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05e8ab9538
* Updated TODO * Moved ChangeLog to root * Updated ChangeLog * s/Foobar/Quake III Arena Source Code/ * Biggest patch EVAR. I wonder how many mail boxes this will fill...
116 lines
2.4 KiB
C
116 lines
2.4 KiB
C
/*
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===========================================================================
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Copyright (C) 1999-2005 Id Software, Inc.
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This file is part of Quake III Arena source code.
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Quake III Arena source code is free software; you can redistribute it
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and/or modify it under the terms of the GNU General Public License as
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published by the Free Software Foundation; either version 2 of the License,
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or (at your option) any later version.
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Quake III Arena source code is distributed in the hope that it will be
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useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License
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along with Quake III Arena source code; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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===========================================================================
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*/
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// sys_null.h -- null system driver to aid porting efforts
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#include <errno.h>
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#include <stdio.h>
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#include "../qcommon/qcommon.h"
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int sys_curtime;
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//===================================================================
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void Sys_BeginStreamedFile( FILE *f, int readAhead ) {
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}
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void Sys_EndStreamedFile( FILE *f ) {
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}
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int Sys_StreamedRead( void *buffer, int size, int count, FILE *f ) {
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return fread( buffer, size, count, f );
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}
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void Sys_StreamSeek( FILE *f, int offset, int origin ) {
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fseek( f, offset, origin );
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}
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//===================================================================
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void Sys_mkdir ( const char *path ) {
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}
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void Sys_Error (char *error, ...) {
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va_list argptr;
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printf ("Sys_Error: ");
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va_start (argptr,error);
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vprintf (error,argptr);
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va_end (argptr);
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printf ("\n");
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exit (1);
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}
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void Sys_Quit (void) {
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exit (0);
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}
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void Sys_UnloadGame (void) {
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}
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void *Sys_GetGameAPI (void *parms) {
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return NULL;
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}
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char *Sys_GetClipboardData( void ) {
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return NULL;
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}
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int Sys_Milliseconds (void) {
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return 0;
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}
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void Sys_Mkdir (char *path) {
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}
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char *Sys_FindFirst (char *path, unsigned musthave, unsigned canthave) {
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return NULL;
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}
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char *Sys_FindNext (unsigned musthave, unsigned canthave) {
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return NULL;
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}
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void Sys_FindClose (void) {
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}
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void Sys_Init (void) {
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}
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void Sys_EarlyOutput( char *string ) {
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printf( "%s", string );
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}
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void main (int argc, char **argv) {
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Com_Init (argc, argv);
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while (1) {
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Com_Frame( );
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}
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}
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