mirror of
https://github.com/UberGames/ioef.git
synced 2024-11-30 16:01:46 +00:00
OpenGL2: default to RGBM lightmap, and add r_floatLightmap for old behaviour.
This commit is contained in:
parent
acbeca6042
commit
c6774cf113
4 changed files with 7 additions and 4 deletions
|
@ -271,7 +271,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
|
||||||
|
|
||||||
if (r_hdr->integer)
|
if (r_hdr->integer)
|
||||||
{
|
{
|
||||||
if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel)
|
if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
|
||||||
textureInternalFormat = GL_RGBA16F_ARB;
|
textureInternalFormat = GL_RGBA16F_ARB;
|
||||||
else
|
else
|
||||||
textureInternalFormat = GL_RGBA8;
|
textureInternalFormat = GL_RGBA8;
|
||||||
|
@ -410,7 +410,7 @@ static void R_LoadLightmaps( lump_t *l, lump_t *surfs ) {
|
||||||
|
|
||||||
VectorScale(color, lightScale, color);
|
VectorScale(color, lightScale, color);
|
||||||
|
|
||||||
if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel)
|
if (glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer)
|
||||||
ColorToRGBA16F(color, (unsigned short *)(&image[j*8]));
|
ColorToRGBA16F(color, (unsigned short *)(&image[j*8]));
|
||||||
else
|
else
|
||||||
ColorToRGBM(color, &image[j*4]);
|
ColorToRGBM(color, &image[j*4]);
|
||||||
|
|
|
@ -905,7 +905,7 @@ void GLSL_InitGPUShaders(void)
|
||||||
if (i & GENERICDEF_USE_LIGHTMAP)
|
if (i & GENERICDEF_USE_LIGHTMAP)
|
||||||
Q_strcat(extradefines, 1024, "#define USE_LIGHTMAP\n");
|
Q_strcat(extradefines, 1024, "#define USE_LIGHTMAP\n");
|
||||||
|
|
||||||
if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel))
|
if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer))
|
||||||
Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
|
Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
|
||||||
|
|
||||||
if (!GLSL_InitGPUShader(&tr.genericShader[i], "generic", attribs, qtrue, extradefines, qtrue, fallbackShader_generic_vp, fallbackShader_generic_fp))
|
if (!GLSL_InitGPUShader(&tr.genericShader[i], "generic", attribs, qtrue, extradefines, qtrue, fallbackShader_generic_vp, fallbackShader_generic_fp))
|
||||||
|
@ -1034,7 +1034,7 @@ void GLSL_InitGPUShaders(void)
|
||||||
Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n");
|
Q_strcat(extradefines, 1024, "#define SWIZZLE_NORMALMAP\n");
|
||||||
}
|
}
|
||||||
|
|
||||||
if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel))
|
if (r_hdr->integer && !(glRefConfig.textureFloat && glRefConfig.halfFloatPixel && r_floatLightmap->integer))
|
||||||
Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
|
Q_strcat(extradefines, 1024, "#define RGBM_LIGHTMAP\n");
|
||||||
|
|
||||||
if (i & LIGHTDEF_LIGHTTYPE_MASK)
|
if (i & LIGHTDEF_LIGHTTYPE_MASK)
|
||||||
|
|
|
@ -110,6 +110,7 @@ cvar_t *r_cameraExposure;
|
||||||
cvar_t *r_softOverbright;
|
cvar_t *r_softOverbright;
|
||||||
|
|
||||||
cvar_t *r_hdr;
|
cvar_t *r_hdr;
|
||||||
|
cvar_t *r_floatLightmap;
|
||||||
cvar_t *r_postProcess;
|
cvar_t *r_postProcess;
|
||||||
|
|
||||||
cvar_t *r_toneMap;
|
cvar_t *r_toneMap;
|
||||||
|
@ -1170,6 +1171,7 @@ void R_Register( void )
|
||||||
r_softOverbright = ri.Cvar_Get( "r_softOverbright", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
r_softOverbright = ri.Cvar_Get( "r_softOverbright", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||||
|
|
||||||
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
r_hdr = ri.Cvar_Get( "r_hdr", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||||
|
r_floatLightmap = ri.Cvar_Get( "r_floatLightmap", "0", CVAR_ARCHIVE | CVAR_LATCH );
|
||||||
r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
|
r_postProcess = ri.Cvar_Get( "r_postProcess", "1", CVAR_ARCHIVE );
|
||||||
|
|
||||||
r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
r_toneMap = ri.Cvar_Get( "r_toneMap", "1", CVAR_ARCHIVE | CVAR_LATCH );
|
||||||
|
|
|
@ -1958,6 +1958,7 @@ extern cvar_t *r_mergeLeafSurfaces;
|
||||||
extern cvar_t *r_softOverbright;
|
extern cvar_t *r_softOverbright;
|
||||||
|
|
||||||
extern cvar_t *r_hdr;
|
extern cvar_t *r_hdr;
|
||||||
|
extern cvar_t *r_floatLightmap;
|
||||||
extern cvar_t *r_postProcess;
|
extern cvar_t *r_postProcess;
|
||||||
|
|
||||||
extern cvar_t *r_toneMap;
|
extern cvar_t *r_toneMap;
|
||||||
|
|
Loading…
Reference in a new issue