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After playing Team Arena, if you switch to Q3A and try to play a demo with cl_allowDownload enabled it would print "Need Paks: blah blah" and not play the demo.
4602 lines
108 KiB
C
4602 lines
108 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// cl_main.c -- client main loop
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#include "client.h"
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#include <limits.h>
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#include "../sys/sys_local.h"
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#include "../sys/sys_loadlib.h"
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#ifdef USE_MUMBLE
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#include "libmumblelink.h"
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#endif
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#ifdef USE_MUMBLE
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cvar_t *cl_useMumble;
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cvar_t *cl_mumbleScale;
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#endif
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#ifdef USE_VOIP
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cvar_t *cl_voipUseVAD;
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cvar_t *cl_voipVADThreshold;
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cvar_t *cl_voipSend;
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cvar_t *cl_voipSendTarget;
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cvar_t *cl_voipGainDuringCapture;
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cvar_t *cl_voipCaptureMult;
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cvar_t *cl_voipShowMeter;
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cvar_t *cl_voip;
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#endif
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#ifdef USE_RENDERER_DLOPEN
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cvar_t *cl_renderer;
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#endif
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cvar_t *cl_nodelta;
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cvar_t *cl_debugMove;
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cvar_t *cl_noprint;
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#ifdef UPDATE_SERVER_NAME
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cvar_t *cl_motd;
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#endif
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cvar_t *rcon_client_password;
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cvar_t *rconAddress;
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cvar_t *cl_timeout;
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cvar_t *cl_maxpackets;
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cvar_t *cl_packetdup;
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cvar_t *cl_timeNudge;
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cvar_t *cl_showTimeDelta;
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cvar_t *cl_freezeDemo;
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cvar_t *cl_shownet;
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cvar_t *cl_showSend;
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cvar_t *cl_timedemo;
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cvar_t *cl_timedemoLog;
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cvar_t *cl_autoRecordDemo;
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cvar_t *cl_aviFrameRate;
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cvar_t *cl_aviMotionJpeg;
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cvar_t *cl_forceavidemo;
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cvar_t *cl_freelook;
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cvar_t *cl_sensitivity;
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cvar_t *cl_mouseAccel;
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cvar_t *cl_mouseAccelOffset;
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cvar_t *cl_mouseAccelStyle;
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cvar_t *cl_showMouseRate;
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cvar_t *m_pitch;
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cvar_t *m_yaw;
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cvar_t *m_forward;
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cvar_t *m_side;
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cvar_t *m_filter;
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cvar_t *j_pitch;
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cvar_t *j_yaw;
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cvar_t *j_forward;
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cvar_t *j_side;
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cvar_t *j_up;
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cvar_t *j_pitch_axis;
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cvar_t *j_yaw_axis;
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cvar_t *j_forward_axis;
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cvar_t *j_side_axis;
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cvar_t *j_up_axis;
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cvar_t *cl_activeAction;
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cvar_t *cl_motdString;
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cvar_t *cl_allowDownload;
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cvar_t *cl_conXOffset;
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cvar_t *cl_inGameVideo;
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cvar_t *cl_serverStatusResendTime;
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cvar_t *cl_lanForcePackets;
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cvar_t *cl_guidServerUniq;
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cvar_t *cl_consoleKeys;
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cvar_t *cl_rate;
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clientActive_t cl;
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clientConnection_t clc;
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clientStatic_t cls;
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vm_t *cgvm;
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char cl_reconnectArgs[MAX_OSPATH];
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char cl_oldGame[MAX_QPATH];
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qboolean cl_oldGameSet;
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// Structure containing functions exported from refresh DLL
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refexport_t re;
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#ifdef USE_RENDERER_DLOPEN
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static void *rendererLib = NULL;
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#endif
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ping_t cl_pinglist[MAX_PINGREQUESTS];
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typedef struct serverStatus_s
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{
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char string[BIG_INFO_STRING];
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netadr_t address;
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int time, startTime;
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qboolean pending;
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qboolean print;
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qboolean retrieved;
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} serverStatus_t;
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serverStatus_t cl_serverStatusList[MAX_SERVERSTATUSREQUESTS];
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int serverStatusCount;
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#if defined __USEA3D && defined __A3D_GEOM
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void hA3Dg_ExportRenderGeom (refexport_t *incoming_re);
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#endif
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static int noGameRestart = qfalse;
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extern void SV_BotFrame( int time );
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void CL_CheckForResend( void );
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void CL_ShowIP_f(void);
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void CL_ServerStatus_f(void);
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void CL_ServerStatusResponse( netadr_t from, msg_t *msg );
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/*
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===============
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CL_CDDialog
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Called by Com_Error when a cd is needed
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===============
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*/
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void CL_CDDialog( void ) {
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cls.cddialog = qtrue; // start it next frame
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}
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#ifdef USE_MUMBLE
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static
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void CL_UpdateMumble(void)
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{
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vec3_t pos, forward, up;
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float scale = cl_mumbleScale->value;
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float tmp;
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if(!cl_useMumble->integer)
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return;
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// !!! FIXME: not sure if this is even close to correct.
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AngleVectors( cl.snap.ps.viewangles, forward, NULL, up);
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pos[0] = cl.snap.ps.origin[0] * scale;
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pos[1] = cl.snap.ps.origin[2] * scale;
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pos[2] = cl.snap.ps.origin[1] * scale;
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tmp = forward[1];
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forward[1] = forward[2];
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forward[2] = tmp;
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tmp = up[1];
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up[1] = up[2];
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up[2] = tmp;
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if(cl_useMumble->integer > 1) {
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fprintf(stderr, "%f %f %f, %f %f %f, %f %f %f\n",
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pos[0], pos[1], pos[2],
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forward[0], forward[1], forward[2],
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up[0], up[1], up[2]);
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}
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mumble_update_coordinates(pos, forward, up);
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}
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#endif
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#ifdef USE_VOIP
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static
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void CL_UpdateVoipIgnore(const char *idstr, qboolean ignore)
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{
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if ((*idstr >= '0') && (*idstr <= '9')) {
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const int id = atoi(idstr);
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if ((id >= 0) && (id < MAX_CLIENTS)) {
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clc.voipIgnore[id] = ignore;
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CL_AddReliableCommand(va("voip %s %d",
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ignore ? "ignore" : "unignore", id), qfalse);
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Com_Printf("VoIP: %s ignoring player #%d\n",
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ignore ? "Now" : "No longer", id);
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return;
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}
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}
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Com_Printf("VoIP: invalid player ID#\n");
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}
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static
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void CL_UpdateVoipGain(const char *idstr, float gain)
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{
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if ((*idstr >= '0') && (*idstr <= '9')) {
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const int id = atoi(idstr);
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if (gain < 0.0f)
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gain = 0.0f;
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if ((id >= 0) && (id < MAX_CLIENTS)) {
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clc.voipGain[id] = gain;
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Com_Printf("VoIP: player #%d gain now set to %f\n", id, gain);
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}
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}
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}
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void CL_Voip_f( void )
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{
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const char *cmd = Cmd_Argv(1);
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const char *reason = NULL;
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if (clc.state != CA_ACTIVE)
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reason = "Not connected to a server";
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else if (!clc.speexInitialized)
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reason = "Speex not initialized";
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else if (!clc.voipEnabled)
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reason = "Server doesn't support VoIP";
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else if (!clc.demoplaying && (Cvar_VariableValue( "g_gametype" ) == GT_SINGLE_PLAYER || Cvar_VariableValue("ui_singlePlayerActive")))
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reason = "running in single-player mode";
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if (reason != NULL) {
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Com_Printf("VoIP: command ignored: %s\n", reason);
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return;
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}
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if (strcmp(cmd, "ignore") == 0) {
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CL_UpdateVoipIgnore(Cmd_Argv(2), qtrue);
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} else if (strcmp(cmd, "unignore") == 0) {
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CL_UpdateVoipIgnore(Cmd_Argv(2), qfalse);
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} else if (strcmp(cmd, "gain") == 0) {
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if (Cmd_Argc() > 3) {
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CL_UpdateVoipGain(Cmd_Argv(2), atof(Cmd_Argv(3)));
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} else if (Q_isanumber(Cmd_Argv(2))) {
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int id = atoi(Cmd_Argv(2));
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if (id >= 0 && id < MAX_CLIENTS) {
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Com_Printf("VoIP: current gain for player #%d "
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"is %f\n", id, clc.voipGain[id]);
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} else {
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Com_Printf("VoIP: invalid player ID#\n");
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}
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} else {
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Com_Printf("usage: voip gain <playerID#> [value]\n");
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}
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} else if (strcmp(cmd, "muteall") == 0) {
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Com_Printf("VoIP: muting incoming voice\n");
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CL_AddReliableCommand("voip muteall", qfalse);
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clc.voipMuteAll = qtrue;
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} else if (strcmp(cmd, "unmuteall") == 0) {
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Com_Printf("VoIP: unmuting incoming voice\n");
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CL_AddReliableCommand("voip unmuteall", qfalse);
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clc.voipMuteAll = qfalse;
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} else {
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Com_Printf("usage: voip [un]ignore <playerID#>\n"
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" voip [un]muteall\n"
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" voip gain <playerID#> [value]\n");
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}
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}
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static
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void CL_VoipNewGeneration(void)
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{
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// don't have a zero generation so new clients won't match, and don't
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// wrap to negative so MSG_ReadLong() doesn't "fail."
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clc.voipOutgoingGeneration++;
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if (clc.voipOutgoingGeneration <= 0)
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clc.voipOutgoingGeneration = 1;
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clc.voipPower = 0.0f;
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clc.voipOutgoingSequence = 0;
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}
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/*
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===============
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CL_VoipParseTargets
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sets clc.voipTargets according to cl_voipSendTarget
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Generally we don't want who's listening to change during a transmission,
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so this is only called when the key is first pressed
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===============
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*/
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void CL_VoipParseTargets(void)
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{
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const char *target = cl_voipSendTarget->string;
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char *end;
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int val;
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Com_Memset(clc.voipTargets, 0, sizeof(clc.voipTargets));
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clc.voipFlags &= ~VOIP_SPATIAL;
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while(target)
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{
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while(*target == ',' || *target == ' ')
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target++;
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if(!*target)
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break;
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if(isdigit(*target))
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{
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val = strtol(target, &end, 10);
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target = end;
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}
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else
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{
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if(!Q_stricmpn(target, "all", 3))
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{
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Com_Memset(clc.voipTargets, ~0, sizeof(clc.voipTargets));
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return;
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}
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if(!Q_stricmpn(target, "spatial", 7))
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{
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clc.voipFlags |= VOIP_SPATIAL;
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target += 7;
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continue;
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}
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else
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{
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if(!Q_stricmpn(target, "attacker", 8))
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{
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val = VM_Call(cgvm, CG_LAST_ATTACKER);
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target += 8;
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}
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else if(!Q_stricmpn(target, "crosshair", 9))
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{
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val = VM_Call(cgvm, CG_CROSSHAIR_PLAYER);
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target += 9;
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}
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else
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{
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while(*target && *target != ',' && *target != ' ')
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target++;
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continue;
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}
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if(val < 0)
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continue;
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}
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}
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if(val < 0 || val >= MAX_CLIENTS)
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{
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Com_Printf(S_COLOR_YELLOW "WARNING: VoIP "
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"target %d is not a valid client "
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"number\n", val);
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continue;
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}
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clc.voipTargets[val / 8] |= 1 << (val % 8);
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}
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}
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/*
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===============
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CL_CaptureVoip
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Record more audio from the hardware if required and encode it into Speex
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data for later transmission.
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===============
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*/
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static
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void CL_CaptureVoip(void)
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{
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const float audioMult = cl_voipCaptureMult->value;
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const qboolean useVad = (cl_voipUseVAD->integer != 0);
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qboolean initialFrame = qfalse;
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qboolean finalFrame = qfalse;
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#if USE_MUMBLE
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// if we're using Mumble, don't try to handle VoIP transmission ourselves.
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if (cl_useMumble->integer)
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return;
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#endif
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// If your data rate is too low, you'll get Connection Interrupted warnings
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// when VoIP packets arrive, even if you have a broadband connection.
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// This might work on rates lower than 25000, but for safety's sake, we'll
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// just demand it. Who doesn't have at least a DSL line now, anyhow? If
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// you don't, you don't need VoIP. :)
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if (cl_voip->modified || cl_rate->modified) {
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if ((cl_voip->integer) && (cl_rate->integer < 25000)) {
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Com_Printf(S_COLOR_YELLOW "Your network rate is too slow for VoIP.\n");
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Com_Printf("Set 'Data Rate' to 'LAN/Cable/xDSL' in 'Setup/System/Network'.\n");
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Com_Printf("Until then, VoIP is disabled.\n");
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Cvar_Set("cl_voip", "0");
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}
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cl_voip->modified = qfalse;
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cl_rate->modified = qfalse;
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}
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if (!clc.speexInitialized)
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return; // just in case this gets called at a bad time.
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if (clc.voipOutgoingDataSize > 0)
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return; // packet is pending transmission, don't record more yet.
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if (cl_voipUseVAD->modified) {
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Cvar_Set("cl_voipSend", (useVad) ? "1" : "0");
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cl_voipUseVAD->modified = qfalse;
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}
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if ((useVad) && (!cl_voipSend->integer))
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Cvar_Set("cl_voipSend", "1"); // lots of things reset this.
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if (cl_voipSend->modified) {
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qboolean dontCapture = qfalse;
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if (clc.state != CA_ACTIVE)
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dontCapture = qtrue; // not connected to a server.
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else if (!clc.voipEnabled)
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dontCapture = qtrue; // server doesn't support VoIP.
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else if (clc.demoplaying)
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dontCapture = qtrue; // playing back a demo.
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else if ( cl_voip->integer == 0 )
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dontCapture = qtrue; // client has VoIP support disabled.
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else if ( audioMult == 0.0f )
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dontCapture = qtrue; // basically silenced incoming audio.
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cl_voipSend->modified = qfalse;
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if(dontCapture)
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{
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Cvar_Set("cl_voipSend", "0");
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return;
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}
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if (cl_voipSend->integer) {
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initialFrame = qtrue;
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} else {
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finalFrame = qtrue;
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}
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}
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// try to get more audio data from the sound card...
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if (initialFrame) {
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S_MasterGain(Com_Clamp(0.0f, 1.0f, cl_voipGainDuringCapture->value));
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S_StartCapture();
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CL_VoipNewGeneration();
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CL_VoipParseTargets();
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}
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if ((cl_voipSend->integer) || (finalFrame)) { // user wants to capture audio?
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int samples = S_AvailableCaptureSamples();
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const int mult = (finalFrame) ? 1 : 4; // 4 == 80ms of audio.
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// enough data buffered in audio hardware to process yet?
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if (samples >= (clc.speexFrameSize * mult)) {
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// audio capture is always MONO16 (and that's what speex wants!).
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// 2048 will cover 12 uncompressed frames in narrowband mode.
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static int16_t sampbuffer[2048];
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float voipPower = 0.0f;
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int speexFrames = 0;
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int wpos = 0;
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int pos = 0;
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if (samples > (clc.speexFrameSize * 4))
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samples = (clc.speexFrameSize * 4);
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// !!! FIXME: maybe separate recording from encoding, so voipPower
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// !!! FIXME: updates faster than 4Hz?
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samples -= samples % clc.speexFrameSize;
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S_Capture(samples, (byte *) sampbuffer); // grab from audio card.
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// this will probably generate multiple speex packets each time.
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while (samples > 0) {
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int16_t *sampptr = &sampbuffer[pos];
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int i, bytes;
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// preprocess samples to remove noise...
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speex_preprocess_run(clc.speexPreprocessor, sampptr);
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// check the "power" of this packet...
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for (i = 0; i < clc.speexFrameSize; i++) {
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const float flsamp = (float) sampptr[i];
|
|
const float s = fabs(flsamp);
|
|
voipPower += s * s;
|
|
sampptr[i] = (int16_t) ((flsamp) * audioMult);
|
|
}
|
|
|
|
// encode raw audio samples into Speex data...
|
|
speex_bits_reset(&clc.speexEncoderBits);
|
|
speex_encode_int(clc.speexEncoder, sampptr,
|
|
&clc.speexEncoderBits);
|
|
bytes = speex_bits_write(&clc.speexEncoderBits,
|
|
(char *) &clc.voipOutgoingData[wpos+1],
|
|
sizeof (clc.voipOutgoingData) - (wpos+1));
|
|
assert((bytes > 0) && (bytes < 256));
|
|
clc.voipOutgoingData[wpos] = (byte) bytes;
|
|
wpos += bytes + 1;
|
|
|
|
// look at the data for the next packet...
|
|
pos += clc.speexFrameSize;
|
|
samples -= clc.speexFrameSize;
|
|
speexFrames++;
|
|
}
|
|
|
|
clc.voipPower = (voipPower / (32768.0f * 32768.0f *
|
|
((float) (clc.speexFrameSize * speexFrames)))) *
|
|
100.0f;
|
|
|
|
if ((useVad) && (clc.voipPower < cl_voipVADThreshold->value)) {
|
|
CL_VoipNewGeneration(); // no "talk" for at least 1/4 second.
|
|
} else {
|
|
clc.voipOutgoingDataSize = wpos;
|
|
clc.voipOutgoingDataFrames = speexFrames;
|
|
|
|
Com_DPrintf("VoIP: Send %d frames, %d bytes, %f power\n",
|
|
speexFrames, wpos, clc.voipPower);
|
|
|
|
#if 0
|
|
static FILE *encio = NULL;
|
|
if (encio == NULL) encio = fopen("voip-outgoing-encoded.bin", "wb");
|
|
if (encio != NULL) { fwrite(clc.voipOutgoingData, wpos, 1, encio); fflush(encio); }
|
|
static FILE *decio = NULL;
|
|
if (decio == NULL) decio = fopen("voip-outgoing-decoded.bin", "wb");
|
|
if (decio != NULL) { fwrite(sampbuffer, speexFrames * clc.speexFrameSize * 2, 1, decio); fflush(decio); }
|
|
#endif
|
|
}
|
|
}
|
|
}
|
|
|
|
// User requested we stop recording, and we've now processed the last of
|
|
// any previously-buffered data. Pause the capture device, etc.
|
|
if (finalFrame) {
|
|
S_StopCapture();
|
|
S_MasterGain(1.0f);
|
|
clc.voipPower = 0.0f; // force this value so it doesn't linger.
|
|
}
|
|
}
|
|
#endif
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
CLIENT RELIABLE COMMAND COMMUNICATION
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
======================
|
|
CL_AddReliableCommand
|
|
|
|
The given command will be transmitted to the server, and is gauranteed to
|
|
not have future usercmd_t executed before it is executed
|
|
======================
|
|
*/
|
|
void CL_AddReliableCommand(const char *cmd, qboolean isDisconnectCmd)
|
|
{
|
|
int unacknowledged = clc.reliableSequence - clc.reliableAcknowledge;
|
|
|
|
// if we would be losing an old command that hasn't been acknowledged,
|
|
// we must drop the connection
|
|
// also leave one slot open for the disconnect command in this case.
