Merge pull request #33 from inolen/widescreen_clear_fix

don't clear screen during CA_LOADING and CA_PRIMED
This commit is contained in:
Zack Middleton 2014-02-01 15:51:41 -08:00
commit aedb151d94

View file

@ -481,7 +481,7 @@ void SCR_DrawScreenField( stereoFrame_t stereoFrame ) {
// wide aspect ratio screens need to have the sides cleared // wide aspect ratio screens need to have the sides cleared
// unless they are displaying game renderings // unless they are displaying game renderings
if ( uiFullscreen || (clc.state != CA_ACTIVE && clc.state != CA_CINEMATIC) ) { if ( uiFullscreen || clc.state < CA_LOADING ) {
if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) { if ( cls.glconfig.vidWidth * 480 > cls.glconfig.vidHeight * 640 ) {
re.SetColor( g_color_table[0] ); re.SetColor( g_color_table[0] );
re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader ); re.DrawStretchPic( 0, 0, cls.glconfig.vidWidth, cls.glconfig.vidHeight, 0, 0, 0, 0, cls.whiteShader );