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Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton
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@ -713,6 +713,7 @@ void CG_RegisterWeapon( int weaponNum ) {
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MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 );
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MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 );
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weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse );
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weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse );
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weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse );
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weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse );
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cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew");
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break;
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break;
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#ifdef MISSIONPACK
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#ifdef MISSIONPACK
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