Merge changes to GL_Cull from Rend2 into opengl1 renderer, behavior is the same.

This commit is contained in:
Zack Middleton 2012-10-26 07:40:57 +00:00
parent 3dfd2dac7e
commit 6bc0e6fae4

View file

@ -134,30 +134,16 @@ void GL_Cull( int cullType ) {
} }
else else
{ {
qboolean cullFront;
qglEnable( GL_CULL_FACE ); qglEnable( GL_CULL_FACE );
if ( cullType == CT_BACK_SIDED ) cullFront = (cullType == CT_FRONT_SIDED);
{
if ( backEnd.viewParms.isMirror ) if ( backEnd.viewParms.isMirror )
{ {
qglCullFace( GL_FRONT ); cullFront = !cullFront;
}
else
{
qglCullFace( GL_BACK );
}
}
else
{
if ( backEnd.viewParms.isMirror )
{
qglCullFace( GL_BACK );
}
else
{
qglCullFace( GL_FRONT );
}
} }
qglCullFace( cullFront ? GL_FRONT : GL_BACK );
} }
} }