|
|
|
|
if ((isDisconnectCmd && unacknowledged > MAX_RELIABLE_COMMANDS) ||
|
|
(!isDisconnectCmd && unacknowledged >= MAX_RELIABLE_COMMANDS))
|
|
{
|
|
if(com_errorEntered)
|
|
return;
|
|
else
|
|
Com_Error(ERR_DROP, "Client command overflow");
|
|
}
|
|
|
|
Q_strncpyz(clc.reliableCommands[++clc.reliableSequence & (MAX_RELIABLE_COMMANDS - 1)],
|
|
cmd, sizeof(*clc.reliableCommands));
|
|
}
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
CLIENT SIDE DEMO RECORDING
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
====================
|
|
CL_WriteDemoMessage
|
|
|
|
Dumps the current net message, prefixed by the length
|
|
====================
|
|
*/
|
|
|
|
void CL_WriteDemoMessage ( msg_t *msg, int headerBytes ) {
|
|
int len, swlen;
|
|
|
|
// write the packet sequence
|
|
len = clc.serverMessageSequence;
|
|
swlen = LittleLong( len );
|
|
FS_Write (&swlen, 4, clc.demofile);
|
|
// skip the packet sequencing information
|
|
len = msg->cursize - headerBytes;
|
|
swlen = LittleLong(len);
|
|
FS_Write (&swlen, 4, clc.demofile);
|
|
FS_Write ( msg->data + headerBytes, len, clc.demofile );
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_StopRecording_f
|
|
|
|
stop recording a demo
|
|
====================
|
|
*/
|
|
void CL_StopRecord_f( void ) {
|
|
int len;
|
|
|
|
if ( !clc.demorecording ) {
|
|
Com_Printf ("Not recording a demo.\n");
|
|
return;
|
|
}
|
|
|
|
// finish up
|
|
len = -1;
|
|
FS_Write (&len, 4, clc.demofile);
|
|
FS_Write (&len, 4, clc.demofile);
|
|
FS_FCloseFile (clc.demofile);
|
|
clc.demofile = 0;
|
|
clc.demorecording = qfalse;
|
|
clc.spDemoRecording = qfalse;
|
|
Com_Printf ("Stopped demo.\n");
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_DemoFilename
|
|
==================
|
|
*/
|
|
void CL_DemoFilename( int number, char *fileName, int fileNameSize ) {
|
|
int a,b,c,d;
|
|
|
|
if(number < 0 || number > 9999)
|
|
number = 9999;
|
|
|
|
a = number / 1000;
|
|
number -= a*1000;
|
|
b = number / 100;
|
|
number -= b*100;
|
|
c = number / 10;
|
|
number -= c*10;
|
|
d = number;
|
|
|
|
Com_sprintf( fileName, fileNameSize, "demo%i%i%i%i"
|
|
, a, b, c, d );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Record_f
|
|
|
|
record <demoname>
|
|
|
|
Begins recording a demo from the current position
|
|
====================
|
|
*/
|
|
static char demoName[MAX_QPATH]; // compiler bug workaround
|
|
void CL_Record_f( void ) {
|
|
char name[MAX_OSPATH];
|
|
byte bufData[MAX_MSGLEN];
|
|
msg_t buf;
|
|
int i;
|
|
int len;
|
|
entityState_t *ent;
|
|
entityState_t nullstate;
|
|
char *s;
|
|
|
|
if ( Cmd_Argc() > 2 ) {
|
|
Com_Printf ("record <demoname>\n");
|
|
return;
|
|
}
|
|
|
|
if ( clc.demorecording ) {
|
|
if (!clc.spDemoRecording) {
|
|
Com_Printf ("Already recording.\n");
|
|
}
|
|
return;
|
|
}
|
|
|
|
if ( clc.state != CA_ACTIVE ) {
|
|
Com_Printf ("You must be in a level to record.\n");
|
|
return;
|
|
}
|
|
|
|
// sync 0 doesn't prevent recording, so not forcing it off .. everyone does g_sync 1 ; record ; g_sync 0 ..
|
|
if ( NET_IsLocalAddress( clc.serverAddress ) && !Cvar_VariableValue( "g_synchronousClients" ) ) {
|
|
Com_Printf (S_COLOR_YELLOW "WARNING: You should set 'g_synchronousClients 1' for smoother demo recording\n");
|
|
}
|
|
|
|
if ( Cmd_Argc() == 2 ) {
|
|
s = Cmd_Argv(1);
|
|
Q_strncpyz( demoName, s, sizeof( demoName ) );
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(clc.compat)
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_legacyprotocol->integer);
|
|
else
|
|
#endif
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
|
|
} else {
|
|
int number;
|
|
|
|
// scan for a free demo name
|
|
for ( number = 0 ; number <= 9999 ; number++ ) {
|
|
CL_DemoFilename( number, demoName, sizeof( demoName ) );
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(clc.compat)
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_legacyprotocol->integer);
|
|
else
|
|
#endif
|
|
Com_sprintf(name, sizeof(name), "demos/%s.%s%d", demoName, DEMOEXT, com_protocol->integer);
|
|
|
|
if (!FS_FileExists(name))
|
|
break; // file doesn't exist
|
|
}
|
|
}
|
|
|
|
// open the demo file
|
|
|
|
Com_Printf ("recording to %s.\n", name);
|
|
clc.demofile = FS_FOpenFileWrite( name );
|
|
if ( !clc.demofile ) {
|
|
Com_Printf ("ERROR: couldn't open.\n");
|
|
return;
|
|
}
|
|
clc.demorecording = qtrue;
|
|
if (Cvar_VariableValue("ui_recordSPDemo")) {
|
|
clc.spDemoRecording = qtrue;
|
|
} else {
|
|
clc.spDemoRecording = qfalse;
|
|
}
|
|
|
|
Q_strncpyz( clc.demoName, demoName, sizeof( clc.demoName ) );
|
|
|
|
// don't start saving messages until a non-delta compressed message is received
|
|
clc.demowaiting = qtrue;
|
|
|
|
// write out the gamestate message
|
|
MSG_Init (&buf, bufData, sizeof(bufData));
|
|
MSG_Bitstream(&buf);
|
|
|
|
// NOTE, MRE: all server->client messages now acknowledge
|
|
MSG_WriteLong( &buf, clc.reliableSequence );
|
|
|
|
MSG_WriteByte (&buf, svc_gamestate);
|
|
MSG_WriteLong (&buf, clc.serverCommandSequence );
|
|
|
|
// configstrings
|
|
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
|
|
if ( !cl.gameState.stringOffsets[i] ) {
|
|
continue;
|
|
}
|
|
s = cl.gameState.stringData + cl.gameState.stringOffsets[i];
|
|
MSG_WriteByte (&buf, svc_configstring);
|
|
MSG_WriteShort (&buf, i);
|
|
MSG_WriteBigString (&buf, s);
|
|
}
|
|
|
|
// baselines
|
|
Com_Memset (&nullstate, 0, sizeof(nullstate));
|
|
for ( i = 0; i < MAX_GENTITIES ; i++ ) {
|
|
ent = &cl.entityBaselines[i];
|
|
if ( !ent->number ) {
|
|
continue;
|
|
}
|
|
MSG_WriteByte (&buf, svc_baseline);
|
|
MSG_WriteDeltaEntity (&buf, &nullstate, ent, qtrue );
|
|
}
|
|
|
|
MSG_WriteByte( &buf, svc_EOF );
|
|
|
|
// finished writing the gamestate stuff
|
|
|
|
// write the client num
|
|
MSG_WriteLong(&buf, clc.clientNum);
|
|
// write the checksum feed
|
|
MSG_WriteLong(&buf, clc.checksumFeed);
|
|
|
|
// finished writing the client packet
|
|
MSG_WriteByte( &buf, svc_EOF );
|
|
|
|
// write it to the demo file
|
|
len = LittleLong( clc.serverMessageSequence - 1 );
|
|
FS_Write (&len, 4, clc.demofile);
|
|
|
|
len = LittleLong (buf.cursize);
|
|
FS_Write (&len, 4, clc.demofile);
|
|
FS_Write (buf.data, buf.cursize, clc.demofile);
|
|
|
|
// the rest of the demo file will be copied from net messages
|
|
}
|
|
|
|
/*
|
|
=======================================================================
|
|
|
|
CLIENT SIDE DEMO PLAYBACK
|
|
|
|
=======================================================================
|
|
*/
|
|
|
|
/*
|
|
=================
|
|
CL_DemoFrameDurationSDev
|
|
=================
|
|
*/
|
|
static float CL_DemoFrameDurationSDev( void )
|
|
{
|
|
int i;
|
|
int numFrames;
|
|
float mean = 0.0f;
|
|
float variance = 0.0f;
|
|
|
|
if( ( clc.timeDemoFrames - 1 ) > MAX_TIMEDEMO_DURATIONS )
|
|
numFrames = MAX_TIMEDEMO_DURATIONS;
|
|
else
|
|
numFrames = clc.timeDemoFrames - 1;
|
|
|
|
for( i = 0; i < numFrames; i++ )
|
|
mean += clc.timeDemoDurations[ i ];
|
|
mean /= numFrames;
|
|
|
|
for( i = 0; i < numFrames; i++ )
|
|
{
|
|
float x = clc.timeDemoDurations[ i ];
|
|
|
|
variance += ( ( x - mean ) * ( x - mean ) );
|
|
}
|
|
variance /= numFrames;
|
|
|
|
return sqrt( variance );
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_DemoCompleted
|
|
=================
|
|
*/
|
|
void CL_DemoCompleted( void )
|
|
{
|
|
char buffer[ MAX_STRING_CHARS ];
|
|
|
|
if( cl_timedemo && cl_timedemo->integer )
|
|
{
|
|
int time;
|
|
|
|
time = Sys_Milliseconds() - clc.timeDemoStart;
|
|
if( time > 0 )
|
|
{
|
|
// Millisecond times are frame durations:
|
|
// minimum/average/maximum/std deviation
|
|
Com_sprintf( buffer, sizeof( buffer ),
|
|
"%i frames %3.1f seconds %3.1f fps %d.0/%.1f/%d.0/%.1f ms\n",
|
|
clc.timeDemoFrames,
|
|
time/1000.0,
|
|
clc.timeDemoFrames*1000.0 / time,
|
|
clc.timeDemoMinDuration,
|
|
time / (float)clc.timeDemoFrames,
|
|
clc.timeDemoMaxDuration,
|
|
CL_DemoFrameDurationSDev( ) );
|
|
Com_Printf( "%s", buffer );
|
|
|
|
// Write a log of all the frame durations
|
|
if( cl_timedemoLog && strlen( cl_timedemoLog->string ) > 0 )
|
|
{
|
|
int i;
|
|
int numFrames;
|
|
fileHandle_t f;
|
|
|
|
if( ( clc.timeDemoFrames - 1 ) > MAX_TIMEDEMO_DURATIONS )
|
|
numFrames = MAX_TIMEDEMO_DURATIONS;
|
|
else
|
|
numFrames = clc.timeDemoFrames - 1;
|
|
|
|
f = FS_FOpenFileWrite( cl_timedemoLog->string );
|
|
if( f )
|
|
{
|
|
FS_Printf( f, "# %s", buffer );
|
|
|
|
for( i = 0; i < numFrames; i++ )
|
|
FS_Printf( f, "%d\n", clc.timeDemoDurations[ i ] );
|
|
|
|
FS_FCloseFile( f );
|
|
Com_Printf( "%s written\n", cl_timedemoLog->string );
|
|
}
|
|
else
|
|
{
|
|
Com_Printf( "Couldn't open %s for writing\n",
|
|
cl_timedemoLog->string );
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
CL_Disconnect( qtrue );
|
|
CL_NextDemo();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ReadDemoMessage
|
|
=================
|
|
*/
|
|
void CL_ReadDemoMessage( void ) {
|
|
int r;
|
|
msg_t buf;
|
|
byte bufData[ MAX_MSGLEN ];
|
|
int s;
|
|
|
|
if ( !clc.demofile ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
|
|
// get the sequence number
|
|
r = FS_Read( &s, 4, clc.demofile);
|
|
if ( r != 4 ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
clc.serverMessageSequence = LittleLong( s );
|
|
|
|
// init the message
|
|
MSG_Init( &buf, bufData, sizeof( bufData ) );
|
|
|
|
// get the length
|
|
r = FS_Read (&buf.cursize, 4, clc.demofile);
|
|
if ( r != 4 ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
buf.cursize = LittleLong( buf.cursize );
|
|
if ( buf.cursize == -1 ) {
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
if ( buf.cursize > buf.maxsize ) {
|
|
Com_Error (ERR_DROP, "CL_ReadDemoMessage: demoMsglen > MAX_MSGLEN");
|
|
}
|
|
r = FS_Read( buf.data, buf.cursize, clc.demofile );
|
|
if ( r != buf.cursize ) {
|
|
Com_Printf( "Demo file was truncated.\n");
|
|
CL_DemoCompleted ();
|
|
return;
|
|
}
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
buf.readcount = 0;
|
|
CL_ParseServerMessage( &buf );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_WalkDemoExt
|
|
====================
|
|
*/
|
|
static int CL_WalkDemoExt(char *arg, char *name, int *demofile)
|
|
{
|
|
int i = 0;
|
|
*demofile = 0;
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(com_legacyprotocol->integer > 0)
|
|
{
|
|
Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_legacyprotocol->integer);
|
|
FS_FOpenFileRead(name, demofile, qtrue);
|
|
|
|
if (*demofile)
|
|
{
|
|
Com_Printf("Demo file: %s\n", name);
|
|
return com_legacyprotocol->integer;
|
|
}
|
|
}
|
|
|
|
if(com_protocol->integer != com_legacyprotocol->integer)
|
|
#endif
|
|
{
|
|
Com_sprintf(name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, com_protocol->integer);
|
|
FS_FOpenFileRead(name, demofile, qtrue);
|
|
|
|
if (*demofile)
|
|
{
|
|
Com_Printf("Demo file: %s\n", name);
|
|
return com_protocol->integer;
|
|
}
|
|
}
|
|
|
|
Com_Printf("Not found: %s\n", name);
|
|
|
|
while(demo_protocols[i])
|
|
{
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(demo_protocols[i] == com_legacyprotocol->integer)
|
|
continue;
|
|
#endif
|
|
if(demo_protocols[i] == com_protocol->integer)
|
|
continue;
|
|
|
|
Com_sprintf (name, MAX_OSPATH, "demos/%s.%s%d", arg, DEMOEXT, demo_protocols[i]);
|
|
FS_FOpenFileRead( name, demofile, qtrue );
|
|
if (*demofile)
|
|
{
|
|
Com_Printf("Demo file: %s\n", name);
|
|
|
|
return demo_protocols[i];
|
|
}
|
|
else
|
|
Com_Printf("Not found: %s\n", name);
|
|
i++;
|
|
}
|
|
|
|
return -1;
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_CompleteDemoName
|
|
====================
|
|
*/
|
|
static void CL_CompleteDemoName( char *args, int argNum )
|
|
{
|
|
if( argNum == 2 )
|
|
{
|
|
char demoExt[ 16 ];
|
|
|
|
Com_sprintf(demoExt, sizeof(demoExt), ".%s%d", DEMOEXT, com_protocol->integer);
|
|
Field_CompleteFilename( "demos", demoExt, qtrue, qtrue );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_PlayDemo_f
|
|
|
|
demo <demoname>
|
|
|
|
====================
|
|
*/
|
|
void CL_PlayDemo_f( void ) {
|
|
char name[MAX_OSPATH];
|
|
char *arg, *ext_test;
|
|
int protocol, i;
|
|
char retry[MAX_OSPATH];
|
|
|
|
if (Cmd_Argc() != 2) {
|
|
Com_Printf ("demo <demoname>\n");
|
|
return;
|
|
}
|
|
|
|
// make sure a local server is killed
|
|
// 2 means don't force disconnect of local client
|
|
Cvar_Set( "sv_killserver", "2" );
|
|
|
|
// open the demo file
|
|
arg = Cmd_Argv(1);
|
|
|
|
CL_Disconnect( qtrue );
|
|
|
|
// check for an extension .DEMOEXT_?? (?? is protocol)
|
|
ext_test = strrchr(arg, '.');
|
|
|
|
if(ext_test && !Q_stricmpn(ext_test + 1, DEMOEXT, ARRAY_LEN(DEMOEXT) - 1))
|
|
{
|
|
protocol = atoi(ext_test + ARRAY_LEN(DEMOEXT));
|
|
|
|
for(i = 0; demo_protocols[i]; i++)
|
|
{
|
|
if(demo_protocols[i] == protocol)
|
|
break;
|
|
}
|
|
|
|
if(demo_protocols[i] || protocol == com_protocol->integer
|
|
#ifdef LEGACY_PROTOCOL
|
|
|| protocol == com_legacyprotocol->integer
|
|
#endif
|
|
)
|
|
{
|
|
Com_sprintf(name, sizeof(name), "demos/%s", arg);
|
|
FS_FOpenFileRead(name, &clc.demofile, qtrue);
|
|
}
|
|
else
|
|
{
|
|
int len;
|
|
|
|
Com_Printf("Protocol %d not supported for demos\n", protocol);
|
|
len = ext_test - arg;
|
|
|
|
if(len >= ARRAY_LEN(retry))
|
|
len = ARRAY_LEN(retry) - 1;
|
|
|
|
Q_strncpyz(retry, arg, len + 1);
|
|
retry[len] = '\0';
|
|
protocol = CL_WalkDemoExt(retry, name, &clc.demofile);
|
|
}
|
|
}
|
|
else
|
|
protocol = CL_WalkDemoExt(arg, name, &clc.demofile);
|
|
|
|
if (!clc.demofile) {
|
|
Com_Error( ERR_DROP, "couldn't open %s", name);
|
|
return;
|
|
}
|
|
Q_strncpyz( clc.demoName, arg, sizeof( clc.demoName ) );
|
|
|
|
Con_Close();
|
|
|
|
clc.state = CA_CONNECTED;
|
|
clc.demoplaying = qtrue;
|
|
Q_strncpyz( clc.servername, arg, sizeof( clc.servername ) );
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(protocol <= com_legacyprotocol->integer)
|
|
clc.compat = qtrue;
|
|
else
|
|
clc.compat = qfalse;
|
|
#endif
|
|
|
|
// read demo messages until connected
|
|
while ( clc.state >= CA_CONNECTED && clc.state < CA_PRIMED ) {
|
|
CL_ReadDemoMessage();
|
|
}
|
|
// don't get the first snapshot this frame, to prevent the long
|
|
// time from the gamestate load from messing causing a time skip
|
|
clc.firstDemoFrameSkipped = qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
====================
|
|
CL_StartDemoLoop
|
|
|
|
Closing the main menu will restart the demo loop
|
|
====================
|
|
*/
|
|
void CL_StartDemoLoop( void ) {
|
|
// start the demo loop again
|
|
Cbuf_AddText ("d1\n");
|
|
Key_SetCatcher( 0 );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_NextDemo
|
|
|
|
Called when a demo or cinematic finishes
|
|
If the "nextdemo" cvar is set, that command will be issued
|
|
==================
|
|
*/
|
|
void CL_NextDemo( void ) {
|
|
char v[MAX_STRING_CHARS];
|
|
|
|
Q_strncpyz( v, Cvar_VariableString ("nextdemo"), sizeof(v) );
|
|
v[MAX_STRING_CHARS-1] = 0;
|
|
Com_DPrintf("CL_NextDemo: %s\n", v );
|
|
if (!v[0]) {
|
|
return;
|
|
}
|
|
|
|
Cvar_Set ("nextdemo","");
|
|
Cbuf_AddText (v);
|
|
Cbuf_AddText ("\n");
|
|
Cbuf_Execute();
|
|
}
|
|
|
|
|
|
//======================================================================
|
|
|
|
/*
|
|
=====================
|
|
CL_ShutdownAll
|
|
=====================
|
|
*/
|
|
void CL_ShutdownAll(qboolean shutdownRef)
|
|
{
|
|
if(CL_VideoRecording())
|
|
CL_CloseAVI();
|
|
|
|
if(clc.demorecording)
|
|
CL_StopRecord_f();
|
|
|
|
#ifdef USE_CURL
|
|
CL_cURL_Shutdown();
|
|
#endif
|
|
// clear sounds
|
|
S_DisableSounds();
|
|
// shutdown CGame
|
|
CL_ShutdownCGame();
|
|
// shutdown UI
|
|
CL_ShutdownUI();
|
|
|
|
// shutdown the renderer
|
|
if(shutdownRef)
|
|
CL_ShutdownRef();
|
|
else if(re.Shutdown)
|
|
re.Shutdown(qfalse); // don't destroy window or context
|
|
|
|
cls.uiStarted = qfalse;
|
|
cls.cgameStarted = qfalse;
|
|
cls.rendererStarted = qfalse;
|
|
cls.soundRegistered = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ClearMemory
|
|
|
|
Called by Com_GameRestart
|
|
=================
|
|
*/
|
|
void CL_ClearMemory(qboolean shutdownRef)
|
|
{
|
|
// shutdown all the client stuff
|
|
CL_ShutdownAll(shutdownRef);
|
|
|
|
// if not running a server clear the whole hunk
|
|
if ( !com_sv_running->integer ) {
|
|
// clear the whole hunk
|
|
Hunk_Clear();
|
|
// clear collision map data
|
|
CM_ClearMap();
|
|
}
|
|
else {
|
|
// clear all the client data on the hunk
|
|
Hunk_ClearToMark();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_FlushMemory
|
|
|
|
Called by CL_MapLoading, CL_Connect_f, CL_PlayDemo_f, and CL_ParseGamestate the only
|
|
ways a client gets into a game
|
|
Also called by Com_Error
|
|
=================
|
|
*/
|
|
void CL_FlushMemory(void)
|
|
{
|
|
CL_ClearMemory(qfalse);
|
|
CL_StartHunkUsers(qfalse);
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_MapLoading
|
|
|
|
A local server is starting to load a map, so update the
|
|
screen to let the user know about it, then dump all client
|
|
memory on the hunk from cgame, ui, and renderer
|
|
=====================
|
|
*/
|
|
void CL_MapLoading( void ) {
|
|
if ( com_dedicated->integer ) {
|
|
clc.state = CA_DISCONNECTED;
|
|
Key_SetCatcher( KEYCATCH_CONSOLE );
|
|
return;
|
|
}
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
Con_Close();
|
|
Key_SetCatcher( 0 );
|
|
|
|
// if we are already connected to the local host, stay connected
|
|
if ( clc.state >= CA_CONNECTED && !Q_stricmp( clc.servername, "localhost" ) ) {
|
|
clc.state = CA_CONNECTED; // so the connect screen is drawn
|
|
Com_Memset( cls.updateInfoString, 0, sizeof( cls.updateInfoString ) );
|
|
Com_Memset( clc.serverMessage, 0, sizeof( clc.serverMessage ) );
|
|
Com_Memset( &cl.gameState, 0, sizeof( cl.gameState ) );
|
|
clc.lastPacketSentTime = -9999;
|
|
SCR_UpdateScreen();
|
|
} else {
|
|
// clear nextmap so the cinematic shutdown doesn't execute it
|
|
Cvar_Set( "nextmap", "" );
|
|
CL_Disconnect( qtrue );
|
|
Q_strncpyz( clc.servername, "localhost", sizeof(clc.servername) );
|
|
clc.state = CA_CHALLENGING; // so the connect screen is drawn
|
|
Key_SetCatcher( 0 );
|
|
SCR_UpdateScreen();
|
|
clc.connectTime = -RETRANSMIT_TIMEOUT;
|
|
NET_StringToAdr( clc.servername, &clc.serverAddress, NA_UNSPEC);
|
|
// we don't need a challenge on the localhost
|
|
|
|
CL_CheckForResend();
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_ClearState
|
|
|
|
Called before parsing a gamestate
|
|
=====================
|
|
*/
|
|
void CL_ClearState (void) {
|
|
|
|
// S_StopAllSounds();
|
|
|
|
Com_Memset( &cl, 0, sizeof( cl ) );
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_UpdateGUID
|
|
|
|
update cl_guid using QKEY_FILE and optional prefix
|
|
====================
|
|
*/
|
|
static void CL_UpdateGUID( const char *prefix, int prefix_len )
|
|
{
|
|
fileHandle_t f;
|
|
int len;
|
|
|
|
len = FS_SV_FOpenFileRead( QKEY_FILE, &f );
|
|
FS_FCloseFile( f );
|
|
|
|
if( len != QKEY_SIZE )
|
|
Cvar_Set( "cl_guid", "" );
|
|
else
|
|
Cvar_Set( "cl_guid", Com_MD5File( QKEY_FILE, QKEY_SIZE,
|
|
prefix, prefix_len ) );
|
|
}
|
|
|
|
static void CL_OldGame(void)
|
|
{
|
|
if(cl_oldGameSet)
|
|
{
|
|
// change back to previous fs_game
|
|
cl_oldGameSet = qfalse;
|
|
Cvar_Set2("fs_game", cl_oldGame, qtrue);
|
|
FS_ConditionalRestart(clc.checksumFeed, qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Disconnect
|
|
|
|
Called when a connection, demo, or cinematic is being terminated.
