Itsa me, quake3io!

This commit is contained in:
Zachary Slater 2005-08-26 04:48:05 +00:00
parent dbe4ddb103
commit 5b755058f5
1409 changed files with 798983 additions and 798983 deletions

0
code/win32/background.bmp Normal file → Executable file
View file

Before

Width:  |  Height:  |  Size: 193 KiB

After

Width:  |  Height:  |  Size: 193 KiB

Before After
Before After

0
code/win32/clear.bmp Normal file → Executable file
View file

Before

Width:  |  Height:  |  Size: 5.1 KiB

After

Width:  |  Height:  |  Size: 5.1 KiB

Before After
Before After

102
code/win32/glw_win.h Normal file → Executable file
View file

@ -1,51 +1,51 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef _WIN32
# error You should not be including this file on this platform
#endif
#ifndef __GLW_WIN_H__
#define __GLW_WIN_H__
typedef struct
{
WNDPROC wndproc;
HDC hDC; // handle to device context
HGLRC hGLRC; // handle to GL rendering context
HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
qboolean allowdisplaydepthchange;
qboolean pixelFormatSet;
int desktopBitsPixel;
int desktopWidth, desktopHeight;
qboolean cdsFullscreen;
FILE *log_fp;
} glwstate_t;
extern glwstate_t glw_state;
#endif
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#ifndef _WIN32
# error You should not be including this file on this platform
#endif
#ifndef __GLW_WIN_H__
#define __GLW_WIN_H__
typedef struct
{
WNDPROC wndproc;
HDC hDC; // handle to device context
HGLRC hGLRC; // handle to GL rendering context
HINSTANCE hinstOpenGL; // HINSTANCE for the OpenGL library
qboolean allowdisplaydepthchange;
qboolean pixelFormatSet;
int desktopBitsPixel;
int desktopWidth, desktopHeight;
qboolean cdsFullscreen;
FILE *log_fp;
} glwstate_t;
extern glwstate_t glw_state;
#endif

0
code/win32/icon2.ico Normal file → Executable file
View file

Before

Width:  |  Height:  |  Size: 766 B

After

Width:  |  Height:  |  Size: 766 B

Before After
Before After

0
code/win32/mod-sdk-setup/GameSource.VCT Normal file → Executable file
View file

0
code/win32/mod-sdk-setup/QIIIA Game Source License.doc Normal file → Executable file
View file

0
code/win32/mod-sdk-setup/bin/lcc.exe Normal file → Executable file
View file

0
code/win32/mod-sdk-setup/bin/q3asm.exe Normal file → Executable file
View file

0
code/win32/mod-sdk-setup/bin/q3cpp.exe Normal file → Executable file
View file

0
code/win32/mod-sdk-setup/bin/q3rcc.exe Normal file → Executable file
View file

0
code/win32/qe3.ico Normal file → Executable file
View file

Before

Width:  |  Height:  |  Size: 766 B

After

Width:  |  Height:  |  Size: 766 B

Before After
Before After

88
code/win32/resource.h Normal file → Executable file
View file

@ -1,44 +1,44 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by winquake.rc
//
#define IDS_STRING1 1
#define IDI_ICON1 1
#define IDB_BITMAP1 1
#define IDB_BITMAP2 128
#define IDC_CURSOR1 129
#define IDC_CURSOR2 130
#define IDC_CURSOR3 131
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1005
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
//{{NO_DEPENDENCIES}}
// Microsoft Developer Studio generated include file.
// Used by winquake.rc
//
#define IDS_STRING1 1
#define IDI_ICON1 1
#define IDB_BITMAP1 1
#define IDB_BITMAP2 128
#define IDC_CURSOR1 129
#define IDC_CURSOR2 130
#define IDC_CURSOR3 131
// Next default values for new objects
//
#ifdef APSTUDIO_INVOKED
#ifndef APSTUDIO_READONLY_SYMBOLS
#define _APS_NO_MFC 1
#define _APS_NEXT_RESOURCE_VALUE 132
#define _APS_NEXT_COMMAND_VALUE 40001
#define _APS_NEXT_CONTROL_VALUE 1005
#define _APS_NEXT_SYMED_VALUE 101
#endif
#endif

