mirror of
https://github.com/UberGames/ioef.git
synced 2024-12-20 17:41:02 +00:00
05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
238 lines
6 KiB
C
238 lines
6 KiB
C
/*
|
|
===========================================================================
|
|
Copyright (C) 1999-2005 Id Software, Inc.
|
|
|
|
This file is part of Quake III Arena source code.
|
|
|
|
Quake III Arena source code is free software; you can redistribute it
|
|
and/or modify it under the terms of the GNU General Public License as
|
|
published by the Free Software Foundation; either version 2 of the License,
|
|
or (at your option) any later version.
|
|
|
|
Quake III Arena source code is distributed in the hope that it will be
|
|
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
|
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
|
GNU General Public License for more details.
|
|
|
|
You should have received a copy of the GNU General Public License
|
|
along with Quake III Arena source code; if not, write to the Free Software
|
|
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
|
===========================================================================
|
|
*/
|
|
//
|
|
|
|
|
|
#define CMD_BACKUP 64
|
|
#define CMD_MASK (CMD_BACKUP - 1)
|
|
// allow a lot of command backups for very fast systems
|
|
// multiple commands may be combined into a single packet, so this
|
|
// needs to be larger than PACKET_BACKUP
|
|
|
|
|
|
#define MAX_ENTITIES_IN_SNAPSHOT 256
|
|
|
|
// snapshots are a view of the server at a given time
|
|
|
|
// Snapshots are generated at regular time intervals by the server,
|
|
// but they may not be sent if a client's rate level is exceeded, or
|
|
// they may be dropped by the network.
|
|
typedef struct {
|
|
int snapFlags; // SNAPFLAG_RATE_DELAYED, etc
|
|
int ping;
|
|
|
|
int serverTime; // server time the message is valid for (in msec)
|
|
|
|
byte areamask[MAX_MAP_AREA_BYTES]; // portalarea visibility bits
|
|
|
|
playerState_t ps; // complete information about the current player at this time
|
|
|
|
int numEntities; // all of the entities that need to be presented
|
|
entityState_t entities[MAX_ENTITIES_IN_SNAPSHOT]; // at the time of this snapshot
|
|
|
|
int numServerCommands; // text based server commands to execute when this
|
|
int serverCommandSequence; // snapshot becomes current
|
|
} snapshot_t;
|
|
|
|
enum {
|
|
CGAME_EVENT_NONE,
|
|
CGAME_EVENT_TEAMMENU,
|
|
CGAME_EVENT_SCOREBOARD,
|
|
CGAME_EVENT_EDITHUD
|
|
};
|
|
|
|
|
|
/*
|
|
==================================================================
|
|
|
|
functions imported from the main executable
|
|
|
|
==================================================================
|
|
*/
|
|
|
|
#define CGAME_IMPORT_API_VERSION 4
|
|
|
|
typedef enum {
|
|
CG_PRINT,
|
|
CG_ERROR,
|
|
CG_MILLISECONDS,
|
|
CG_CVAR_REGISTER,
|
|
CG_CVAR_UPDATE,
|
|
CG_CVAR_SET,
|
|
CG_CVAR_VARIABLESTRINGBUFFER,
|
|
CG_ARGC,
|
|
CG_ARGV,
|
|
CG_ARGS,
|
|
CG_FS_FOPENFILE,
|
|
CG_FS_READ,
|
|
CG_FS_WRITE,
|
|
CG_FS_FCLOSEFILE,
|
|
CG_SENDCONSOLECOMMAND,
|
|
CG_ADDCOMMAND,
|
|
CG_SENDCLIENTCOMMAND,
|
|
CG_UPDATESCREEN,
|
|
CG_CM_LOADMAP,
|
|
CG_CM_NUMINLINEMODELS,
|
|
CG_CM_INLINEMODEL,
|
|
CG_CM_LOADMODEL,
|
|
CG_CM_TEMPBOXMODEL,
|
|
CG_CM_POINTCONTENTS,
|
|
CG_CM_TRANSFORMEDPOINTCONTENTS,
|
|
CG_CM_BOXTRACE,
|
|
CG_CM_TRANSFORMEDBOXTRACE,
|
|
CG_CM_MARKFRAGMENTS,
|
|
CG_S_STARTSOUND,
|
|
CG_S_STARTLOCALSOUND,
|
|
CG_S_CLEARLOOPINGSOUNDS,
|
|
CG_S_ADDLOOPINGSOUND,
|
|
CG_S_UPDATEENTITYPOSITION,
|
|