|
|
Goes from a connected state to either a menu state or a console state
|
|
Sends a disconnect message to the server
|
|
This is also called on Com_Error and Com_Quit, so it shouldn't cause any errors
|
|
=====================
|
|
*/
|
|
void CL_Disconnect( qboolean showMainMenu ) {
|
|
if ( !com_cl_running || !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
// shutting down the client so enter full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "1");
|
|
|
|
if ( clc.demorecording ) {
|
|
CL_StopRecord_f ();
|
|
}
|
|
|
|
if (clc.download) {
|
|
FS_FCloseFile( clc.download );
|
|
clc.download = 0;
|
|
}
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set( "cl_downloadName", "" );
|
|
|
|
#ifdef USE_MUMBLE
|
|
if (cl_useMumble->integer && mumble_islinked()) {
|
|
Com_Printf("Mumble: Unlinking from Mumble application\n");
|
|
mumble_unlink();
|
|
}
|
|
#endif
|
|
|
|
#ifdef USE_VOIP
|
|
if (cl_voipSend->integer) {
|
|
int tmp = cl_voipUseVAD->integer;
|
|
cl_voipUseVAD->integer = 0; // disable this for a moment.
|
|
clc.voipOutgoingDataSize = 0; // dump any pending VoIP transmission.
|
|
Cvar_Set("cl_voipSend", "0");
|
|
CL_CaptureVoip(); // clean up any state...
|
|
cl_voipUseVAD->integer = tmp;
|
|
}
|
|
|
|
if (clc.speexInitialized) {
|
|
int i;
|
|
speex_bits_destroy(&clc.speexEncoderBits);
|
|
speex_encoder_destroy(clc.speexEncoder);
|
|
speex_preprocess_state_destroy(clc.speexPreprocessor);
|
|
for (i = 0; i < MAX_CLIENTS; i++) {
|
|
speex_bits_destroy(&clc.speexDecoderBits[i]);
|
|
speex_decoder_destroy(clc.speexDecoder[i]);
|
|
}
|
|
}
|
|
Cmd_RemoveCommand ("voip");
|
|
#endif
|
|
|
|
if ( clc.demofile ) {
|
|
FS_FCloseFile( clc.demofile );
|
|
clc.demofile = 0;
|
|
}
|
|
|
|
if ( uivm && showMainMenu ) {
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NONE );
|
|
}
|
|
|
|
SCR_StopCinematic ();
|
|
S_ClearSoundBuffer();
|
|
|
|
// send a disconnect message to the server
|
|
// send it a few times in case one is dropped
|
|
if ( clc.state >= CA_CONNECTED ) {
|
|
CL_AddReliableCommand("disconnect", qtrue);
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
}
|
|
|
|
// Remove pure paks
|
|
FS_PureServerSetLoadedPaks("", "");
|
|
FS_PureServerSetReferencedPaks( "", "" );
|
|
|
|
CL_ClearState ();
|
|
|
|
// wipe the client connection
|
|
Com_Memset( &clc, 0, sizeof( clc ) );
|
|
|
|
clc.state = CA_DISCONNECTED;
|
|
|
|
// allow cheats locally
|
|
Cvar_Set( "sv_cheats", "1" );
|
|
|
|
// not connected to a pure server anymore
|
|
cl_connectedToPureServer = qfalse;
|
|
|
|
#ifdef USE_VOIP
|
|
// not connected to voip server anymore.
|
|
clc.voipEnabled = qfalse;
|
|
#endif
|
|
|
|
// Stop recording any video
|
|
if( CL_VideoRecording( ) ) {
|
|
// Finish rendering current frame
|
|
SCR_UpdateScreen( );
|
|
CL_CloseAVI( );
|
|
}
|
|
|
|
CL_UpdateGUID( NULL, 0 );
|
|
|
|
if(!noGameRestart)
|
|
CL_OldGame();
|
|
else
|
|
noGameRestart = qfalse;
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_ForwardCommandToServer
|
|
|
|
adds the current command line as a clientCommand
|
|
things like godmode, noclip, etc, are commands directed to the server,
|
|
so when they are typed in at the console, they will need to be forwarded.
|
|
===================
|
|
*/
|
|
void CL_ForwardCommandToServer( const char *string ) {
|
|
char *cmd;
|
|
|
|
cmd = Cmd_Argv(0);
|
|
|
|
// ignore key up commands
|
|
if ( cmd[0] == '-' ) {
|
|
return;
|
|
}
|
|
|
|
if ( clc.demoplaying || clc.state < CA_CONNECTED || cmd[0] == '+' ) {
|
|
Com_Printf ("Unknown command \"%s" S_COLOR_WHITE "\"\n", cmd);
|
|
return;
|
|
}
|
|
|
|
if ( Cmd_Argc() > 1 ) {
|
|
CL_AddReliableCommand(string, qfalse);
|
|
} else {
|
|
CL_AddReliableCommand(cmd, qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_RequestMotd
|
|
|
|
===================
|
|
*/
|
|
void CL_RequestMotd( void ) {
|
|
#ifdef UPDATE_SERVER_NAME
|
|
char info[MAX_INFO_STRING];
|
|
|
|
if ( !cl_motd->integer ) {
|
|
return;
|
|
}
|
|
Com_Printf( "Resolving %s\n", UPDATE_SERVER_NAME );
|
|
if ( !NET_StringToAdr( UPDATE_SERVER_NAME, &cls.updateServer, NA_IP ) ) {
|
|
Com_Printf( "Couldn't resolve address\n" );
|
|
return;
|
|
}
|
|
cls.updateServer.port = BigShort( PORT_UPDATE );
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", UPDATE_SERVER_NAME,
|
|
cls.updateServer.ip[0], cls.updateServer.ip[1],
|
|
cls.updateServer.ip[2], cls.updateServer.ip[3],
|
|
BigShort( cls.updateServer.port ) );
|
|
|
|
info[0] = 0;
|
|
|
|
Com_sprintf( cls.updateChallenge, sizeof( cls.updateChallenge ), "%i", ((rand() << 16) ^ rand()) ^ Com_Milliseconds());
|
|
|
|
Info_SetValueForKey( info, "challenge", cls.updateChallenge );
|
|
Info_SetValueForKey( info, "renderer", cls.glconfig.renderer_string );
|
|
Info_SetValueForKey( info, "version", com_version->string );
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, cls.updateServer, "getmotd \"%s\"\n", info );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_RequestAuthorization
|
|
|
|
Authorization server protocol
|
|
-----------------------------
|
|
|
|
All commands are text in Q3 out of band packets (leading 0xff 0xff 0xff 0xff).
|
|
|
|
Whenever the client tries to get a challenge from the server it wants to
|
|
connect to, it also blindly fires off a packet to the authorize server:
|
|
|
|
getKeyAuthorize <challenge> <cdkey>
|
|
|
|
cdkey may be "demo"
|
|
|
|
|
|
#OLD The authorize server returns a:
|
|
#OLD
|
|
#OLD keyAthorize <challenge> <accept | deny>
|
|
#OLD
|
|
#OLD A client will be accepted if the cdkey is valid and it has not been used by any other IP
|
|
#OLD address in the last 15 minutes.
|
|
|
|
|
|
The server sends a:
|
|
|
|
getIpAuthorize <challenge> <ip>
|
|
|
|
The authorize server returns a:
|
|
|
|
ipAuthorize <challenge> <accept | deny | demo | unknown >
|
|
|
|
A client will be accepted if a valid cdkey was sent by that ip (only) in the last 15 minutes.
|
|
If no response is received from the authorize server after two tries, the client will be let
|
|
in anyway.
|
|
===================
|
|
*/
|
|
#ifndef STANDALONE
|
|
void CL_RequestAuthorization( void ) {
|
|
char nums[64];
|
|
int i, j, l;
|
|
cvar_t *fs;
|
|
|
|
if ( !cls.authorizeServer.port ) {
|
|
Com_Printf( "Resolving %s\n", AUTHORIZE_SERVER_NAME );
|
|
if ( !NET_StringToAdr( AUTHORIZE_SERVER_NAME, &cls.authorizeServer, NA_IP ) ) {
|
|
Com_Printf( "Couldn't resolve address\n" );
|
|
return;
|
|
}
|
|
|
|
cls.authorizeServer.port = BigShort( PORT_AUTHORIZE );
|
|
Com_Printf( "%s resolved to %i.%i.%i.%i:%i\n", AUTHORIZE_SERVER_NAME,
|
|
cls.authorizeServer.ip[0], cls.authorizeServer.ip[1],
|
|
cls.authorizeServer.ip[2], cls.authorizeServer.ip[3],
|
|
BigShort( cls.authorizeServer.port ) );
|
|
}
|
|
if ( cls.authorizeServer.type == NA_BAD ) {
|
|
return;
|
|
}
|
|
|
|
// only grab the alphanumeric values from the cdkey, to avoid any dashes or spaces
|
|
j = 0;
|
|
l = strlen( cl_cdkey );
|
|
if ( l > 32 ) {
|
|
l = 32;
|
|
}
|
|
for ( i = 0 ; i < l ; i++ ) {
|
|
if ( ( cl_cdkey[i] >= '0' && cl_cdkey[i] <= '9' )
|
|
|| ( cl_cdkey[i] >= 'a' && cl_cdkey[i] <= 'z' )
|
|
|| ( cl_cdkey[i] >= 'A' && cl_cdkey[i] <= 'Z' )
|
|
) {
|
|
nums[j] = cl_cdkey[i];
|
|
j++;
|
|
}
|
|
}
|
|
nums[j] = 0;
|
|
|
|
fs = Cvar_Get ("cl_anonymous", "0", CVAR_INIT|CVAR_SYSTEMINFO );
|
|
|
|
NET_OutOfBandPrint(NS_CLIENT, cls.authorizeServer, "getKeyAuthorize %i %s", fs->integer, nums );
|
|
}
|
|
#endif
|
|
/*
|
|
======================================================================
|
|
|
|
CONSOLE COMMANDS
|
|
|
|
======================================================================
|
|
*/
|
|
|
|
/*
|
|
==================
|
|
CL_ForwardToServer_f
|
|
==================
|
|
*/
|
|
void CL_ForwardToServer_f( void ) {
|
|
if ( clc.state != CA_ACTIVE || clc.demoplaying ) {
|
|
Com_Printf ("Not connected to a server.\n");
|
|
return;
|
|
}
|
|
|
|
// don't forward the first argument
|
|
if ( Cmd_Argc() > 1 ) {
|
|
CL_AddReliableCommand(Cmd_Args(), qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Disconnect_f
|
|
==================
|
|
*/
|
|
void CL_Disconnect_f( void ) {
|
|
SCR_StopCinematic();
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
if ( clc.state != CA_DISCONNECTED && clc.state != CA_CINEMATIC ) {
|
|
Com_Error (ERR_DISCONNECT, "Disconnected from server");
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
================
|
|
CL_Reconnect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Reconnect_f( void ) {
|
|
if ( !strlen( cl_reconnectArgs ) )
|
|
return;
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
Cbuf_AddText( va("connect %s\n", cl_reconnectArgs ) );
|
|
}
|
|
|
|
/*
|
|
================
|
|
CL_Connect_f
|
|
|
|
================
|
|
*/
|
|
void CL_Connect_f( void ) {
|
|
char *server;
|
|
const char *serverString;
|
|
int argc = Cmd_Argc();
|
|
netadrtype_t family = NA_UNSPEC;
|
|
|
|
if ( argc != 2 && argc != 3 ) {
|
|
Com_Printf( "usage: connect [-4|-6] server\n");
|
|
return;
|
|
}
|
|
|
|
if(argc == 2)
|
|
server = Cmd_Argv(1);
|
|
else
|
|
{
|
|
if(!strcmp(Cmd_Argv(1), "-4"))
|
|
family = NA_IP;
|
|
else if(!strcmp(Cmd_Argv(1), "-6"))
|
|
family = NA_IP6;
|
|
else
|
|
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
|
|
|
server = Cmd_Argv(2);
|
|
}
|
|
|
|
// save arguments for reconnect
|
|
Q_strncpyz( cl_reconnectArgs, Cmd_Args(), sizeof( cl_reconnectArgs ) );
|
|
|
|
Cvar_Set("ui_singlePlayerActive", "0");
|
|
|
|
// fire a message off to the motd server
|
|
CL_RequestMotd();
|
|
|
|
// clear any previous "server full" type messages
|
|
clc.serverMessage[0] = 0;
|
|
|
|
if ( com_sv_running->integer && !strcmp( server, "localhost" ) ) {
|
|
// if running a local server, kill it
|
|
SV_Shutdown( "Server quit" );
|
|
}
|
|
|
|
// make sure a local server is killed
|
|
Cvar_Set( "sv_killserver", "1" );
|
|
SV_Frame( 0 );
|
|
|
|
noGameRestart = qtrue;
|
|
CL_Disconnect( qtrue );
|
|
Con_Close();
|
|
|
|
Q_strncpyz( clc.servername, server, sizeof(clc.servername) );
|
|
|
|
if (!NET_StringToAdr(clc.servername, &clc.serverAddress, family) ) {
|
|
Com_Printf ("Bad server address\n");
|
|
clc.state = CA_DISCONNECTED;
|
|
return;
|
|
}
|
|
if (clc.serverAddress.port == 0) {
|
|
clc.serverAddress.port = BigShort( PORT_SERVER );
|
|
}
|
|
|
|
serverString = NET_AdrToStringwPort(clc.serverAddress);
|
|
|
|
Com_Printf( "%s resolved to %s\n", clc.servername, serverString);
|
|
|
|
if( cl_guidServerUniq->integer )
|
|
CL_UpdateGUID( serverString, strlen( serverString ) );
|
|
else
|
|
CL_UpdateGUID( NULL, 0 );
|
|
|
|
// if we aren't playing on a lan, we need to authenticate
|
|
// with the cd key
|
|
if(NET_IsLocalAddress(clc.serverAddress))
|
|
clc.state = CA_CHALLENGING;
|
|
else
|
|
{
|
|
clc.state = CA_CONNECTING;
|
|
|
|
// Set a client challenge number that ideally is mirrored back by the server.
|
|
clc.challenge = ((rand() << 16) ^ rand()) ^ Com_Milliseconds();
|
|
}
|
|
|
|
Key_SetCatcher( 0 );
|
|
clc.connectTime = -99999; // CL_CheckForResend() will fire immediately
|
|
clc.connectPacketCount = 0;
|
|
|
|
// server connection string
|
|
Cvar_Set( "cl_currentServerAddress", server );
|
|
}
|
|
|
|
#define MAX_RCON_MESSAGE 1024
|
|
|
|
/*
|
|
==================
|
|
CL_CompleteRcon
|
|
==================
|
|
*/
|
|
static void CL_CompleteRcon( char *args, int argNum )
|
|
{
|
|
if( argNum == 2 )
|
|
{
|
|
// Skip "rcon "
|
|
char *p = Com_SkipTokens( args, 1, " " );
|
|
|
|
if( p > args )
|
|
Field_CompleteCommand( p, qtrue, qtrue );
|
|
}
|
|
}
|
|
|
|
/*
|
|
=====================
|
|
CL_Rcon_f
|
|
|
|
Send the rest of the command line over as
|
|
an unconnected command.