428
code/win32/win_gamma.c Normal file → Executable file
View file

@ -1,214 +1,214 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
** WIN_GAMMA.C
*/
#include <assert.h>
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
#include "glw_win.h"
#include "win_local.h"
static unsigned short s_oldHardwareGamma[3][256];
/*
** WG_CheckHardwareGamma
**
** Determines if the underlying hardware supports the Win32 gamma correction API.
*/
void WG_CheckHardwareGamma( void )
{
HDC hDC;
glConfig.deviceSupportsGamma = qfalse;
if ( qwglSetDeviceGammaRamp3DFX )
{
glConfig.deviceSupportsGamma = qtrue;
hDC = GetDC( GetDesktopWindow() );
glConfig.deviceSupportsGamma = qwglGetDeviceGammaRamp3DFX( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
return;
}
// non-3Dfx standalone drivers don't support gamma changes, period
if ( glConfig.driverType == GLDRV_STANDALONE )
{
return;
}
if ( !r_ignorehwgamma->integer )
{
hDC = GetDC( GetDesktopWindow() );
glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
if ( glConfig.deviceSupportsGamma )
{
//
// do a sanity check on the gamma values
//
if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) ||
( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) ||
( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) )
{
glConfig.deviceSupportsGamma = qfalse;
ri.Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" );
}
//
// make sure that we didn't have a prior crash in the game, and if so we need to
// restore the gamma values to at least a linear value
//
if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) )
{
int g;
ri.Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" );
for ( g = 0; g < 255; g++ )
{
s_oldHardwareGamma[0][g] = g << 8;
s_oldHardwareGamma[1][g] = g << 8;
s_oldHardwareGamma[2][g] = g << 8;
}
}
}
}
}
/*
void mapGammaMax( void ) {
int i, j;
unsigned short table[3][256];
// try to figure out what win2k will let us get away with setting
for ( i = 0 ; i < 256 ; i++ ) {
if ( i >= 128 ) {
table[0][i] = table[1][i] = table[2][i] = 0xffff;
} else {
table[0][i] = table[1][i] = table[2][i] = i<<9;
}
}
for ( i = 0 ; i < 128 ; i++ ) {
for ( j = i*2 ; j < 255 ; j++ ) {
table[0][i] = table[1][i] = table[2][i] = j<<8;
if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) {
break;
}
}
table[0][i] = table[1][i] = table[2][i] = i<<9;
Com_Printf( "index %i max: %i\n", i, j-1 );
}
}
*/
/*
** GLimp_SetGamma
**
** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
*/
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) {
unsigned short table[3][256];
int i, j;
int ret;
OSVERSIONINFO vinfo;
if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) {
return;
}
//mapGammaMax();
for ( i = 0; i < 256; i++ ) {
table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i];
table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i];
table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i];
}
// Win2K puts this odd restriction on gamma ramps...
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
GetVersionEx( &vinfo );
if ( vinfo.dwMajorVersion == 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) {
Com_DPrintf( "performing W2K gamma clamp.\n" );
for ( j = 0 ; j < 3 ; j++ ) {
for ( i = 0 ; i < 128 ; i++ ) {
if ( table[j][i] > ( (128+i) << 8 ) ) {
table[j][i] = (128+i) << 8;
}
}
if ( table[j][127] > 254<<8 ) {
table[j][127] = 254<<8;
}
}
} else {
Com_DPrintf( "skipping W2K gamma clamp.\n" );
}
// enforce constantly increasing
for ( j = 0 ; j < 3 ; j++ ) {
for ( i = 1 ; i < 256 ; i++ ) {
if ( table[j][i] < table[j][i-1] ) {
table[j][i] = table[j][i-1];
}
}
}
if ( qwglSetDeviceGammaRamp3DFX )
{
qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table );
}
else
{
ret = SetDeviceGammaRamp( glw_state.hDC, table );
if ( !ret ) {
Com_Printf( "SetDeviceGammaRamp failed.\n" );
}
}
}
/*
** WG_RestoreGamma
*/
void WG_RestoreGamma( void )
{
if ( glConfig.deviceSupportsGamma )
{
if ( qwglSetDeviceGammaRamp3DFX )
{
qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma );
}
else
{
HDC hDC;
hDC = GetDC( GetDesktopWindow() );
SetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
}
}
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
/*
** WIN_GAMMA.C
*/
#include <assert.h>
#include "../renderer/tr_local.h"
#include "../qcommon/qcommon.h"
#include "glw_win.h"
#include "win_local.h"
static unsigned short s_oldHardwareGamma[3][256];
/*
** WG_CheckHardwareGamma
**
** Determines if the underlying hardware supports the Win32 gamma correction API.
*/
void WG_CheckHardwareGamma( void )
{
HDC hDC;
glConfig.deviceSupportsGamma = qfalse;
if ( qwglSetDeviceGammaRamp3DFX )
{
glConfig.deviceSupportsGamma = qtrue;
hDC = GetDC( GetDesktopWindow() );
glConfig.deviceSupportsGamma = qwglGetDeviceGammaRamp3DFX( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
return;
}
// non-3Dfx standalone drivers don't support gamma changes, period
if ( glConfig.driverType == GLDRV_STANDALONE )
{
return;
}
if ( !r_ignorehwgamma->integer )
{
hDC = GetDC( GetDesktopWindow() );
glConfig.deviceSupportsGamma = GetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
if ( glConfig.deviceSupportsGamma )
{
//
// do a sanity check on the gamma values
//
if ( ( HIBYTE( s_oldHardwareGamma[0][255] ) <= HIBYTE( s_oldHardwareGamma[0][0] ) ) ||
( HIBYTE( s_oldHardwareGamma[1][255] ) <= HIBYTE( s_oldHardwareGamma[1][0] ) ) ||
( HIBYTE( s_oldHardwareGamma[2][255] ) <= HIBYTE( s_oldHardwareGamma[2][0] ) ) )
{
glConfig.deviceSupportsGamma = qfalse;
ri.Printf( PRINT_WARNING, "WARNING: device has broken gamma support, generated gamma.dat\n" );
}
//
// make sure that we didn't have a prior crash in the game, and if so we need to
// restore the gamma values to at least a linear value
//
if ( ( HIBYTE( s_oldHardwareGamma[0][181] ) == 255 ) )
{
int g;
ri.Printf( PRINT_WARNING, "WARNING: suspicious gamma tables, using linear ramp for restoration\n" );
for ( g = 0; g < 255; g++ )
{
s_oldHardwareGamma[0][g] = g << 8;
s_oldHardwareGamma[1][g] = g << 8;
s_oldHardwareGamma[2][g] = g << 8;
}
}
}
}
}
/*
void mapGammaMax( void ) {
int i, j;
unsigned short table[3][256];
// try to figure out what win2k will let us get away with setting
for ( i = 0 ; i < 256 ; i++ ) {
if ( i >= 128 ) {
table[0][i] = table[1][i] = table[2][i] = 0xffff;
} else {
table[0][i] = table[1][i] = table[2][i] = i<<9;
}
}
for ( i = 0 ; i < 128 ; i++ ) {
for ( j = i*2 ; j < 255 ; j++ ) {
table[0][i] = table[1][i] = table[2][i] = j<<8;
if ( !SetDeviceGammaRamp( glw_state.hDC, table ) ) {
break;
}
}
table[0][i] = table[1][i] = table[2][i] = i<<9;
Com_Printf( "index %i max: %i\n", i, j-1 );
}
}
*/
/*
** GLimp_SetGamma
**
** This routine should only be called if glConfig.deviceSupportsGamma is TRUE
*/
void GLimp_SetGamma( unsigned char red[256], unsigned char green[256], unsigned char blue[256] ) {
unsigned short table[3][256];
int i, j;
int ret;
OSVERSIONINFO vinfo;
if ( !glConfig.deviceSupportsGamma || r_ignorehwgamma->integer || !glw_state.hDC ) {
return;
}
//mapGammaMax();
for ( i = 0; i < 256; i++ ) {
table[0][i] = ( ( ( unsigned short ) red[i] ) << 8 ) | red[i];
table[1][i] = ( ( ( unsigned short ) green[i] ) << 8 ) | green[i];
table[2][i] = ( ( ( unsigned short ) blue[i] ) << 8 ) | blue[i];
}
// Win2K puts this odd restriction on gamma ramps...
vinfo.dwOSVersionInfoSize = sizeof(vinfo);
GetVersionEx( &vinfo );
if ( vinfo.dwMajorVersion == 5 && vinfo.dwPlatformId == VER_PLATFORM_WIN32_NT ) {
Com_DPrintf( "performing W2K gamma clamp.\n" );
for ( j = 0 ; j < 3 ; j++ ) {
for ( i = 0 ; i < 128 ; i++ ) {
if ( table[j][i] > ( (128+i) << 8 ) ) {
table[j][i] = (128+i) << 8;
}
}
if ( table[j][127] > 254<<8 ) {
table[j][127] = 254<<8;
}
}
} else {
Com_DPrintf( "skipping W2K gamma clamp.\n" );
}
// enforce constantly increasing
for ( j = 0 ; j < 3 ; j++ ) {
for ( i = 1 ; i < 256 ; i++ ) {
if ( table[j][i] < table[j][i-1] ) {
table[j][i] = table[j][i-1];
}
}
}
if ( qwglSetDeviceGammaRamp3DFX )
{
qwglSetDeviceGammaRamp3DFX( glw_state.hDC, table );
}
else
{
ret = SetDeviceGammaRamp( glw_state.hDC, table );
if ( !ret ) {
Com_Printf( "SetDeviceGammaRamp failed.\n" );
}
}
}
/*
** WG_RestoreGamma
*/
void WG_RestoreGamma( void )
{
if ( glConfig.deviceSupportsGamma )
{
if ( qwglSetDeviceGammaRamp3DFX )
{
qwglSetDeviceGammaRamp3DFX( glw_state.hDC, s_oldHardwareGamma );
}
else
{
HDC hDC;
hDC = GetDC( GetDesktopWindow() );
SetDeviceGammaRamp( hDC, s_oldHardwareGamma );
ReleaseDC( GetDesktopWindow(), hDC );
}
}
}

3316
code/win32/win_glimp.c Normal file → Executable file

File diff suppressed because it is too large Load diff

2298
code/win32/win_input.c Normal file → Executable file

File diff suppressed because it is too large Load diff

190
code/win32/win_local.h Normal file → Executable file
View file

@ -1,95 +1,95 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// win_local.h: Win32-specific Quake3 header file
#if defined (_MSC_VER) && (_MSC_VER >= 1200)
#pragma warning(disable : 4201)
#pragma warning( push )
#endif
#include <windows.h>
#if defined (_MSC_VER) && (_MSC_VER >= 1200)
#pragma warning( pop )
#endif
#define DIRECTSOUND_VERSION 0x0300
#define DIRECTINPUT_VERSION 0x0300
#include <dinput.h>
#include <dsound.h>
#include <winsock.h>
#include <wsipx.h>
void IN_MouseEvent (int mstate);
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void Sys_CreateConsole( void );
void Sys_DestroyConsole( void );
char *Sys_ConsoleInput (void);
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message );
// Input subsystem
void IN_Init (void);
void IN_Shutdown (void);
void IN_JoystickCommands (void);
void IN_Move (usercmd_t *cmd);
// add additional non keyboard / non mouse movement on top of the keyboard move cmd
void IN_DeactivateWin32Mouse( void);
void IN_Activate (qboolean active);
void IN_Frame (void);
// window procedure
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam);
void Conbuf_AppendText( const char *msg );
void SNDDMA_Activate( void );
int SNDDMA_InitDS ();
typedef struct
{
HINSTANCE reflib_library; // Handle to refresh DLL
qboolean reflib_active;
HWND hWnd;
HINSTANCE hInstance;
qboolean activeApp;
qboolean isMinimized;
OSVERSIONINFO osversion;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event
unsigned sysMsgTime;
} WinVars_t;
extern WinVars_t g_wv;
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
// win_local.h: Win32-specific Quake3 header file
#if defined (_MSC_VER) && (_MSC_VER >= 1200)
#pragma warning(disable : 4201)
#pragma warning( push )
#endif
#include <windows.h>
#if defined (_MSC_VER) && (_MSC_VER >= 1200)
#pragma warning( pop )
#endif
#define DIRECTSOUND_VERSION 0x0300
#define DIRECTINPUT_VERSION 0x0300
#include <dinput.h>
#include <dsound.h>
#include <winsock.h>
#include <wsipx.h>
void IN_MouseEvent (int mstate);
void Sys_QueEvent( int time, sysEventType_t type, int value, int value2, int ptrLength, void *ptr );
void Sys_CreateConsole( void );
void Sys_DestroyConsole( void );
char *Sys_ConsoleInput (void);
qboolean Sys_GetPacket ( netadr_t *net_from, msg_t *net_message );
// Input subsystem
void IN_Init (void);
void IN_Shutdown (void);
void IN_JoystickCommands (void);
void IN_Move (usercmd_t *cmd);
// add additional non keyboard / non mouse movement on top of the keyboard move cmd
void IN_DeactivateWin32Mouse( void);
void IN_Activate (qboolean active);
void IN_Frame (void);
// window procedure
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam);
void Conbuf_AppendText( const char *msg );
void SNDDMA_Activate( void );
int SNDDMA_InitDS ();
typedef struct
{
HINSTANCE reflib_library; // Handle to refresh DLL
qboolean reflib_active;
HWND hWnd;
HINSTANCE hInstance;
qboolean activeApp;
qboolean isMinimized;
OSVERSIONINFO osversion;
// when we get a windows message, we store the time off so keyboard processing
// can know the exact time of an event
unsigned sysMsgTime;
} WinVars_t;
extern WinVars_t g_wv;

