}
|
|
/*
|
|
//++timo moved out to mahlib.h
|
|
//++timo remove
|
|
void AngleVectors (vec3_t angles, vec3_t forward, vec3_t right, vec3_t up)
|
|
{
|
|
float angle;
|
|
static float sr, sp, sy, cr, cp, cy;
|
|
// static to help MS compiler fp bugs
|
|
|
|
angle = angles[YAW] * Q_PI / 180;
|
|
sy = sin(angle);
|
|
cy = cos(angle);
|
|
angle = angles[PITCH] * Q_PI / 180;
|
|
sp = sin(angle);
|
|
cp = cos(angle);
|
|
angle = angles[ROLL] * Q_PI / 180;
|
|
sr = sin(angle);
|
|
cr = cos(angle);
|
|
|
|
if (forward)
|
|
{
|
|
forward[0] = cp*cy;
|
|
forward[1] = cp*sy;
|
|
forward[2] = -sp;
|
|
}
|
|
if (right)
|
|
{
|
|
right[0] = (-1*sr*sp*cy+-1*cr*-sy);
|
|
right[1] = (-1*sr*sp*sy+-1*cr*cy);
|
|
right[2] = -1*sr*cp;
|
|
}
|
|
if (up)
|
|
{
|
|
up[0] = (cr*sp*cy+-sr*-sy);
|
|
up[1] = (cr*sp*sy+-sr*cy);
|
|
up[2] = cr*cp;
|
|
}
|
|
}
|
|
*/
|
|
void FacingVectors (entity_t *e, vec3_t forward, vec3_t right, vec3_t up)
|
|
{
|
|
int angleVal;
|
|
vec3_t angles;
|
|
|
|
angleVal = IntForKey(e, "angle");
|
|
if (angleVal == -1) // up
|
|
{
|
|
VectorSet(angles, 270, 0, 0);
|
|
}
|
|
else if(angleVal == -2) // down
|
|
{
|
|
VectorSet(angles, 90, 0, 0);
|
|
}
|
|
else
|
|
{
|
|
VectorSet(angles, 0, angleVal, 0);
|
|
}
|
|
|
|
AngleVectors(angles, forward, right, up);
|
|
}
|
|
|
|
void Brush_DrawFacingAngle (brush_t *b, entity_t *e)
|
|
{
|
|
vec3_t forward, right, up;
|
|
vec3_t endpoint, tip1, tip2;
|
|
vec3_t start;
|
|
float dist;
|
|
|
|
VectorAdd(e->brushes.onext->mins, e->brushes.onext->maxs, start);
|
|
VectorScale(start, 0.5, start);
|
|
dist = (b->maxs[0] - start[0]) * 2.5;
|
|
|
|
FacingVectors (e, forward, right, up);
|
|
VectorMA (start, dist, forward, endpoint);
|
|
|
|
dist = (b->maxs[0] - start[0]) * 0.5;
|
|
VectorMA (endpoint, -dist, forward, tip1);
|
|
VectorMA (tip1, -dist, up, tip1);
|
|
VectorMA (tip1, 2*dist, up, tip2);
|
|
|
|
qglColor4f (1, 1, 1, 1);
|
|
qglLineWidth (4);
|
|
qglBegin (GL_LINES);
|
|
qglVertex3fv (start);
|
|
qglVertex3fv (endpoint);
|
|
qglVertex3fv (endpoint);
|
|
qglVertex3fv (tip1);
|
|
qglVertex3fv (endpoint);
|
|
qglVertex3fv (tip2);
|
|
qglEnd ();
|
|
qglLineWidth (1);
|
|
}
|
|
|
|
void DrawLight(brush_t *b)
|
|
{
|
|
vec3_t vTriColor;
|
|
bool bTriPaint = false;
|
|
|
|
vTriColor[0] = vTriColor[2] = 1.0;
|
|
vTriColor[1] = 1.0;
|
|
bTriPaint = true;
|
|
CString strColor = ValueForKey(b->owner, "_color");
|
|
if (strColor.GetLength() > 0)
|
|
{
|
|
float fR, fG, fB;
|
|
int n = sscanf(strColor,"%f %f %f", &fR, &fG, &fB);
|
|
if (n == 3)
|
|
{
|
|
vTriColor[0] = fR;
|
|
vTriColor[1] = fG;
