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https://github.com/UberGames/ioef.git
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Include #ifdef to make it easier to create a stand-alone binary.
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10 changed files with 84 additions and 20 deletions
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@ -1004,6 +1004,7 @@ If no response is received from the authorize server after two tries, the client
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in anyway.
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===================
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*/
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#ifndef STANDALONE
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void CL_RequestAuthorization( void ) {
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char nums[64];
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int i, j, l;
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@ -1047,7 +1048,7 @@ void CL_RequestAuthorization( void ) {
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NET_OutOfBandPrint(NS_CLIENT, cls.authorizeServer, "getKeyAuthorize %i %s", fs->integer, nums );
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}
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#endif
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/*
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======================================================================
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@ -1710,9 +1711,11 @@ void CL_CheckForResend( void ) {
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switch ( cls.state ) {
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case CA_CONNECTING:
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// requesting a challenge .. IPv6 users always get in as authorize server supports no ipv6.
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#ifndef STANDALONE
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if ( clc.serverAddress.type == NA_IP && !Sys_IsLANAddress( clc.serverAddress ) ) {
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CL_RequestAuthorization();
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}
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#endif
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NET_OutOfBandPrint(NS_CLIENT, clc.serverAddress, "getchallenge");
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break;
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@ -2795,6 +2795,7 @@ static void FS_Startup( const char *gameName )
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Com_Printf( "%d files in pk3 files\n", fs_packFiles );
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}
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#ifndef STANDALONE
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/*
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===================
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FS_CheckPak0
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@ -2891,6 +2892,7 @@ static void FS_CheckPak0( void )
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Com_Error(ERR_FATAL, "You need to install Quake III Arena in order to play");
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}
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}
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#endif
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/*
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=====================
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@ -3262,7 +3264,9 @@ void FS_InitFilesystem( void ) {
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// try to start up normally
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FS_Startup( BASEGAME );
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#ifndef STANDALONE
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FS_CheckPak0( );
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#endif
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// if we can't find default.cfg, assume that the paths are
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// busted and error out now, rather than getting an unreadable
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@ -3295,7 +3299,9 @@ void FS_Restart( int checksumFeed ) {
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// try to start up normally
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FS_Startup( BASEGAME );
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#ifndef STANDALONE
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FS_CheckPak0( );
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#endif
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// if we can't find default.cfg, assume that the paths are
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// busted and error out now, rather than getting an unreadable
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@ -26,8 +26,19 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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// q_shared.h -- included first by ALL program modules.
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// A user mod should never modify this file
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#define PRODUCT_NAME "ioq3"
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#define PRODUCT_VERSION "1.35"
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#ifdef STANDALONE
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#define PRODUCT_NAME "iofoo3"
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#define PRODUCT_VERSION "-1"
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#define BASEGAME "foobar"
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#define CLIENT_WINDOW_TITLE "changeme"
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#define CLIENT_WINDOW_MIN_TITLE "changeme2"
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#else
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#define PRODUCT_NAME "ioq3"
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#define PRODUCT_VERSION "1.35"
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#define BASEGAME "baseq3"
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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#endif
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#ifdef SVN_VERSION
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# define Q3_VERSION PRODUCT_NAME " " SVN_VERSION
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@ -35,12 +46,6 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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# define Q3_VERSION PRODUCT_NAME " " PRODUCT_VERSION
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#endif
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#define CLIENT_WINDOW_TITLE "ioquake3"
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#define CLIENT_WINDOW_MIN_TITLE "ioq3"
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// 1.32 released 7-10-2002
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#define BASEGAME "baseq3"
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#define MAX_TEAMNAME 32
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#ifdef _MSC_VER
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@ -243,15 +243,18 @@ extern int demo_protocols[];
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#ifndef MASTER_SERVER_NAME
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#define MASTER_SERVER_NAME "master.quake3arena.com"
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#endif
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#ifndef AUTHORIZE_SERVER_NAME
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#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
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#ifndef STANDALONE
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#ifndef AUTHORIZE_SERVER_NAME
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#define AUTHORIZE_SERVER_NAME "authorize.quake3arena.com"
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#endif
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#ifndef PORT_AUTHORIZE
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#define PORT_AUTHORIZE 27952
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#endif
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#endif
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#define PORT_MASTER 27950
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#define PORT_UPDATE 27951
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#ifndef PORT_AUTHORIZE
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#define PORT_AUTHORIZE 27952
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#endif
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#define PORT_SERVER 27960
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#define NUM_SERVER_PORTS 4 // broadcast scan this many ports after
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// PORT_SERVER so a single machine can
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@ -290,7 +290,9 @@ void SV_GetChallenge( netadr_t from );
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void SV_DirectConnect( netadr_t from );
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#ifndef STANDALONE
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void SV_AuthorizeIpPacket( netadr_t from );
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#endif
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void SV_ExecuteClientMessage( client_t *cl, msg_t *msg );
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void SV_UserinfoChanged( client_t *cl );
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@ -397,6 +397,9 @@ static void SV_Kick_f( void ) {
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cl->lastPacketTime = svs.time; // in case there is a funny zombie
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}
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#ifndef STANDALONE
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// these functions require the auth server which of course is not available anymore for stand-alone games.
