Include #ifdef to make it easier to create a stand-alone binary.

This commit is contained in:
Thilo Schulz 2008-04-09 23:43:30 +00:00
parent ca5fabe8c6
commit b3822d03e2
10 changed files with 84 additions and 20 deletions

View file

@ -1004,6 +1004,7 @@ If no response is received from the authorize server after two tries, the client
in anyway.
===================
*/
#ifndef STANDALONE
void CL_RequestAuthorization( void ) {
char nums[64];
int i, j, l;
@ -1047,7 +1048,7 @@ void CL_RequestAuthorization( void ) {
NET_OutOfBandPrint(NS_CLIENT, cls.authorizeServer, "getKeyAuthorize %i %s", fs->integer, nums );
}
#endif
/*
======================================================================
@ -1710,9 +1711,11 @@ void CL_CheckForResend( void ) {
switch ( cls.state ) {
case CA_CONNECTING:
// requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6.
#ifndef STANDALONE
if ( clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) ) {
CL_RequestAuthorization();
}
#endif
NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge");
break;

View file

@ -2795,6 +2795,7 @@ static void FS_Startup( const char *gameName )
Com_Printf( "%d files in pk3 files\n", fs_packFiles );
}
#ifndef STANDALONE
/*
===================
FS_CheckPak0
@ -2891,6 +2892,7 @@ static void FS_CheckPak0( void )
Com_Error(ERR_FATAL, "You need to install Quake III Arena in order to play");
}
}
#endif
/*
=====================
@ -3262,7 +3264,9 @@ void FS_InitFilesystem( void ) {
// try to start up normally
FS_Startup( BASEGAME );
#ifndef STANDALONE
FS_CheckPak0( );
#endif
// if we can't find default.cfg, assume that the paths are
// busted and error out now, rather than getting an unreadable
@ -3295,7 +3299,9 @@ void FS_Restart( int checksumFeed ) {
// try to start up normally
FS_Startup( BASEGAME );
#ifndef STANDALONE
FS_CheckPak0( );
#endif
// if we can't find default.cfg, assume that the paths are
// busted and error out now, rather than getting an unreadable

View file

@ -26,8 +26,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
// q_shared.h -- included first by ALL program modules.
// A user mod should never modify this file
#define PRODUCT_NAME "ioq3"
#define PRODUCT_VERSION "1.35"
#ifdef STANDALONE
#define PRODUCT_NAME "iofoo3"
#define PRODUCT_VERSION "-1"
#define BASEGAME "foobar"
#define CLIENT_WINDOW_TITLE "changeme"
#define CLIENT_WINDOW_MIN_TITLE "changeme2"
#else
#define PRODUCT_NAME "ioq3"
#define PRODUCT_VERSION "1.35"
#define BASEGAME "baseq3"
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
#endif
#ifdef SVN_VERSION
# define Q3_VERSION PRODUCT_NAME " " SVN_VERSION
@ -35,12 +46,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
# define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
#endif
#define CLIENT_WINDOW_TITLE "ioquake3"
#define CLIENT_WINDOW_MIN_TITLE "ioq3"
// 1.32 released 7-10-2002
#define BASEGAME "baseq3"
#define MAX_TEAMNAME 32
#ifdef _MSC_VER

View file

@ -243,15 +243,18 @@ extern int demo_protocols[];
#ifndef MASTER_SERVER_NAME
#define MASTER_SERVER_NAME "master.quake3arena.com"
#endif
#ifndef AUTHORIZE_SERVER_NAME
#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
#ifndef STANDALONE
#ifndef AUTHORIZE_SERVER_NAME
#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
#endif
#ifndef PORT_AUTHORIZE
#define PORT_AUTHORIZE 27952
#endif
#endif
#define PORT_MASTER 27950
#define PORT_UPDATE 27951
#ifndef PORT_AUTHORIZE
#define PORT_AUTHORIZE 27952
#endif
#define PORT_SERVER 27960
#define NUM_SERVER_PORTS 4 // broadcast scan this many ports after
// PORT_SERVER so a single machine can

View file

@ -290,7 +290,9 @@ void SV_GetChallenge( netadr_t from );
void SV_DirectConnect( netadr_t from );
#ifndef STANDALONE
void SV_AuthorizeIpPacket( netadr_t from );
#endif
void SV_ExecuteClientMessage( client_t *cl, msg_t *msg );
void SV_UserinfoChanged( client_t *cl );

View file

@ -397,6 +397,9 @@ static void SV_Kick_f( void ) {
cl->lastPacketTime = svs.time; // in case there is a funny zombie
}
#ifndef STANDALONE
// these functions require the auth server which of course is not available anymore for stand-alone games.
/*
==================
SV_Ban_f
@ -506,6 +509,7 @@ static void SV_BanNum_f( void ) {
Com_Printf("%s was banned from coming back\n", cl->name);
}
}
#endif
/*
==================
@ -735,8 +739,10 @@ void SV_AddOperatorCommands( void ) {
Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
Cmd_AddCommand ("kick", SV_Kick_f);
#ifndef STANDALONE
Cmd_AddCommand ("banUser", SV_Ban_f);
Cmd_AddCommand ("banClient", SV_BanNum_f);
#endif
Cmd_AddCommand ("clientkick", SV_KickNum_f);
Cmd_AddCommand ("status", SV_Status_f);
Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);

View file

@ -81,6 +81,10 @@ void SV_GetChallenge( netadr_t from ) {
i = oldest;
}
#ifdef STANDALONE
challenge->pingTime = svs.time;
NET_OutOfBandPrint( NS_SERVER, from, "challengeResponse %i", challenge->challenge );
#else
// if they are on a lan address, send the challengeResponse immediately
if ( Sys_IsLANAddress( from ) ) {
challenge->pingTime = svs.time;
@ -144,8 +148,10 @@ void SV_GetChallenge( netadr_t from ) {
NET_OutOfBandPrint( NS_SERVER, challenge->adr,
"challengeResponse %i", challenge->challenge );
}
#endif
}
#ifndef STANDALONE
/*
====================
SV_AuthorizeIpPacket
@ -216,6 +222,7 @@ void SV_AuthorizeIpPacket( netadr_t from ) {
// clear the challenge record so it won't timeout and let them through
Com_Memset( &svs.challenges[i], 0, sizeof( svs.challenges[i] ) );
}
#endif
/*
==================
@ -225,10 +232,6 @@ A "connect" OOB command has been received
==================
*/
#define PB_MESSAGE "PunkBuster Anti-Cheat software must be installed " \
"and Enabled in order to join this server. An updated game patch can be downloaded from " \
"www.idsoftware.com"
void SV_DirectConnect( netadr_t from ) {
char userinfo[MAX_INFO_STRING];
int i;

View file

@ -534,8 +534,10 @@ void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
SV_GetChallenge( from );
} else if (!Q_stricmp(c, "connect")) {
SV_DirectConnect( from );
#ifndef STANDALONE
} else if (!Q_stricmp(c, "ipAuthorize")) {
SV_AuthorizeIpPacket( from );
#endif
} else if (!Q_stricmp(c, "rcon")) {
SVC_RemoteCommand( from, msg );
} else if (!Q_stricmp(c, "disconnect")) {