|
|
vTriColor[2] = fB;
|
|
}
|
|
}
|
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
|
|
|
vec3_t vCorners[4];
|
|
float fMid = b->mins[2] + (b->maxs[2] - b->mins[2]) / 2;
|
|
|
|
vCorners[0][0] = b->mins[0];
|
|
vCorners[0][1] = b->mins[1];
|
|
vCorners[0][2] = fMid;
|
|
|
|
vCorners[1][0] = b->mins[0];
|
|
vCorners[1][1] = b->maxs[1];
|
|
vCorners[1][2] = fMid;
|
|
|
|
vCorners[2][0] = b->maxs[0];
|
|
vCorners[2][1] = b->maxs[1];
|
|
vCorners[2][2] = fMid;
|
|
|
|
vCorners[3][0] = b->maxs[0];
|
|
vCorners[3][1] = b->mins[1];
|
|
vCorners[3][2] = fMid;
|
|
|
|
vec3_t vTop, vBottom;
|
|
|
|
vTop[0] = b->mins[0] + ((b->maxs[0] - b->mins[0]) / 2);
|
|
vTop[1] = b->mins[1] + ((b->maxs[1] - b->mins[1]) / 2);
|
|
vTop[2] = b->maxs[2];
|
|
|
|
VectorCopy(vTop, vBottom);
|
|
vBottom[2] = b->mins[2];
|
|
|
|
vec3_t vSave;
|
|
VectorCopy(vTriColor, vSave);
|
|
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vTop);
|
|
for (int i = 0; i <= 3; i++)
|
|
{
|
|
vTriColor[0] *= 0.95;
|
|
vTriColor[1] *= 0.95;
|
|
vTriColor[2] *= 0.95;
|
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
|
qglVertex3fv(vCorners[i]);
|
|
}
|
|
qglVertex3fv(vCorners[0]);
|
|
qglEnd();
|
|
|
|
VectorCopy(vSave, vTriColor);
|
|
vTriColor[0] *= 0.95;
|
|
vTriColor[1] *= 0.95;
|
|
vTriColor[2] *= 0.95;
|
|
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vBottom);
|
|
qglVertex3fv(vCorners[0]);
|
|
for (i = 3; i >= 0; i--)
|
|
{
|
|
vTriColor[0] *= 0.95;
|
|
vTriColor[1] *= 0.95;
|
|
vTriColor[2] *= 0.95;
|
|
qglColor3f(vTriColor[0], vTriColor[1], vTriColor[2]);
|
|
qglVertex3fv(vCorners[i]);
|
|
}
|
|
qglEnd();
|
|
|
|
// check for DOOM lights
|
|
CString str = ValueForKey(b->owner, "light_right");
|
|
if (str.GetLength() > 0) {
|
|
vec3_t vRight, vUp, vTarget, vTemp;
|
|
GetVectorForKey (b->owner, "light_right", vRight);
|
|
GetVectorForKey (b->owner, "light_up", vUp);
|
|
GetVectorForKey (b->owner, "light_target", vTarget);
|
|
|
|
qglColor3f(0, 1, 0);
|
|
qglBegin(GL_LINE_LOOP);
|
|
VectorAdd(vTarget, b->owner->origin, vTemp);
|
|
VectorAdd(vTemp, vRight, vTemp);
|
|
VectorAdd(vTemp, vUp, vTemp);
|
|
qglVertex3fv(b->owner->origin);
|
|
qglVertex3fv(vTemp);
|
|
VectorAdd(vTarget, b->owner->origin, vTemp);
|
|
VectorAdd(vTemp, vUp, vTemp);
|
|
VectorSubtract(vTemp, vRight, vTemp);
|
|
qglVertex3fv(b->owner->origin);
|
|
qglVertex3fv(vTemp);
|
|
VectorAdd(vTarget, b->owner->origin, vTemp);
|
|
VectorAdd(vTemp, vRight, vTemp);
|
|
VectorSubtract(vTemp, vUp, vTemp);
|
|
qglVertex3fv(b->owner->origin);
|
|
qglVertex3fv(vTemp);
|
|
