Fix from the VirtualDub people which should make avi files created with the video command playable with numerous windows players.

This commit is contained in:
Thilo Schulz 2006-07-31 13:05:15 +00:00
parent 3afbcc9854
commit 3a1c4aa457
2 changed files with 21 additions and 17 deletions

View file

@ -168,7 +168,7 @@ static ID_INLINE void END_CHUNK( void )
afd.chunkStackTop--;
bufIndex = afd.chunkStack[ afd.chunkStackTop ];
bufIndex += 4;
WRITE_4BYTES( endIndex - bufIndex - 1 );
WRITE_4BYTES( endIndex - bufIndex - 4 );
bufIndex = endIndex;
bufIndex = PAD( bufIndex, 2 );
}
@ -223,7 +223,7 @@ void CL_WriteAVIHeader( void )
if( afd.motionJpeg )
WRITE_STRING( "MJPG" );
else
WRITE_STRING( " BGR" );
WRITE_4BYTES( 0 ); // BI_RGB
WRITE_4BYTES( 0 ); //dwFlags
WRITE_4BYTES( 0 ); //dwPriority
@ -248,15 +248,18 @@ void CL_WriteAVIHeader( void )
WRITE_4BYTES( afd.width ); //biWidth
WRITE_4BYTES( afd.height ); //biHeight
WRITE_2BYTES( 1 ); //biPlanes
WRITE_2BYTES( 24 ); //biBitCount
WRITE_2BYTES( 32 ); //biBitCount
if( afd.motionJpeg ) //biCompression
if( afd.motionJpeg ) { //biCompression
WRITE_STRING( "MJPG" );
else
WRITE_STRING( " BGR" );
WRITE_4BYTES( afd.width *
afd.height ); //biSizeImage
} else {
WRITE_4BYTES( 0 ); // BI_RGB
WRITE_4BYTES( afd.width *
afd.height*4 ); //biSizeImage
}
WRITE_4BYTES( 0 ); //biXPelsPetMeter
WRITE_4BYTES( 0 ); //biYPelsPetMeter
WRITE_4BYTES( 0 ); //biClrUsed
@ -485,7 +488,7 @@ void CL_WriteAVIVideoFrame( const byte *imageBuffer, int size )
// Index
bufIndex = 0;
WRITE_STRING( "00dc" ); //dwIdentifier
WRITE_4BYTES( 0 ); //dwFlags
WRITE_4BYTES( 0x00000010 ); //dwFlags (all frames are KeyFrames)
WRITE_4BYTES( chunkOffset ); //dwOffset
WRITE_4BYTES( size ); //dwLength
SafeFS_Write( buffer, 16, afd.idxF );

View file

@ -715,6 +715,7 @@ const void *RB_TakeVideoFrameCmd( const void *data )
const videoFrameCommand_t *cmd;
int frameSize;
int i;
char swapper;
cmd = (const videoFrameCommand_t *)data;
@ -729,21 +730,21 @@ const void *RB_TakeVideoFrameCmd( const void *data )
{
frameSize = SaveJPGToBuffer( cmd->encodeBuffer, 95,
cmd->width, cmd->height, cmd->captureBuffer );
ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
}
else
{
frameSize = cmd->width * cmd->height * 4;
// Vertically flip the image
for( i = 0; i < cmd->height; i++ )
for( i = 0; i < frameSize; i = i + 4) // Swap R and B
{
Com_Memcpy( &cmd->encodeBuffer[ i * ( cmd->width * 4 ) ],
&cmd->captureBuffer[ ( cmd->height - i - 1 ) * ( cmd->width * 4 ) ],
cmd->width * 4 );
}
}
swapper = cmd->captureBuffer[ i ];
cmd->captureBuffer[ i ] = cmd->captureBuffer[ i + 2 ];
cmd->captureBuffer[ i + 2 ] = swapper;
ri.CL_WriteAVIVideoFrame( cmd->encodeBuffer, frameSize );
}
ri.CL_WriteAVIVideoFrame( cmd->captureBuffer, frameSize );
}
return (const void *)(cmd + 1);
}