2506
code/win32/win_main.c Normal file → Executable file

File diff suppressed because it is too large Load diff

2062
code/win32/win_net.c Normal file → Executable file

File diff suppressed because it is too large Load diff

8748
code/win32/win_qgl.c Normal file → Executable file

File diff suppressed because it is too large Load diff

612
code/win32/win_shared.c Normal file → Executable file
View file

@ -1,306 +1,306 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "win_local.h"
#include <lmerr.h>
#include <lmcons.h>
#include <lmwksta.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
/*
================
Sys_Milliseconds
================
*/
int sys_timeBase;
int Sys_Milliseconds (void)
{
int sys_curtime;
static qboolean initialized = qfalse;
if (!initialized) {
sys_timeBase = timeGetTime();
initialized = qtrue;
}
sys_curtime = timeGetTime() - sys_timeBase;
return sys_curtime;
}
/*
================
Sys_SnapVector
================
*/
long fastftol( float f ) {
static int tmp;
__asm fld f
__asm fistp tmp
__asm mov eax, tmp
}
void Sys_SnapVector( float *v )
{
int i;
float f;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
v++;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
v++;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
/*
*v = fastftol(*v);
v++;
*v = fastftol(*v);
v++;
*v = fastftol(*v);
*/
}
/*
**
** Disable all optimizations temporarily so this code works correctly!
**
*/
#pragma optimize( "", off )
/*
** --------------------------------------------------------------------------------
**
** PROCESSOR STUFF
**
** --------------------------------------------------------------------------------
*/
static void CPUID( int func, unsigned regs[4] )
{
unsigned regEAX, regEBX, regECX, regEDX;
#ifndef __VECTORC
__asm mov eax, func
__asm __emit 00fh
__asm __emit 0a2h
__asm mov regEAX, eax
__asm mov regEBX, ebx
__asm mov regECX, ecx
__asm mov regEDX, edx
regs[0] = regEAX;
regs[1] = regEBX;
regs[2] = regECX;
regs[3] = regEDX;
#else
regs[0] = 0;
regs[1] = 0;
regs[2] = 0;
regs[3] = 0;
#endif
}
static int IsPentium( void )
{
__asm
{
pushfd // save eflags
pop eax
test eax, 0x00200000 // check ID bit
jz set21 // bit 21 is not set, so jump to set_21
and eax, 0xffdfffff // clear bit 21
push eax // save new value in register
popfd // store new value in flags
pushfd
pop eax
test eax, 0x00200000 // check ID bit
jz good
jmp err // cpuid not supported
set21:
or eax, 0x00200000 // set ID bit
push eax // store new value
popfd // store new value in EFLAGS
pushfd
pop eax
test eax, 0x00200000 // if bit 21 is on
jnz good
jmp err
}
err:
return qfalse;
good:
return qtrue;
}
static int Is3DNOW( void )
{
unsigned regs[4];
char pstring[16];
char processorString[13];
// get name of processor
CPUID( 0, ( unsigned int * ) pstring );
processorString[0] = pstring[4];
processorString[1] = pstring[5];
processorString[2] = pstring[6];
processorString[3] = pstring[7];
processorString[4] = pstring[12];
processorString[5] = pstring[13];
processorString[6] = pstring[14];
processorString[7] = pstring[15];
processorString[8] = pstring[8];
processorString[9] = pstring[9];
processorString[10] = pstring[10];
processorString[11] = pstring[11];
processorString[12] = 0;
// REMOVED because you can have 3DNow! on non-AMD systems
// if ( strcmp( processorString, "AuthenticAMD" ) )
// return qfalse;
// check AMD-specific functions
CPUID( 0x80000000, regs );
if ( regs[0] < 0x80000000 )
return qfalse;
// bit 31 of EDX denotes 3DNOW! support
CPUID( 0x80000001, regs );
if ( regs[3] & ( 1 << 31 ) )
return qtrue;
return qfalse;
}
static int IsKNI( void )
{
unsigned regs[4];
// get CPU feature bits
CPUID( 1, regs );
// bit 25 of EDX denotes KNI existence
if ( regs[3] & ( 1 << 25 ) )
return qtrue;
return qfalse;
}
static int IsMMX( void )
{
unsigned regs[4];
// get CPU feature bits
CPUID( 1, regs );
// bit 23 of EDX denotes MMX existence
if ( regs[3] & ( 1 << 23 ) )
return qtrue;
return qfalse;
}
int Sys_GetProcessorId( void )
{
#if defined _M_ALPHA
return CPUID_AXP;
#elif !defined _M_IX86
return CPUID_GENERIC;
#else
// verify we're at least a Pentium or 486 w/ CPUID support
if ( !IsPentium() )
return CPUID_INTEL_UNSUPPORTED;
// check for MMX
if ( !IsMMX() )
{
// Pentium or PPro
return CPUID_INTEL_PENTIUM;
}
// see if we're an AMD 3DNOW! processor
if ( Is3DNOW() )
{
return CPUID_AMD_3DNOW;
}
// see if we're an Intel Katmai
if ( IsKNI() )
{
return CPUID_INTEL_KATMAI;
}
// by default we're functionally a vanilla Pentium/MMX or P2/MMX
return CPUID_INTEL_MMX;
#endif
}
/*
**
** Re-enable optimizations back to what they were
**
*/
#pragma optimize( "", on )
//============================================
char *Sys_GetCurrentUser( void )
{
static char s_userName[1024];
unsigned long size = sizeof( s_userName );
if ( !GetUserName( s_userName, &size ) )
strcpy( s_userName, "player" );
if ( !s_userName[0] )
{
strcpy( s_userName, "player" );
}
return s_userName;
}
char *Sys_DefaultHomePath(void) {
return NULL;
}
char *Sys_DefaultInstallPath(void)
{
return Sys_Cwd();
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../game/q_shared.h"
#include "../qcommon/qcommon.h"
#include "win_local.h"
#include <lmerr.h>
#include <lmcons.h>
#include <lmwksta.h>
#include <errno.h>
#include <fcntl.h>
#include <stdio.h>
#include <direct.h>
#include <io.h>
#include <conio.h>
/*
================
Sys_Milliseconds
================
*/
int sys_timeBase;
int Sys_Milliseconds (void)
{
int sys_curtime;
static qboolean initialized = qfalse;
if (!initialized) {
sys_timeBase = timeGetTime();
initialized = qtrue;
}
sys_curtime = timeGetTime() - sys_timeBase;
return sys_curtime;
}
/*
================
Sys_SnapVector
================
*/
long fastftol( float f ) {
static int tmp;
__asm fld f
__asm fistp tmp
__asm mov eax, tmp
}
void Sys_SnapVector( float *v )
{
int i;
float f;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
v++;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
v++;
f = *v;
__asm fld f;
__asm fistp i;
*v = i;
/*
*v = fastftol(*v);
v++;
*v = fastftol(*v);
v++;
*v = fastftol(*v);
*/
}
/*
**
** Disable all optimizations temporarily so this code works correctly!
**
*/
#pragma optimize( "", off )
/*
** --------------------------------------------------------------------------------
**
** PROCESSOR STUFF
**
** --------------------------------------------------------------------------------
*/
static void CPUID( int func, unsigned regs[4] )
{
unsigned regEAX, regEBX, regECX, regEDX;
#ifndef __VECTORC
__asm mov eax, func
__asm __emit 00fh
__asm __emit 0a2h
__asm mov regEAX, eax
__asm mov regEBX, ebx
__asm mov regECX, ecx
__asm mov regEDX, edx
regs[0] = regEAX;
regs[1] = regEBX;
regs[2] = regECX;
regs[3] = regEDX;
#else
regs[0] = 0;
regs[1] = 0;
regs[2] = 0;
regs[3] = 0;
#endif
}
static int IsPentium( void )
{
__asm
{
pushfd // save eflags
pop eax
test eax, 0x00200000 // check ID bit
jz set21 // bit 21 is not set, so jump to set_21
and eax, 0xffdfffff // clear bit 21
push eax // save new value in register
popfd // store new value in flags
pushfd
pop eax
test eax, 0x00200000 // check ID bit
jz good
jmp err // cpuid not supported
set21:
or eax, 0x00200000 // set ID bit
push eax // store new value
popfd // store new value in EFLAGS
pushfd
pop eax
test eax, 0x00200000 // if bit 21 is on
jnz good
jmp err
}
err:
return qfalse;
good:
return qtrue;
}
static int Is3DNOW( void )
{
unsigned regs[4];
char pstring[16];
char processorString[13];
// get name of processor
CPUID( 0, ( unsigned int * ) pstring );
processorString[0] = pstring[4];
processorString[1] = pstring[5];
processorString[2] = pstring[6];
processorString[3] = pstring[7];
processorString[4] = pstring[12];
processorString[5] = pstring[13];
processorString[6] = pstring[14];
processorString[7] = pstring[15];
processorString[8] = pstring[8];
processorString[9] = pstring[9];
processorString[10] = pstring[10];
processorString[11] = pstring[11];
processorString[12] = 0;
// REMOVED because you can have 3DNow! on non-AMD systems
// if ( strcmp( processorString, "AuthenticAMD" ) )
// return qfalse;
// check AMD-specific functions
CPUID( 0x80000000, regs );
if ( regs[0] < 0x80000000 )
return qfalse;
// bit 31 of EDX denotes 3DNOW! support
CPUID( 0x80000001, regs );
if ( regs[3] & ( 1 << 31 ) )
return qtrue;
return qfalse;
}
static int IsKNI( void )
{
unsigned regs[4];
// get CPU feature bits
CPUID( 1, regs );
// bit 25 of EDX denotes KNI existence
if ( regs[3] & ( 1 << 25 ) )
return qtrue;
return qfalse;
}
static int IsMMX( void )
{
unsigned regs[4];
// get CPU feature bits
CPUID( 1, regs );
// bit 23 of EDX denotes MMX existence
if ( regs[3] & ( 1 << 23 ) )
return qtrue;
return qfalse;
}
int Sys_GetProcessorId( void )
{
#if defined _M_ALPHA
return CPUID_AXP;
#elif !defined _M_IX86
return CPUID_GENERIC;
#else
// verify we're at least a Pentium or 486 w/ CPUID support
if ( !IsPentium() )
return CPUID_INTEL_UNSUPPORTED;
// check for MMX
if ( !IsMMX() )
{
// Pentium or PPro
return CPUID_INTEL_PENTIUM;
}
// see if we're an AMD 3DNOW! processor
if ( Is3DNOW() )
{
return CPUID_AMD_3DNOW;
}
// see if we're an Intel Katmai
if ( IsKNI() )
{
return CPUID_INTEL_KATMAI;
}
// by default we're functionally a vanilla Pentium/MMX or P2/MMX
return CPUID_INTEL_MMX;
#endif
}
/*
**
** Re-enable optimizations back to what they were
**
*/
#pragma optimize( "", on )
//============================================
char *Sys_GetCurrentUser( void )
{
static char s_userName[1024];
unsigned long size = sizeof( s_userName );
if ( !GetUserName( s_userName, &size ) )
strcpy( s_userName, "player" );
if ( !s_userName[0] )
{
strcpy( s_userName, "player" );
}
return s_userName;
}
char *Sys_DefaultHomePath(void) {
return NULL;
}
char *Sys_DefaultInstallPath(void)
{
return Sys_Cwd();
}