|
|
=====================
|
|
*/
|
|
void CL_Rcon_f( void ) {
|
|
char message[MAX_RCON_MESSAGE];
|
|
netadr_t to;
|
|
|
|
if ( !rcon_client_password->string ) {
|
|
Com_Printf ("You must set 'rconpassword' before\n"
|
|
"issuing an rcon command.\n");
|
|
return;
|
|
}
|
|
|
|
message[0] = -1;
|
|
message[1] = -1;
|
|
message[2] = -1;
|
|
message[3] = -1;
|
|
message[4] = 0;
|
|
|
|
Q_strcat (message, MAX_RCON_MESSAGE, "rcon ");
|
|
|
|
Q_strcat (message, MAX_RCON_MESSAGE, rcon_client_password->string);
|
|
Q_strcat (message, MAX_RCON_MESSAGE, " ");
|
|
|
|
// https://zerowing.idsoftware.com/bugzilla/show_bug.cgi?id=543
|
|
Q_strcat (message, MAX_RCON_MESSAGE, Cmd_Cmd()+5);
|
|
|
|
if ( clc.state >= CA_CONNECTED ) {
|
|
to = clc.netchan.remoteAddress;
|
|
} else {
|
|
if (!strlen(rconAddress->string)) {
|
|
Com_Printf ("You must either be connected,\n"
|
|
"or set the 'rconAddress' cvar\n"
|
|
"to issue rcon commands\n");
|
|
|
|
return;
|
|
}
|
|
NET_StringToAdr (rconAddress->string, &to, NA_UNSPEC);
|
|
if (to.port == 0) {
|
|
to.port = BigShort (PORT_SERVER);
|
|
}
|
|
}
|
|
|
|
NET_SendPacket (NS_CLIENT, strlen(message)+1, message, to);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_SendPureChecksums
|
|
=================
|
|
*/
|
|
void CL_SendPureChecksums( void ) {
|
|
char cMsg[MAX_INFO_VALUE];
|
|
|
|
// if we are pure we need to send back a command with our referenced pk3 checksums
|
|
Com_sprintf(cMsg, sizeof(cMsg), "cp %d %s", cl.serverId, FS_ReferencedPakPureChecksums());
|
|
|
|
CL_AddReliableCommand(cMsg, qfalse);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ResetPureClientAtServer
|
|
=================
|
|
*/
|
|
void CL_ResetPureClientAtServer( void ) {
|
|
CL_AddReliableCommand("vdr", qfalse);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Vid_Restart_f
|
|
|
|
Restart the video subsystem
|
|
|
|
we also have to reload the UI and CGame because the renderer
|
|
doesn't know what graphics to reload
|
|
=================
|
|
*/
|
|
void CL_Vid_Restart_f( void ) {
|
|
|
|
// Settings may have changed so stop recording now
|
|
if( CL_VideoRecording( ) ) {
|
|
CL_CloseAVI( );
|
|
}
|
|
|
|
if(clc.demorecording)
|
|
CL_StopRecord_f();
|
|
|
|
// don't let them loop during the restart
|
|
S_StopAllSounds();
|
|
|
|
if(!FS_ConditionalRestart(clc.checksumFeed, qtrue))
|
|
{
|
|
// if not running a server clear the whole hunk
|
|
if(com_sv_running->integer)
|
|
{
|
|
// clear all the client data on the hunk
|
|
Hunk_ClearToMark();
|
|
}
|
|
else
|
|
{
|
|
// clear the whole hunk
|
|
Hunk_Clear();
|
|
}
|
|
|
|
// shutdown the UI
|
|
CL_ShutdownUI();
|
|
// shutdown the CGame
|
|
CL_ShutdownCGame();
|
|
// shutdown the renderer and clear the renderer interface
|
|
CL_ShutdownRef();
|
|
// client is no longer pure untill new checksums are sent
|
|
CL_ResetPureClientAtServer();
|
|
// clear pak references
|
|
FS_ClearPakReferences( FS_UI_REF | FS_CGAME_REF );
|
|
// reinitialize the filesystem if the game directory or checksum has changed
|
|
|
|
cls.rendererStarted = qfalse;
|
|
cls.uiStarted = qfalse;
|
|
cls.cgameStarted = qfalse;
|
|
cls.soundRegistered = qfalse;
|
|
|
|
// unpause so the cgame definately gets a snapshot and renders a frame
|
|
Cvar_Set("cl_paused", "0");
|
|
|
|
// initialize the renderer interface
|
|
CL_InitRef();
|
|
|
|
// startup all the client stuff
|
|
CL_StartHunkUsers(qfalse);
|
|
|
|
// start the cgame if connected
|
|
if(clc.state > CA_CONNECTED && clc.state != CA_CINEMATIC)
|
|
{
|
|
cls.cgameStarted = qtrue;
|
|
CL_InitCGame();
|
|
// send pure checksums
|
|
CL_SendPureChecksums();
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Snd_Restart
|
|
|
|
Restart the sound subsystem
|
|
=================
|
|
*/
|
|
void CL_Snd_Shutdown(void)
|
|
{
|
|
S_Shutdown();
|
|
cls.soundStarted = qfalse;
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_Snd_Restart_f
|
|
|
|
Restart the sound subsystem
|
|
The cgame and game must also be forced to restart because
|
|
handles will be invalid
|
|
=================
|
|
*/
|
|
void CL_Snd_Restart_f(void)
|
|
{
|
|
CL_Snd_Shutdown();
|
|
// sound will be reinitialized by vid_restart
|
|
CL_Vid_Restart_f();
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_PK3List_f
|
|
==================
|
|
*/
|
|
void CL_OpenedPK3List_f( void ) {
|
|
Com_Printf("Opened PK3 Names: %s\n", FS_LoadedPakNames());
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_PureList_f
|
|
==================
|
|
*/
|
|
void CL_ReferencedPK3List_f( void ) {
|
|
Com_Printf("Referenced PK3 Names: %s\n", FS_ReferencedPakNames());
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Configstrings_f
|
|
==================
|
|
*/
|
|
void CL_Configstrings_f( void ) {
|
|
int i;
|
|
int ofs;
|
|
|
|
if ( clc.state != CA_ACTIVE ) {
|
|
Com_Printf( "Not connected to a server.\n");
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; i < MAX_CONFIGSTRINGS ; i++ ) {
|
|
ofs = cl.gameState.stringOffsets[ i ];
|
|
if ( !ofs ) {
|
|
continue;
|
|
}
|
|
Com_Printf( "%4i: %s\n", i, cl.gameState.stringData + ofs );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==============
|
|
CL_Clientinfo_f
|
|
==============
|
|
*/
|
|
void CL_Clientinfo_f( void ) {
|
|
Com_Printf( "--------- Client Information ---------\n" );
|
|
Com_Printf( "state: %i\n", clc.state );
|
|
Com_Printf( "Server: %s\n", clc.servername );
|
|
Com_Printf ("User info settings:\n");
|
|
Info_Print( Cvar_InfoString( CVAR_USERINFO ) );
|
|
Com_Printf( "--------------------------------------\n" );
|
|
}
|
|
|
|
|
|
//====================================================================
|
|
|
|
/*
|
|
=================
|
|
CL_DownloadsComplete
|
|
|
|
Called when all downloading has been completed
|
|
=================
|
|
*/
|
|
void CL_DownloadsComplete( void ) {
|
|
|
|
#ifdef USE_CURL
|
|
// if we downloaded with cURL
|
|
if(clc.cURLUsed) {
|
|
clc.cURLUsed = qfalse;
|
|
CL_cURL_Shutdown();
|
|
if( clc.cURLDisconnected ) {
|
|
if(clc.downloadRestart) {
|
|
FS_Restart(clc.checksumFeed);
|
|
clc.downloadRestart = qfalse;
|
|
}
|
|
clc.cURLDisconnected = qfalse;
|
|
CL_Reconnect_f();
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
// if we downloaded files we need to restart the file system
|
|
if (clc.downloadRestart) {
|
|
clc.downloadRestart = qfalse;
|
|
|
|
FS_Restart(clc.checksumFeed); // We possibly downloaded a pak, restart the file system to load it
|
|
|
|
// inform the server so we get new gamestate info
|
|
CL_AddReliableCommand("donedl", qfalse);
|
|
|
|
// by sending the donedl command we request a new gamestate
|
|
// so we don't want to load stuff yet
|
|
return;
|
|
}
|
|
|
|
// let the client game init and load data
|
|
clc.state = CA_LOADING;
|
|
|
|
// Pump the loop, this may change gamestate!
|
|
Com_EventLoop();
|
|
|
|
// if the gamestate was changed by calling Com_EventLoop
|
|
// then we loaded everything already and we don't want to do it again.
|
|
if ( clc.state != CA_LOADING ) {
|
|
return;
|
|
}
|
|
|
|
// starting to load a map so we get out of full screen ui mode
|
|
Cvar_Set("r_uiFullScreen", "0");
|
|
|
|
// flush client memory and start loading stuff
|
|
// this will also (re)load the UI
|
|
// if this is a local client then only the client part of the hunk
|
|
// will be cleared, note that this is done after the hunk mark has been set
|
|
CL_FlushMemory();
|
|
|
|
// initialize the CGame
|
|
cls.cgameStarted = qtrue;
|
|
CL_InitCGame();
|
|
|
|
// set pure checksums
|
|
CL_SendPureChecksums();
|
|
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
CL_WritePacket();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_BeginDownload
|
|
|
|
Requests a file to download from the server. Stores it in the current
|
|
game directory.
|
|
=================
|
|
*/
|
|
void CL_BeginDownload( const char *localName, const char *remoteName ) {
|
|
|
|
Com_DPrintf("***** CL_BeginDownload *****\n"
|
|
"Localname: %s\n"
|
|
"Remotename: %s\n"
|
|
"****************************\n", localName, remoteName);
|
|
|
|
Q_strncpyz ( clc.downloadName, localName, sizeof(clc.downloadName) );
|
|
Com_sprintf( clc.downloadTempName, sizeof(clc.downloadTempName), "%s.tmp", localName );
|
|
|
|
// Set so UI gets access to it
|
|
Cvar_Set( "cl_downloadName", remoteName );
|
|
Cvar_Set( "cl_downloadSize", "0" );
|
|
Cvar_Set( "cl_downloadCount", "0" );
|
|
Cvar_SetValue( "cl_downloadTime", cls.realtime );
|
|
|
|
clc.downloadBlock = 0; // Starting new file
|
|
clc.downloadCount = 0;
|
|
|
|
CL_AddReliableCommand(va("download %s", remoteName), qfalse);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_NextDownload
|
|
|
|
A download completed or failed
|
|
=================
|
|
*/
|
|
void CL_NextDownload(void)
|
|
{
|
|
char *s;
|
|
char *remoteName, *localName;
|
|
qboolean useCURL = qfalse;
|
|
|
|
// A download has finished, check whether this matches a referenced checksum
|
|
if(*clc.downloadName)
|
|
{
|
|
char *zippath = FS_BuildOSPath(Cvar_VariableString("fs_homepath"), clc.downloadName, "");
|
|
zippath[strlen(zippath)-1] = '\0';
|
|
|
|
if(!FS_CompareZipChecksum(zippath))
|
|
Com_Error(ERR_DROP, "Incorrect checksum for file: %s", clc.downloadName);
|
|
}
|
|
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set("cl_downloadName", "");
|
|
|
|
// We are looking to start a download here
|
|
if (*clc.downloadList) {
|
|
s = clc.downloadList;
|
|
|
|
// format is:
|
|
// @remotename@localname@remotename@localname, etc.
|
|
|
|
if (*s == '@')
|
|
s++;
|
|
remoteName = s;
|
|
|
|
if ( (s = strchr(s, '@')) == NULL ) {
|
|
CL_DownloadsComplete();
|
|
return;
|
|
}
|
|
|
|
*s++ = 0;
|
|
localName = s;
|
|
if ( (s = strchr(s, '@')) != NULL )
|
|
*s++ = 0;
|
|
else
|
|
s = localName + strlen(localName); // point at the nul byte
|
|
#ifdef USE_CURL
|
|
if(!(cl_allowDownload->integer & DLF_NO_REDIRECT)) {
|
|
if(clc.sv_allowDownload & DLF_NO_REDIRECT) {
|
|
Com_Printf("WARNING: server does not "
|
|
"allow download redirection "
|
|
"(sv_allowDownload is %d)\n",
|
|
clc.sv_allowDownload);
|
|
}
|
|
else if(!*clc.sv_dlURL) {
|
|
Com_Printf("WARNING: server allows "
|
|
"download redirection, but does not "
|
|
"have sv_dlURL set\n");
|
|
}
|
|
else if(!CL_cURL_Init()) {
|
|
Com_Printf("WARNING: could not load "
|
|
"cURL library\n");
|
|
}
|
|
else {
|
|
CL_cURL_BeginDownload(localName, va("%s/%s",
|
|
clc.sv_dlURL, remoteName));
|
|
useCURL = qtrue;
|
|
}
|
|
}
|
|
else if(!(clc.sv_allowDownload & DLF_NO_REDIRECT)) {
|
|
Com_Printf("WARNING: server allows download "
|
|
"redirection, but it disabled by client "
|
|
"configuration (cl_allowDownload is %d)\n",
|
|
cl_allowDownload->integer);
|
|
}
|
|
#endif /* USE_CURL */
|
|
if(!useCURL) {
|
|
if((cl_allowDownload->integer & DLF_NO_UDP)) {
|
|
Com_Error(ERR_DROP, "UDP Downloads are "
|
|
"disabled on your client. "
|
|
"(cl_allowDownload is %d)",
|
|
cl_allowDownload->integer);
|
|
return;
|
|
}
|
|
else {
|
|
CL_BeginDownload( localName, remoteName );
|
|
}
|
|
}
|
|
clc.downloadRestart = qtrue;
|
|
|
|
// move over the rest
|
|
memmove( clc.downloadList, s, strlen(s) + 1);
|
|
|
|
return;
|
|
}
|
|
|
|
CL_DownloadsComplete();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_InitDownloads
|
|
|
|
After receiving a valid game state, we valid the cgame and local zip files here
|
|
and determine if we need to download them
|
|
=================
|
|
*/
|
|
void CL_InitDownloads(void) {
|
|
char missingfiles[1024];
|
|
|
|
if ( !(cl_allowDownload->integer & DLF_ENABLE) )
|
|
{
|
|
// autodownload is disabled on the client
|
|
// but it's possible that some referenced files on the server are missing
|
|
if (FS_ComparePaks( missingfiles, sizeof( missingfiles ), qfalse ) )
|
|
{
|
|
// NOTE TTimo I would rather have that printed as a modal message box
|
|
// but at this point while joining the game we don't know wether we will successfully join or not
|
|
Com_Printf( "\nWARNING: You are missing some files referenced by the server:\n%s"
|
|
"You might not be able to join the game\n"
|
|
"Go to the setting menu to turn on autodownload, or get the file elsewhere\n\n", missingfiles );
|
|
}
|
|
}
|
|
else if ( FS_ComparePaks( clc.downloadList, sizeof( clc.downloadList ) , qtrue ) ) {
|
|
|
|
Com_Printf("Need paks: %s\n", clc.downloadList );
|
|
|
|
if ( *clc.downloadList ) {
|
|
// if autodownloading is not enabled on the server
|
|
clc.state = CA_CONNECTED;
|
|
|
|
*clc.downloadTempName = *clc.downloadName = 0;
|
|
Cvar_Set( "cl_downloadName", "" );
|
|
|
|
CL_NextDownload();
|
|
return;
|
|
}
|
|
|
|
}
|
|
|
|
CL_DownloadsComplete();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_CheckForResend
|
|
|
|
Resend a connect message if the last one has timed out
|
|
=================
|
|
*/
|
|
void CL_CheckForResend( void ) {
|
|
int port, i;
|
|
char info[MAX_INFO_STRING];
|
|
char data[MAX_INFO_STRING];
|
|
|
|
// don't send anything if playing back a demo
|
|
if ( clc.demoplaying ) {
|
|
return;
|
|
}
|
|
|
|
// resend if we haven't gotten a reply yet
|
|
if ( clc.state != CA_CONNECTING && clc.state != CA_CHALLENGING ) {
|
|
return;
|
|
}
|
|
|
|
if ( cls.realtime - clc.connectTime < RETRANSMIT_TIMEOUT ) {
|
|
return;
|
|
}
|
|
|
|
clc.connectTime = cls.realtime; // for retransmit requests
|
|
clc.connectPacketCount++;
|
|
|
|
|
|
switch ( clc.state ) {
|
|
case CA_CONNECTING:
|
|
// requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6.
|
|
#ifndef STANDALONE
|
|
if (!com_standalone->integer && clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) )
|
|
CL_RequestAuthorization();
|
|
#endif
|
|
|
|
// The challenge request shall be followed by a client challenge so no malicious server can hijack this connection.
|
|
// Add the gamename so the server knows we're running the correct game or can reject the client
|
|
// with a meaningful message
|
|
Com_sprintf(data, sizeof(data), "getchallenge %d %s", clc.challenge, com_gamename->string);
|
|
|
|
NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "%s", data);
|
|
break;
|
|
|
|
case CA_CHALLENGING:
|
|
// sending back the challenge
|
|
port = Cvar_VariableValue ("net_qport");
|
|
|
|
Q_strncpyz( info, Cvar_InfoString( CVAR_USERINFO ), sizeof( info ) );
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(com_legacyprotocol->integer == com_protocol->integer)
|
|
clc.compat = qtrue;
|
|
|
|
if(clc.compat)
|
|
Info_SetValueForKey(info, "protocol", va("%i", com_legacyprotocol->integer));
|
|
else
|
|
#endif
|
|
Info_SetValueForKey(info, "protocol", va("%i", com_protocol->integer));
|
|
Info_SetValueForKey( info, "qport", va("%i", port ) );
|
|
Info_SetValueForKey( info, "challenge", va("%i", clc.challenge ) );
|
|
|
|
strcpy(data, "connect ");
|
|
// TTimo adding " " around the userinfo string to avoid truncated userinfo on the server
|
|
// (Com_TokenizeString tokenizes around spaces)
|
|
data[8] = '"';
|
|
|
|
for(i=0;i<strlen(info);i++) {
|
|
data[9+i] = info[i]; // + (clc.challenge)&0x3;
|
|
}
|
|
data[9+i] = '"';
|
|
data[10+i] = 0;
|
|
|
|
// NOTE TTimo don't forget to set the right data length!