VectorAdd(vTarget, b->owner->origin, vTemp);
|
|
VectorSubtract(vTemp, vUp, vTemp);
|
|
VectorSubtract(vTemp, vRight, vTemp);
|
|
qglVertex3fv(b->owner->origin);
|
|
qglVertex3fv(vTemp);
|
|
qglEnd();
|
|
|
|
}
|
|
|
|
}
|
|
|
|
void Brush_Draw( brush_t *b )
|
|
{
|
|
face_t *face;
|
|
int i, order;
|
|
qtexture_t *prev = 0;
|
|
winding_t *w;
|
|
|
|
if ( b->owner && ( b->owner->eclass->nShowFlags & ECLASS_PLUGINENTITY ) )
|
|
{
|
|
b->owner->pPlugEnt->CamRender();
|
|
return;
|
|
}
|
|
|
|
// (TTimo) NOTE: added by build 173, I check after pPlugEnt so it doesn't interfere ?
|
|
if (b->hiddenBrush)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
//Patch_DrawCam(b->nPatchID);
|
|
Patch_DrawCam(b->pPatch);
|
|
//if (!g_bPatchShowBounds)
|
|
return;
|
|
}
|
|
|
|
if (b->terrainBrush)
|
|
{
|
|
Terrain_DrawCam(b->pTerrain);
|
|
return;
|
|
}
|
|
|
|
int nDrawMode = g_pParentWnd->GetCamera()->Camera().draw_mode;
|
|
|
|
if (b->owner->eclass->fixedsize)
|
|
{
|
|
|
|
if (!(g_qeglobals.d_savedinfo.exclude & EXCLUDE_ANGLES) && (b->owner->eclass->nShowFlags & ECLASS_ANGLE))
|
|
{
|
|
Brush_DrawFacingAngle(b, b->owner);
|
|
}
|
|
|
|
if (g_PrefsDlg.m_bNewLightDraw && (b->owner->eclass->nShowFlags & ECLASS_LIGHT))
|
|
{
|
|
DrawLight(b);
|
|
return;
|
|
}
|
|
if (nDrawMode == cd_texture || nDrawMode == cd_light)
|
|
qglDisable (GL_TEXTURE_2D);
|
|
|
|
// if we are wireframing models
|
|
bool bp = (b->bModelFailed) ? false : PaintedModel(b, true);
|
|
|
|
if (nDrawMode == cd_texture || nDrawMode == cd_light)
|
|
qglEnable (GL_TEXTURE_2D);
|
|
|
|
if (bp)
|
|
return;
|
|
}
|
|
|
|
// guarantee the texture will be set first
|
|
prev = NULL;
|
|
for (face = b->brush_faces,order = 0 ; face ; face=face->next, order++)
|
|
{
|
|
w = face->face_winding;
|
|
if (!w)
|
|
{
|
|
continue; // freed face
|
|
}
|
|
|
|
if (g_qeglobals.d_savedinfo.exclude & EXCLUDE_CAULK)
|
|
{
|
|
if (strstr(face->texdef.name, "caulk"))
|
|
{
|
|
continue;
|
|
}
|
|
}
|
|
|
|
#if 0
|
|
if (b->alphaBrush)
|
|
{
|
|
if (!(face->texdef.flags & SURF_ALPHA))
|
|
continue;
|
|
//--qglPushAttrib(GL_ALL_ATTRIB_BITS);
|
|
qglDisable(GL_CULL_FACE);
|
|
//--qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
|
|
//--qglBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
//--qglDisable(GL_DEPTH_TEST);
|
|
//--qglBlendFunc (GL_SRC_ALPHA, GL_DST_ALPHA);
|
|
//--qglEnable (GL_BLEND);
|
|
}
|
|
#endif
|
|
|
|
if ((nDrawMode == cd_texture || nDrawMode == cd_light) && face->d_texture != prev)
|
|
{
|
|
// set the texture for this face
|
|
prev = face->d_texture;
|
|