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/*
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==================
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SV_Ban_f
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@ -506,6 +509,7 @@ static void SV_BanNum_f( void ) {
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Com_Printf("%s was banned from coming back\n", cl->name);
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}
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}
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#endif
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/*
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==================
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@ -735,8 +739,10 @@ void SV_AddOperatorCommands( void ) {
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Cmd_AddCommand ("heartbeat", SV_Heartbeat_f);
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Cmd_AddCommand ("kick", SV_Kick_f);
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#ifndef STANDALONE
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Cmd_AddCommand ("banUser", SV_Ban_f);
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Cmd_AddCommand ("banClient", SV_BanNum_f);
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#endif
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Cmd_AddCommand ("clientkick", SV_KickNum_f);
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Cmd_AddCommand ("status", SV_Status_f);
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Cmd_AddCommand ("serverinfo", SV_Serverinfo_f);
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@ -81,6 +81,10 @@ void SV_GetChallenge( netadr_t from ) {
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i = oldest;
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}
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#ifdef STANDALONE
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challenge->pingTime = svs.time;
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NET_OutOfBandPrint( NS_SERVER, from, "challengeResponse %i", challenge->challenge );
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#else
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// if they are on a lan address, send the challengeResponse immediately
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if ( Sys_IsLANAddress( from ) ) {
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challenge->pingTime = svs.time;
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@ -144,8 +148,10 @@ void SV_GetChallenge( netadr_t from ) {
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NET_OutOfBandPrint( NS_SERVER, challenge->adr,
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"challengeResponse %i", challenge->challenge );
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}
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#endif
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}
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#ifndef STANDALONE
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/*
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====================
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SV_AuthorizeIpPacket
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@ -216,6 +222,7 @@ void SV_AuthorizeIpPacket( netadr_t from ) {
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// clear the challenge record so it won't timeout and let them through
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Com_Memset( &svs.challenges[i], 0, sizeof( svs.challenges[i] ) );
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}
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#endif
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/*
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==================
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@ -225,10 +232,6 @@ A "connect" OOB command has been received
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==================
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*/
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#define PB_MESSAGE "PunkBuster Anti-Cheat software must be installed " \
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"and Enabled in order to join this server. An updated game patch can be downloaded from " \
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"www.idsoftware.com"
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void SV_DirectConnect( netadr_t from ) {
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char userinfo[MAX_INFO_STRING];
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int i;
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@ -534,8 +534,10 @@ void SV_ConnectionlessPacket( netadr_t from, msg_t *msg ) {
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SV_GetChallenge( from );
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} else if (!Q_stricmp(c, "connect")) {
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SV_DirectConnect( from );
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#ifndef STANDALONE
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} else if (!Q_stricmp(c, "ipAuthorize")) {
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SV_AuthorizeIpPacket( from );
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#endif
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} else if (!Q_stricmp(c, "rcon")) {
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SVC_RemoteCommand( from, msg );
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} else if (!Q_stricmp(c, "disconnect")) {
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