mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-27 14:32:55 +00:00
232 lines
4.4 KiB
C
Executable file
232 lines
4.4 KiB
C
Executable file
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Foobar; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
|
|
#include <windows.h>
|
|
#include <GL/gl.h>
|
|
#include <GL/glu.h>
|
|
#include <GL/glaux.h>
|
|
|
|
#include "qbsp.h"
|
|
|
|
// can't use the glvertex3fv functions, because the vec3_t fields
|
|
// could be either floats or doubles, depending on DOUBLEVEC_T
|
|
|
|
qboolean drawflag;
|
|
vec3_t draw_mins, draw_maxs;
|
|
|
|
|
|
#define WIN_SIZE 512
|
|
|
|
void InitWindow (void)
|
|
{
|
|
auxInitDisplayMode (AUX_SINGLE | AUX_RGB);
|
|
auxInitPosition (0, 0, WIN_SIZE, WIN_SIZE);
|
|
auxInitWindow ("qcsg");
|
|
}
|
|
|
|
void Draw_ClearWindow (void)
|
|
{
|
|
static int init;
|
|
int w, h, g;
|
|
vec_t mx, my;
|
|
|
|
if (!drawflag)
|
|
return;
|
|
|
|
if (!init)
|
|
{
|
|
init = qtrue;
|
|
InitWindow ();
|
|
}
|
|
|
|
glClearColor (1,0.8,0.8,0);
|
|
glClear (GL_COLOR_BUFFER_BIT);
|
|
|
|
w = (draw_maxs[0] - draw_mins[0]);
|
|
h = (draw_maxs[1] - draw_mins[1]);
|
|
|
|
mx = draw_mins[0] + w/2;
|
|
my = draw_mins[1] + h/2;
|
|
|
|
g = w > h ? w : h;
|
|
|
|
glLoadIdentity ();
|
|
gluPerspective (90, 1, 2, 16384);
|
|
gluLookAt (mx, my, draw_maxs[2] + g/2, mx , my, draw_maxs[2], 0, 1, 0);
|
|
|
|
glColor3f (0,0,0);
|
|
// glPolygonMode (GL_FRONT_AND_BACK, GL_LINE);
|
|
glPolygonMode (GL_FRONT_AND_BACK, GL_FILL);
|
|
glDisable (GL_DEPTH_TEST);
|
|
glEnable (GL_BLEND);
|
|
glBlendFunc (GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
|
|
|
|
#if 0
|
|
glColor4f (1,0,0,0.5);
|
|
glBegin (GL_POLYGON);
|
|
|
|
glVertex3f (0, 500, 0);
|
|
glVertex3f (0, 900, 0);
|
|
glVertex3f (0, 900, 100);
|
|
glVertex3f (0, 500, 100);
|
|
|
|
glEnd ();
|
|
#endif
|
|
|
|
glFlush ();
|
|
|
|
}
|
|
|
|
void Draw_SetRed (void)
|
|
{
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor3f (1,0,0);
|
|
}
|
|
|
|
void Draw_SetGrey (void)
|
|
{
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor3f (0.5,0.5,0.5);
|
|
}
|
|
|
|
void Draw_SetBlack (void)
|
|
{
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor3f (0,0,0);
|
|
}
|
|
|
|
void DrawWinding (winding_t *w)
|
|
{
|
|
int i;
|
|
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor4f (0,0,0,0.5);
|
|
glBegin (GL_LINE_LOOP);
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
|
glEnd ();
|
|
|
|
glColor4f (0,1,0,0.3);
|
|
glBegin (GL_POLYGON);
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
|
glEnd ();
|
|
|
|
glFlush ();
|
|
}
|
|
|
|
void DrawAuxWinding (winding_t *w)
|
|
{
|
|
int i;
|
|
|
|
if (!drawflag)
|
|
return;
|
|
|
|
glColor4f (0,0,0,0.5);
|
|
glBegin (GL_LINE_LOOP);
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
|
glEnd ();
|
|
|
|
glColor4f (1,0,0,0.3);
|
|
glBegin (GL_POLYGON);
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
glVertex3f (w->p[i][0],w->p[i][1],w->p[i][2] );
|
|
glEnd ();
|
|
|
|
glFlush ();
|
|
}
|
|
|
|
//============================================================
|
|
|
|
#define GLSERV_PORT 25001
|
|
|
|
qboolean wins_init;
|
|
int draw_socket;
|
|
|
|
void GLS_BeginScene (void)
|
|
{
|
|
WSADATA winsockdata;
|
|
WORD wVersionRequested;
|
|
struct sockaddr_in address;
|
|
int r;
|
|
|
|
if (!wins_init)
|
|
{
|
|
wins_init = qtrue;
|
|
|
|
wVersionRequested = MAKEWORD(1, 1);
|
|
|
|
r = WSAStartup (MAKEWORD(1, 1), &winsockdata);
|
|
|
|
if (r)
|
|
Error ("Winsock initialization failed.");
|
|
|
|
}
|
|
|
|
// connect a socket to the server
|
|
|
|
draw_socket = socket (PF_INET, SOCK_STREAM, IPPROTO_TCP);
|
|
if (draw_socket == -1)
|
|
Error ("draw_socket failed");
|
|
|
|
address.sin_family = AF_INET;
|
|
address.sin_addr.s_addr = htonl(INADDR_LOOPBACK);
|
|
address.sin_port = GLSERV_PORT;
|
|
r = connect (draw_socket, (struct sockaddr *)&address, sizeof(address));
|
|
if (r == -1)
|
|
{
|
|
closesocket (draw_socket);
|
|
draw_socket = 0;
|
|
}
|
|
}
|
|
|
|
void GLS_Winding (winding_t *w, int code)
|
|
{
|
|
byte buf[1024];
|
|
int i, j;
|
|
|
|
if (!draw_socket)
|
|
return;
|
|
|
|
((int *)buf)[0] = w->numpoints;
|
|
((int *)buf)[1] = code;
|
|
for (i=0 ; i<w->numpoints ; i++)
|
|
for (j=0 ; j<3 ; j++)
|
|
((float *)buf)[2+i*3+j] = w->p[i][j];
|
|
|
|
send (draw_socket, buf, w->numpoints*12+8, 0);
|
|
}
|
|
|
|
void GLS_EndScene (void)
|
|
{
|
|
closesocket (draw_socket);
|
|
draw_socket = 0;
|
|
}
|