qglBindTexture( GL_TEXTURE_2D, face->d_texture->texture_number );
|
|
}
|
|
|
|
|
|
|
|
if (!b->patchBrush)
|
|
{
|
|
if (face->texdef.flags & SURF_TRANS33)
|
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], 0.33 );
|
|
else if ( face->texdef.flags & SURF_TRANS66)
|
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], 0.66 );
|
|
else
|
|
qglColor3fv( face->d_color );
|
|
}
|
|
else
|
|
{
|
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], 0.13 );
|
|
}
|
|
|
|
// shader drawing stuff
|
|
if (face->d_texture->bFromShader)
|
|
{
|
|
// setup shader drawing
|
|
qglColor4f ( face->d_color[0], face->d_color[1], face->d_color[2], face->d_texture->fTrans );
|
|
|
|
}
|
|
|
|
// draw the polygon
|
|
|
|
//if (nDrawMode == cd_light)
|
|
//{
|
|
if (g_PrefsDlg.m_bGLLighting)
|
|
{
|
|
qglNormal3fv(face->plane.normal);
|
|
}
|
|
//}
|
|
|
|
qglBegin(GL_POLYGON);
|
|
//if (nDrawMode == cd_light)
|
|
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
{
|
|
if (nDrawMode == cd_texture || nDrawMode == cd_light)
|
|
qglTexCoord2fv( &w->points[i][3] );
|
|
qglVertex3fv(w->points[i]);
|
|
}
|
|
qglEnd();
|
|
}
|
|
|
|
#if 0
|
|
if (b->alphaBrush)
|
|
{
|
|
//--qglPopAttrib();
|
|
qglEnable(GL_CULL_FACE);
|
|
//--qglDisable (GL_BLEND);
|
|
//--qglTexEnvf(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
|
|
}
|
|
#endif
|
|
|
|
if (b->owner->eclass->fixedsize && (nDrawMode == cd_texture || nDrawMode == cd_light))
|
|
qglEnable (GL_TEXTURE_2D);
|
|
|
|
qglBindTexture( GL_TEXTURE_2D, 0 );
|
|
}
|
|
|
|
|
|
|
|
void Face_Draw( face_t *f )
|
|
{
|
|
int i;
|
|
|
|
if ( f->face_winding == 0 )
|
|
return;
|
|
qglBegin( GL_POLYGON );
|
|
for ( i = 0 ; i < f->face_winding->numpoints; i++)
|
|
qglVertex3fv( f->face_winding->points[i] );
|
|
qglEnd();
|
|
}
|
|
|
|
void Brush_DrawXY(brush_t *b, int nViewType)
|
|
{
|
|
face_t *face;
|
|
int order;
|
|
winding_t *w;
|
|
int i;
|
|
|
|
if (b->hiddenBrush)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
//Patch_DrawXY(b->nPatchID);
|
|
Patch_DrawXY(b->pPatch);
|
|
if (!g_bPatchShowBounds)
|
|
return;
|
|
}
|
|
|
|
if (b->terrainBrush)
|
|
{
|
|
Terrain_DrawXY(b->pTerrain, b->owner);
|
|
}
|
|
|
|
|
|
if (b->owner->eclass->fixedsize)
|
|
{
|
|
if (g_PrefsDlg.m_bNewLightDraw && (b->owner->eclass->nShowFlags & ECLASS_LIGHT))
|
|
{
|
|
vec3_t vCorners[4];
|
|
float fMid = b->mins[2] + (b->maxs[2] - b->mins[2]) / 2;
|
|
|
|
vCorners[0][0] = b->mins[0];
|
|
vCorners[0][1] = b->mins[1];
|
|
vCorners[0][2] = fMid;
|
|
|
|
vCorners[1][0] = b->mins[0];
|
|
vCorners[1][1] = b->maxs[1];
|
|
vCorners[1][2] = fMid;