|
|
NET_OutOfBandData( NS_CLIENT, clc.serverAddress, (byte *) &data[0], i+10 );
|
|
// the most current userinfo has been sent, so watch for any
|
|
// newer changes to userinfo variables
|
|
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
|
break;
|
|
|
|
default:
|
|
Com_Error( ERR_FATAL, "CL_CheckForResend: bad clc.state" );
|
|
}
|
|
}
|
|
|
|
|
|
/*
|
|
===================
|
|
CL_MotdPacket
|
|
|
|
===================
|
|
*/
|
|
void CL_MotdPacket( netadr_t from ) {
|
|
#ifdef UPDATE_SERVER_NAME
|
|
char *challenge;
|
|
char *info;
|
|
|
|
// if not from our server, ignore it
|
|
if ( !NET_CompareAdr( from, cls.updateServer ) ) {
|
|
return;
|
|
}
|
|
|
|
info = Cmd_Argv(1);
|
|
|
|
// check challenge
|
|
challenge = Info_ValueForKey( info, "challenge" );
|
|
if ( strcmp( challenge, cls.updateChallenge ) ) {
|
|
return;
|
|
}
|
|
|
|
challenge = Info_ValueForKey( info, "motd" );
|
|
|
|
Q_strncpyz( cls.updateInfoString, info, sizeof( cls.updateInfoString ) );
|
|
Cvar_Set( "cl_motdString", challenge );
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_InitServerInfo
|
|
===================
|
|
*/
|
|
void CL_InitServerInfo( serverInfo_t *server, netadr_t *address ) {
|
|
server->adr = *address;
|
|
server->clients = 0;
|
|
server->hostName[0] = '\0';
|
|
server->mapName[0] = '\0';
|
|
server->maxClients = 0;
|
|
server->maxPing = 0;
|
|
server->minPing = 0;
|
|
server->ping = -1;
|
|
server->game[0] = '\0';
|
|
server->gameType = 0;
|
|
server->netType = 0;
|
|
server->punkbuster = 0;
|
|
server->g_humanplayers = 0;
|
|
server->g_needpass = 0;
|
|
}
|
|
|
|
#define MAX_SERVERSPERPACKET 256
|
|
|
|
/*
|
|
===================
|
|
CL_ServersResponsePacket
|
|
===================
|
|
*/
|
|
void CL_ServersResponsePacket( const netadr_t* from, msg_t *msg, qboolean extended ) {
|
|
int i, j, count, total;
|
|
netadr_t addresses[MAX_SERVERSPERPACKET];
|
|
int numservers;
|
|
byte* buffptr;
|
|
byte* buffend;
|
|
|
|
Com_Printf("CL_ServersResponsePacket\n");
|
|
|
|
if (cls.numglobalservers == -1) {
|
|
// state to detect lack of servers or lack of response
|
|
cls.numglobalservers = 0;
|
|
cls.numGlobalServerAddresses = 0;
|
|
}
|
|
|
|
// parse through server response string
|
|
numservers = 0;
|
|
buffptr = msg->data;
|
|
buffend = buffptr + msg->cursize;
|
|
|
|
// advance to initial token
|
|
do
|
|
{
|
|
if(*buffptr == '\\' || (extended && *buffptr == '/'))
|
|
break;
|
|
|
|
buffptr++;
|
|
} while (buffptr < buffend);
|
|
|
|
while (buffptr + 1 < buffend)
|
|
{
|
|
// IPv4 address
|
|
if (*buffptr == '\\')
|
|
{
|
|
buffptr++;
|
|
|
|
if (buffend - buffptr < sizeof(addresses[numservers].ip) + sizeof(addresses[numservers].port) + 1)
|
|
break;
|
|
|
|
for(i = 0; i < sizeof(addresses[numservers].ip); i++)
|
|
addresses[numservers].ip[i] = *buffptr++;
|
|
|
|
addresses[numservers].type = NA_IP;
|
|
}
|
|
// IPv6 address, if it's an extended response
|
|
else if (extended && *buffptr == '/')
|
|
{
|
|
buffptr++;
|
|
|
|
if (buffend - buffptr < sizeof(addresses[numservers].ip6) + sizeof(addresses[numservers].port) + 1)
|
|
break;
|
|
|
|
for(i = 0; i < sizeof(addresses[numservers].ip6); i++)
|
|
addresses[numservers].ip6[i] = *buffptr++;
|
|
|
|
addresses[numservers].type = NA_IP6;
|
|
addresses[numservers].scope_id = from->scope_id;
|
|
}
|
|
else
|
|
// syntax error!
|
|
break;
|
|
|
|
// parse out port
|
|
addresses[numservers].port = (*buffptr++) << 8;
|
|
addresses[numservers].port += *buffptr++;
|
|
addresses[numservers].port = BigShort( addresses[numservers].port );
|
|
|
|
// syntax check
|
|
if (*buffptr != '\\' && *buffptr != '/')
|
|
break;
|
|
|
|
numservers++;
|
|
if (numservers >= MAX_SERVERSPERPACKET)
|
|
break;
|
|
}
|
|
|
|
count = cls.numglobalservers;
|
|
|
|
for (i = 0; i < numservers && count < MAX_GLOBAL_SERVERS; i++) {
|
|
// build net address
|
|
serverInfo_t *server = &cls.globalServers[count];
|
|
|
|
// Tequila: It's possible to have sent many master server requests. Then
|
|
// we may receive many times the same addresses from the master server.
|
|
// We just avoid to add a server if it is still in the global servers list.
|
|
for (j = 0; j < count; j++)
|
|
{
|
|
if (NET_CompareAdr(cls.globalServers[j].adr, addresses[i]))
|
|
break;
|
|
}
|
|
|
|
if (j < count)
|
|
continue;
|
|
|
|
CL_InitServerInfo( server, &addresses[i] );
|
|
// advance to next slot
|
|
count++;
|
|
}
|
|
|
|
// if getting the global list
|
|
if ( count >= MAX_GLOBAL_SERVERS && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS )
|
|
{
|
|
// if we couldn't store the servers in the main list anymore
|
|
for (; i < numservers && cls.numGlobalServerAddresses < MAX_GLOBAL_SERVERS; i++)
|
|
{
|
|
// just store the addresses in an additional list
|
|
cls.globalServerAddresses[cls.numGlobalServerAddresses++] = addresses[i];
|
|
}
|
|
}
|
|
|
|
cls.numglobalservers = count;
|
|
total = count + cls.numGlobalServerAddresses;
|
|
|
|
Com_Printf("%d servers parsed (total %d)\n", numservers, total);
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_ConnectionlessPacket
|
|
|
|
Responses to broadcasts, etc
|
|
=================
|
|
*/
|
|
void CL_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
|
|
char *s;
|
|
char *c;
|
|
int challenge = 0;
|
|
|
|
MSG_BeginReadingOOB( msg );
|
|
MSG_ReadLong( msg ); // skip the -1
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
|
|
Cmd_TokenizeString( s );
|
|
|
|
c = Cmd_Argv(0);
|
|
|
|
Com_DPrintf ("CL packet %s: %s\n", NET_AdrToStringwPort(from), c);
|
|
|
|
// challenge from the server we are connecting to
|
|
if (!Q_stricmp(c, "challengeResponse"))
|
|
{
|
|
char *strver;
|
|
int ver;
|
|
|
|
if (clc.state != CA_CONNECTING)
|
|
{
|
|
Com_DPrintf("Unwanted challenge response received. Ignored.\n");
|
|
return;
|
|
}
|
|
|
|
c = Cmd_Argv(2);
|
|
if(*c)
|
|
challenge = atoi(c);
|
|
|
|
strver = Cmd_Argv(3);
|
|
if(*strver)
|
|
{
|
|
ver = atoi(strver);
|
|
|
|
if(ver != com_protocol->integer)
|
|
{
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(com_legacyprotocol->integer > 0)
|
|
{
|
|
// Server is ioq3 but has a different protocol than we do.
|
|
// Fall back to idq3 protocol.
|
|
clc.compat = qtrue;
|
|
|
|
Com_Printf(S_COLOR_YELLOW "Warning: Server reports protocol version %d, "
|
|
"we have %d. Trying legacy protocol %d.\n",
|
|
ver, com_protocol->integer, com_legacyprotocol->integer);
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
Com_Printf(S_COLOR_YELLOW "Warning: Server reports protocol version %d, we have %d. "
|
|
"Trying anyways.\n", ver, com_protocol->integer);
|
|
}
|
|
}
|
|
}
|
|
#ifdef LEGACY_PROTOCOL
|
|
else
|
|
clc.compat = qtrue;
|
|
|
|
if(clc.compat)
|
|
{
|
|
if(!NET_CompareAdr(from, clc.serverAddress))
|
|
{
|
|
// This challenge response is not coming from the expected address.
|
|
// Check whether we have a matching client challenge to prevent
|
|
// connection hi-jacking.
|
|
|
|
if(!*c || challenge != clc.challenge)
|
|
{
|
|
Com_DPrintf("Challenge response received from unexpected source. Ignored.\n");
|
|
return;
|
|
}
|
|
}
|
|
}
|
|
else
|
|
#endif
|
|
{
|
|
if(!*c || challenge != clc.challenge)
|
|
{
|
|
Com_Printf("Bad challenge for challengeResponse. Ignored.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
// start sending challenge response instead of challenge request packets
|
|
clc.challenge = atoi(Cmd_Argv(1));
|
|
clc.state = CA_CHALLENGING;
|
|
clc.connectPacketCount = 0;
|
|
clc.connectTime = -99999;
|
|
|
|
// take this address as the new server address. This allows
|
|
// a server proxy to hand off connections to multiple servers
|
|
clc.serverAddress = from;
|
|
Com_DPrintf ("challengeResponse: %d\n", clc.challenge);
|
|
return;
|
|
}
|
|
|
|
// server connection
|
|
if ( !Q_stricmp(c, "connectResponse") ) {
|
|
if ( clc.state >= CA_CONNECTED ) {
|
|
Com_Printf ("Dup connect received. Ignored.\n");
|
|
return;
|
|
}
|
|
if ( clc.state != CA_CHALLENGING ) {
|
|
Com_Printf ("connectResponse packet while not connecting. Ignored.\n");
|
|
return;
|
|
}
|
|
if ( !NET_CompareAdr( from, clc.serverAddress ) ) {
|
|
Com_Printf( "connectResponse from wrong address. Ignored.\n" );
|
|
return;
|
|
}
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
if(!clc.compat)
|
|
#endif
|
|
{
|
|
c = Cmd_Argv(1);
|
|
|
|
if(*c)
|
|
challenge = atoi(c);
|
|
else
|
|
{
|
|
Com_Printf("Bad connectResponse received. Ignored.\n");
|
|
return;
|
|
}
|
|
|
|
if(challenge != clc.challenge)
|
|
{
|
|
Com_Printf("ConnectResponse with bad challenge received. Ignored.\n");
|
|
return;
|
|
}
|
|
}
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
|
|
clc.challenge, clc.compat);
|
|
#else
|
|
Netchan_Setup(NS_CLIENT, &clc.netchan, from, Cvar_VariableValue("net_qport"),
|
|
clc.challenge, qfalse);
|
|
#endif
|
|
|
|
clc.state = CA_CONNECTED;
|
|
clc.lastPacketSentTime = -9999; // send first packet immediately
|
|
return;
|
|
}
|
|
|
|
// server responding to an info broadcast
|
|
if ( !Q_stricmp(c, "infoResponse") ) {
|
|
CL_ServerInfoPacket( from, msg );
|
|
return;
|
|
}
|
|
|
|
// server responding to a get playerlist
|
|
if ( !Q_stricmp(c, "statusResponse") ) {
|
|
CL_ServerStatusResponse( from, msg );
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
if ( !Q_stricmp(c, "echo") ) {
|
|
NET_OutOfBandPrint( NS_CLIENT, from, "%s", Cmd_Argv(1) );
|
|
return;
|
|
}
|
|
|
|
// cd check
|
|
if ( !Q_stricmp(c, "keyAuthorize") ) {
|
|
// we don't use these now, so dump them on the floor
|
|
return;
|
|
}
|
|
|
|
// global MOTD from id
|
|
if ( !Q_stricmp(c, "motd") ) {
|
|
CL_MotdPacket( from );
|
|
return;
|
|
}
|
|
|
|
// echo request from server
|
|
if(!Q_stricmp(c, "print")){
|
|
s = MSG_ReadString( msg );
|
|
|
|
Q_strncpyz( clc.serverMessage, s, sizeof( clc.serverMessage ) );
|
|
Com_Printf( "%s", s );
|
|
|
|
return;
|
|
}
|
|
|
|
// list of servers sent back by a master server (classic)
|
|
if ( !Q_strncmp(c, "getserversResponse", 18) ) {
|
|
CL_ServersResponsePacket( &from, msg, qfalse );
|
|
return;
|
|
}
|
|
|
|
// list of servers sent back by a master server (extended)
|
|
if ( !Q_strncmp(c, "getserversExtResponse", 21) ) {
|
|
CL_ServersResponsePacket( &from, msg, qtrue );
|
|
return;
|
|
}
|
|
|
|
Com_DPrintf ("Unknown connectionless packet command.\n");
|
|
}
|
|
|
|
|
|
/*
|
|
=================
|
|
CL_PacketEvent
|
|
|
|
A packet has arrived from the main event loop
|
|
=================
|
|
*/
|
|
void CL_PacketEvent( netadr_t from, msg_t *msg ) {
|
|
int headerBytes;
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
|
|
if ( msg->cursize >= 4 && *(int *)msg->data == -1 ) {
|
|
CL_ConnectionlessPacket( from, msg );
|
|
return;
|
|
}
|
|
|
|
if ( clc.state < CA_CONNECTED ) {
|
|
return; // can't be a valid sequenced packet
|
|
}
|
|
|
|
if ( msg->cursize < 4 ) {
|
|
Com_Printf ("%s: Runt packet\n", NET_AdrToStringwPort( from ));
|
|
return;
|
|
}
|
|
|
|
//
|
|
// packet from server
|
|
//
|
|
if ( !NET_CompareAdr( from, clc.netchan.remoteAddress ) ) {
|
|
Com_DPrintf ("%s:sequenced packet without connection\n"
|
|
, NET_AdrToStringwPort( from ) );
|
|
// FIXME: send a client disconnect?
|
|
return;
|
|
}
|
|
|
|
if (!CL_Netchan_Process( &clc.netchan, msg) ) {
|
|
return; // out of order, duplicated, etc
|
|
}
|
|
|
|
// the header is different lengths for reliable and unreliable messages
|
|
headerBytes = msg->readcount;
|
|
|
|
// track the last message received so it can be returned in
|
|
// client messages, allowing the server to detect a dropped
|
|
// gamestate
|
|
clc.serverMessageSequence = LittleLong( *(int *)msg->data );
|
|
|
|
clc.lastPacketTime = cls.realtime;
|
|
CL_ParseServerMessage( msg );
|
|
|
|
//
|
|
// we don't know if it is ok to save a demo message until
|
|
// after we have parsed the frame
|
|
//
|
|
if ( clc.demorecording && !clc.demowaiting ) {
|
|
CL_WriteDemoMessage( msg, headerBytes );
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_CheckTimeout
|
|
|
|
==================
|
|
*/
|
|
void CL_CheckTimeout( void ) {
|
|
//
|
|
// check timeout
|
|
//
|
|
if ( ( !CL_CheckPaused() || !sv_paused->integer )
|
|
&& clc.state >= CA_CONNECTED && clc.state != CA_CINEMATIC
|
|
&& cls.realtime - clc.lastPacketTime > cl_timeout->value*1000) {
|
|
if (++cl.timeoutcount > 5) { // timeoutcount saves debugger
|
|
Com_Printf ("\nServer connection timed out.\n");
|
|
CL_Disconnect( qtrue );
|
|
return;
|
|
}
|
|
} else {
|
|
cl.timeoutcount = 0;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_CheckPaused
|
|
Check whether client has been paused.
|
|
==================
|
|
*/
|
|
qboolean CL_CheckPaused(void)
|
|
{
|
|
// if cl_paused->modified is set, the cvar has only been changed in
|
|
// this frame. Keep paused in this frame to ensure the server doesn't
|
|
// lag behind.
