ioef/make-macosx.sh
jeremiah sypult 260233d4ec bug 5986 - Configure jenkins to spit out mac .app
https://bugzilla.icculus.org/show_bug.cgi?id=5986
Created make-macosx-app.sh to handle manually creating an app bundle from other scripts.
Updated make-macosx.sh to create bundle with make-macosx-app.sh (TODO: make-macosx-ub.sh support).
Updated Makefile to create bundle with make-macosx-app.sh and zip up the resulting ioquake3.app if ARCHIVE is defined.
2013-07-18 00:11:10 -05:00

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#!/bin/sh
#
# Let's make the user give us a target build system
if [ $# -ne 1 ]; then
echo "Usage: $0 target_architecture"
echo "Example: $0 x86"
echo "other valid options are x86_64 or ppc"
echo
echo "If you don't know or care about architectures please consider using make-macosx-ub.sh instead of this script."
exit 1
fi
if [ "$1" == "x86" ]; then
BUILDARCH=x86
DARWIN_GCC_ARCH=i386
elif [ "$1" == "x86_64" ]; then
BUILDARCH=x86_64
elif [ "$1" == "ppc" ]; then
BUILDARCH=ppc
else
echo "Invalid architecture: $1"
echo "Valid architectures are x86, x86_64 or ppc"
exit 1
fi
if [ -z "$DARWIN_GCC_ARCH" ]; then
DARWIN_GCC_ARCH=${BUILDARCH}
fi
CC=gcc-4.0
APPBUNDLE=ioquake3.app
BINARY=ioquake3.${BUILDARCH}
DEDBIN=ioq3ded.${BUILDARCH}
PKGINFO=APPLIOQ3
DESTDIR=build/release-darwin-${BUILDARCH}
BASEDIR=baseq3
MPACKDIR=missionpack
BIN_OBJ="
build/release-darwin-${BUILDARCH}/${BINARY}
"
BIN_DEDOBJ="
build/release-darwin-${BUILDARCH}/${DEDBIN}
"
BASE_OBJ="
build/release-darwin-${BUILDARCH}/$BASEDIR/cgame${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$BASEDIR/ui${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$BASEDIR/qagame${BUILDARCH}.dylib
"
MPACK_OBJ="
build/release-darwin-${BUILDARCH}/$MPACKDIR/cgame${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$MPACKDIR/ui${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/$MPACKDIR/qagame${BUILDARCH}.dylib
"
RENDER_OBJ="
build/release-darwin-${BUILDARCH}/renderer_opengl1_${BUILDARCH}.dylib
build/release-darwin-${BUILDARCH}/renderer_opengl2_${BUILDARCH}.dylib
"
cd `dirname $0`
if [ ! -f Makefile ]; then
echo "This script must be run from the ioquake3 build directory"
exit 1
fi
Q3_VERSION=`grep '^VERSION=' Makefile | sed -e 's/.*=\(.*\)/\1/'`
# We only care if we're >= 10.4, not if we're specifically Tiger.
# "8" is the Darwin major kernel version.
TIGERHOST=`uname -r |perl -w -p -e 's/\A(\d+)\..*\Z/$1/; $_ = (($_ >= 8) ? "1" : "0");'`
# we want to use the oldest available SDK for max compatiblity. However 10.4 and older
# can not build 64bit binaries, making 10.5 the minimum version. This has been tested
# with xcode 3.1 (xcode31_2199_developerdvd.dmg). It contains the 10.5 SDK and a decent
# enough gcc to actually compile ioquake3
# For PPC macs, G4's or better are required to run ioquake3.
unset ARCH_SDK
unset ARCH_CFLAGS
unset ARCH_LDFLAGS
if [ -d /Developer/SDKs/MacOSX10.5.sdk ]; then
ARCH_SDK=/Developer/SDKs/MacOSX10.5.sdk
ARCH_CFLAGS="-arch ${DARWIN_GCC_ARCH} -isysroot /Developer/SDKs/MacOSX10.5.sdk \
-DMAC_OS_X_VERSION_MIN_REQUIRED=1050"
ARCH_LDFLAGS=" -mmacosx-version-min=10.5"
fi
echo "Building ${BUILDARCH} Client/Dedicated Server against \"$ARCH_SDK\""
sleep 3
if [ ! -d $DESTDIR ]; then
mkdir -p $DESTDIR
fi
# For parallel make on multicore boxes...
NCPU=`sysctl -n hw.ncpu`
# intel client and server
if [ -d build/release-darwin-${BUILDARCH} ]; then
rm -r build/release-darwin-${BUILDARCH}
fi
(ARCH=${BUILDARCH} CFLAGS=$ARCH_CFLAGS LDFLAGS=$ARCH_LDFLAGS make -j$NCPU) || exit 1;
# use the following shell script to build an application bundle
"./make-macosx-app.sh" release ${BUILDARCH}