|
|
|
|
vCorners[2][0] = b->maxs[0];
|
|
vCorners[2][1] = b->maxs[1];
|
|
vCorners[2][2] = fMid;
|
|
|
|
vCorners[3][0] = b->maxs[0];
|
|
vCorners[3][1] = b->mins[1];
|
|
vCorners[3][2] = fMid;
|
|
|
|
vec3_t vTop, vBottom;
|
|
|
|
vTop[0] = b->mins[0] + ((b->maxs[0] - b->mins[0]) / 2);
|
|
vTop[1] = b->mins[1] + ((b->maxs[1] - b->mins[1]) / 2);
|
|
vTop[2] = b->maxs[2];
|
|
|
|
VectorCopy(vTop, vBottom);
|
|
vBottom[2] = b->mins[2];
|
|
|
|
qglPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vTop);
|
|
qglVertex3fv(vCorners[0]);
|
|
qglVertex3fv(vCorners[1]);
|
|
qglVertex3fv(vCorners[2]);
|
|
qglVertex3fv(vCorners[3]);
|
|
qglVertex3fv(vCorners[0]);
|
|
qglEnd();
|
|
qglBegin(GL_TRIANGLE_FAN);
|
|
qglVertex3fv(vBottom);
|
|
qglVertex3fv(vCorners[0]);
|
|
qglVertex3fv(vCorners[3]);
|
|
qglVertex3fv(vCorners[2]);
|
|
qglVertex3fv(vCorners[1]);
|
|
qglVertex3fv(vCorners[0]);
|
|
qglEnd();
|
|
DrawBrushEntityName (b);
|
|
return;
|
|
}
|
|
else if (b->owner->eclass->nShowFlags & ECLASS_MISCMODEL)
|
|
{
|
|
if (PaintedModel(b, false))
|
|
return;
|
|
}
|
|
}
|
|
|
|
for (face = b->brush_faces,order = 0 ; face ; face=face->next, order++)
|
|
{
|
|
// only draw polygons facing in a direction we care about
|
|
if (nViewType == XY)
|
|
{
|
|
if (face->plane.normal[2] <= 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (nViewType == XZ)
|
|
{
|
|
if (face->plane.normal[1] <= 0)
|
|
continue;
|
|
}
|
|
else
|
|
{
|
|
if (face->plane.normal[0] <= 0)
|
|
continue;
|
|
}
|
|
}
|
|
|
|
w = face->face_winding;
|
|
if (!w)
|
|
continue;
|
|
|
|
//if (b->alphaBrush && !(face->texdef.flags & SURF_ALPHA))
|
|
// continue;
|
|
|
|
// draw the polygon
|
|
qglBegin(GL_LINE_LOOP);
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
qglVertex3fv(w->points[i]);
|
|
qglEnd();
|
|
}
|
|
|
|
DrawBrushEntityName (b);
|
|
|
|
}
|
|
|
|
/*
|
|
============
|
|
Brush_Move
|
|
============
|
|
*/
|
|
void Brush_Move (brush_t *b, const vec3_t move, bool bSnap)
|
|
{
|
|
int i;
|
|
face_t *f;
|
|
|
|
for (f=b->brush_faces ; f ; f=f->next)
|
|
{
|
|
vec3_t vTemp;
|
|
VectorCopy(move, vTemp);
|
|
|
|
if (g_PrefsDlg.m_bTextureLock)
|
|
Face_MoveTexture(f, vTemp);
|
|
|
|
for (i=0 ; i<3 ; i++)
|
|
VectorAdd (f->planepts[i], move, f->planepts[i]);
|
|
}
|
|
Brush_Build( b, bSnap );
|
|
|
|
|
|
if (b->patchBrush)
|
|
{
|
|
//Patch_Move(b->nPatchID, move);
|
|
Patch_Move(b->pPatch, move);
|
|
}
|
|
|
|
if (b->terrainBrush)
|
|
{
|
|
Terrain_Move(b->pTerrain, move);
|
|
}
|
|
|
|
|
|
// PGM - keep the origin vector up to date on fixed size entities.