|
|
if(cl_paused->integer || cl_paused->modified)
|
|
return qtrue;
|
|
|
|
return qfalse;
|
|
}
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
==================
|
|
CL_CheckUserinfo
|
|
|
|
==================
|
|
*/
|
|
void CL_CheckUserinfo( void ) {
|
|
// don't add reliable commands when not yet connected
|
|
if(clc.state < CA_CONNECTED)
|
|
return;
|
|
|
|
// don't overflow the reliable command buffer when paused
|
|
if(CL_CheckPaused())
|
|
return;
|
|
|
|
// send a reliable userinfo update if needed
|
|
if(cvar_modifiedFlags & CVAR_USERINFO)
|
|
{
|
|
cvar_modifiedFlags &= ~CVAR_USERINFO;
|
|
CL_AddReliableCommand(va("userinfo \"%s\"", Cvar_InfoString( CVAR_USERINFO ) ), qfalse);
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Frame
|
|
|
|
==================
|
|
*/
|
|
void CL_Frame ( int msec ) {
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
#ifdef USE_CURL
|
|
if(clc.downloadCURLM) {
|
|
CL_cURL_PerformDownload();
|
|
// we can't process frames normally when in disconnected
|
|
// download mode since the ui vm expects clc.state to be
|
|
// CA_CONNECTED
|
|
if(clc.cURLDisconnected) {
|
|
cls.realFrametime = msec;
|
|
cls.frametime = msec;
|
|
cls.realtime += cls.frametime;
|
|
SCR_UpdateScreen();
|
|
S_Update();
|
|
Con_RunConsole();
|
|
cls.framecount++;
|
|
return;
|
|
}
|
|
}
|
|
#endif
|
|
|
|
if ( cls.cddialog ) {
|
|
// bring up the cd error dialog if needed
|
|
cls.cddialog = qfalse;
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_NEED_CD );
|
|
} else if ( clc.state == CA_DISCONNECTED && !( Key_GetCatcher( ) & KEYCATCH_UI )
|
|
&& !com_sv_running->integer && uivm ) {
|
|
// if disconnected, bring up the menu
|
|
S_StopAllSounds();
|
|
VM_Call( uivm, UI_SET_ACTIVE_MENU, UIMENU_MAIN );
|
|
}
|
|
|
|
// if recording an avi, lock to a fixed fps
|
|
if ( CL_VideoRecording( ) && cl_aviFrameRate->integer && msec) {
|
|
// save the current screen
|
|
if ( clc.state == CA_ACTIVE || cl_forceavidemo->integer) {
|
|
float fps = MIN(cl_aviFrameRate->value * com_timescale->value, 1000.0f);
|
|
float frameDuration = MAX(1000.0f / fps, 1.0f) + clc.aviVideoFrameRemainder;
|
|
|
|
CL_TakeVideoFrame( );
|
|
|
|
msec = (int)frameDuration;
|
|
clc.aviVideoFrameRemainder = frameDuration - msec;
|
|
}
|
|
}
|
|
|
|
if( cl_autoRecordDemo->integer ) {
|
|
if( clc.state == CA_ACTIVE && !clc.demorecording && !clc.demoplaying ) {
|
|
// If not recording a demo, and we should be, start one
|
|
qtime_t now;
|
|
char *nowString;
|
|
char *p;
|
|
char mapName[ MAX_QPATH ];
|
|
char serverName[ MAX_OSPATH ];
|
|
|
|
Com_RealTime( &now );
|
|
nowString = va( "%04d%02d%02d%02d%02d%02d",
|
|
1900 + now.tm_year,
|
|
1 + now.tm_mon,
|
|
now.tm_mday,
|
|
now.tm_hour,
|
|
now.tm_min,
|
|
now.tm_sec );
|
|
|
|
Q_strncpyz( serverName, clc.servername, MAX_OSPATH );
|
|
// Replace the ":" in the address as it is not a valid
|
|
// file name character
|
|
p = strstr( serverName, ":" );
|
|
if( p ) {
|
|
*p = '.';
|
|
}
|
|
|
|
Q_strncpyz( mapName, COM_SkipPath( cl.mapname ), sizeof( cl.mapname ) );
|
|
COM_StripExtension(mapName, mapName, sizeof(mapName));
|
|
|
|
Cbuf_ExecuteText( EXEC_NOW,
|
|
va( "record %s-%s-%s", nowString, serverName, mapName ) );
|
|
}
|
|
else if( clc.state != CA_ACTIVE && clc.demorecording ) {
|
|
// Recording, but not CA_ACTIVE, so stop recording
|
|
CL_StopRecord_f( );
|
|
}
|
|
}
|
|
|
|
// save the msec before checking pause
|
|
cls.realFrametime = msec;
|
|
|
|
// decide the simulation time
|
|
cls.frametime = msec;
|
|
|
|
cls.realtime += cls.frametime;
|
|
|
|
if ( cl_timegraph->integer ) {
|
|
SCR_DebugGraph ( cls.realFrametime * 0.25 );
|
|
}
|
|
|
|
// see if we need to update any userinfo
|
|
CL_CheckUserinfo();
|
|
|
|
// if we haven't gotten a packet in a long time,
|
|
// drop the connection
|
|
CL_CheckTimeout();
|
|
|
|
// send intentions now
|
|
CL_SendCmd();
|
|
|
|
// resend a connection request if necessary
|
|
CL_CheckForResend();
|
|
|
|
// decide on the serverTime to render
|
|
CL_SetCGameTime();
|
|
|
|
// update the screen
|
|
SCR_UpdateScreen();
|
|
|
|
// update audio
|
|
S_Update();
|
|
|
|
#ifdef USE_VOIP
|
|
CL_CaptureVoip();
|
|
#endif
|
|
|
|
#ifdef USE_MUMBLE
|
|
CL_UpdateMumble();
|
|
#endif
|
|
|
|
// advance local effects for next frame
|
|
SCR_RunCinematic();
|
|
|
|
Con_RunConsole();
|
|
|
|
cls.framecount++;
|
|
}
|
|
|
|
|
|
//============================================================================
|
|
|
|
/*
|
|
================
|
|
CL_RefPrintf
|
|
|
|
DLL glue
|
|
================
|
|
*/
|
|
static __attribute__ ((format (printf, 2, 3))) void QDECL CL_RefPrintf( int print_level, const char *fmt, ...) {
|
|
va_list argptr;
|
|
char msg[MAXPRINTMSG];
|
|
|
|
va_start (argptr,fmt);
|
|
Q_vsnprintf (msg, sizeof(msg), fmt, argptr);
|
|
va_end (argptr);
|
|
|
|
if ( print_level == PRINT_ALL ) {
|
|
Com_Printf ("%s", msg);
|
|
} else if ( print_level == PRINT_WARNING ) {
|
|
Com_Printf (S_COLOR_YELLOW "%s", msg); // yellow
|
|
} else if ( print_level == PRINT_DEVELOPER ) {
|
|
Com_DPrintf (S_COLOR_RED "%s", msg); // red
|
|
}
|
|
}
|
|
|
|
|
|
|
|
/*
|
|
============
|
|
CL_ShutdownRef
|
|
============
|
|
*/
|
|
void CL_ShutdownRef( void ) {
|
|
if ( re.Shutdown ) {
|
|
re.Shutdown( qtrue );
|
|
}
|
|
|
|
Com_Memset( &re, 0, sizeof( re ) );
|
|
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
if ( rendererLib ) {
|
|
Sys_UnloadLibrary( rendererLib );
|
|
rendererLib = NULL;
|
|
}
|
|
#endif
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitRenderer
|
|
============
|
|
*/
|
|
void CL_InitRenderer( void ) {
|
|
// this sets up the renderer and calls R_Init
|
|
re.BeginRegistration( &cls.glconfig );
|
|
|
|
// load character sets
|
|
cls.charSetShader = re.RegisterShader( "gfx/2d/bigchars" );
|
|
cls.whiteShader = re.RegisterShader( "white" );
|
|
cls.consoleShader = re.RegisterShader( "console" );
|
|
g_console_field_width = cls.glconfig.vidWidth / SMALLCHAR_WIDTH - 2;
|
|
g_consoleField.widthInChars = g_console_field_width;
|
|
}
|
|
|
|
/*
|
|
============================
|
|
CL_StartHunkUsers
|
|
|
|
After the server has cleared the hunk, these will need to be restarted
|
|
This is the only place that any of these functions are called from
|
|
============================
|
|
*/
|
|
void CL_StartHunkUsers( qboolean rendererOnly ) {
|
|
if (!com_cl_running) {
|
|
return;
|
|
}
|
|
|
|
if ( !com_cl_running->integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cls.rendererStarted ) {
|
|
cls.rendererStarted = qtrue;
|
|
CL_InitRenderer();
|
|
}
|
|
|
|
if ( rendererOnly ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cls.soundStarted ) {
|
|
cls.soundStarted = qtrue;
|
|
S_Init();
|
|
}
|
|
|
|
if ( !cls.soundRegistered ) {
|
|
cls.soundRegistered = qtrue;
|
|
S_BeginRegistration();
|
|
}
|
|
|
|
if( com_dedicated->integer ) {
|
|
return;
|
|
}
|
|
|
|
if ( !cls.uiStarted ) {
|
|
cls.uiStarted = qtrue;
|
|
CL_InitUI();
|
|
}
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_RefMalloc
|
|
============
|
|
*/
|
|
void *CL_RefMalloc( int size ) {
|
|
return Z_TagMalloc( size, TAG_RENDERER );
|
|
}
|
|
|
|
int CL_ScaledMilliseconds(void) {
|
|
return Sys_Milliseconds()*com_timescale->value;
|
|
}
|
|
|
|
/*
|
|
============
|
|
CL_InitRef
|
|
============
|
|
*/
|
|
void CL_InitRef( void ) {
|
|
refimport_t ri;
|
|
refexport_t *ret;
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
GetRefAPI_t GetRefAPI;
|
|
char dllName[MAX_OSPATH];
|
|
#endif
|
|
|
|
Com_Printf( "----- Initializing Renderer ----\n" );
|
|
|
|
#ifdef USE_RENDERER_DLOPEN
|
|
cl_renderer = Cvar_Get("cl_renderer", "opengl1", CVAR_ARCHIVE | CVAR_LATCH);
|
|
|
|
Com_sprintf(dllName, sizeof(dllName), "renderer_%s_" ARCH_STRING DLL_EXT, cl_renderer->string);
|
|
|
|
if(!(rendererLib = Sys_LoadDll(dllName, qfalse)) && strcmp(cl_renderer->string, cl_renderer->resetString))
|
|
{
|
|
Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
|
|
Cvar_ForceReset("cl_renderer");
|
|
|
|
Com_sprintf(dllName, sizeof(dllName), "renderer_opengl1_" ARCH_STRING DLL_EXT);
|
|
rendererLib = Sys_LoadDll(dllName, qfalse);
|
|
}
|
|
|
|
if(!rendererLib)
|
|
{
|
|
Com_Printf("failed:\n\"%s\"\n", Sys_LibraryError());
|
|
Com_Error(ERR_FATAL, "Failed to load renderer");
|
|
}
|
|
|
|
GetRefAPI = Sys_LoadFunction(rendererLib, "GetRefAPI");
|
|
if(!GetRefAPI)
|
|
{
|
|
Com_Error(ERR_FATAL, "Can't load symbol GetRefAPI: '%s'", Sys_LibraryError());
|
|
}
|
|
#endif
|
|
|
|
ri.Cmd_AddCommand = Cmd_AddCommand;
|
|
ri.Cmd_RemoveCommand = Cmd_RemoveCommand;
|
|
ri.Cmd_Argc = Cmd_Argc;
|
|
ri.Cmd_Argv = Cmd_Argv;
|
|
ri.Cmd_ExecuteText = Cbuf_ExecuteText;
|
|
ri.Printf = CL_RefPrintf;
|
|
ri.Error = Com_Error;
|
|
ri.Milliseconds = CL_ScaledMilliseconds;
|
|
ri.Malloc = CL_RefMalloc;
|
|
ri.Free = Z_Free;
|
|
#ifdef HUNK_DEBUG
|
|
ri.Hunk_AllocDebug = Hunk_AllocDebug;
|
|
#else
|
|
ri.Hunk_Alloc = Hunk_Alloc;
|
|
#endif
|
|
ri.Hunk_AllocateTempMemory = Hunk_AllocateTempMemory;
|
|
ri.Hunk_FreeTempMemory = Hunk_FreeTempMemory;
|
|
|
|
ri.CM_ClusterPVS = CM_ClusterPVS;
|
|
ri.CM_DrawDebugSurface = CM_DrawDebugSurface;
|
|
|
|
ri.FS_ReadFile = FS_ReadFile;
|
|
ri.FS_FreeFile = FS_FreeFile;
|
|
ri.FS_WriteFile = FS_WriteFile;
|
|
ri.FS_FreeFileList = FS_FreeFileList;
|
|
ri.FS_ListFiles = FS_ListFiles;
|
|
ri.FS_FileIsInPAK = FS_FileIsInPAK;
|
|
ri.FS_FileExists = FS_FileExists;
|
|
ri.Cvar_Get = Cvar_Get;
|
|
ri.Cvar_Set = Cvar_Set;
|
|
ri.Cvar_SetValue = Cvar_SetValue;
|
|
ri.Cvar_CheckRange = Cvar_CheckRange;
|
|
ri.Cvar_VariableIntegerValue = Cvar_VariableIntegerValue;
|
|
|
|
// cinematic stuff
|
|
|
|
ri.CIN_UploadCinematic = CIN_UploadCinematic;
|
|
ri.CIN_PlayCinematic = CIN_PlayCinematic;
|
|
ri.CIN_RunCinematic = CIN_RunCinematic;
|
|
|
|
ri.CL_WriteAVIVideoFrame = CL_WriteAVIVideoFrame;
|
|
|
|
ri.IN_Init = IN_Init;
|
|
ri.IN_Shutdown = IN_Shutdown;
|
|
ri.IN_Restart = IN_Restart;
|
|
|
|
ri.ftol = Q_ftol;
|
|
|
|
ri.Sys_SetEnv = Sys_SetEnv;
|
|
ri.Sys_GLimpSafeInit = Sys_GLimpSafeInit;
|
|
ri.Sys_GLimpInit = Sys_GLimpInit;
|
|
ri.Sys_LowPhysicalMemory = Sys_LowPhysicalMemory;
|
|
|
|
ret = GetRefAPI( REF_API_VERSION, &ri );
|
|
|
|
#if defined __USEA3D && defined __A3D_GEOM
|
|
hA3Dg_ExportRenderGeom (ret);
|
|
#endif
|
|
|
|
Com_Printf( "-------------------------------\n");
|
|
|
|
if ( !ret ) {
|
|
Com_Error (ERR_FATAL, "Couldn't initialize refresh" );
|
|
}
|
|
|
|
re = *ret;
|
|
|
|
// unpause so the cgame definately gets a snapshot and renders a frame
|
|
Cvar_Set( "cl_paused", "0" );
|
|
}
|
|
|
|
|
|
//===========================================================================================
|
|
|
|
|
|
void CL_SetModel_f( void ) {
|
|
char *arg;
|
|
char name[256];
|
|
|
|
arg = Cmd_Argv( 1 );
|
|
if (arg[0]) {
|
|
Cvar_Set( "model", arg );
|
|
Cvar_Set( "headmodel", arg );
|
|
} else {
|
|
Cvar_VariableStringBuffer( "model", name, sizeof(name) );
|
|
Com_Printf("model is set to %s\n", name);
|
|
}
|
|
}
|
|
|
|
|
|
//===========================================================================================
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_Video_f
|
|
|
|
video
|
|
video [filename]
|
|
===============
|
|
*/
|
|
void CL_Video_f( void )
|
|
{
|
|
char filename[ MAX_OSPATH ];
|
|
int i, last;
|
|
|
|
if( !clc.demoplaying )
|
|
{
|
|
Com_Printf( "The video command can only be used when playing back demos\n" );
|
|
return;
|
|
}
|
|
|
|
if( Cmd_Argc( ) == 2 )
|
|
{
|
|
// explicit filename
|
|
Com_sprintf( filename, MAX_OSPATH, "videos/%s.avi", Cmd_Argv( 1 ) );
|
|
}
|
|
else
|
|
{
|
|
// scan for a free filename
|
|
for( i = 0; i <= 9999; i++ )
|
|
{
|
|
int a, b, c, d;
|
|
|
|
last = i;
|
|
|
|
a = last / 1000;
|
|
last -= a * 1000;
|
|
b = last / 100;
|
|
last -= b * 100;
|
|
c = last / 10;
|
|
last -= c * 10;
|
|
d = last;
|
|
|
|
Com_sprintf( filename, MAX_OSPATH, "videos/video%d%d%d%d.avi",
|
|
a, b, c, d );
|
|
|
|
if( !FS_FileExists( filename ) )
|
|
break; // file doesn't exist
|
|
}
|
|
|
|
if( i > 9999 )
|
|
{
|
|
Com_Printf( S_COLOR_RED "ERROR: no free file names to create video\n" );
|
|
return;
|
|
}
|
|
}
|
|
|
|
CL_OpenAVIForWriting( filename );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_StopVideo_f
|
|
===============
|
|
*/
|
|
void CL_StopVideo_f( void )
|
|
{
|
|
CL_CloseAVI( );
|
|
}
|
|
|
|
/*
|
|
===============
|
|
CL_GenerateQKey
|
|
|
|
test to see if a valid QKEY_FILE exists. If one does not, try to generate
|
|
it by filling it with 2048 bytes of random data.
|
|
===============
|
|
*/
|
|
static void CL_GenerateQKey(void)
|
|
{
|
|
int len = 0;
|
|
unsigned char buff[ QKEY_SIZE ];
|
|
fileHandle_t f;
|
|
|
|
len = FS_SV_FOpenFileRead( QKEY_FILE, &f );
|
|
FS_FCloseFile( f );
|
|
if( len == QKEY_SIZE ) {
|
|
Com_Printf( "QKEY found.\n" );
|
|
return;
|
|
}
|
|
else {
|
|
if( len > 0 ) {
|
|
Com_Printf( "QKEY file size != %d, regenerating\n",
|
|
QKEY_SIZE );
|
|
}
|
|
|
|
Com_Printf( "QKEY building random string\n" );
|
|
Com_RandomBytes( buff, sizeof(buff) );
|
|
|
|
f = FS_SV_FOpenFileWrite( QKEY_FILE );
|
|
if( !f ) {
|
|
Com_Printf( "QKEY could not open %s for write\n",
|
|
QKEY_FILE );
|
|
return;
|
|
}
|
|
FS_Write( buff, sizeof(buff), f );
|
|
FS_FCloseFile( f );
|
|
Com_Printf( "QKEY generated\n" );
|
|
}
|
|
}
|
|
|
|
/*
|
|
====================
|
|
CL_Init
|
|
====================
|
|
*/
|
|
void CL_Init( void ) {
|
|
Com_Printf( "----- Client Initialization -----\n" );
|
|
|
|
Con_Init ();
|
|
|
|
if(!com_fullyInitialized)
|
|
{
|
|
CL_ClearState();
|
|
clc.state = CA_DISCONNECTED; // no longer CA_UNINITIALIZED
|
|
cl_oldGameSet = qfalse;
|
|
}
|
|
|
|
cls.realtime = 0;
|
|
|
|
CL_InitInput ();
|
|
|
|
//
|
|
// register our variables
|
|
//
|
|
cl_noprint = Cvar_Get( "cl_noprint", "0", 0 );
|
|
#ifdef UPDATE_SERVER_NAME
|
|
cl_motd = Cvar_Get ("cl_motd", "1", 0);
|
|
#endif
|
|
|
|
cl_timeout = Cvar_Get ("cl_timeout", "200", 0);
|
|
|
|
cl_timeNudge = Cvar_Get ("cl_timeNudge", "0", CVAR_TEMP );
|
|
cl_shownet = Cvar_Get ("cl_shownet", "0", CVAR_TEMP );
|
|
cl_showSend = Cvar_Get ("cl_showSend", "0", CVAR_TEMP );
|
|
cl_showTimeDelta = Cvar_Get ("cl_showTimeDelta", "0", CVAR_TEMP );
|
|
cl_freezeDemo = Cvar_Get ("cl_freezeDemo", "0", CVAR_TEMP );
|
|
rcon_client_password = Cvar_Get ("rconPassword", "", CVAR_TEMP );
|
|
cl_activeAction = Cvar_Get( "activeAction", "", CVAR_TEMP );
|
|
|
|
cl_timedemo = Cvar_Get ("timedemo", "0", 0);
|
|
cl_timedemoLog = Cvar_Get ("cl_timedemoLog", "", CVAR_ARCHIVE);
|
|
cl_autoRecordDemo = Cvar_Get ("cl_autoRecordDemo", "0", CVAR_ARCHIVE);
|
|
cl_aviFrameRate = Cvar_Get ("cl_aviFrameRate", "25", CVAR_ARCHIVE);
|
|
cl_aviMotionJpeg = Cvar_Get ("cl_aviMotionJpeg", "1", CVAR_ARCHIVE);
|
|
cl_forceavidemo = Cvar_Get ("cl_forceavidemo", "0", 0);
|
|
|
|
rconAddress = Cvar_Get ("rconAddress", "", 0);
|
|
|
|
cl_yawspeed = Cvar_Get ("cl_yawspeed", "140", CVAR_ARCHIVE);
|
|
cl_pitchspeed = Cvar_Get ("cl_pitchspeed", "140", CVAR_ARCHIVE);
|
|
cl_anglespeedkey = Cvar_Get ("cl_anglespeedkey", "1.5", 0);
|
|
|
|
cl_maxpackets = Cvar_Get ("cl_maxpackets", "30", CVAR_ARCHIVE );
|
|
cl_packetdup = Cvar_Get ("cl_packetdup", "1", CVAR_ARCHIVE );
|
|
|
|
cl_run = Cvar_Get ("cl_run", "1", CVAR_ARCHIVE);
|
|
cl_sensitivity = Cvar_Get ("sensitivity", "5", CVAR_ARCHIVE);
|
|
cl_mouseAccel = Cvar_Get ("cl_mouseAccel", "0", CVAR_ARCHIVE);
|
|
cl_freelook = Cvar_Get( "cl_freelook", "1", CVAR_ARCHIVE );
|
|
|
|
// 0: legacy mouse acceleration
|
|
// 1: new implementation
|
|
cl_mouseAccelStyle = Cvar_Get( "cl_mouseAccelStyle", "0", CVAR_ARCHIVE );
|
|
// offset for the power function (for style 1, ignored otherwise)
|
|
// this should be set to the max rate value
|
|
cl_mouseAccelOffset = Cvar_Get( "cl_mouseAccelOffset", "5", CVAR_ARCHIVE );
|
|
Cvar_CheckRange(cl_mouseAccelOffset, 0.001f, 50000.0f, qfalse);
|
|
|
|
cl_showMouseRate = Cvar_Get ("cl_showmouserate", "0", 0);
|
|
|
|
cl_allowDownload = Cvar_Get ("cl_allowDownload", "0", CVAR_ARCHIVE);
|
|
#ifdef USE_CURL_DLOPEN
|
|
cl_cURLLib = Cvar_Get("cl_cURLLib", DEFAULT_CURL_LIB, CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
cl_conXOffset = Cvar_Get ("cl_conXOffset", "0", 0);
|
|
#ifdef MACOS_X
|
|
// In game video is REALLY slow in Mac OS X right now due to driver slowness
|
|
cl_inGameVideo = Cvar_Get ("r_inGameVideo", "0", CVAR_ARCHIVE);
|
|
#else
|
|
cl_inGameVideo = Cvar_Get ("r_inGameVideo", "1", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
cl_serverStatusResendTime = Cvar_Get ("cl_serverStatusResendTime", "750", 0);
|
|
|
|
// init autoswitch so the ui will have it correctly even
|
|
// if the cgame hasn't been started
|
|
Cvar_Get ("cg_autoswitch", "1", CVAR_ARCHIVE);
|
|
|
|
m_pitch = Cvar_Get ("m_pitch", "0.022", CVAR_ARCHIVE);
|
|
m_yaw = Cvar_Get ("m_yaw", "0.022", CVAR_ARCHIVE);
|
|
m_forward = Cvar_Get ("m_forward", "0.25", CVAR_ARCHIVE);
|
|
m_side = Cvar_Get ("m_side", "0.25", CVAR_ARCHIVE);
|
|
#ifdef MACOS_X
|
|
// Input is jittery on OS X w/o this
|
|
m_filter = Cvar_Get ("m_filter", "1", CVAR_ARCHIVE);
|
|
#else
|
|
m_filter = Cvar_Get ("m_filter", "0", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
j_pitch = Cvar_Get ("j_pitch", "0.022", CVAR_ARCHIVE);
|
|
j_yaw = Cvar_Get ("j_yaw", "-0.022", CVAR_ARCHIVE);
|
|
j_forward = Cvar_Get ("j_forward", "-0.25", CVAR_ARCHIVE);
|
|
j_side = Cvar_Get ("j_side", "0.25", CVAR_ARCHIVE);
|
|
j_up = Cvar_Get ("j_up", "1", CVAR_ARCHIVE);
|
|
|
|
j_pitch_axis = Cvar_Get ("j_pitch_axis", "3", CVAR_ARCHIVE);
|
|
j_yaw_axis = Cvar_Get ("j_yaw_axis", "4", CVAR_ARCHIVE);
|
|
j_forward_axis = Cvar_Get ("j_forward_axis", "1", CVAR_ARCHIVE);
|
|
j_side_axis = Cvar_Get ("j_side_axis", "0", CVAR_ARCHIVE);
|
|
j_up_axis = Cvar_Get ("j_up_axis", "2", CVAR_ARCHIVE);
|
|
|
|
Cvar_CheckRange(j_pitch_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_yaw_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_forward_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_side_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
Cvar_CheckRange(j_up_axis, 0, MAX_JOYSTICK_AXIS-1, qtrue);
|
|
|
|
cl_motdString = Cvar_Get( "cl_motdString", "", CVAR_ROM );
|
|
|
|
Cvar_Get( "cl_maxPing", "800", CVAR_ARCHIVE );
|
|
|
|
cl_lanForcePackets = Cvar_Get ("cl_lanForcePackets", "1", CVAR_ARCHIVE);
|
|
|
|
cl_guidServerUniq = Cvar_Get ("cl_guidServerUniq", "1", CVAR_ARCHIVE);
|
|
|
|
// ~ and `, as keys and characters
|
|
cl_consoleKeys = Cvar_Get( "cl_consoleKeys", "~ ` 0x7e 0x60", CVAR_ARCHIVE);
|
|
|
|
// userinfo
|
|
Cvar_Get ("name", "UnnamedPlayer", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
cl_rate = Cvar_Get ("rate", "25000", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("snaps", "20", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("model", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("headmodel", "sarge", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("team_model", "james", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("team_headmodel", "*james", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("g_redTeam", "Stroggs", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
Cvar_Get ("g_blueTeam", "Pagans", CVAR_SERVERINFO | CVAR_ARCHIVE);
|
|
Cvar_Get ("color1", "4", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("color2", "5", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("handicap", "100", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("teamtask", "0", CVAR_USERINFO );
|
|
Cvar_Get ("sex", "male", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
Cvar_Get ("cl_anonymous", "0", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
Cvar_Get ("password", "", CVAR_USERINFO);
|
|
Cvar_Get ("cg_predictItems", "1", CVAR_USERINFO | CVAR_ARCHIVE );
|
|
|
|
#ifdef USE_MUMBLE
|
|
cl_useMumble = Cvar_Get ("cl_useMumble", "0", CVAR_ARCHIVE | CVAR_LATCH);
|
|
cl_mumbleScale = Cvar_Get ("cl_mumbleScale", "0.0254", CVAR_ARCHIVE);
|
|
#endif
|
|
|
|
#ifdef USE_VOIP
|
|
cl_voipSend = Cvar_Get ("cl_voipSend", "0", 0);
|
|
cl_voipSendTarget = Cvar_Get ("cl_voipSendTarget", "spatial", 0);
|
|
cl_voipGainDuringCapture = Cvar_Get ("cl_voipGainDuringCapture", "0.2", CVAR_ARCHIVE);
|
|
cl_voipCaptureMult = Cvar_Get ("cl_voipCaptureMult", "2.0", CVAR_ARCHIVE);
|
|
cl_voipUseVAD = Cvar_Get ("cl_voipUseVAD", "0", CVAR_ARCHIVE);
|
|
cl_voipVADThreshold = Cvar_Get ("cl_voipVADThreshold", "0.25", CVAR_ARCHIVE);
|
|
cl_voipShowMeter = Cvar_Get ("cl_voipShowMeter", "1", CVAR_ARCHIVE);
|
|
|
|
// This is a protocol version number.
