Have custom intro cinematics for standalone game

This commit is contained in:
Michael Rieder 2015-01-07 23:47:18 +01:00
parent 8469c40c2b
commit 7c5feef6a2
2 changed files with 6 additions and 2 deletions

View file

@ -2805,10 +2805,10 @@ void Com_Init( char *commandLine ) {
if ( !Com_AddStartupCommands() ) { if ( !Com_AddStartupCommands() ) {
// if the user didn't give any commands, run default action // if the user didn't give any commands, run default action
if ( !com_dedicated->integer ) { if ( !com_dedicated->integer ) {
Cbuf_AddText ("cinematic idlogo.RoQ\n"); Cbuf_AddText ("cinematic " CINEMATICS_LOGO "\n");
if( !com_introPlayed->integer ) { if( !com_introPlayed->integer ) {
Cvar_Set( com_introPlayed->name, "1" ); Cvar_Set( com_introPlayed->name, "1" );
Cvar_Set( "nextmap", "cinematic intro.RoQ" ); Cvar_Set( "nextmap", "cinematic " CINEMATICS_INTRO );
} }
} }
} }

View file

@ -35,6 +35,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HOMEPATH_NAME_WIN "FooBar" #define HOMEPATH_NAME_WIN "FooBar"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace #define GAMENAME_FOR_MASTER "foobar" // must NOT contain whitespace
#define CINEMATICS_LOGO "foologo.roq"
#define CINEMATICS_INTRO "intro.roq"
// #define LEGACY_PROTOCOL // You probably don't need this for your standalone game // #define LEGACY_PROTOCOL // You probably don't need this for your standalone game
#else #else
#define PRODUCT_NAME "ioq3" #define PRODUCT_NAME "ioq3"
@ -45,6 +47,8 @@ Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
#define HOMEPATH_NAME_WIN "Quake3" #define HOMEPATH_NAME_WIN "Quake3"
#define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN #define HOMEPATH_NAME_MACOSX HOMEPATH_NAME_WIN
#define GAMENAME_FOR_MASTER "Quake3Arena" #define GAMENAME_FOR_MASTER "Quake3Arena"
#define CINEMATICS_LOGO "idlogo.RoQ"
#define CINEMATICS_INTRO "intro.RoQ"
#define LEGACY_PROTOCOL #define LEGACY_PROTOCOL
#endif #endif