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https://github.com/UberGames/ioef.git
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bug 2723
* ARCH should be i386 instead of x86 for Mac OS X too
This commit is contained in:
parent
9a6fad9cf1
commit
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2 changed files with 11 additions and 11 deletions
6
Makefile
6
Makefile
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@ -293,7 +293,7 @@ ifeq ($(PLATFORM),darwin)
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# the -m linker flag, but you can't shut up the warnings
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# the -m linker flag, but you can't shut up the warnings
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USE_OPENAL_DLOPEN=1
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USE_OPENAL_DLOPEN=1
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else
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else
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ifeq ($(BUILD_MACOSX_UB),x86)
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ifeq ($(BUILD_MACOSX_UB),i386)
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CC=gcc-4.0
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CC=gcc-4.0
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BASE_CFLAGS += -arch i386 -DSMP \
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BASE_CFLAGS += -arch i386 -DSMP \
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-isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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-isysroot /Developer/SDKs/MacOSX10.4u.sdk \
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@ -304,7 +304,7 @@ ifeq ($(PLATFORM),darwin)
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-isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include
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-isystem /Developer/SDKs/MacOSX10.4u.sdk/usr/include
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LDFLAGS = -mmacosx-version-min=10.4 \
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LDFLAGS = -mmacosx-version-min=10.4 \
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-L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1
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-L/Developer/SDKs/MacOSX10.4u.sdk/usr/lib/gcc/i686-apple-darwin8/4.0.1
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ARCH=x86
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ARCH=i386
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BUILD_SERVER=0
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BUILD_SERVER=0
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else
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else
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# for whatever reason using the headers in the MacOSX SDKs tend to throw
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# for whatever reason using the headers in the MacOSX SDKs tend to throw
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@ -321,7 +321,7 @@ ifeq ($(PLATFORM),darwin)
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# in the PPC vm (should be a better non-Carbon way).
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# in the PPC vm (should be a better non-Carbon way).
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LDFLAGS += -framework Carbon
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LDFLAGS += -framework Carbon
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endif
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endif
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ifeq ($(ARCH),x86)
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ifeq ($(ARCH),i386)
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OPTIMIZE += -msse2
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OPTIMIZE += -msse2
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# x86 vm will crash without -mstackrealign since MMX instructions will be
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# x86 vm will crash without -mstackrealign since MMX instructions will be
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# used no matter what and they corrupt the frame pointer in VM calls
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# used no matter what and they corrupt the frame pointer in VM calls
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@ -6,23 +6,23 @@ MPACKDIR=missionpack
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BIN_OBJ="
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BIN_OBJ="
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build/release-darwin-ppc/ioquake3.ppc
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build/release-darwin-ppc/ioquake3.ppc
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build/release-darwin-x86/ioquake3.x86
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build/release-darwin-i386/ioquake3.i386
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"
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"
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BASE_OBJ="
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BASE_OBJ="
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build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
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build/release-darwin-ppc/$BASEDIR/cgameppc.dylib
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build/release-darwin-x86/$BASEDIR/cgamex86.dylib
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build/release-darwin-i386/$BASEDIR/cgamei386.dylib
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build/release-darwin-ppc/$BASEDIR/uippc.dylib
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build/release-darwin-ppc/$BASEDIR/uippc.dylib
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build/release-darwin-x86/$BASEDIR/uix86.dylib
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build/release-darwin-i386/$BASEDIR/uii386.dylib
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build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
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build/release-darwin-ppc/$BASEDIR/qagameppc.dylib
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build/release-darwin-x86/$BASEDIR/qagamex86.dylib
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build/release-darwin-i386/$BASEDIR/qagamei386.dylib
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"
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"
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MPACK_OBJ="
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MPACK_OBJ="
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build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
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build/release-darwin-ppc/$MPACKDIR/cgameppc.dylib
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build/release-darwin-x86/$MPACKDIR/cgamex86.dylib
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build/release-darwin-i386/$MPACKDIR/cgamei386.dylib
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build/release-darwin-ppc/$MPACKDIR/uippc.dylib
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build/release-darwin-ppc/$MPACKDIR/uippc.dylib
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build/release-darwin-x86/$MPACKDIR/uix86.dylib
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build/release-darwin-i386/$MPACKDIR/uii386.dylib
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build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
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build/release-darwin-ppc/$MPACKDIR/qagameppc.dylib
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build/release-darwin-x86/$MPACKDIR/qagamex86.dylib
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build/release-darwin-i386/$MPACKDIR/qagamei386.dylib
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"
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"
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if [ ! -f Makefile ]; then
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if [ ! -f Makefile ]; then
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echo "This script must be run from the ioquake3 build directory";
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echo "This script must be run from the ioquake3 build directory";
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@ -42,7 +42,7 @@ The installer for this SDK is included with XCode 2.2 or newer"
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exit 1;
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exit 1;
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fi
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fi
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(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=x86 make) || exit 1;
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(BUILD_MACOSX_UB=ppc make && BUILD_MACOSX_UB=i386 make) || exit 1;
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if [ ! -d $DESTDIR ]; then
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if [ ! -d $DESTDIR ]; then
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mkdir $DESTDIR || exit 1;
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mkdir $DESTDIR || exit 1;
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