mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 05:01:40 +00:00
a07b8587f1
Listen to this if this doesn't work out properly: http://timedoctor.org/fun/swf/starwars/tauntaun-soundboard.swf
106 lines
2.8 KiB
C
106 lines
2.8 KiB
C
/*
|
|
SDL - Simple DirectMedia Layer
|
|
Copyright (C) 1997-2012 Sam Lantinga
|
|
|
|
This library is free software; you can redistribute it and/or
|
|
modify it under the terms of the GNU Lesser General Public
|
|
License as published by the Free Software Foundation; either
|
|
version 2.1 of the License, or (at your option) any later version.
|
|
|
|
This library is distributed in the hope that it will be useful,
|
|
but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
|
|
Lesser General Public License for more details.
|
|
|
|
You should have received a copy of the GNU Lesser General Public
|
|
License along with this library; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
|
|
Sam Lantinga
|
|
slouken@libsdl.org
|
|
*/
|
|
|
|
#ifndef _SDL_main_h
|
|
#define _SDL_main_h
|
|
|
|
#include "SDL_stdinc.h"
|
|
|
|
/** @file SDL_main.h
|
|
* Redefine main() on Win32 and MacOS so that it is called by winmain.c
|
|
*/
|
|
|
|
#if defined(__WIN32__) || \
|
|
(defined(__MWERKS__) && !defined(__BEOS__)) || \
|
|
defined(__MACOS__) || defined(__MACOSX__) || \
|
|
defined(__SYMBIAN32__) || defined(QWS)
|
|
|
|
#ifdef __cplusplus
|
|
#define C_LINKAGE "C"
|
|
#else
|
|
#define C_LINKAGE
|
|
#endif /* __cplusplus */
|
|
|
|
/** The application's main() function must be called with C linkage,
|
|
* and should be declared like this:
|
|
* @code
|
|
* #ifdef __cplusplus
|
|
* extern "C"
|
|
* #endif
|
|
* int main(int argc, char *argv[])
|
|
* {
|
|
* }
|
|
* @endcode
|
|
*/
|
|
#define main SDL_main
|
|
|
|
/** The prototype for the application's main() function */
|
|
extern C_LINKAGE int SDL_main(int argc, char *argv[]);
|
|
|
|
|
|
/** @name From the SDL library code -- needed for registering the app on Win32 */
|
|
/*@{*/
|
|
#ifdef __WIN32__
|
|
|
|
#include "begin_code.h"
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/** This should be called from your WinMain() function, if any */
|
|
extern DECLSPEC void SDLCALL SDL_SetModuleHandle(void *hInst);
|
|
/** This can also be called, but is no longer necessary */
|
|
extern DECLSPEC int SDLCALL SDL_RegisterApp(char *name, Uint32 style, void *hInst);
|
|
/** This can also be called, but is no longer necessary (SDL_Quit calls it) */
|
|
extern DECLSPEC void SDLCALL SDL_UnregisterApp(void);
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
#endif
|
|
/*@}*/
|
|
|
|
/** @name From the SDL library code -- needed for registering QuickDraw on MacOS */
|
|
/*@{*/
|
|
#if defined(__MACOS__)
|
|
|
|
#include "begin_code.h"
|
|
#ifdef __cplusplus
|
|
extern "C" {
|
|
#endif
|
|
|
|
/** Forward declaration so we don't need to include QuickDraw.h */
|
|
struct QDGlobals;
|
|
|
|
/** This should be called from your main() function, if any */
|
|
extern DECLSPEC void SDLCALL SDL_InitQuickDraw(struct QDGlobals *the_qd);
|
|
|
|
#ifdef __cplusplus
|
|
}
|
|
#endif
|
|
#include "close_code.h"
|
|
#endif
|
|
/*@}*/
|
|
|
|
#endif /* Need to redefine main()? */
|
|
|
|
#endif /* _SDL_main_h */
|