mirror of
https://github.com/UberGames/ioef.git
synced 2025-05-31 09:21:27 +00:00
The Quake III Arena sources as originally released under the GPL license on August 20, 2005.
This commit is contained in:
commit
dbe4ddb103
1409 changed files with 806066 additions and 0 deletions
65
code/null/mac_net.c
Normal file
65
code/null/mac_net.c
Normal file
|
@ -0,0 +1,65 @@
|
|||
/*
|
||||
===========================================================================
|
||||
Copyright (C) 1999-2005 Id Software, Inc.
|
||||
|
||||
This file is part of Quake III Arena source code.
|
||||
|
||||
Quake III Arena source code is free software; you can redistribute it
|
||||
and/or modify it under the terms of the GNU General Public License as
|
||||
published by the Free Software Foundation; either version 2 of the License,
|
||||
or (at your option) any later version.
|
||||
|
||||
Quake III Arena source code is distributed in the hope that it will be
|
||||
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
|
||||
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
|
||||
GNU General Public License for more details.
|
||||
|
||||
You should have received a copy of the GNU General Public License
|
||||
along with Foobar; if not, write to the Free Software
|
||||
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
|
||||
===========================================================================
|
||||
*/
|
||||
|
||||
#include "../game/q_shared.h"
|
||||
#include "../qcommon/qcommon.h"
|
||||
|
||||
/*
|
||||
=============
|
||||
NET_StringToAdr
|
||||
|
||||
localhost
|
||||
idnewt
|
||||
idnewt:28000
|
||||
192.246.40.70
|
||||
192.246.40.70:28000
|
||||
=============
|
||||
*/
|
||||
qboolean NET_StringToAdr (char *s, netadr_t *a)
|
||||
{
|
||||
if (!strcmp (s, "localhost")) {
|
||||
memset (a, 0, sizeof(*a));
|
||||
a->type = NA_LOOPBACK;
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_SendPacket
|
||||
==================
|
||||
*/
|
||||
void Sys_SendPacket( int length, void *data, netadr_t to ) {
|
||||
}
|
||||
|
||||
/*
|
||||
==================
|
||||
Sys_GetPacket
|
||||
|
||||
Never called by the game logic, just the system event queing
|
||||
==================
|
||||
*/
|
||||
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message ) {
|
||||
return false;
|
||||
}
|
Loading…
Add table
Add a link
Reference in a new issue