ioef/code/cgame
Tim Angus 5e35d88b9b * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia)
* (bug 3303) Removal of never compiled code from cgame drawing functions (beast 
  <info@dbwatersports.com>)
* (bug 3297) Add missing limit to Q3 UI server info (beast
  <info@dbwatersports.com>)
* (bug 3029) Fix to shader hash table being overpopulated (identified by
  Stefan "#@" Langer <raute_at@gmx.de>)
2007-08-23 00:22:20 +00:00
..
cg_consolecmds.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_draw.c * (bug 3076) Map cycle breaks on empty or bot only servers (misanthropia) 2007-08-23 00:22:20 +00:00
cg_drawtools.c * General decrufting: 2005-10-29 23:13:09 +00:00
cg_effects.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_ents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_event.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_info.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_local.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_localents.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_main.c - tag more functions with gnu format attribute 2006-12-30 12:32:54 +00:00
cg_marks.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_newdraw.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_particles.c * Tidy-up of q_platform.h 2005-11-06 00:29:59 +00:00
cg_players.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_playerstate.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_predict.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_public.h * Added STATUS 2005-10-29 01:53:09 +00:00
cg_scoreboard.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_servercmds.c Added return; statement so it doesn't complain when it receives a remapShader command. 2006-05-06 12:11:24 +00:00
cg_snapshot.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_syscalls.asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cg_syscalls.c - change long to intptr_t for 64bit windows compatability 2006-02-18 19:07:23 +00:00
cg_view.c * Added STATUS 2005-10-29 01:53:09 +00:00
cg_weapons.c Add string length checking to function COM_StripExtension. This fixes the R_RemapShader buffer overflow exploit that can be found here: 2006-05-06 01:56:24 +00:00
cgame.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
cgame.plg remove svn:executable property 2005-08-28 17:54:51 +00:00
cgame.q3asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cgame.sh remove svn:executable property 2005-08-28 17:54:51 +00:00
cgame_ta.bat remove svn:executable property 2005-08-28 17:54:51 +00:00
cgame_ta.q3asm remove svn:executable property 2005-08-28 17:54:51 +00:00
cgame_ta.sh remove svn:executable property 2005-08-28 17:54:51 +00:00