776
code/win32/win_snd.c Normal file → Executable file
View file

@ -1,388 +1,388 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include <float.h>
#include "../client/snd_local.h"
#include "win_local.h"
HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
#define SECONDARY_BUFFER_SIZE 0x10000
static qboolean dsound_init;
static int sample16;
static DWORD gSndBufSize;
static DWORD locksize;
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
static HINSTANCE hInstDS;
static const char *DSoundError( int error ) {
switch ( error ) {
case DSERR_BUFFERLOST:
return "DSERR_BUFFERLOST";
case DSERR_INVALIDCALL:
return "DSERR_INVALIDCALLS";
case DSERR_INVALIDPARAM:
return "DSERR_INVALIDPARAM";
case DSERR_PRIOLEVELNEEDED:
return "DSERR_PRIOLEVELNEEDED";
}
return "unknown";
}
/*
==================
SNDDMA_Shutdown
==================
*/
void SNDDMA_Shutdown( void ) {
Com_DPrintf( "Shutting down sound system\n" );
if ( pDS ) {
Com_DPrintf( "Destroying DS buffers\n" );
if ( pDS )
{
Com_DPrintf( "...setting NORMAL coop level\n" );
pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY );
}
if ( pDSBuf )
{
Com_DPrintf( "...stopping and releasing sound buffer\n" );
pDSBuf->lpVtbl->Stop( pDSBuf );
pDSBuf->lpVtbl->Release( pDSBuf );
}
// only release primary buffer if it's not also the mixing buffer we just released
if ( pDSPBuf && ( pDSBuf != pDSPBuf ) )
{
Com_DPrintf( "...releasing primary buffer\n" );
pDSPBuf->lpVtbl->Release( pDSPBuf );
}
pDSBuf = NULL;
pDSPBuf = NULL;
dma.buffer = NULL;
Com_DPrintf( "...releasing DS object\n" );
pDS->lpVtbl->Release( pDS );
}
if ( hInstDS ) {
Com_DPrintf( "...freeing DSOUND.DLL\n" );
FreeLibrary( hInstDS );
hInstDS = NULL;
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
dsound_init = qfalse;
memset ((void *)&dma, 0, sizeof (dma));
CoUninitialize( );
}
/*
==================
SNDDMA_Init
Initialize direct sound
Returns false if failed
==================
*/
qboolean SNDDMA_Init(void) {
memset ((void *)&dma, 0, sizeof (dma));
dsound_init = 0;
CoInitialize(NULL);
if ( !SNDDMA_InitDS () ) {
return qfalse;
}
dsound_init = qtrue;
Com_DPrintf("Completed successfully\n" );
return qtrue;
}
#undef DEFINE_GUID
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID name \
= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
// DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000}
DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
// DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B}
DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b);
DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66);
DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
int SNDDMA_InitDS ()
{
HRESULT hresult;
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
WAVEFORMATEX format;
int use8;
Com_Printf( "Initializing DirectSound\n");
use8 = 1;
// Create IDirectSound using the primary sound device
if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound8, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound8, (void **)&pDS))) {
use8 = 0;
if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&pDS))) {
Com_Printf ("failed\n");
SNDDMA_Shutdown ();
return qfalse;
}
}
hresult = pDS->lpVtbl->Initialize( pDS, NULL);
Com_DPrintf( "ok\n" );
Com_DPrintf("...setting DSSCL_PRIORITY coop level: " );
if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("failed\n");
SNDDMA_Shutdown ();
return qfalse;
}
Com_DPrintf("ok\n" );
// create the secondary buffer we'll actually work with
dma.channels = 2;
dma.samplebits = 16;
// if (s_khz->integer == 44)
// dma.speed = 44100;
// else if (s_khz->integer == 22)
// dma.speed = 22050;
// else
// dma.speed = 11025;
dma.speed = 22050;
memset (&format, 0, sizeof(format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = dma.channels;
format.wBitsPerSample = dma.samplebits;
format.nSamplesPerSec = dma.speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec*format.nBlockAlign;
memset (&dsbuf, 0, sizeof(dsbuf));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
// Micah: take advantage of 2D hardware.if available.
dsbuf.dwFlags = DSBCAPS_LOCHARDWARE;
if (use8) {
dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2;
}
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
dsbuf.lpwfxFormat = &format;
memset(&dsbcaps, 0, sizeof(dsbcaps));
dsbcaps.dwSize = sizeof(dsbcaps);
Com_DPrintf( "...creating secondary buffer: " );
if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) {
Com_Printf( "locked hardware. ok\n" );
}
else {
// Couldn't get hardware, fallback to software.
dsbuf.dwFlags = DSBCAPS_LOCSOFTWARE;
if (use8) {
dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2;
}
if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) {
Com_Printf( "failed\n" );
SNDDMA_Shutdown ();
return qfalse;
}
Com_DPrintf( "forced to software. ok\n" );
}
// Make sure mixer is active
if ( DS_OK != pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING) ) {
Com_Printf ("*** Looped sound play failed ***\n");
SNDDMA_Shutdown ();
return qfalse;
}
// get the returned buffer size
if ( DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps) ) {
Com_Printf ("*** GetCaps failed ***\n");
SNDDMA_Shutdown ();
return qfalse;
}
gSndBufSize = dsbcaps.dwBufferBytes;
dma.channels = format.nChannels;
dma.samplebits = format.wBitsPerSample;
dma.speed = format.nSamplesPerSec;
dma.samples = gSndBufSize/(dma.samplebits/8);
dma.submission_chunk = 1;
dma.buffer = NULL; // must be locked first
sample16 = (dma.samplebits/8) - 1;
SNDDMA_BeginPainting ();
if (dma.buffer)
memset(dma.buffer, 0, dma.samples * dma.samplebits/8);
SNDDMA_Submit ();
return 1;
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
int SNDDMA_GetDMAPos( void ) {
MMTIME mmtime;
int s;
DWORD dwWrite;
if ( !dsound_init ) {
return 0;
}
mmtime.wType = TIME_SAMPLES;
pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite);
s = mmtime.u.sample;
s >>= sample16;
s &= (dma.samples-1);
return s;
}
/*
==============
SNDDMA_BeginPainting
Makes sure dma.buffer is valid
===============
*/
void SNDDMA_BeginPainting( void ) {
int reps;
DWORD dwSize2;
DWORD *pbuf, *pbuf2;
HRESULT hresult;
DWORD dwStatus;
if ( !pDSBuf ) {
return;
}
// if the buffer was lost or stopped, restore it and/or restart it
if ( pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK ) {
Com_Printf ("Couldn't get sound buffer status\n");
}
if (dwStatus & DSBSTATUS_BUFFERLOST)
pDSBuf->lpVtbl->Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
// lock the dsound buffer
reps = 0;
dma.buffer = NULL;
while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &locksize,
&pbuf2, &dwSize2, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Com_Printf( "SNDDMA_BeginPainting: Lock failed with error '%s'\n", DSoundError( hresult ) );
S_Shutdown ();
return;
}
else
{
pDSBuf->lpVtbl->Restore( pDSBuf );
}
if (++reps > 2)
return;
}
dma.buffer = (unsigned char *)pbuf;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
Also unlocks the dsound buffer
===============
*/
void SNDDMA_Submit( void ) {
// unlock the dsound buffer
if ( pDSBuf ) {
pDSBuf->lpVtbl->Unlock(pDSBuf, dma.buffer, locksize, NULL, 0);
}
}
/*
=================
SNDDMA_Activate
When we change windows we need to do this
=================
*/
void SNDDMA_Activate( void ) {
if ( !pDS ) {
return;
}
if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("sound SetCooperativeLevel failed\n");
SNDDMA_Shutdown ();
}
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include <float.h>
#include "../client/snd_local.h"
#include "win_local.h"
HRESULT (WINAPI *pDirectSoundCreate)(GUID FAR *lpGUID, LPDIRECTSOUND FAR *lplpDS, IUnknown FAR *pUnkOuter);
#define iDirectSoundCreate(a,b,c) pDirectSoundCreate(a,b,c)
#define SECONDARY_BUFFER_SIZE 0x10000
static qboolean dsound_init;