|
|
if(b->owner->eclass->fixedsize)
|
|
{
|
|
VectorAdd(b->owner->origin, move, b->owner->origin);
|
|
//VectorAdd(b->maxs, b->mins, b->owner->origin);
|
|
//VectorScale(b->owner->origin, 0.5, b->owner->origin);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
void Brush_Print(brush_t* b)
|
|
{
|
|
int nFace = 0;
|
|
for (face_t* f = b->brush_faces ; f ; f=f->next)
|
|
{
|
|
Sys_Printf("Face %i\n", nFace++);
|
|
Sys_Printf("%f %f %f\n", f->planepts[0][0], f->planepts[0][1], f->planepts[0][2]);
|
|
Sys_Printf("%f %f %f\n", f->planepts[1][0], f->planepts[1][1], f->planepts[1][2]);
|
|
Sys_Printf("%f %f %f\n", f->planepts[2][0], f->planepts[2][1], f->planepts[2][2]);
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
=============
|
|
Brush_MakeSided
|
|
|
|
Makes the current brushhave the given number of 2d sides and turns it into a cone
|
|
=============
|
|
*/
|
|
void Brush_MakeSidedCone(int sides)
|
|
{
|
|
int i;
|
|
vec3_t mins, maxs;
|
|
brush_t *b;
|
|
texdef_t *texdef;
|
|
face_t *f;
|
|
vec3_t mid;
|
|
float width;
|
|
float sv, cv;
|
|
|
|
if (sides < 3)
|
|
{
|
|
Sys_Status ("Bad sides number", 0);
|
|
return;
|
|
}
|
|
|
|
if (!QE_SingleBrush ())
|
|
{
|
|
Sys_Status ("Must have a single brush selected", 0 );
|
|
return;
|
|
}
|
|
|
|
b = selected_brushes.next;
|
|
VectorCopy (b->mins, mins);
|
|
VectorCopy (b->maxs, maxs);
|
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
|
|
|
Brush_Free (b);
|
|
|
|
// find center of brush
|
|
width = 8;
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
mid[i] = (maxs[i] + mins[i])*0.5;
|
|
if (maxs[i] - mins[i] > width)
|
|
width = maxs[i] - mins[i];
|
|
}
|
|
width /= 2;
|
|
|
|
b = Brush_Alloc();
|
|
|
|
// create bottom face
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
f->planepts[0][0] = mins[0];f->planepts[0][1] = mins[1];f->planepts[0][2] = mins[2];
|
|
f->planepts[1][0] = maxs[0];f->planepts[1][1] = mins[1];f->planepts[1][2] = mins[2];
|
|
f->planepts[2][0] = maxs[0];f->planepts[2][1] = maxs[1];f->planepts[2][2] = mins[2];
|
|
|
|
for (i=0 ; i<sides ; i++)
|
|
{
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
sv = sin (i*3.14159265*2/sides);
|
|
cv = cos (i*3.14159265*2/sides);
|
|
|
|
|
|
f->planepts[0][0] = floor(mid[0]+width*cv+0.5);
|
|
f->planepts[0][1] = floor(mid[1]+width*sv+0.5);
|
|
f->planepts[0][2] = mins[2];
|
|
|
|
f->planepts[1][0] = mid[0];
|
|
f->planepts[1][1] = mid[1];
|
|
f->planepts[1][2] = maxs[2];
|
|
|
|
f->planepts[2][0] = floor(f->planepts[0][0] - width * sv + 0.5);
|
|
