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#5878: Ensure surfaces are drawn before executing full-screen render commands, and when at the end of the render command list.
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c0d5ba9e06
commit
bff574e04e
2 changed files with 31 additions and 2 deletions
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@ -1410,6 +1410,10 @@ const void *RB_DrawBuffer( const void *data ) {
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cmd = (const drawBufferCommand_t *)data;
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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if (glRefConfig.framebufferObject)
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FBO_Bind(NULL);
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@ -1493,6 +1497,10 @@ const void *RB_ColorMask(const void *data)
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{
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const colorMaskCommand_t *cmd = data;
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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if (glRefConfig.framebufferObject)
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{
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// reverse color mask, so 0 0 0 0 is the default
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@ -1517,6 +1525,7 @@ const void *RB_ClearDepth(const void *data)
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{
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const clearDepthCommand_t *cmd = data;
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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@ -1648,6 +1657,10 @@ const void *RB_CapShadowMap(const void *data)
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{
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const capShadowmapCommand_t *cmd = data;
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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if (cmd->map != -1)
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{
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GL_SelectTexture(0);
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@ -1680,6 +1693,10 @@ const void *RB_PostProcess(const void *data)
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FBO_t *srcFbo;
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qboolean autoExposure;
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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if (!glRefConfig.framebufferObject || !r_postProcess->integer)
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{
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// do nothing
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@ -1812,6 +1829,10 @@ void RB_ExecuteRenderCommands( const void *data ) {
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break;
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case RC_END_OF_LIST:
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default:
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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// stop rendering
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t2 = ri.Milliseconds ();
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backEnd.pc.msec = t2 - t1;
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@ -539,6 +539,10 @@ const void *RB_TakeScreenshotCmd( const void *data ) {
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cmd = (const screenshotCommand_t *)data;
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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if (cmd->jpeg)
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RB_TakeScreenshotJPEG( cmd->x, cmd->y, cmd->width, cmd->height, cmd->fileName);
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else
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@ -821,6 +825,10 @@ const void *RB_TakeVideoFrameCmd( const void *data )
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int padwidth, avipadwidth, padlen, avipadlen;
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GLint packAlign;
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// finish any 2D drawing if needed
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if(tess.numIndexes)
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RB_EndSurface();
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cmd = (const videoFrameCommand_t *)data;
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qglGetIntegerv(GL_PACK_ALIGNMENT, &packAlign);
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