static int sample16;
static DWORD gSndBufSize;
static DWORD locksize;
static LPDIRECTSOUND pDS;
static LPDIRECTSOUNDBUFFER pDSBuf, pDSPBuf;
static HINSTANCE hInstDS;
static const char *DSoundError( int error ) {
switch ( error ) {
case DSERR_BUFFERLOST:
return "DSERR_BUFFERLOST";
case DSERR_INVALIDCALL:
return "DSERR_INVALIDCALLS";
case DSERR_INVALIDPARAM:
return "DSERR_INVALIDPARAM";
case DSERR_PRIOLEVELNEEDED:
return "DSERR_PRIOLEVELNEEDED";
}
return "unknown";
}
/*
==================
SNDDMA_Shutdown
==================
*/
void SNDDMA_Shutdown( void ) {
Com_DPrintf( "Shutting down sound system\n" );
if ( pDS ) {
Com_DPrintf( "Destroying DS buffers\n" );
if ( pDS )
{
Com_DPrintf( "...setting NORMAL coop level\n" );
pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY );
}
if ( pDSBuf )
{
Com_DPrintf( "...stopping and releasing sound buffer\n" );
pDSBuf->lpVtbl->Stop( pDSBuf );
pDSBuf->lpVtbl->Release( pDSBuf );
}
// only release primary buffer if it's not also the mixing buffer we just released
if ( pDSPBuf && ( pDSBuf != pDSPBuf ) )
{
Com_DPrintf( "...releasing primary buffer\n" );
pDSPBuf->lpVtbl->Release( pDSPBuf );
}
pDSBuf = NULL;
pDSPBuf = NULL;
dma.buffer = NULL;
Com_DPrintf( "...releasing DS object\n" );
pDS->lpVtbl->Release( pDS );
}
if ( hInstDS ) {
Com_DPrintf( "...freeing DSOUND.DLL\n" );
FreeLibrary( hInstDS );
hInstDS = NULL;
}
pDS = NULL;
pDSBuf = NULL;
pDSPBuf = NULL;
dsound_init = qfalse;
memset ((void *)&dma, 0, sizeof (dma));
CoUninitialize( );
}
/*
==================
SNDDMA_Init
Initialize direct sound
Returns false if failed
==================
*/
qboolean SNDDMA_Init(void) {
memset ((void *)&dma, 0, sizeof (dma));
dsound_init = 0;
CoInitialize(NULL);
if ( !SNDDMA_InitDS () ) {
return qfalse;
}
dsound_init = qtrue;
Com_DPrintf("Completed successfully\n" );
return qtrue;
}
#undef DEFINE_GUID
#define DEFINE_GUID(name, l, w1, w2, b1, b2, b3, b4, b5, b6, b7, b8) \
EXTERN_C const GUID name \
= { l, w1, w2, { b1, b2, b3, b4, b5, b6, b7, b8 } }
// DirectSound Component GUID {47D4D946-62E8-11CF-93BC-444553540000}
DEFINE_GUID(CLSID_DirectSound, 0x47d4d946, 0x62e8, 0x11cf, 0x93, 0xbc, 0x44, 0x45, 0x53, 0x54, 0x0, 0x0);
// DirectSound 8.0 Component GUID {3901CC3F-84B5-4FA4-BA35-AA8172B8A09B}
DEFINE_GUID(CLSID_DirectSound8, 0x3901cc3f, 0x84b5, 0x4fa4, 0xba, 0x35, 0xaa, 0x81, 0x72, 0xb8, 0xa0, 0x9b);
DEFINE_GUID(IID_IDirectSound8, 0xC50A7E93, 0xF395, 0x4834, 0x9E, 0xF6, 0x7F, 0xA9, 0x9D, 0xE5, 0x09, 0x66);
DEFINE_GUID(IID_IDirectSound, 0x279AFA83, 0x4981, 0x11CE, 0xA5, 0x21, 0x00, 0x20, 0xAF, 0x0B, 0xE5, 0x60);
int SNDDMA_InitDS ()
{
HRESULT hresult;
DSBUFFERDESC dsbuf;
DSBCAPS dsbcaps;
WAVEFORMATEX format;
int use8;
Com_Printf( "Initializing DirectSound\n");
use8 = 1;
// Create IDirectSound using the primary sound device
if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound8, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound8, (void **)&pDS))) {
use8 = 0;
if( FAILED( hresult = CoCreateInstance(&CLSID_DirectSound, NULL, CLSCTX_INPROC_SERVER, &IID_IDirectSound, (void **)&pDS))) {
Com_Printf ("failed\n");
SNDDMA_Shutdown ();
return qfalse;
}
}
hresult = pDS->lpVtbl->Initialize( pDS, NULL);
Com_DPrintf( "ok\n" );
Com_DPrintf("...setting DSSCL_PRIORITY coop level: " );
if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("failed\n");
SNDDMA_Shutdown ();
return qfalse;
}
Com_DPrintf("ok\n" );
// create the secondary buffer we'll actually work with
dma.channels = 2;
dma.samplebits = 16;
// if (s_khz->integer == 44)
// dma.speed = 44100;
// else if (s_khz->integer == 22)
// dma.speed = 22050;
// else
// dma.speed = 11025;
dma.speed = 22050;
memset (&format, 0, sizeof(format));
format.wFormatTag = WAVE_FORMAT_PCM;
format.nChannels = dma.channels;
format.wBitsPerSample = dma.samplebits;
format.nSamplesPerSec = dma.speed;
format.nBlockAlign = format.nChannels * format.wBitsPerSample / 8;
format.cbSize = 0;
format.nAvgBytesPerSec = format.nSamplesPerSec*format.nBlockAlign;
memset (&dsbuf, 0, sizeof(dsbuf));
dsbuf.dwSize = sizeof(DSBUFFERDESC);
// Micah: take advantage of 2D hardware.if available.
dsbuf.dwFlags = DSBCAPS_LOCHARDWARE;
if (use8) {
dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2;
}
dsbuf.dwBufferBytes = SECONDARY_BUFFER_SIZE;
dsbuf.lpwfxFormat = &format;
memset(&dsbcaps, 0, sizeof(dsbcaps));
dsbcaps.dwSize = sizeof(dsbcaps);
Com_DPrintf( "...creating secondary buffer: " );
if (DS_OK == pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) {
Com_Printf( "locked hardware. ok\n" );
}
else {
// Couldn't get hardware, fallback to software.
dsbuf.dwFlags = DSBCAPS_LOCSOFTWARE;
if (use8) {
dsbuf.dwFlags |= DSBCAPS_GETCURRENTPOSITION2;
}
if (DS_OK != pDS->lpVtbl->CreateSoundBuffer(pDS, &dsbuf, &pDSBuf, NULL)) {
Com_Printf( "failed\n" );
SNDDMA_Shutdown ();
return qfalse;
}
Com_DPrintf( "forced to software. ok\n" );
}
// Make sure mixer is active
if ( DS_OK != pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING) ) {
Com_Printf ("*** Looped sound play failed ***\n");
SNDDMA_Shutdown ();
return qfalse;
}
// get the returned buffer size
if ( DS_OK != pDSBuf->lpVtbl->GetCaps (pDSBuf, &dsbcaps) ) {
Com_Printf ("*** GetCaps failed ***\n");
SNDDMA_Shutdown ();
return qfalse;
}
gSndBufSize = dsbcaps.dwBufferBytes;
dma.channels = format.nChannels;
dma.samplebits = format.wBitsPerSample;
dma.speed = format.nSamplesPerSec;
dma.samples = gSndBufSize/(dma.samplebits/8);
dma.submission_chunk = 1;
dma.buffer = NULL; // must be locked first
sample16 = (dma.samplebits/8) - 1;
SNDDMA_BeginPainting ();
if (dma.buffer)
memset(dma.buffer, 0, dma.samples * dma.samplebits/8);
SNDDMA_Submit ();
return 1;
}
/*
==============
SNDDMA_GetDMAPos
return the current sample position (in mono samples read)
inside the recirculating dma buffer, so the mixing code will know
how many sample are required to fill it up.
===============
*/
int SNDDMA_GetDMAPos( void ) {
MMTIME mmtime;
int s;
DWORD dwWrite;
if ( !dsound_init ) {
return 0;
}
mmtime.wType = TIME_SAMPLES;
pDSBuf->lpVtbl->GetCurrentPosition(pDSBuf, &mmtime.u.sample, &dwWrite);
s = mmtime.u.sample;
s >>= sample16;
s &= (dma.samples-1);
return s;
}
/*
==============
SNDDMA_BeginPainting
Makes sure dma.buffer is valid
===============
*/
void SNDDMA_BeginPainting( void ) {
int reps;
DWORD dwSize2;
DWORD *pbuf, *pbuf2;
HRESULT hresult;
DWORD dwStatus;
if ( !pDSBuf ) {
return;
}
// if the buffer was lost or stopped, restore it and/or restart it
if ( pDSBuf->lpVtbl->GetStatus (pDSBuf, &dwStatus) != DS_OK ) {
Com_Printf ("Couldn't get sound buffer status\n");
}
if (dwStatus & DSBSTATUS_BUFFERLOST)
pDSBuf->lpVtbl->Restore (pDSBuf);
if (!(dwStatus & DSBSTATUS_PLAYING))
pDSBuf->lpVtbl->Play(pDSBuf, 0, 0, DSBPLAY_LOOPING);
// lock the dsound buffer
reps = 0;
dma.buffer = NULL;
while ((hresult = pDSBuf->lpVtbl->Lock(pDSBuf, 0, gSndBufSize, &pbuf, &locksize,
&pbuf2, &dwSize2, 0)) != DS_OK)
{
if (hresult != DSERR_BUFFERLOST)
{
Com_Printf( "SNDDMA_BeginPainting: Lock failed with error '%s'\n", DSoundError( hresult ) );
S_Shutdown ();
return;
}
else
{
pDSBuf->lpVtbl->Restore( pDSBuf );
}
if (++reps > 2)
return;
}
dma.buffer = (unsigned char *)pbuf;
}
/*
==============
SNDDMA_Submit
Send sound to device if buffer isn't really the dma buffer
Also unlocks the dsound buffer
===============
*/
void SNDDMA_Submit( void ) {
// unlock the dsound buffer
if ( pDSBuf ) {
pDSBuf->lpVtbl->Unlock(pDSBuf, dma.buffer, locksize, NULL, 0);
}
}
/*
=================
SNDDMA_Activate
When we change windows we need to do this
=================
*/
void SNDDMA_Activate( void ) {
if ( !pDS ) {
return;
}
if ( DS_OK != pDS->lpVtbl->SetCooperativeLevel( pDS, g_wv.hWnd, DSSCL_PRIORITY ) ) {
Com_Printf ("sound SetCooperativeLevel failed\n");
SNDDMA_Shutdown ();
}
}