f->planepts[2][1] = floor(f->planepts[0][1] + width * cv + 0.5);
|
|
f->planepts[2][2] = maxs[2];
|
|
|
|
}
|
|
|
|
Brush_AddToList (b, &selected_brushes);
|
|
|
|
Entity_LinkBrush (world_entity, b);
|
|
|
|
Brush_Build( b );
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
/*
|
|
=============
|
|
Brush_MakeSided
|
|
|
|
Makes the current brushhave the given number of 2d sides and turns it into a sphere
|
|
=============
|
|
|
|
*/
|
|
void Brush_MakeSidedSphere(int sides)
|
|
{
|
|
int i,j;
|
|
vec3_t mins, maxs;
|
|
brush_t *b;
|
|
texdef_t *texdef;
|
|
face_t *f;
|
|
vec3_t mid;
|
|
|
|
if (sides < 4)
|
|
{
|
|
Sys_Status ("Bad sides number", 0);
|
|
return;
|
|
}
|
|
|
|
if (!QE_SingleBrush ())
|
|
{
|
|
Sys_Status ("Must have a single brush selected", 0 );
|
|
return;
|
|
}
|
|
|
|
b = selected_brushes.next;
|
|
VectorCopy (b->mins, mins);
|
|
VectorCopy (b->maxs, maxs);
|
|
texdef = &g_qeglobals.d_texturewin.texdef;
|
|
|
|
Brush_Free (b);
|
|
|
|
// find center of brush
|
|
float radius = 8;
|
|
for (i=0 ; i<2 ; i++)
|
|
{
|
|
mid[i] = (maxs[i] + mins[i])*0.5;
|
|
if (maxs[i] - mins[i] > radius)
|
|
radius = maxs[i] - mins[i];
|
|
}
|
|
radius /= 2;
|
|
|
|
b = Brush_Alloc();
|
|
|
|
float dt = float(2 * Q_PI / sides);
|
|
float dp = float(Q_PI / sides);
|
|
float t,p;
|
|
for(i=0; i <= sides-1; i++)
|
|
{
|
|
for(j=0;j <= sides-2; j++)
|
|
{
|
|
t = i * dt;
|
|
p = float(j * dp - Q_PI / 2);
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorPolar(f->planepts[0], radius, t, p);
|
|
VectorPolar(f->planepts[1], radius, t, p + dp);
|
|
VectorPolar(f->planepts[2], radius, t + dt, p + dp);
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
VectorAdd(f->planepts[k], mid, f->planepts[k]);
|
|
}
|
|
}
|
|
|
|
p = float((sides - 1) * dp - Q_PI / 2);
|
|
for(i = 0; i <= sides-1; i++)
|
|
{
|
|
t = i * dt;
|
|
|
|
f = Face_Alloc();
|
|
f->texdef = *texdef;
|
|
f->next = b->brush_faces;
|
|
b->brush_faces = f;
|
|
|
|
VectorPolar(f->planepts[0], radius, t, p);
|
|
VectorPolar(f->planepts[1], radius, t + dt, p + dp);
|
|
VectorPolar(f->planepts[2], radius, t + dt, p);
|
|
|
|
for (int k = 0; k < 3; k++)
|
|
VectorAdd(f->planepts[k], mid, f->planepts[k]);
|
|
}
|
|
|
|
Brush_AddToList (b, &selected_brushes);
|
|
|
|
Entity_LinkBrush (world_entity, b);
|
|
|
|
Brush_Build( b );
|
|
|
|
Sys_UpdateWindows (W_ALL);
|
|
}
|
|
|
|
void Face_FitTexture( face_t * face, int nHeight, int nWidth )
|
|
{
|
|
winding_t *w;
|
|
vec3_t mins,maxs;
|
|
int i;
|
|
float width, height, temp;
|
|
float rot_width, rot_height;
|
|
