Bug 5036 - Grappling hook does not load trail shader, patch by Zack Middleton

This commit is contained in:
Thilo Schulz 2011-06-11 15:29:57 +00:00
parent 8ec565b58e
commit 45f576bd99

View file

@ -713,6 +713,7 @@ void CG_RegisterWeapon( int weaponNum ) {
MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 ); MAKERGB( weaponInfo->missileDlightColor, 1, 0.75f, 0 );
weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse ); weaponInfo->readySound = trap_S_RegisterSound( "sound/weapons/melee/fsthum.wav", qfalse );
weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse ); weaponInfo->firingSound = trap_S_RegisterSound( "sound/weapons/melee/fstrun.wav", qfalse );
cgs.media.lightningShader = trap_R_RegisterShader( "lightningBoltNew");
break; break;
#ifdef MISSIONPACK #ifdef MISSIONPACK