1192
code/win32/win_syscon.c Normal file → Executable file

File diff suppressed because it is too large Load diff

912
code/win32/win_wndproc.c Normal file → Executable file
View file

@ -1,456 +1,456 @@
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
#include "win_local.h"
WinVars_t g_wv;
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL (WM_MOUSELAST+1) // message that will be supported by the OS
#endif
static UINT MSH_MOUSEWHEEL;
// Console variables that we need to access from this module
cvar_t *vid_xpos; // X coordinate of window position
cvar_t *vid_ypos; // Y coordinate of window position
cvar_t *r_fullscreen;
#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) )
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static qboolean s_alttab_disabled;
static void WIN_DisableAltTab( void )
{
if ( s_alttab_disabled )
return;
if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
{
RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
}
else
{
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
}
s_alttab_disabled = qtrue;
}
static void WIN_EnableAltTab( void )
{
if ( s_alttab_disabled )
{
if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
{
UnregisterHotKey( 0, 0 );
}
else
{
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
}
s_alttab_disabled = qfalse;
}
}
/*
==================
VID_AppActivate
==================
*/
static void VID_AppActivate(BOOL fActive, BOOL minimize)
{
g_wv.isMinimized = minimize;
Com_DPrintf("VID_AppActivate: %i\n", fActive );
Key_ClearStates(); // FIXME!!!
// we don't want to act like we're active if we're minimized
if (fActive && !g_wv.isMinimized )
{
g_wv.activeApp = qtrue;
}
else
{
g_wv.activeApp = qfalse;
}
// minimize/restore mouse-capture on demand
if (!g_wv.activeApp )
{
IN_Activate (qfalse);
}
else
{
IN_Activate (qtrue);
}
}
//==========================================================================
static byte s_scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
K_ALT,' ', K_CAPSLOCK , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW, K_KP_PLUS,K_END, //4
K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static int MapKey (int key)
{
int result;
int modified;
qboolean is_extended;
// Com_Printf( "0x%x\n", key);
modified = ( key >> 16 ) & 255;
if ( modified > 127 )
return 0;
if ( key & ( 1 << 24 ) )
{
is_extended = qtrue;
}
else
{
is_extended = qfalse;
}
result = s_scantokey[modified];
if ( !is_extended )
{
switch ( result )
{
case K_HOME:
return K_KP_HOME;
case K_UPARROW:
return K_KP_UPARROW;
case K_PGUP:
return K_KP_PGUP;
case K_LEFTARROW:
return K_KP_LEFTARROW;
case K_RIGHTARROW:
return K_KP_RIGHTARROW;
case K_END:
return K_KP_END;
case K_DOWNARROW:
return K_KP_DOWNARROW;
case K_PGDN:
return K_KP_PGDN;
case K_INS:
return K_KP_INS;
case K_DEL:
return K_KP_DEL;
default:
return result;
}
}
else
{
switch ( result )
{
case K_PAUSE:
return K_KP_NUMLOCK;
case 0x0D:
return K_KP_ENTER;
case 0x2F:
return K_KP_SLASH;
case 0xAF:
return K_KP_PLUS;
}
return result;
}
}
/*
====================
MainWndProc
main window procedure
====================
*/
extern cvar_t *in_mouse;
extern cvar_t *in_logitechbug;
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
static qboolean flip = qtrue;
int zDelta, i;
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp
// Windows 95, Windows NT 3.51 - uses MSH_MOUSEWHEEL
// only relevant for non-DI input
//
// NOTE: not sure how reliable this is anymore, might trigger double wheel events
if (in_mouse->integer != 1)
{
if ( uMsg == MSH_MOUSEWHEEL )
{
if ( ( ( int ) wParam ) > 0 )
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
}
switch (uMsg)
{
case WM_MOUSEWHEEL:
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp
// Windows 98/Me, Windows NT 4.0 and later - uses WM_MOUSEWHEEL
// only relevant for non-DI input and when console is toggled in window mode
// if console is toggled in window mode (KEYCATCH_CONSOLE) then mouse is released and DI doesn't see any mouse wheel
if (in_mouse->integer != 1 || (!r_fullscreen->integer && (cls.keyCatchers & KEYCATCH_CONSOLE)))
{
// 120 increments, might be 240 and multiples if wheel goes too fast
// NOTE Logitech: logitech drivers are screwed and send the message twice?
// could add a cvar to interpret the message as successive press/release events
zDelta = ( short ) HIWORD( wParam ) / 120;
if ( zDelta > 0 )
{
for(i=0; i<zDelta; i++)
{
if (!in_logitechbug->integer)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, flip, 0, NULL );
flip = !flip;
}
}
}
else
{
for(i=0; i<-zDelta; i++)
{
if (!in_logitechbug->integer)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, flip, 0, NULL );
flip = !flip;
}
}
}
// when an application processes the WM_MOUSEWHEEL message, it must return zero
return 0;
}
break;
case WM_CREATE:
g_wv.hWnd = hWnd;
vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE);
vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE);
r_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG");
if ( r_fullscreen->integer )
{
WIN_DisableAltTab();
}
else
{
WIN_EnableAltTab();
}
break;
#if 0
case WM_DISPLAYCHANGE:
Com_DPrintf( "WM_DISPLAYCHANGE\n" );
// we need to force a vid_restart if the user has changed
// their desktop resolution while the game is running,
// but don't do anything if the message is a result of
// our own calling of ChangeDisplaySettings
if ( com_insideVidInit ) {
break; // we did this on purpose
}
// something else forced a mode change, so restart all our gl stuff
Cbuf_AddText( "vid_restart\n" );
break;
#endif
case WM_DESTROY:
// let sound and input know about this?
g_wv.hWnd = NULL;
if ( r_fullscreen->integer )
{
WIN_EnableAltTab();
}
break;
case WM_CLOSE:
Cbuf_ExecuteText( EXEC_APPEND, "quit" );
break;
case WM_ACTIVATE:
{
int fActive, fMinimized;
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
VID_AppActivate( fActive != WA_INACTIVE, fMinimized);
SNDDMA_Activate();
}
break;
case WM_MOVE:
{
int xPos, yPos;
RECT r;
int style;
if (!r_fullscreen->integer )
{
xPos = (short) LOWORD(lParam); // horizontal position
yPos = (short) HIWORD(lParam); // vertical position
r.left = 0;
r.top = 0;
r.right = 1;
r.bottom = 1;
style = GetWindowLong( hWnd, GWL_STYLE );
AdjustWindowRect( &r, style, FALSE );
Cvar_SetValue( "vid_xpos", xPos + r.left);
Cvar_SetValue( "vid_ypos", yPos + r.top);
vid_xpos->modified = qfalse;
vid_ypos->modified = qfalse;
if ( g_wv.activeApp )
{
IN_Activate (qtrue);
}
}
}
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
{
int temp;
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
}
break;
case WM_SYSCOMMAND:
if ( wParam == SC_SCREENSAVE )
return 0;
break;
case WM_SYSKEYDOWN:
if ( wParam == 13 )
{
if ( r_fullscreen )
{
Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer );
Cbuf_AddText( "vid_restart\n" );
}
return 0;
}
// fall through
case WM_KEYDOWN:
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qtrue, 0, NULL );
break;
case WM_SYSKEYUP:
case WM_KEYUP:
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qfalse, 0, NULL );
break;
case WM_CHAR:
Sys_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}
/*
===========================================================================
Copyright (C) 1999-2005 Id Software, Inc.
This file is part of Quake III Arena source code.
Quake III Arena source code is free software; you can redistribute it
and/or modify it under the terms of the GNU General Public License as
published by the Free Software Foundation; either version 2 of the License,
or (at your option) any later version.
Quake III Arena source code is distributed in the hope that it will be
useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with Foobar; if not, write to the Free Software
Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
===========================================================================
*/
#include "../client/client.h"
#include "win_local.h"
WinVars_t g_wv;
#ifndef WM_MOUSEWHEEL
#define WM_MOUSEWHEEL (WM_MOUSELAST+1) // message that will be supported by the OS
#endif
static UINT MSH_MOUSEWHEEL;
// Console variables that we need to access from this module
