mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-24 13:11:30 +00:00
146 lines
4.2 KiB
Perl
146 lines
4.2 KiB
Perl
#!/usr/bin/perl
|
|
|
|
open(INPUT_FILE, ">/tmp/input-$$.h") || die "$!";
|
|
print INPUT_FILE "#import <OpenGL/gl.h>\n";
|
|
close INPUT_FILE;
|
|
open(CPP, "cpp /tmp/input-$$.h|") || die "$!";
|
|
|
|
print "/**** This file is autogenerated. Run GenerateQGL.pl to update it ****/\n\n";
|
|
|
|
print "#ifdef QGL_LOG_GL_CALLS\n";
|
|
print "extern unsigned int QGLLogGLCalls;\n";
|
|
print "extern FILE *QGLDebugFile(void);\n";
|
|
print "#endif\n\n";
|
|
|
|
print "extern void QGLCheckError(const char *message);\n";
|
|
print "extern unsigned int QGLBeginStarted;\n\n";
|
|
print "// This has to be done to avoid infinite recursion between our glGetError wrapper and QGLCheckError()\n";
|
|
print "static inline GLenum _glGetError(void) {\n";
|
|
print " return glGetError();\n";
|
|
print "}\n\n";
|
|
|
|
@functionNames = ();
|
|
|
|
while (<CPP>) {
|
|
chop;
|
|
/^extern/ || next;
|
|
s/extern //;
|
|
print "// $_\n";
|
|
|
|
# This approach is necessary to deal with glGetString whos type isn't a single word
|
|
($type, $rest) = m/(.+)\s+(gl.*)/;
|
|
# print "type='$type'\n";
|
|
# print "rest='$rest'\n";
|
|
|
|
($name, $argString) = ($rest =~ m/(\w+).*\s*\((.*)\)/);
|
|
$isVoid = ($type =~ m/void/);
|
|
push(@functionNames, $name);
|
|
|
|
# print "name=$name\n";
|
|
# print "argString=$argString\n";
|
|
# print "argCount=$#args\n";
|
|
|
|
# Parse the argument list into two arrays, one of types and one of argument names
|
|
if ($argString =~ m/^void$/) {
|
|
@args = ();
|
|
} else {
|
|
@args = split(",", $argString);
|
|
}
|
|
@argTypes = ();
|
|
@argNames = ();
|
|
for $arg (@args) {
|
|
($argType, $argName) = ($arg =~ m/(.*[ \*])([_a-zA-Z0-9]+)/);
|
|
$argType =~ s/^ *//;
|
|
$argType =~ s/ *$//;
|
|
|
|
push(@argTypes, $argType);
|
|
push(@argNames, $argName);
|
|
# print "argType='$argType'\n";
|
|
# print "argName='$argName'\n";
|
|
}
|
|
|
|
|
|
print "static inline $type q$name($argString)\n";
|
|
print "{\n";
|
|
|
|
if (! $isVoid) {
|
|
print " $type returnValue;\n";
|
|
}
|
|
|
|
print "#if !defined(NDEBUG) && defined(QGL_LOG_GL_CALLS)\n";
|
|
print " if (QGLLogGLCalls)\n";
|
|
print " fprintf(QGLDebugFile(), \"$name(";
|
|
|
|
if ($#argTypes >= 0) {
|
|
for ($i = 0; $i <= $#argTypes; $i++) {
|
|
$argType = $argTypes[$i];
|
|
$argName = $argNames[$i];
|
|
$_ = $argType;
|
|
if (/^GLenum$/ || /^GLuint$/ || /^GLbitfield$/) {
|
|
print "$argName=%lu";
|
|
} elsif (/^GLsizei$/ || /^GLint$/) {
|
|
print "$argName=%ld";
|
|
} elsif (/^GLfloat$/ || /^GLdouble$/ || /^GLclampf$/ || /^GLclampd$/) {
|
|
print "$argName=%f";
|
|
} elsif (/^GLbyte$/) {
|
|
print "$argName=%d";
|
|
} elsif (/^GLubyte$/) {
|
|
print "$argName=%u";
|
|
} elsif (/^GLshort$/) {
|
|
print "$argName=%d";
|
|
} elsif (/^GLushort$/) {
|
|
print "$argName=%u";
|
|
} elsif (/^GLboolean$/) {
|
|
print "$argName=%u";
|
|
} elsif (/\*$/) {
|
|
# TJW -- Later we should look at the count specified in the function name, look at the basic type and print out an array. Or we could just special case them...
|
|
print "$argName=%p";
|
|
} else {
|
|
print STDERR "Unknown type '$argType'\n";
|
|
exit(1);
|
|
}
|
|
|
|
print ", " if ($i != $#argTypes);
|
|
}
|
|
} else {
|
|
print "void";
|
|
}
|
|
|
|
print ")\\n\"";
|
|
print ", " if $#argTypes >= 0;
|
|
print join(", ", @argNames);
|
|
print ");\n";
|
|
print "#endif\n";
|
|
|
|
if (! $isVoid) {
|
|
print " returnValue = ";
|
|
} else {
|
|
print " ";
|
|
}
|
|
print "$name(" . join(", ", @argNames) . ");\n";
|
|
|
|
print "#if !defined(NDEBUG) && defined(QGL_CHECK_GL_ERRORS)\n";
|
|
if ($name eq "glBegin") {
|
|
print " QGLBeginStarted++;\n";
|
|
}
|
|
if ($name eq "glEnd") {
|
|
print " QGLBeginStarted--;\n";
|
|
}
|
|
print " if (!QGLBeginStarted)\n";
|
|
print " QGLCheckError(\"$name\");\n";
|
|
print "#endif\n";
|
|
|
|
if (! $isVoid) {
|
|
print " return returnValue;\n";
|
|
}
|
|
|
|
print "}\n\n";
|
|
}
|
|
|
|
|
|
print "// Prevent calls to the 'normal' GL functions\n";
|
|
for $name (@functionNames) {
|
|
print "#define $name CALL_THE_QGL_VERSION_OF_$name\n";
|
|
}
|
|
|
|
|