CG_S_RESPATIALIZE,
|
|
CG_S_REGISTERSOUND,
|
|
CG_S_STARTBACKGROUNDTRACK,
|
|
CG_R_LOADWORLDMAP,
|
|
CG_R_REGISTERMODEL,
|
|
CG_R_REGISTERSKIN,
|
|
CG_R_REGISTERSHADER,
|
|
CG_R_CLEARSCENE,
|
|
CG_R_ADDREFENTITYTOSCENE,
|
|
CG_R_ADDPOLYTOSCENE,
|
|
CG_R_ADDLIGHTTOSCENE,
|
|
CG_R_RENDERSCENE,
|
|
CG_R_SETCOLOR,
|
|
CG_R_DRAWSTRETCHPIC,
|
|
CG_R_MODELBOUNDS,
|
|
CG_R_LERPTAG,
|
|
CG_GETGLCONFIG,
|
|
CG_GETGAMESTATE,
|
|
CG_GETCURRENTSNAPSHOTNUMBER,
|
|
CG_GETSNAPSHOT,
|
|
CG_GETSERVERCOMMAND,
|
|
CG_GETCURRENTCMDNUMBER,
|
|
CG_GETUSERCMD,
|
|
CG_SETUSERCMDVALUE,
|
|
CG_R_REGISTERSHADERNOMIP,
|
|
CG_MEMORY_REMAINING,
|
|
CG_R_REGISTERFONT,
|
|
CG_KEY_ISDOWN,
|
|
CG_KEY_GETCATCHER,
|
|
CG_KEY_SETCATCHER,
|
|
CG_KEY_GETKEY,
|
|
CG_PC_ADD_GLOBAL_DEFINE,
|
|
CG_PC_LOAD_SOURCE,
|
|
CG_PC_FREE_SOURCE,
|
|
CG_PC_READ_TOKEN,
|
|
CG_PC_SOURCE_FILE_AND_LINE,
|
|
CG_S_STOPBACKGROUNDTRACK,
|
|
CG_REAL_TIME,
|
|
CG_SNAPVECTOR,
|
|
CG_REMOVECOMMAND,
|
|
CG_R_LIGHTFORPOINT,
|
|
CG_CIN_PLAYCINEMATIC,
|
|
CG_CIN_STOPCINEMATIC,
|
|
CG_CIN_RUNCINEMATIC,
|
|
CG_CIN_DRAWCINEMATIC,
|
|
CG_CIN_SETEXTENTS,
|
|
CG_R_REMAP_SHADER,
|
|
CG_S_ADDREALLOOPINGSOUND,
|
|
CG_S_STOPLOOPINGSOUND,
|
|
|
|
CG_CM_TEMPCAPSULEMODEL,
|
|
CG_CM_CAPSULETRACE,
|
|
CG_CM_TRANSFORMEDCAPSULETRACE,
|
|
CG_R_ADDADDITIVELIGHTTOSCENE,
|
|
CG_GET_ENTITY_TOKEN,
|
|
CG_R_ADDPOLYSTOSCENE,
|
|
CG_R_INPVS,
|
|
// 1.32
|
|
CG_FS_SEEK,
|
|
|
|
/*
|
|
CG_LOADCAMERA,
|
|
CG_STARTCAMERA,
|
|
CG_GETCAMERAINFO,
|
|
*/
|
|
|
|
CG_MEMSET = 100,
|
|
CG_MEMCPY,
|
|
CG_STRNCPY,
|
|
CG_SIN,
|
|
CG_COS,
|
|
CG_ATAN2,
|
|
CG_SQRT,
|
|
CG_FLOOR,
|
|
CG_CEIL,
|
|
CG_TESTPRINTINT,
|
|
CG_TESTPRINTFLOAT,
|
|
CG_ACOS
|
|
} cgameImport_t;
|
|
|
|
|
|
/*
|
|
==================================================================
|
|
|
|
functions exported to the main executable
|
|
|
|
==================================================================
|
|
*/
|
|
|
|
typedef enum {
|
|
CG_INIT,
|
|
// void CG_Init( int serverMessageNum, int serverCommandSequence, int clientNum )
|
|
// called when the level loads or when the renderer is restarted
|
|
// all media should be registered at this time
|
|
// cgame will display loading status by calling SCR_Update, which
|
|
// will call CG_DrawInformation during the loading process
|
|
// reliableCommandSequence will be 0 on fresh loads, but higher for
|
|
// demos, tourney restarts, or vid_restarts
|
|
|
|
CG_SHUTDOWN,
|
|
// void (*CG_Shutdown)( void );
|
|
// oportunity to flush and close any open files
|
|
|
|
CG_CONSOLE_COMMAND,
|
|
// qboolean (*CG_ConsoleCommand)( void );
|
|
// a console command has been issued locally that is not recognized by the
|
|
// main game system.
|
|
// use Cmd_Argc() / Cmd_Argv() to read the command, return qfalse if the
|
|
// command is not known to the game
|
|
|
|
CG_DRAW_ACTIVE_FRAME,
|
|
// void (*CG_DrawActiveFrame)( int serverTime, stereoFrame_t stereoView, qboolean demoPlayback );
|
|
// Generates and draws a game scene and status information at the given time.
|
|
// If demoPlayback is set, local movement prediction will not be enabled
|
|
|
|
CG_CROSSHAIR_PLAYER,
|
|
// int (*CG_CrosshairPlayer)( void );
|
|
|
|
CG_LAST_ATTACKER,
|
|
// int (*CG_LastAttacker)( void );
|
|
|
|
CG_KEY_EVENT,
|
|
// void (*CG_KeyEvent)( int key, qboolean down );
|
|
|
|
CG_MOUSE_EVENT,
|
|
// void (*CG_MouseEvent)( int dx, int dy );
|
|
CG_EVENT_HANDLING
|
|
// void (*CG_EventHandling)(int type);
|
|
} cgameExport_t;
|
|
|
|
//----------------------------------------------
|