float cosv,sinv,ang;
|
|
float min_t, min_s, max_t, max_s;
|
|
float s,t;
|
|
vec3_t vecs[2];
|
|
vec3_t coords[4];
|
|
texdef_t *td;
|
|
|
|
if (nHeight < 1)
|
|
{
|
|
nHeight = 1;
|
|
}
|
|
if (nWidth < 1)
|
|
{
|
|
nWidth = 1;
|
|
}
|
|
|
|
ClearBounds (mins, maxs);
|
|
|
|
td = &face->texdef;
|
|
w = face->face_winding;
|
|
if (!w)
|
|
{
|
|
return;
|
|
}
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
{
|
|
AddPointToBounds( w->points[i], mins, maxs );
|
|
}
|
|
//
|
|
// get the current angle
|
|
//
|
|
ang = td->rotate / 180 * Q_PI;
|
|
sinv = sin(ang);
|
|
cosv = cos(ang);
|
|
|
|
// get natural texture axis
|
|
TextureAxisFromPlane(&face->plane, vecs[0], vecs[1]);
|
|
|
|
min_s = DotProduct( mins, vecs[0] );
|
|
min_t = DotProduct( mins, vecs[1] );
|
|
max_s = DotProduct( maxs, vecs[0] );
|
|
max_t = DotProduct( maxs, vecs[1] );
|
|
width = max_s - min_s;
|
|
height = max_t - min_t;
|
|
coords[0][0] = min_s;
|
|
coords[0][1] = min_t;
|
|
coords[1][0] = max_s;
|
|
coords[1][1] = min_t;
|
|
coords[2][0] = min_s;
|
|
coords[2][1] = max_t;
|
|
coords[3][0] = max_s;
|
|
coords[3][1] = max_t;
|
|
min_s = min_t = 99999;
|
|
max_s = max_t = -99999;
|
|
for (i=0; i<4; i++)
|
|
{
|
|
s = cosv * coords[i][0] - sinv * coords[i][1];
|
|
t = sinv * coords[i][0] + cosv * coords[i][1];
|
|
if (i&1)
|
|
{
|
|
if (s > max_s)
|
|
{
|
|
max_s = s;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (s < min_s)
|
|
{
|
|
min_s = s;
|
|
}
|
|
if (i<2)
|
|
{
|
|
if (t < min_t)
|
|
{
|
|
min_t = t;
|
|
}
|
|
}
|
|
else
|
|
{
|
|
if (t > max_t)
|
|
{
|
|
max_t = t;
|
|
}
|
|
}
|
|
}
|
|
}
|
|
rot_width = (max_s - min_s);
|
|
rot_height = (max_t - min_t);
|
|
td->scale[0] = -(rot_width/((float)(face->d_texture->width*nWidth)));
|
|
td->scale[1] = -(rot_height/((float)(face->d_texture->height*nHeight)));
|
|
|
|
td->shift[0] = min_s/td->scale[0];
|
|
temp = (int)(td->shift[0] / (face->d_texture->width*nWidth));
|
|
temp = (temp+1)*face->d_texture->width*nWidth;
|
|
td->shift[0] = (int)(temp - td->shift[0])%(face->d_texture->width*nWidth);
|
|
|
|
td->shift[1] = min_t/td->scale[1];
|
|
temp = (int)(td->shift[1] / (face->d_texture->height*nHeight));
|
|
temp = (temp+1)*(face->d_texture->height*nHeight);
|
|
td->shift[1] = (int)(temp - td->shift[1])%(face->d_texture->height*nHeight);
|
|
}
|
|
|
|
void Brush_FitTexture( brush_t *b, int nHeight, int nWidth )
|
|
{
|
|
face_t *face;
|
|
|
|
for (face = b->brush_faces ; face ; face=face->next)
|
|
{
|
|
Face_FitTexture( face, nHeight, nWidth );
|
|
}
|
|
}
|
|
|
|
|