cvar_t *vid_xpos; // X coordinate of window position
cvar_t *vid_ypos; // Y coordinate of window position
cvar_t *r_fullscreen;
#define VID_NUM_MODES ( sizeof( vid_modes ) / sizeof( vid_modes[0] ) )
LONG WINAPI MainWndProc( HWND hWnd, UINT uMsg, WPARAM wParam, LPARAM lParam );
static qboolean s_alttab_disabled;
static void WIN_DisableAltTab( void )
{
if ( s_alttab_disabled )
return;
if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
{
RegisterHotKey( 0, 0, MOD_ALT, VK_TAB );
}
else
{
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 1, &old, 0 );
}
s_alttab_disabled = qtrue;
}
static void WIN_EnableAltTab( void )
{
if ( s_alttab_disabled )
{
if ( !Q_stricmp( Cvar_VariableString( "arch" ), "winnt" ) )
{
UnregisterHotKey( 0, 0 );
}
else
{
BOOL old;
SystemParametersInfo( SPI_SCREENSAVERRUNNING, 0, &old, 0 );
}
s_alttab_disabled = qfalse;
}
}
/*
==================
VID_AppActivate
==================
*/
static void VID_AppActivate(BOOL fActive, BOOL minimize)
{
g_wv.isMinimized = minimize;
Com_DPrintf("VID_AppActivate: %i\n", fActive );
Key_ClearStates(); // FIXME!!!
// we don't want to act like we're active if we're minimized
if (fActive && !g_wv.isMinimized )
{
g_wv.activeApp = qtrue;
}
else
{
g_wv.activeApp = qfalse;
}
// minimize/restore mouse-capture on demand
if (!g_wv.activeApp )
{
IN_Activate (qfalse);
}
else
{
IN_Activate (qtrue);
}
}
//==========================================================================
static byte s_scantokey[128] =
{
// 0 1 2 3 4 5 6 7
// 8 9 A B C D E F
0 , 27, '1', '2', '3', '4', '5', '6',
'7', '8', '9', '0', '-', '=', K_BACKSPACE, 9, // 0
'q', 'w', 'e', 'r', 't', 'y', 'u', 'i',
'o', 'p', '[', ']', 13 , K_CTRL,'a', 's', // 1
'd', 'f', 'g', 'h', 'j', 'k', 'l', ';',
'\'' , '`', K_SHIFT,'\\', 'z', 'x', 'c', 'v', // 2
'b', 'n', 'm', ',', '.', '/', K_SHIFT,'*',
K_ALT,' ', K_CAPSLOCK , K_F1, K_F2, K_F3, K_F4, K_F5, // 3
K_F6, K_F7, K_F8, K_F9, K_F10, K_PAUSE, 0 , K_HOME,
K_UPARROW,K_PGUP,K_KP_MINUS,K_LEFTARROW,K_KP_5,K_RIGHTARROW, K_KP_PLUS,K_END, //4
K_DOWNARROW,K_PGDN,K_INS,K_DEL,0,0, 0, K_F11,
K_F12,0 , 0 , 0 , 0 , 0 , 0 , 0, // 5
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0, // 6
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0,
0 , 0 , 0 , 0 , 0 , 0 , 0 , 0 // 7
};
/*
=======
MapKey
Map from windows to quake keynums
=======
*/
static int MapKey (int key)
{
int result;
int modified;
qboolean is_extended;
// Com_Printf( "0x%x\n", key);
modified = ( key >> 16 ) & 255;
if ( modified > 127 )
return 0;
if ( key & ( 1 << 24 ) )
{
is_extended = qtrue;
}
else
{
is_extended = qfalse;
}
result = s_scantokey[modified];
if ( !is_extended )
{
switch ( result )
{
case K_HOME:
return K_KP_HOME;
case K_UPARROW:
return K_KP_UPARROW;
case K_PGUP:
return K_KP_PGUP;
case K_LEFTARROW:
return K_KP_LEFTARROW;
case K_RIGHTARROW:
return K_KP_RIGHTARROW;
case K_END:
return K_KP_END;
case K_DOWNARROW:
return K_KP_DOWNARROW;
case K_PGDN:
return K_KP_PGDN;
case K_INS:
return K_KP_INS;
case K_DEL:
return K_KP_DEL;
default:
return result;
}
}
else
{
switch ( result )
{
case K_PAUSE:
return K_KP_NUMLOCK;
case 0x0D:
return K_KP_ENTER;
case 0x2F:
return K_KP_SLASH;
case 0xAF:
return K_KP_PLUS;
}
return result;
}
}
/*
====================
MainWndProc
main window procedure
====================
*/
extern cvar_t *in_mouse;
extern cvar_t *in_logitechbug;
LONG WINAPI MainWndProc (
HWND hWnd,
UINT uMsg,
WPARAM wParam,
LPARAM lParam)
{
static qboolean flip = qtrue;
int zDelta, i;
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp
// Windows 95, Windows NT 3.51 - uses MSH_MOUSEWHEEL
// only relevant for non-DI input
//
// NOTE: not sure how reliable this is anymore, might trigger double wheel events
if (in_mouse->integer != 1)
{
if ( uMsg == MSH_MOUSEWHEEL )
{
if ( ( ( int ) wParam ) > 0 )
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
}
return DefWindowProc (hWnd, uMsg, wParam, lParam);
}
}
switch (uMsg)
{
case WM_MOUSEWHEEL:
// http://msdn.microsoft.com/library/default.asp?url=/library/en-us/winui/winui/windowsuserinterface/userinput/mouseinput/aboutmouseinput.asp
// Windows 98/Me, Windows NT 4.0 and later - uses WM_MOUSEWHEEL
// only relevant for non-DI input and when console is toggled in window mode
// if console is toggled in window mode (KEYCATCH_CONSOLE) then mouse is released and DI doesn't see any mouse wheel
if (in_mouse->integer != 1 || (!r_fullscreen->integer && (cls.keyCatchers & KEYCATCH_CONSOLE)))
{
// 120 increments, might be 240 and multiples if wheel goes too fast
// NOTE Logitech: logitech drivers are screwed and send the message twice?
// could add a cvar to interpret the message as successive press/release events
zDelta = ( short ) HIWORD( wParam ) / 120;
if ( zDelta > 0 )
{
for(i=0; i<zDelta; i++)
{
if (!in_logitechbug->integer)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELUP, flip, 0, NULL );
flip = !flip;
}
}
}
else
{
for(i=0; i<-zDelta; i++)
{
if (!in_logitechbug->integer)
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qtrue, 0, NULL );
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, qfalse, 0, NULL );
}
else
{
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, K_MWHEELDOWN, flip, 0, NULL );
flip = !flip;
}
}
}
// when an application processes the WM_MOUSEWHEEL message, it must return zero
return 0;
}
break;
case WM_CREATE:
g_wv.hWnd = hWnd;
vid_xpos = Cvar_Get ("vid_xpos", "3", CVAR_ARCHIVE);
vid_ypos = Cvar_Get ("vid_ypos", "22", CVAR_ARCHIVE);
r_fullscreen = Cvar_Get ("r_fullscreen", "1", CVAR_ARCHIVE | CVAR_LATCH );
MSH_MOUSEWHEEL = RegisterWindowMessage("MSWHEEL_ROLLMSG");
if ( r_fullscreen->integer )
{
WIN_DisableAltTab();
}
else
{
WIN_EnableAltTab();
}
break;
#if 0
case WM_DISPLAYCHANGE:
Com_DPrintf( "WM_DISPLAYCHANGE\n" );
// we need to force a vid_restart if the user has changed
// their desktop resolution while the game is running,
// but don't do anything if the message is a result of
// our own calling of ChangeDisplaySettings
if ( com_insideVidInit ) {
break; // we did this on purpose
}
// something else forced a mode change, so restart all our gl stuff
Cbuf_AddText( "vid_restart\n" );
break;
#endif
case WM_DESTROY:
// let sound and input know about this?
g_wv.hWnd = NULL;
if ( r_fullscreen->integer )
{
WIN_EnableAltTab();
}
break;
case WM_CLOSE:
Cbuf_ExecuteText( EXEC_APPEND, "quit" );
break;
case WM_ACTIVATE:
{
int fActive, fMinimized;
fActive = LOWORD(wParam);
fMinimized = (BOOL) HIWORD(wParam);
VID_AppActivate( fActive != WA_INACTIVE, fMinimized);
SNDDMA_Activate();
}
break;
case WM_MOVE:
{
int xPos, yPos;
RECT r;
int style;
if (!r_fullscreen->integer )
{
xPos = (short) LOWORD(lParam); // horizontal position
yPos = (short) HIWORD(lParam); // vertical position
r.left = 0;
r.top = 0;
r.right = 1;
r.bottom = 1;
style = GetWindowLong( hWnd, GWL_STYLE );
AdjustWindowRect( &r, style, FALSE );
Cvar_SetValue( "vid_xpos", xPos + r.left);
Cvar_SetValue( "vid_ypos", yPos + r.top);
vid_xpos->modified = qfalse;
vid_ypos->modified = qfalse;
if ( g_wv.activeApp )
{
IN_Activate (qtrue);
}
}
}
break;
// this is complicated because Win32 seems to pack multiple mouse events into
// one update sometimes, so we always check all states and look for events
case WM_LBUTTONDOWN:
case WM_LBUTTONUP:
case WM_RBUTTONDOWN:
case WM_RBUTTONUP:
case WM_MBUTTONDOWN:
case WM_MBUTTONUP:
case WM_MOUSEMOVE:
{
int temp;
temp = 0;
if (wParam & MK_LBUTTON)
temp |= 1;
if (wParam & MK_RBUTTON)
temp |= 2;
if (wParam & MK_MBUTTON)
temp |= 4;
IN_MouseEvent (temp);
}
break;
case WM_SYSCOMMAND:
if ( wParam == SC_SCREENSAVE )
return 0;
break;
case WM_SYSKEYDOWN:
if ( wParam == 13 )
{
if ( r_fullscreen )
{
Cvar_SetValue( "r_fullscreen", !r_fullscreen->integer );
Cbuf_AddText( "vid_restart\n" );
}
return 0;
}
// fall through
case WM_KEYDOWN:
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qtrue, 0, NULL );
break;
case WM_SYSKEYUP:
case WM_KEYUP:
Sys_QueEvent( g_wv.sysMsgTime, SE_KEY, MapKey( lParam ), qfalse, 0, NULL );
break;
case WM_CHAR:
Sys_QueEvent( g_wv.sysMsgTime, SE_CHAR, wParam, 0, 0, NULL );
break;
}
return DefWindowProc( hWnd, uMsg, wParam, lParam );
}