|
|
cl_voip = Cvar_Get ("cl_voip", "1", CVAR_USERINFO | CVAR_ARCHIVE);
|
|
Cvar_CheckRange( cl_voip, 0, 1, qtrue );
|
|
#endif
|
|
|
|
|
|
// cgame might not be initialized before menu is used
|
|
Cvar_Get ("cg_viewsize", "100", CVAR_ARCHIVE );
|
|
// Make sure cg_stereoSeparation is zero as that variable is deprecated and should not be used anymore.
|
|
Cvar_Get ("cg_stereoSeparation", "0", CVAR_ROM);
|
|
|
|
//
|
|
// register our commands
|
|
//
|
|
Cmd_AddCommand ("cmd", CL_ForwardToServer_f);
|
|
Cmd_AddCommand ("configstrings", CL_Configstrings_f);
|
|
Cmd_AddCommand ("clientinfo", CL_Clientinfo_f);
|
|
Cmd_AddCommand ("snd_restart", CL_Snd_Restart_f);
|
|
Cmd_AddCommand ("vid_restart", CL_Vid_Restart_f);
|
|
Cmd_AddCommand ("disconnect", CL_Disconnect_f);
|
|
Cmd_AddCommand ("record", CL_Record_f);
|
|
Cmd_AddCommand ("demo", CL_PlayDemo_f);
|
|
Cmd_SetCommandCompletionFunc( "demo", CL_CompleteDemoName );
|
|
Cmd_AddCommand ("cinematic", CL_PlayCinematic_f);
|
|
Cmd_AddCommand ("stoprecord", CL_StopRecord_f);
|
|
Cmd_AddCommand ("connect", CL_Connect_f);
|
|
Cmd_AddCommand ("reconnect", CL_Reconnect_f);
|
|
Cmd_AddCommand ("localservers", CL_LocalServers_f);
|
|
Cmd_AddCommand ("globalservers", CL_GlobalServers_f);
|
|
Cmd_AddCommand ("rcon", CL_Rcon_f);
|
|
Cmd_SetCommandCompletionFunc( "rcon", CL_CompleteRcon );
|
|
Cmd_AddCommand ("ping", CL_Ping_f );
|
|
Cmd_AddCommand ("serverstatus", CL_ServerStatus_f );
|
|
Cmd_AddCommand ("showip", CL_ShowIP_f );
|
|
Cmd_AddCommand ("fs_openedList", CL_OpenedPK3List_f );
|
|
Cmd_AddCommand ("fs_referencedList", CL_ReferencedPK3List_f );
|
|
Cmd_AddCommand ("model", CL_SetModel_f );
|
|
Cmd_AddCommand ("video", CL_Video_f );
|
|
Cmd_AddCommand ("stopvideo", CL_StopVideo_f );
|
|
CL_InitRef();
|
|
|
|
SCR_Init ();
|
|
|
|
// Cbuf_Execute ();
|
|
|
|
Cvar_Set( "cl_running", "1" );
|
|
|
|
CL_GenerateQKey();
|
|
Cvar_Get( "cl_guid", "", CVAR_USERINFO | CVAR_ROM );
|
|
CL_UpdateGUID( NULL, 0 );
|
|
|
|
Com_Printf( "----- Client Initialization Complete -----\n" );
|
|
}
|
|
|
|
|
|
/*
|
|
===============
|
|
CL_Shutdown
|
|
|
|
===============
|
|
*/
|
|
void CL_Shutdown(char *finalmsg, qboolean disconnect, qboolean quit)
|
|
{
|
|
static qboolean recursive = qfalse;
|
|
|
|
// check whether the client is running at all.
|
|
if(!(com_cl_running && com_cl_running->integer))
|
|
return;
|
|
|
|
Com_Printf( "----- Client Shutdown (%s) -----\n", finalmsg );
|
|
|
|
if ( recursive ) {
|
|
Com_Printf( "WARNING: Recursive shutdown\n" );
|
|
return;
|
|
}
|
|
recursive = qtrue;
|
|
|
|
noGameRestart = quit;
|
|
|
|
if(disconnect)
|
|
CL_Disconnect(qtrue);
|
|
|
|
CL_ClearMemory(qtrue);
|
|
CL_Snd_Shutdown();
|
|
|
|
Cmd_RemoveCommand ("cmd");
|
|
Cmd_RemoveCommand ("configstrings");
|
|
Cmd_RemoveCommand ("clientinfo");
|
|
Cmd_RemoveCommand ("snd_restart");
|
|
Cmd_RemoveCommand ("vid_restart");
|
|
Cmd_RemoveCommand ("disconnect");
|
|
Cmd_RemoveCommand ("record");
|
|
Cmd_RemoveCommand ("demo");
|
|
Cmd_RemoveCommand ("cinematic");
|
|
Cmd_RemoveCommand ("stoprecord");
|
|
Cmd_RemoveCommand ("connect");
|
|
Cmd_RemoveCommand ("reconnect");
|
|
Cmd_RemoveCommand ("localservers");
|
|
Cmd_RemoveCommand ("globalservers");
|
|
Cmd_RemoveCommand ("rcon");
|
|
Cmd_RemoveCommand ("ping");
|
|
Cmd_RemoveCommand ("serverstatus");
|
|
Cmd_RemoveCommand ("showip");
|
|
Cmd_RemoveCommand ("fs_openedList");
|
|
Cmd_RemoveCommand ("fs_referencedList");
|
|
Cmd_RemoveCommand ("model");
|
|
Cmd_RemoveCommand ("video");
|
|
Cmd_RemoveCommand ("stopvideo");
|
|
|
|
CL_ShutdownInput();
|
|
Con_Shutdown();
|
|
|
|
Cvar_Set( "cl_running", "0" );
|
|
|
|
recursive = qfalse;
|
|
|
|
Com_Memset( &cls, 0, sizeof( cls ) );
|
|
Key_SetCatcher( 0 );
|
|
|
|
Com_Printf( "-----------------------\n" );
|
|
|
|
}
|
|
|
|
static void CL_SetServerInfo(serverInfo_t *server, const char *info, int ping) {
|
|
if (server) {
|
|
if (info) {
|
|
server->clients = atoi(Info_ValueForKey(info, "clients"));
|
|
Q_strncpyz(server->hostName,Info_ValueForKey(info, "hostname"), MAX_NAME_LENGTH);
|
|
Q_strncpyz(server->mapName, Info_ValueForKey(info, "mapname"), MAX_NAME_LENGTH);
|
|
server->maxClients = atoi(Info_ValueForKey(info, "sv_maxclients"));
|
|
Q_strncpyz(server->game,Info_ValueForKey(info, "game"), MAX_NAME_LENGTH);
|
|
server->gameType = atoi(Info_ValueForKey(info, "gametype"));
|
|
server->netType = atoi(Info_ValueForKey(info, "nettype"));
|
|
server->minPing = atoi(Info_ValueForKey(info, "minping"));
|
|
server->maxPing = atoi(Info_ValueForKey(info, "maxping"));
|
|
server->punkbuster = atoi(Info_ValueForKey(info, "punkbuster"));
|
|
server->g_humanplayers = atoi(Info_ValueForKey(info, "g_humanplayers"));
|
|
server->g_needpass = atoi(Info_ValueForKey(info, "g_needpass"));
|
|
}
|
|
server->ping = ping;
|
|
}
|
|
}
|
|
|
|
static void CL_SetServerInfoByAddress(netadr_t from, const char *info, int ping) {
|
|
int i;
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.localServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.localServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_GLOBAL_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.globalServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.globalServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
if (NET_CompareAdr(from, cls.favoriteServers[i].adr)) {
|
|
CL_SetServerInfo(&cls.favoriteServers[i], info, ping);
|
|
}
|
|
}
|
|
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerInfoPacket
|
|
===================
|
|
*/
|
|
void CL_ServerInfoPacket( netadr_t from, msg_t *msg ) {
|
|
int i, type;
|
|
char info[MAX_INFO_STRING];
|
|
char *infoString;
|
|
int prot;
|
|
char *gamename;
|
|
qboolean gameMismatch;
|
|
|
|
infoString = MSG_ReadString( msg );
|
|
|
|
// if this isn't the correct gamename, ignore it
|
|
gamename = Info_ValueForKey( infoString, "gamename" );
|
|
|
|
#ifdef LEGACY_PROTOCOL
|
|
// gamename is optional for legacy protocol
|
|
if (com_legacyprotocol->integer && !*gamename)
|
|
gameMismatch = qfalse;
|
|
else
|
|
#endif
|
|
gameMismatch = !*gamename || strcmp(gamename, com_gamename->string) != 0;
|
|
|
|
if (gameMismatch)
|
|
{
|
|
Com_DPrintf( "Game mismatch in info packet: %s\n", infoString );
|
|
return;
|
|
}
|
|
|
|
// if this isn't the correct protocol version, ignore it
|
|
prot = atoi( Info_ValueForKey( infoString, "protocol" ) );
|
|
|
|
if(prot != com_protocol->integer
|
|
#ifdef LEGACY_PROTOCOL
|
|
&& prot != com_legacyprotocol->integer
|
|
#endif
|
|
)
|
|
{
|
|
Com_DPrintf( "Different protocol info packet: %s\n", infoString );
|
|
return;
|
|
}
|
|
|
|
// iterate servers waiting for ping response
|
|
for (i=0; i<MAX_PINGREQUESTS; i++)
|
|
{
|
|
if ( cl_pinglist[i].adr.port && !cl_pinglist[i].time && NET_CompareAdr( from, cl_pinglist[i].adr ) )
|
|
{
|
|
// calc ping time
|
|
cl_pinglist[i].time = Sys_Milliseconds() - cl_pinglist[i].start;
|
|
Com_DPrintf( "ping time %dms from %s\n", cl_pinglist[i].time, NET_AdrToString( from ) );
|
|
|
|
// save of info
|
|
Q_strncpyz( cl_pinglist[i].info, infoString, sizeof( cl_pinglist[i].info ) );
|
|
|
|
// tack on the net type
|
|
// NOTE: make sure these types are in sync with the netnames strings in the UI
|
|
switch (from.type)
|
|
{
|
|
case NA_BROADCAST:
|
|
case NA_IP:
|
|
type = 1;
|
|
break;
|
|
case NA_IP6:
|
|
type = 2;
|
|
break;
|
|
default:
|
|
type = 0;
|
|
break;
|
|
}
|
|
Info_SetValueForKey( cl_pinglist[i].info, "nettype", va("%d", type) );
|
|
CL_SetServerInfoByAddress(from, infoString, cl_pinglist[i].time);
|
|
|
|
return;
|
|
}
|
|
}
|
|
|
|
// if not just sent a local broadcast or pinging local servers
|
|
if (cls.pingUpdateSource != AS_LOCAL) {
|
|
return;
|
|
}
|
|
|
|
for ( i = 0 ; i < MAX_OTHER_SERVERS ; i++ ) {
|
|
// empty slot
|
|
if ( cls.localServers[i].adr.port == 0 ) {
|
|
break;
|
|
}
|
|
|
|
// avoid duplicate
|
|
if ( NET_CompareAdr( from, cls.localServers[i].adr ) ) {
|
|
return;
|
|
}
|
|
}
|
|
|
|
if ( i == MAX_OTHER_SERVERS ) {
|
|
Com_DPrintf( "MAX_OTHER_SERVERS hit, dropping infoResponse\n" );
|
|
return;
|
|
}
|
|
|
|
// add this to the list
|
|
cls.numlocalservers = i+1;
|
|
CL_InitServerInfo( &cls.localServers[i], &from );
|
|
|
|
Q_strncpyz( info, MSG_ReadString( msg ), MAX_INFO_STRING );
|
|
if (strlen(info)) {
|
|
if (info[strlen(info)-1] != '\n') {
|
|
strncat(info, "\n", sizeof(info) - 1);
|
|
}
|
|
Com_Printf( "%s: %s", NET_AdrToStringwPort( from ), info );
|
|
}
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_GetServerStatus
|
|
===================
|
|
*/
|
|
serverStatus_t *CL_GetServerStatus( netadr_t from ) {
|
|
int i, oldest, oldestTime;
|
|
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
|
|
return &cl_serverStatusList[i];
|
|
}
|
|
}
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( cl_serverStatusList[i].retrieved ) {
|
|
return &cl_serverStatusList[i];
|
|
}
|
|
}
|
|
oldest = -1;
|
|
oldestTime = 0;
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if (oldest == -1 || cl_serverStatusList[i].startTime < oldestTime) {
|
|
oldest = i;
|
|
oldestTime = cl_serverStatusList[i].startTime;
|
|
}
|
|
}
|
|
if (oldest != -1) {
|
|
return &cl_serverStatusList[oldest];
|
|
}
|
|
serverStatusCount++;
|
|
return &cl_serverStatusList[serverStatusCount & (MAX_SERVERSTATUSREQUESTS-1)];
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerStatus
|
|
===================
|
|
*/
|
|
int CL_ServerStatus( char *serverAddress, char *serverStatusString, int maxLen ) {
|
|
int i;
|
|
netadr_t to;
|
|
serverStatus_t *serverStatus;
|
|
|
|
// if no server address then reset all server status requests
|
|
if ( !serverAddress ) {
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
cl_serverStatusList[i].address.port = 0;
|
|
cl_serverStatusList[i].retrieved = qtrue;
|
|
}
|
|
return qfalse;
|
|
}
|
|
// get the address
|
|
if ( !NET_StringToAdr( serverAddress, &to, NA_UNSPEC) ) {
|
|
return qfalse;
|
|
}
|
|
serverStatus = CL_GetServerStatus( to );
|
|
// if no server status string then reset the server status request for this address
|
|
if ( !serverStatusString ) {
|
|
serverStatus->retrieved = qtrue;
|
|
return qfalse;
|
|
}
|
|
|
|
// if this server status request has the same address
|
|
if ( NET_CompareAdr( to, serverStatus->address) ) {
|
|
// if we received a response for this server status request
|
|
if (!serverStatus->pending) {
|
|
Q_strncpyz(serverStatusString, serverStatus->string, maxLen);
|
|
serverStatus->retrieved = qtrue;
|
|
serverStatus->startTime = 0;
|
|
return qtrue;
|
|
}
|
|
// resend the request regularly
|
|
else if ( serverStatus->startTime < Com_Milliseconds() - cl_serverStatusResendTime->integer ) {
|
|
serverStatus->print = qfalse;
|
|
serverStatus->pending = qtrue;
|
|
serverStatus->retrieved = qfalse;
|
|
serverStatus->time = 0;
|
|
serverStatus->startTime = Com_Milliseconds();
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
|
return qfalse;
|
|
}
|
|
}
|
|
// if retrieved
|
|
else if ( serverStatus->retrieved ) {
|
|
serverStatus->address = to;
|
|
serverStatus->print = qfalse;
|
|
serverStatus->pending = qtrue;
|
|
serverStatus->retrieved = qfalse;
|
|
serverStatus->startTime = Com_Milliseconds();
|
|
serverStatus->time = 0;
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getstatus" );
|
|
return qfalse;
|
|
}
|
|
return qfalse;
|
|
}
|
|
|
|
/*
|
|
===================
|
|
CL_ServerStatusResponse
|
|
===================
|
|
*/
|
|
void CL_ServerStatusResponse( netadr_t from, msg_t *msg ) {
|
|
char *s;
|
|
char info[MAX_INFO_STRING];
|
|
int i, l, score, ping;
|
|
int len;
|
|
serverStatus_t *serverStatus;
|
|
|
|
serverStatus = NULL;
|
|
for (i = 0; i < MAX_SERVERSTATUSREQUESTS; i++) {
|
|
if ( NET_CompareAdr( from, cl_serverStatusList[i].address ) ) {
|
|
serverStatus = &cl_serverStatusList[i];
|
|
break;
|
|
}
|
|
}
|
|
// if we didn't request this server status
|
|
if (!serverStatus) {
|
|
return;
|
|
}
|
|
|
|
s = MSG_ReadStringLine( msg );
|
|
|
|
len = 0;
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "%s", s);
|
|
|
|
if (serverStatus->print) {
|
|
Com_Printf("Server settings:\n");
|
|
// print cvars
|
|
while (*s) {
|
|
for (i = 0; i < 2 && *s; i++) {
|
|
if (*s == '\\')
|
|
s++;
|
|
l = 0;
|
|
while (*s) {
|
|
info[l++] = *s;
|
|
if (l >= MAX_INFO_STRING-1)
|
|
break;
|
|
s++;
|
|
if (*s == '\\') {
|
|
break;
|
|
}
|
|
}
|
|
info[l] = '\0';
|
|
if (i) {
|
|
Com_Printf("%s\n", info);
|
|
}
|
|
else {
|
|
Com_Printf("%-24s", info);
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
|
|
|
|
if (serverStatus->print) {
|
|
Com_Printf("\nPlayers:\n");
|
|
Com_Printf("num: score: ping: name:\n");
|
|
}
|
|
for (i = 0, s = MSG_ReadStringLine( msg ); *s; s = MSG_ReadStringLine( msg ), i++) {
|
|
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\%s", s);
|
|
|
|
if (serverStatus->print) {
|
|
score = ping = 0;
|
|
sscanf(s, "%d %d", &score, &ping);
|
|
s = strchr(s, ' ');
|
|
if (s)
|
|
s = strchr(s+1, ' ');
|
|
if (s)
|
|
