mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-30 16:01:46 +00:00
Fix flag collision in botlib code, thanks Cyrri for reporting (#4886)
This commit is contained in:
parent
387e33a4e3
commit
f34b96b586
2 changed files with 22 additions and 54 deletions
|
@ -40,7 +40,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||||
|
|
||||||
#define MAX_USERMOVE 400
|
#define MAX_USERMOVE 400
|
||||||
#define MAX_COMMANDARGUMENTS 10
|
#define MAX_COMMANDARGUMENTS 10
|
||||||
#define ACTION_JUMPEDLASTFRAME 128
|
|
||||||
|
|
||||||
bot_input_t *botinputs;
|
bot_input_t *botinputs;
|
||||||
|
|
||||||
|
@ -416,24 +415,6 @@ void EA_View(int client, vec3_t viewangles)
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
void EA_EndRegular(int client, float thinktime)
|
void EA_EndRegular(int client, float thinktime)
|
||||||
{
|
{
|
||||||
/*
|
|
||||||
bot_input_t *bi;
|
|
||||||
int jumped = qfalse;
|
|
||||||
|
|
||||||
bi = &botinputs[client];
|
|
||||||
|
|
||||||
bi->actionflags &= ~ACTION_JUMPEDLASTFRAME;
|
|
||||||
|
|
||||||
bi->thinktime = thinktime;
|
|
||||||
botimport.BotInput(client, bi);
|
|
||||||
|
|
||||||
bi->thinktime = 0;
|
|
||||||
VectorClear(bi->dir);
|
|
||||||
bi->speed = 0;
|
|
||||||
jumped = bi->actionflags & ACTION_JUMP;
|
|
||||||
bi->actionflags = 0;
|
|
||||||
if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME;
|
|
||||||
*/
|
|
||||||
} //end of the function EA_EndRegular
|
} //end of the function EA_EndRegular
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
|
@ -444,23 +425,10 @@ void EA_EndRegular(int client, float thinktime)
|
||||||
void EA_GetInput(int client, float thinktime, bot_input_t *input)
|
void EA_GetInput(int client, float thinktime, bot_input_t *input)
|
||||||
{
|
{
|
||||||
bot_input_t *bi;
|
bot_input_t *bi;
|
||||||
// int jumped = qfalse;
|
|
||||||
|
|
||||||
bi = &botinputs[client];
|
bi = &botinputs[client];
|
||||||
|
|
||||||
// bi->actionflags &= ~ACTION_JUMPEDLASTFRAME;
|
|
||||||
|
|
||||||
bi->thinktime = thinktime;
|
bi->thinktime = thinktime;
|
||||||
Com_Memcpy(input, bi, sizeof(bot_input_t));
|
Com_Memcpy(input, bi, sizeof(bot_input_t));
|
||||||
|
|
||||||
/*
|
|
||||||
bi->thinktime = 0;
|
|
||||||
VectorClear(bi->dir);
|
|
||||||
bi->speed = 0;
|
|
||||||
jumped = bi->actionflags & ACTION_JUMP;
|
|
||||||
bi->actionflags = 0;
|
|
||||||
if (jumped) bi->actionflags |= ACTION_JUMPEDLASTFRAME;
|
|
||||||
*/
|
|
||||||
} //end of the function EA_GetInput
|
} //end of the function EA_GetInput
|
||||||
//===========================================================================
|
//===========================================================================
|
||||||
//
|
//
|
||||||
|
@ -474,7 +442,6 @@ void EA_ResetInput(int client)
|
||||||
int jumped = qfalse;
|
int jumped = qfalse;
|
||||||
|
|
||||||
bi = &botinputs[client];
|
bi = &botinputs[client];
|
||||||
bi->actionflags &= ~ACTION_JUMPEDLASTFRAME;
|
|
||||||
|
|
||||||
bi->thinktime = 0;
|
bi->thinktime = 0;
|
||||||
VectorClear(bi->dir);
|
VectorClear(bi->dir);
|
||||||
|
|
|
@ -79,27 +79,28 @@ struct weaponinfo_s;
|
||||||
#define BLERR_CANNOTLOADWEAPONCONFIG 12 //cannot load weapon config
|
#define BLERR_CANNOTLOADWEAPONCONFIG 12 //cannot load weapon config
|
||||||
|
|
||||||
//action flags
|
//action flags
|
||||||
#define ACTION_ATTACK 0x0000001
|
#define ACTION_ATTACK 0x00000001
|
||||||
#define ACTION_USE 0x0000002
|
#define ACTION_USE 0x00000002
|
||||||
#define ACTION_RESPAWN 0x0000008
|
#define ACTION_RESPAWN 0x00000008
|
||||||
#define ACTION_JUMP 0x0000010
|
#define ACTION_JUMP 0x00000010
|
||||||
#define ACTION_MOVEUP 0x0000020
|
#define ACTION_MOVEUP 0x00000020
|
||||||
#define ACTION_CROUCH 0x0000080
|
#define ACTION_CROUCH 0x00000080
|
||||||
#define ACTION_MOVEDOWN 0x0000100
|
#define ACTION_MOVEDOWN 0x00000100
|
||||||
#define ACTION_MOVEFORWARD 0x0000200
|
#define ACTION_MOVEFORWARD 0x00000200
|
||||||
#define ACTION_MOVEBACK 0x0000800
|
#define ACTION_MOVEBACK 0x00000800
|
||||||
#define ACTION_MOVELEFT 0x0001000
|
#define ACTION_MOVELEFT 0x00001000
|
||||||
#define ACTION_MOVERIGHT 0x0002000
|
#define ACTION_MOVERIGHT 0x00002000
|
||||||
#define ACTION_DELAYEDJUMP 0x0008000
|
#define ACTION_DELAYEDJUMP 0x00008000
|
||||||
#define ACTION_TALK 0x0010000
|
#define ACTION_TALK 0x00010000
|
||||||
#define ACTION_GESTURE 0x0020000
|
#define ACTION_GESTURE 0x00020000
|
||||||
#define ACTION_WALK 0x0080000
|
#define ACTION_WALK 0x00080000
|
||||||
#define ACTION_AFFIRMATIVE 0x0100000
|
#define ACTION_AFFIRMATIVE 0x00100000
|
||||||
#define ACTION_NEGATIVE 0x0200000
|
#define ACTION_NEGATIVE 0x00200000
|
||||||
#define ACTION_GETFLAG 0x0800000
|
#define ACTION_GETFLAG 0x00800000
|
||||||
#define ACTION_GUARDBASE 0x1000000
|
#define ACTION_GUARDBASE 0x01000000
|
||||||
#define ACTION_PATROL 0x2000000
|
#define ACTION_PATROL 0x02000000
|
||||||
#define ACTION_FOLLOWME 0x8000000
|
#define ACTION_FOLLOWME 0x08000000
|
||||||
|
#define ACTION_JUMPEDLASTFRAME 0x10000000
|
||||||
|
|
||||||
//the bot input, will be converted to an usercmd_t
|
//the bot input, will be converted to an usercmd_t
|
||||||
typedef struct bot_input_s
|
typedef struct bot_input_s
|
||||||
|
|
Loading…
Reference in a new issue