142
code/win32/winquake.rc Normal file → Executable file
View file

@ -1,71 +1,71 @@
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON DISCARDABLE "qe3.ico"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_STRING1 "Quake3"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////
//Microsoft Developer Studio generated resource script.
//
#include "resource.h"
#define APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
//
// Generated from the TEXTINCLUDE 2 resource.
//
#include "winres.h"
/////////////////////////////////////////////////////////////////////////////
#undef APSTUDIO_READONLY_SYMBOLS
/////////////////////////////////////////////////////////////////////////////
// English (U.S.) resources
#if !defined(AFX_RESOURCE_DLL) || defined(AFX_TARG_ENU)
#ifdef _WIN32
LANGUAGE LANG_ENGLISH, SUBLANG_ENGLISH_US
#pragma code_page(1252)
#endif //_WIN32
#ifdef APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// TEXTINCLUDE
//
1 TEXTINCLUDE DISCARDABLE
BEGIN
"resource.h\0"
END
2 TEXTINCLUDE DISCARDABLE
BEGIN
"#include ""winres.h""\r\n"
"\0"
END
3 TEXTINCLUDE DISCARDABLE
BEGIN
"\0"
END
#endif // APSTUDIO_INVOKED
/////////////////////////////////////////////////////////////////////////////
//
// Icon
//
// Icon with lowest ID value placed first to ensure application icon
// remains consistent on all systems.
IDI_ICON1 ICON DISCARDABLE "qe3.ico"
/////////////////////////////////////////////////////////////////////////////
//
// String Table
//
STRINGTABLE DISCARDABLE
BEGIN
IDS_STRING1 "Quake3"
END
#endif // English (U.S.) resources
/////////////////////////////////////////////////////////////////////////////