s++;
|
|
else
|
|
s = "unknown";
|
|
Com_Printf("%-2d %-3d %-3d %s\n", i, score, ping, s );
|
|
}
|
|
}
|
|
len = strlen(serverStatus->string);
|
|
Com_sprintf(&serverStatus->string[len], sizeof(serverStatus->string)-len, "\\");
|
|
|
|
serverStatus->time = Com_Milliseconds();
|
|
serverStatus->address = from;
|
|
serverStatus->pending = qfalse;
|
|
if (serverStatus->print) {
|
|
serverStatus->retrieved = qtrue;
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_LocalServers_f
|
|
==================
|
|
*/
|
|
void CL_LocalServers_f( void ) {
|
|
char *message;
|
|
int i, j;
|
|
netadr_t to;
|
|
|
|
Com_Printf( "Scanning for servers on the local network...\n");
|
|
|
|
// reset the list, waiting for response
|
|
cls.numlocalservers = 0;
|
|
cls.pingUpdateSource = AS_LOCAL;
|
|
|
|
for (i = 0; i < MAX_OTHER_SERVERS; i++) {
|
|
qboolean b = cls.localServers[i].visible;
|
|
Com_Memset(&cls.localServers[i], 0, sizeof(cls.localServers[i]));
|
|
cls.localServers[i].visible = b;
|
|
}
|
|
Com_Memset( &to, 0, sizeof( to ) );
|
|
|
|
// The 'xxx' in the message is a challenge that will be echoed back
|
|
// by the server. We don't care about that here, but master servers
|
|
// can use that to prevent spoofed server responses from invalid ip
|
|
message = "\377\377\377\377getinfo xxx";
|
|
|
|
// send each message twice in case one is dropped
|
|
for ( i = 0 ; i < 2 ; i++ ) {
|
|
// send a broadcast packet on each server port
|
|
// we support multiple server ports so a single machine
|
|
// can nicely run multiple servers
|
|
for ( j = 0 ; j < NUM_SERVER_PORTS ; j++ ) {
|
|
to.port = BigShort( (short)(PORT_SERVER + j) );
|
|
|
|
to.type = NA_BROADCAST;
|
|
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
|
to.type = NA_MULTICAST6;
|
|
NET_SendPacket( NS_CLIENT, strlen( message ), message, to );
|
|
}
|
|
}
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GlobalServers_f
|
|
==================
|
|
*/
|
|
void CL_GlobalServers_f( void ) {
|
|
netadr_t to;
|
|
int count, i, masterNum;
|
|
char command[1024], *masteraddress;
|
|
|
|
if ((count = Cmd_Argc()) < 3 || (masterNum = atoi(Cmd_Argv(1))) < 0 || masterNum > MAX_MASTER_SERVERS - 1)
|
|
{
|
|
Com_Printf("usage: globalservers <master# 0-%d> <protocol> [keywords]\n", MAX_MASTER_SERVERS - 1);
|
|
return;
|
|
}
|
|
|
|
sprintf(command, "sv_master%d", masterNum + 1);
|
|
masteraddress = Cvar_VariableString(command);
|
|
|
|
if(!*masteraddress)
|
|
{
|
|
Com_Printf( "CL_GlobalServers_f: Error: No master server address given.\n");
|
|
return;
|
|
}
|
|
|
|
// reset the list, waiting for response
|
|
// -1 is used to distinguish a "no response"
|
|
|
|
i = NET_StringToAdr(masteraddress, &to, NA_UNSPEC);
|
|
|
|
if(!i)
|
|
{
|
|
Com_Printf( "CL_GlobalServers_f: Error: could not resolve address of master %s\n", masteraddress);
|
|
return;
|
|
}
|
|
else if(i == 2)
|
|
to.port = BigShort(PORT_MASTER);
|
|
|
|
Com_Printf("Requesting servers from master %s...\n", masteraddress);
|
|
|
|
cls.numglobalservers = -1;
|
|
cls.pingUpdateSource = AS_GLOBAL;
|
|
|
|
// Use the extended query for IPv6 masters
|
|
if (to.type == NA_IP6 || to.type == NA_MULTICAST6)
|
|
{
|
|
int v4enabled = Cvar_VariableIntegerValue("net_enabled") & NET_ENABLEV4;
|
|
|
|
if(v4enabled)
|
|
{
|
|
Com_sprintf(command, sizeof(command), "getserversExt %s %s",
|
|
com_gamename->string, Cmd_Argv(2));
|
|
}
|
|
else
|
|
{
|
|
Com_sprintf(command, sizeof(command), "getserversExt %s %s ipv6",
|
|
com_gamename->string, Cmd_Argv(2));
|
|
}
|
|
}
|
|
else if ( !Q_stricmp( com_gamename->string, LEGACY_MASTER_GAMENAME ) )
|
|
Com_sprintf(command, sizeof(command), "getservers %s",
|
|
Cmd_Argv(2));
|
|
else
|
|
Com_sprintf(command, sizeof(command), "getservers %s %s",
|
|
com_gamename->string, Cmd_Argv(2));
|
|
|
|
for (i=3; i < count; i++)
|
|
{
|
|
Q_strcat(command, sizeof(command), " ");
|
|
Q_strcat(command, sizeof(command), Cmd_Argv(i));
|
|
}
|
|
|
|
NET_OutOfBandPrint( NS_SERVER, to, "%s", command );
|
|
}
|
|
|
|
|
|
/*
|
|
==================
|
|
CL_GetPing
|
|
==================
|
|
*/
|
|
void CL_GetPing( int n, char *buf, int buflen, int *pingtime )
|
|
{
|
|
const char *str;
|
|
int time;
|
|
int maxPing;
|
|
|
|
if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
|
|
{
|
|
// empty or invalid slot
|
|
buf[0] = '\0';
|
|
*pingtime = 0;
|
|
return;
|
|
}
|
|
|
|
str = NET_AdrToStringwPort( cl_pinglist[n].adr );
|
|
Q_strncpyz( buf, str, buflen );
|
|
|
|
time = cl_pinglist[n].time;
|
|
if (!time)
|
|
{
|
|
// check for timeout
|
|
time = Sys_Milliseconds() - cl_pinglist[n].start;
|
|
maxPing = Cvar_VariableIntegerValue( "cl_maxPing" );
|
|
if( maxPing < 100 ) {
|
|
maxPing = 100;
|
|
}
|
|
if (time < maxPing)
|
|
{
|
|
// not timed out yet
|
|
time = 0;
|
|
}
|
|
}
|
|
|
|
CL_SetServerInfoByAddress(cl_pinglist[n].adr, cl_pinglist[n].info, cl_pinglist[n].time);
|
|
|
|
*pingtime = time;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetPingInfo
|
|
==================
|
|
*/
|
|
void CL_GetPingInfo( int n, char *buf, int buflen )
|
|
{
|
|
if (n < 0 || n >= MAX_PINGREQUESTS || !cl_pinglist[n].adr.port)
|
|
{
|
|
// empty or invalid slot
|
|
if (buflen)
|
|
buf[0] = '\0';
|
|
return;
|
|
}
|
|
|
|
Q_strncpyz( buf, cl_pinglist[n].info, buflen );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ClearPing
|
|
==================
|
|
*/
|
|
void CL_ClearPing( int n )
|
|
{
|
|
if (n < 0 || n >= MAX_PINGREQUESTS)
|
|
return;
|
|
|
|
cl_pinglist[n].adr.port = 0;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetPingQueueCount
|
|
==================
|
|
*/
|
|
int CL_GetPingQueueCount( void )
|
|
{
|
|
int i;
|
|
int count;
|
|
ping_t* pingptr;
|
|
|
|
count = 0;
|
|
pingptr = cl_pinglist;
|
|
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ ) {
|
|
if (pingptr->adr.port) {
|
|
count++;
|
|
}
|
|
}
|
|
|
|
return (count);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_GetFreePing
|
|
==================
|
|
*/
|
|
ping_t* CL_GetFreePing( void )
|
|
{
|
|
ping_t* pingptr;
|
|
ping_t* best;
|
|
int oldest;
|
|
int i;
|
|
int time;
|
|
|
|
pingptr = cl_pinglist;
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
|
|
{
|
|
// find free ping slot
|
|
if (pingptr->adr.port)
|
|
{
|
|
if (!pingptr->time)
|
|
{
|
|
if (Sys_Milliseconds() - pingptr->start < 500)
|
|
{
|
|
// still waiting for response
|
|
continue;
|
|
}
|
|
}
|
|
else if (pingptr->time < 500)
|
|
{
|
|
// results have not been queried
|
|
continue;
|
|
}
|
|
}
|
|
|
|
// clear it
|
|
pingptr->adr.port = 0;
|
|
return (pingptr);
|
|
}
|
|
|
|
// use oldest entry
|
|
pingptr = cl_pinglist;
|
|
best = cl_pinglist;
|
|
oldest = INT_MIN;
|
|
for (i=0; i<MAX_PINGREQUESTS; i++, pingptr++ )
|
|
{
|
|
// scan for oldest
|
|
time = Sys_Milliseconds() - pingptr->start;
|
|
if (time > oldest)
|
|
{
|
|
oldest = time;
|
|
best = pingptr;
|
|
}
|
|
}
|
|
|
|
return (best);
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_Ping_f
|
|
==================
|
|
*/
|
|
void CL_Ping_f( void ) {
|
|
netadr_t to;
|
|
ping_t* pingptr;
|
|
char* server;
|
|
int argc;
|
|
netadrtype_t family = NA_UNSPEC;
|
|
|
|
argc = Cmd_Argc();
|
|
|
|
if ( argc != 2 && argc != 3 ) {
|
|
Com_Printf( "usage: ping [-4|-6] server\n");
|
|
return;
|
|
}
|
|
|
|
if(argc == 2)
|
|
server = Cmd_Argv(1);
|
|
else
|
|
{
|
|
if(!strcmp(Cmd_Argv(1), "-4"))
|
|
family = NA_IP;
|
|
else if(!strcmp(Cmd_Argv(1), "-6"))
|
|
family = NA_IP6;
|
|
else
|
|
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
|
|
|
server = Cmd_Argv(2);
|
|
}
|
|
|
|
Com_Memset( &to, 0, sizeof(netadr_t) );
|
|
|
|
if ( !NET_StringToAdr( server, &to, family ) ) {
|
|
return;
|
|
}
|
|
|
|
pingptr = CL_GetFreePing();
|
|
|
|
memcpy( &pingptr->adr, &to, sizeof (netadr_t) );
|
|
pingptr->start = Sys_Milliseconds();
|
|
pingptr->time = 0;
|
|
|
|
CL_SetServerInfoByAddress(pingptr->adr, NULL, 0);
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, to, "getinfo xxx" );
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_UpdateVisiblePings_f
|
|
==================
|
|
*/
|
|
qboolean CL_UpdateVisiblePings_f(int source) {
|
|
int slots, i;
|
|
char buff[MAX_STRING_CHARS];
|
|
int pingTime;
|
|
int max;
|
|
qboolean status = qfalse;
|
|
|
|
if (source < 0 || source > AS_FAVORITES) {
|
|
return qfalse;
|
|
}
|
|
|
|
cls.pingUpdateSource = source;
|
|
|
|
slots = CL_GetPingQueueCount();
|
|
if (slots < MAX_PINGREQUESTS) {
|
|
serverInfo_t *server = NULL;
|
|
|
|
switch (source) {
|
|
case AS_LOCAL :
|
|
server = &cls.localServers[0];
|
|
max = cls.numlocalservers;
|
|
break;
|
|
case AS_GLOBAL :
|
|
server = &cls.globalServers[0];
|
|
max = cls.numglobalservers;
|
|
break;
|
|
case AS_FAVORITES :
|
|
server = &cls.favoriteServers[0];
|
|
max = cls.numfavoriteservers;
|
|
break;
|
|
default:
|
|
return qfalse;
|
|
}
|
|
for (i = 0; i < max; i++) {
|
|
if (server[i].visible) {
|
|
if (server[i].ping == -1) {
|
|
int j;
|
|
|
|
if (slots >= MAX_PINGREQUESTS) {
|
|
break;
|
|
}
|
|
for (j = 0; j < MAX_PINGREQUESTS; j++) {
|
|
if (!cl_pinglist[j].adr.port) {
|
|
continue;
|
|
}
|
|
if (NET_CompareAdr( cl_pinglist[j].adr, server[i].adr)) {
|
|
// already on the list
|
|
break;
|
|
}
|
|
}
|
|
if (j >= MAX_PINGREQUESTS) {
|
|
status = qtrue;
|
|
for (j = 0; j < MAX_PINGREQUESTS; j++) {
|
|
if (!cl_pinglist[j].adr.port) {
|
|
break;
|
|
}
|
|
}
|
|
memcpy(&cl_pinglist[j].adr, &server[i].adr, sizeof(netadr_t));
|
|
cl_pinglist[j].start = Sys_Milliseconds();
|
|
cl_pinglist[j].time = 0;
|
|
NET_OutOfBandPrint( NS_CLIENT, cl_pinglist[j].adr, "getinfo xxx" );
|
|
slots++;
|
|
}
|
|
}
|
|
// if the server has a ping higher than cl_maxPing or
|
|
// the ping packet got lost
|
|
else if (server[i].ping == 0) {
|
|
// if we are updating global servers
|
|
if (source == AS_GLOBAL) {
|
|
//
|
|
if ( cls.numGlobalServerAddresses > 0 ) {
|
|
// overwrite this server with one from the additional global servers
|
|
cls.numGlobalServerAddresses--;
|
|
CL_InitServerInfo(&server[i], &cls.globalServerAddresses[cls.numGlobalServerAddresses]);
|
|
// NOTE: the server[i].visible flag stays untouched
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
}
|
|
|
|
if (slots) {
|
|
status = qtrue;
|
|
}
|
|
for (i = 0; i < MAX_PINGREQUESTS; i++) {
|
|
if (!cl_pinglist[i].adr.port) {
|
|
continue;
|
|
}
|
|
CL_GetPing( i, buff, MAX_STRING_CHARS, &pingTime );
|
|
if (pingTime != 0) {
|
|
CL_ClearPing(i);
|
|
status = qtrue;
|
|
}
|
|
}
|
|
|
|
return status;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ServerStatus_f
|
|
==================
|
|
*/
|
|
void CL_ServerStatus_f(void) {
|
|
netadr_t to, *toptr = NULL;
|
|
char *server;
|
|
serverStatus_t *serverStatus;
|
|
int argc;
|
|
netadrtype_t family = NA_UNSPEC;
|
|
|
|
argc = Cmd_Argc();
|
|
|
|
if ( argc != 2 && argc != 3 )
|
|
{
|
|
if (clc.state != CA_ACTIVE || clc.demoplaying)
|
|
{
|
|
Com_Printf ("Not connected to a server.\n");
|
|
Com_Printf( "usage: serverstatus [-4|-6] server\n");
|
|
return;
|
|
}
|
|
|
|
toptr = &clc.serverAddress;
|
|
}
|
|
|
|
if(!toptr)
|
|
{
|
|
Com_Memset( &to, 0, sizeof(netadr_t) );
|
|
|
|
if(argc == 2)
|
|
server = Cmd_Argv(1);
|
|
else
|
|
{
|
|
if(!strcmp(Cmd_Argv(1), "-4"))
|
|
family = NA_IP;
|
|
else if(!strcmp(Cmd_Argv(1), "-6"))
|
|
family = NA_IP6;
|
|
else
|
|
Com_Printf( "warning: only -4 or -6 as address type understood.\n");
|
|
|
|
server = Cmd_Argv(2);
|
|
}
|
|
|
|
toptr = &to;
|
|
if ( !NET_StringToAdr( server, toptr, family ) )
|
|
return;
|
|
}
|
|
|
|
NET_OutOfBandPrint( NS_CLIENT, *toptr, "getstatus" );
|
|
|
|
serverStatus = CL_GetServerStatus( *toptr );
|
|
serverStatus->address = *toptr;
|
|
serverStatus->print = qtrue;
|
|
serverStatus->pending = qtrue;
|
|
}
|
|
|
|
/*
|
|
==================
|
|
CL_ShowIP_f
|
|
==================
|
|
*/
|
|
void CL_ShowIP_f(void) {
|
|
Sys_ShowIP();
|
|
}
|
|
|
|
/*
|
|
=================
|
|
CL_CDKeyValidate
|
|
=================
|
|
*/
|
|
qboolean CL_CDKeyValidate( const char *key, const char *checksum ) {
|
|
#ifdef STANDALONE
|
|
return qtrue;
|
|
#else
|
|
char ch;
|
|
byte sum;
|
|
char chs[3];
|
|
int i, len;
|
|
|
|
len = strlen(key);
|
|
if( len != CDKEY_LEN ) {
|
|
return qfalse;
|
|
}
|
|
|
|
if( checksum && strlen( checksum ) != CDCHKSUM_LEN ) {
|
|
return qfalse;
|
|
}
|
|
|
|
sum = 0;
|
|
// for loop gets rid of conditional assignment warning
|
|
for (i = 0; i < len; i++) {
|
|
ch = *key++;
|
|
if (ch>='a' && ch<='z') {
|
|
ch -= 32;
|
|
}
|
|
switch( ch ) {
|
|
case '2':
|
|
case '3':
|
|
case '7':
|
|
case 'A':
|
|
case 'B':
|
|
case 'C':
|
|
case 'D':
|
|
case 'G':
|
|
case 'H':
|
|
case 'J':
|
|
case 'L':
|
|
case 'P':
|
|
case 'R':
|
|
case 'S':
|
|
case 'T':
|
|
case 'W':
|
|
sum += ch;
|
|
continue;
|
|
default:
|
|
return qfalse;
|
|
}
|
|
}
|
|
|
|
sprintf(chs, "%02x", sum);
|
|
|
|
if (checksum && !Q_stricmp(chs, checksum)) {
|
|
return qtrue;
|
|
}
|
|
|
|
if (!checksum) {
|
|
return qtrue;
|
|
}
|
|
|
|
return qfalse;
|
|
#endif
|
|
}
|